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@@ -764,7 +764,7 @@
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var color = new THREE.ColorNode( 0xFFFFFF );
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var color = new THREE.ColorNode( 0xFFFFFF );
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var viewZ = new THREE.Math2Node(
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var viewZ = new THREE.Math2Node(
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- new THREE.NormalNode( THREE.NormalNode.VIEW ),
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+ new THREE.NormalNode(),
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new THREE.Vector3Node( 0, 0, - intensity ),
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new THREE.Vector3Node( 0, 0, - intensity ),
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THREE.Math2Node.DOT
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THREE.Math2Node.DOT
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);
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);
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@@ -1045,7 +1045,7 @@
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var color = new THREE.CubeTextureNode( cubemap );
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var color = new THREE.CubeTextureNode( cubemap );
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var viewZ = new THREE.Math2Node(
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var viewZ = new THREE.Math2Node(
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- new THREE.NormalNode( THREE.NormalNode.VIEW ),
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+ new THREE.NormalNode(),
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new THREE.Vector3Node( 0, 0, - 1 ),
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new THREE.Vector3Node( 0, 0, - 1 ),
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THREE.Math2Node.DOT
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THREE.Math2Node.DOT
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);
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);
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@@ -1690,7 +1690,7 @@
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var fur = new THREE.FloatNode( .5 );
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var fur = new THREE.FloatNode( .5 );
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var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
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var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
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- var norDirection = new THREE.Math1Node( new THREE.NormalNode( THREE.NormalNode.VIEW ), THREE.Math1Node.NORMALIZE );
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+ var norDirection = new THREE.Math1Node( new THREE.NormalNode(), THREE.Math1Node.NORMALIZE );
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var viewZ = new THREE.Math2Node(
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var viewZ = new THREE.Math2Node(
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posDirection,
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posDirection,
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@@ -1874,7 +1874,7 @@
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// LINE
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// LINE
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var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
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var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
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- var norDirection = new THREE.Math1Node( new THREE.NormalNode( THREE.NormalNode.VIEW ), THREE.Math1Node.NORMALIZE );
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+ var norDirection = new THREE.Math1Node( new THREE.NormalNode(), THREE.Math1Node.NORMALIZE );
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var viewZ = new THREE.Math2Node(
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var viewZ = new THREE.Math2Node(
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posDirection,
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posDirection,
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@@ -2534,6 +2534,9 @@
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}
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}
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// set material
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// set material
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+
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+ mtl.side = THREE.DoubleSide;
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+
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mesh.material = mtl;
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mesh.material = mtl;
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}
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}
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