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lint `docs\api\en\helpers` (#25817)

vinay 2 年之前
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87a453353d

+ 27 - 20
docs/api/en/helpers/ArrowHelper.html

@@ -31,20 +31,24 @@
 
 		<h2>Examples</h2>
 
-		<p>
-			[example:webgl_shadowmesh WebGL / shadowmesh]
-		</p>
+		<p>[example:webgl_shadowmesh WebGL / shadowmesh]</p>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )</h3>
+		<h3>
+			[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length],
+			[param:Number hex], [param:Number headLength], [param:Number headWidth] )
+		</h3>
 		<p>
-		[page:Vector3 dir] -- direction from origin. Must be a unit vector. <br />
-		[page:Vector3 origin] -- Point at which the arrow starts.<br />
-		[page:Number length] -- length of the arrow. Default is `1`.<br />
-		[page:Number hex] -- hexadecimal value to define color. Default is 0xffff00.<br />
-		[page:Number headLength] -- The length of the head of the arrow. Default is 0.2 * length.<br />
-		[page:Number headWidth] -- The width of the head of the arrow. Default is 0.2 * headLength.<br />
+			[page:Vector3 dir] -- direction from origin. Must be a unit vector. <br />
+			[page:Vector3 origin] -- Point at which the arrow starts.<br />
+			[page:Number length] -- length of the arrow. Default is `1`.<br />
+			[page:Number hex] -- hexadecimal value to define color. Default is
+			0xffff00.<br />
+			[page:Number headLength] -- The length of the head of the arrow. Default
+			is 0.2 * length.<br />
+			[page:Number headWidth] -- The width of the head of the arrow. Default is
+			0.2 * headLength.<br />
 		</p>
 
 		<h2>Properties</h2>
@@ -61,30 +65,33 @@
 
 		<h3>[method:undefined setColor]([param:Color color])</h3>
 		<p>
-		color -- The desired color.<br /><br />
+			color -- The desired color.<br /><br />
 
-		Sets the color of the arrowHelper.
+			Sets the color of the arrowHelper.
 		</p>
 
-		<h3>[method:undefined setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
+		<h3>
+			[method:undefined setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])
+		</h3>
 		<p>
-		length -- The desired length.<br />
-		headLength -- The length of the head of the arrow.<br />
-		headWidth -- The width of the head of the arrow.<br /><br />
+			length -- The desired length.<br />
+			headLength -- The length of the head of the arrow.<br />
+			headWidth -- The width of the head of the arrow.<br /><br />
 
-		Sets the length of the arrowhelper.
+			Sets the length of the arrowhelper.
 		</p>
 
 		<h3>[method:undefined setDirection]([param:Vector3 dir])</h3>
 		<p>
-		dir -- The desired direction. Must be a unit vector.<br /><br />
+			dir -- The desired direction. Must be a unit vector.<br /><br />
 
-		Sets the direction of the arrowhelper.
+			Sets the direction of the arrowhelper.
 		</p>
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h2>Source</h2>

+ 13 - 13
docs/api/en/helpers/AxesHelper.html

@@ -10,32 +10,29 @@
 		[page:Object3D] &rarr; [page:Line] &rarr; [page:LineSegments] &rarr;
 
 		<h1>[name]</h1>
-
-		<p class="desc">An axis object to visualize the 3 axes in a simple way. <br />
+		<p class="desc">
+			An axis object to visualize the 3 axes in a simple way. <br />
 			The X axis is red. The Y axis is green. The Z axis is blue.
 		</p>
 
 		<h2>Code Example</h2>
-
 		<code>
 const axesHelper = new THREE.AxesHelper( 5 );
 scene.add( axesHelper );
 		</code>
 
 		<h2>Examples</h2>
-
 		<p>
-			[example:webgl_buffergeometry_compression WebGL / buffergeometry / compression]<br/>
-			[example:webgl_geometry_convex WebGL / geometry / convex]<br/>
+			[example:webgl_buffergeometry_compression WebGL / buffergeometry / compression]<br />
+			[example:webgl_geometry_convex WebGL / geometry / convex]<br />
 			[example:webgl_loader_nrrd WebGL / loader / nrrd]
 		</p>
 
 		<h2>Constructor</h2>
-
-
 		<h3>[name]( [param:Number size] )</h3>
 		<p>
-		[page:Number size] -- (optional) size of the lines representing the axes. Default is `1`.
+			[page:Number size] -- (optional) size of the lines representing the axes.
+			Default is `1`.
 		</p>
 
 		<h2>Properties</h2>
@@ -44,18 +41,21 @@ scene.add( axesHelper );
 		<h2>Methods</h2>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
-		<h3>[method:this setColors]( [param:Color xAxisColor], [param:Color yAxisColor], [param:Color zAxisColor] )</h3>
+		<h3>
+			[method:this setColors]( [param:Color xAxisColor], [param:Color yAxisColor], [param:Color zAxisColor] )
+		</h3>
 		<p>
-		Sets the axes colors to [page:Color xAxisColor], [page:Color yAxisColor], [page:Color zAxisColor].
+			Sets the axes colors to [page:Color xAxisColor], [page:Color yAxisColor],
+			[page:Color zAxisColor].
 		</p>
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h2>Source</h2>
-
 		<p>
 			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		</p>

+ 7 - 15
docs/api/en/helpers/Box3Helper.html

@@ -11,10 +11,7 @@
 
 		<h1>[name]</h1>
 
-		<p class="desc">
-			Helper object to visualize a [page:Box3].
-		</p>
-
+		<p class="desc">Helper object to visualize a [page:Box3].</p>
 
 		<h2>Code Example</h2>
 
@@ -26,16 +23,14 @@
 		scene.add( helper );
 		</code>
 
-
 		<h2>Constructor</h2>
 
-
 		<h3>[name]( [param:Box3 box], [param:Color color] )</h3>
 		<p>
-		[page:Box3 box]  -- the Box3 to show.<br />
-		[page:Color color] --  (optional) the box's color. Default is 0xffff00.<br /><br />
+			[page:Box3 box] -- the Box3 to show.<br />
+			[page:Color color] -- (optional) the box's color. Default is 0xffff00.<br /><br />
 
-		Creates a new wireframe box that represents the passed Box3.
+			Creates a new wireframe box that represents the passed Box3.
 		</p>
 
 		<h2>Properties</h2>
@@ -44,25 +39,22 @@
 		<h3>[property:Box3 box]</h3>
 		<p>The Box3 being visualized.</p>
 
-
 		<h2>Methods</h2>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
-
 		<h3>[method:undefined updateMatrixWorld]( [param:Boolean force] )</h3>
 		<p>
 			This overrides the method in the base [page:Object3D] class so that it
-			also updates the wireframe box to the extent of the [page:Box3Helper.box .box]
-			property.
+			also updates the wireframe box to the extent of the [page:Box3Helper.box .box] property.
 		</p>
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h2>Source</h2>
-
 		<p>
 			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		</p>

+ 20 - 19
docs/api/en/helpers/BoxHelper.html

@@ -12,10 +12,12 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			Helper object to graphically show the world-axis-aligned bounding box around an object. The actual bounding box is handled with [page:Box3], this is just a visual helper for debugging.
-			It can be automatically resized with the [page:BoxHelper.update] method when the object it's created from is transformed.
-			Note that the object must have a [page:BufferGeometry] for this to work,
-			so it won't work with [page:Sprite Sprites].
+			Helper object to graphically show the world-axis-aligned bounding box
+			around an object. The actual bounding box is handled with [page:Box3],
+			this is just a visual helper for debugging. It can be automatically
+			resized with the [page:BoxHelper.update] method when the object it's
+			created from is transformed. Note that the object must have a
+			[page:BufferGeometry] for this to work, so it won't work with [page:Sprite Sprites].
 		</p>
 
 		<h2>Code Example</h2>
@@ -28,36 +30,35 @@
 		</code>
 
 		<h2>Examples</h2>
-
 		<p>
-			[example:webgl_helpers WebGL / helpers]<br/>
-			[example:webgl_loader_nrrd WebGL / loader / nrrd]<br/>
+			[example:webgl_helpers WebGL / helpers]<br />
+			[example:webgl_loader_nrrd WebGL / loader / nrrd]<br />
 			[example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]
 		</p>
 
 		<h2>Constructor</h2>
-
-
 		<h3>[name]( [param:Object3D object], [param:Color color] )</h3>
 		<p>
-		[page:Object3D object]  -- (optional) the object3D to show the world-axis-aligned boundingbox.<br />
-		[page:Color color] --  (optional) hexadecimal value that defines the box's color. Default is 0xffff00.<br /><br />
-
-		Creates a new wireframe box that bounds the passed object. Internally this uses [page:Box3.setFromObject]
-		to calculate the dimensions. Note that this includes any children.
+			[page:Object3D object] -- (optional) the object3D to show the
+			world-axis-aligned boundingbox.<br />
+			[page:Color color] -- (optional) hexadecimal value that defines the box's
+			color. Default is 0xffff00.<br /><br />
+
+			Creates a new wireframe box that bounds the passed object. Internally this
+			uses [page:Box3.setFromObject] to calculate the dimensions. Note that this
+			includes any children.
 		</p>
 
 		<h2>Properties</h2>
 		<p>See the base [page:LineSegments] class for common properties.</p>
 
-
 		<h2>Methods</h2>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 		<h3>[method:undefined update]()</h3>
 		<p>
-			Updates the helper's geometry to match the dimensions
-			of the object, including any children. See [page:Box3.setFromObject].
+			Updates the helper's geometry to match the dimensions of the object,
+			including any children. See [page:Box3.setFromObject].
 		</p>
 
 		<h3>[method:this setFromObject]( [param:Object3D object] )</h3>
@@ -69,11 +70,11 @@
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h2>Source</h2>
-
 		<p>
 			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
 		</p>

+ 15 - 13
docs/api/en/helpers/CameraHelper.html

@@ -12,8 +12,9 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-		This helps with visualizing what a camera contains in its frustum. It visualizes the frustum of a camera using a [page:LineSegments].<br /><br />
-		[name] must be a child of the scene.
+			This helps with visualizing what a camera contains in its frustum. It
+			visualizes the frustum of a camera using a [page:LineSegments].<br /><br />
+			[name] must be a child of the scene.
 		</p>
 
 		<h2>Code Example</h2>
@@ -25,17 +26,16 @@ scene.add( helper );
 
 		<h2>Examples</h2>
 		<p>
-			[example:webgl_camera WebGL / camera]<br/>
+			[example:webgl_camera WebGL / camera]<br />
 			[example:webgl_geometry_extrude_splines WebGL / extrude / splines]
 		</p>
 
 		<h2>Constructor</h2>
-
 		<h3>[name]( [param:Camera camera] )</h3>
 		<p>
-		[page:Camera camera] -- The camera to visualize.<br /><br />
+			[page:Camera camera] -- The camera to visualize.<br /><br />
 
-		This create a new [Name] for the specified camera.
+			This create a new [Name] for the specified camera.
 		</p>
 
 		<h2>Properties</h2>
@@ -52,8 +52,8 @@ scene.add( helper );
 
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
-			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the
-			camera's [page:Object3D.matrixWorld matrixWorld].
+			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is
+			using the camera's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 
 		<h2>Methods</h2>
@@ -61,13 +61,15 @@ scene.add( helper );
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-			Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
-		<h3>[method:this setColors]( [param:Color frustum], [param:Color cone], [param:Color up], [param:Color target], [param:Color cross] )</h3>
-		<p>
-			Defines the colors of the helper.
-		</p>
+		<h3>
+			[method:this setColors]( [param:Color frustum], [param:Color cone],
+			[param:Color up], [param:Color target], [param:Color cross] )
+		</h3>
+		<p>Defines the colors of the helper.</p>
 
 		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper based on the projectionMatrix of the camera.</p>

+ 24 - 18
docs/api/en/helpers/DirectionalLightHelper.html

@@ -12,9 +12,9 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			Helper object to assist with visualizing a [page:DirectionalLight]'s effect on the scene.
-
-			This consists of plane and a line representing the light's position and direction.
+			Helper object to assist with visualizing a [page:DirectionalLight]'s
+			effect on the scene. This consists of plane and a line representing the
+			light's position and direction.
 		</p>
 
 		<h2>Code Example</h2>
@@ -27,54 +27,60 @@
 
 		<h2>Constructor</h2>
 
-
-		<h3>[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )</h3>
+		<h3>
+			[name]( [param:DirectionalLight light], [param:Number size], [param:Hex color] )
+		</h3>
 		<p>
 			[page:DirectionalLight light]-- The light to be visualized. <br /><br />
 
-			[page:Number size] -- (optional) dimensions of the plane. Default is `1`.<br /><br />
+			[page:Number size] -- (optional) dimensions of the plane. Default is
+			`1`.<br /><br />
 
-			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
+			[page:Hex color] -- (optional) if this is not the set the helper will take
+			the color of the light.
 		</p>
 
-
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
-
 		<h3>[property:Line lightPlane]</h3>
 		<p>Contains the line mesh showing the location of the directional light.</p>
 
 		<h3>[property:DirectionalLight light]</h3>
-		<p>Reference to the [page:DirectionalLight directionalLight] being visualized.</p>
+		<p>
+			Reference to the [page:DirectionalLight directionalLight] being
+			visualized.
+		</p>
 
 		<h3>[property:Object matrix]</h3>
 		<p>Reference to the light's [page:Object3D.matrixWorld matrixWorld].</p>
 
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
-			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the
-			light's [page:Object3D.matrixWorld matrixWorld].
+			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is
+			using the light's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 
 		<h3>[property:hex color]</h3>
 		<p>
-			The color parameter passed in the constructor. Default is `undefined`. If this is changed,
-			the helper's color will update the next time [page:.update update] is called.
+			The color parameter passed in the constructor. Default is `undefined`. If
+			this is changed, the helper's color will update the next time
+			[page:.update update] is called.
 		</p>
 
-
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-			Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
-
 		<h3>[method:undefined update]()</h3>
-		<p>Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized.</p>
+		<p>
+			Updates the helper to match the position and direction of the [page:.light directionalLight] being visualized.
+		</p>
 
 		<h2>Source</h2>
 

+ 23 - 12
docs/api/en/helpers/GridHelper.html

@@ -11,11 +11,15 @@
 
 		<h1>[name]</h1>
 
-		<p class="desc">The GridHelper is an object to define grids. Grids are two-dimensional arrays of lines.</p>
+		<p class="desc">
+			The GridHelper is an object to define grids. Grids are two-dimensional
+			arrays of lines.
+		</p>
 
 		<h2>Code Example</h2>
 
-		<code>const size = 10;
+		<code>
+		const size = 10;
 		const divisions = 10;
 
 		const gridHelper = new THREE.GridHelper( size, divisions );
@@ -24,21 +28,27 @@
 
 		<h2>Examples</h2>
 
-		<p>
-			[example:webgl_helpers WebGL / helpers]
-		</p>
+		<p>[example:webgl_helpers WebGL / helpers]</p>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [param:number size], [param:Number divisions], [param:Color colorCenterLine], [param:Color colorGrid] )</h3>
+		<h3>
+			[name]( [param:number size], [param:Number divisions], [param:Color colorCenterLine], [param:Color colorGrid] )
+		</h3>
 		<p>
-		size -- The size of the grid. Default is 10. <br />
-		divisions -- The number of divisions across the grid. Default is 10. <br />
-		colorCenterLine -- The color of the centerline. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x444444 <br />
-		colorGrid -- The color of the lines of the grid. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x888888
+			size -- The size of the grid. Default is 10. <br />
+			divisions -- The number of divisions across the grid. Default is 10.
+			<br />
+			colorCenterLine -- The color of the centerline. This can be a
+			[page:Color], a hexadecimal value and an CSS-Color name. Default is
+			0x444444 <br />
+			colorGrid -- The color of the lines of the grid. This can be a
+			[page:Color], a hexadecimal value and an CSS-Color name. Default is
+			0x888888
 		</p>
 		<p>
-		Creates a new [name] of size 'size' and divided into 'divisions' segments per side. Colors are optional.
+			Creates a new [name] of size 'size' and divided into 'divisions' segments
+			per side. Colors are optional.
 		</p>
 
 		<h2>Methods</h2>
@@ -46,7 +56,8 @@
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h2>Source</h2>

+ 22 - 14
docs/api/en/helpers/HemisphereLightHelper.html

@@ -12,7 +12,8 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			Creates a visual aid consisting of a spherical [page:Mesh] for a [page:HemisphereLight HemisphereLight].
+			Creates a visual aid consisting of a spherical [page:Mesh] for a
+			[page:HemisphereLight HemisphereLight].
 		</p>
 
 		<h2>Code Example</h2>
@@ -23,19 +24,21 @@
 		scene.add( helper );
 		</code>
 
-
 		<h2>Constructor</h2>
 
-		<h3>[name]( [param:HemisphereLight light], [param:Number sphereSize], [param:Hex color] )</h3>
+		<h3>
+			[name]( [param:HemisphereLight light], [param:Number sphereSize],
+			[param:Hex color] )
+		</h3>
 		<p>
 			[page:HemisphereLight light] -- The light being visualized. <br /><br />
 
 			[page:Number size] -- The size of the mesh used to visualize the light.<br /><br />
 
-			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
+			[page:Hex color] -- (optional) if this is not the set the helper will take
+			the color of the light.
 		</p>
 
-
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
@@ -43,32 +46,37 @@
 		<p>Reference to the HemisphereLight being visualized.</p>
 
 		<h3>[property:Object matrix]</h3>
-		<p>Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].</p>
+		<p>
+			Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
+		</p>
 
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
-			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the
-			hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
+			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is
+			using the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 
 		<h3>[property:hex color]</h3>
 		<p>
-			 The color parameter passed in the constructor. Default is `undefined`. If this is changed, the helper's color will update
-			the next time [page:.update update] is called.
+			The color parameter passed in the constructor. Default is `undefined`. If
+			this is changed, the helper's color will update the next time
+			[page:.update update] is called.
 		</p>
 
-
 		<h2>Methods</h2>
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-			Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h3>[method:undefined update]()</h3>
-		<p>Updates the helper to match the position and direction of the [page:.light].</p>
-
+		<p>
+			Updates the helper to match the position and direction of the
+			[page:.light].
+		</p>
 
 		<h2>Source</h2>
 

+ 14 - 16
docs/api/en/helpers/PlaneHelper.html

@@ -11,10 +11,7 @@
 
 		<h1>[name]</h1>
 
-		<p class="desc">
-			Helper object to visualize a [page:Plane].
-		</p>
-
+		<p class="desc">Helper object to visualize a [page:Plane].</p>
 
 		<h2>Code Example</h2>
 
@@ -24,17 +21,19 @@
 		scene.add( helper );
 		</code>
 
-
 		<h2>Constructor</h2>
 
-
-		<h3>[name]( [param:Plane plane], [param:Float size], [param:Color hex] )</h3>
+		<h3>
+			[name]( [param:Plane plane], [param:Float size], [param:Color hex] )
+		</h3>
 		<p>
-		[page:Plane plane] --  the plane to visualize.<br />
-		[page:Float size] -- (optional) side length of plane helper. Default is 1.<br />
-		[page:Color color] --  (optional) the color of the helper. Default is 0xffff00.<br /><br />
+			[page:Plane plane] -- the plane to visualize.<br />
+			[page:Float size] -- (optional) side length of plane helper. Default is
+			1.<br />
+			[page:Color color] -- (optional) the color of the helper. Default is
+			0xffff00.<br /><br />
 
-		Creates a new wireframe representation of the passed plane.
+			Creates a new wireframe representation of the passed plane.
 		</p>
 
 		<h2>Properties</h2>
@@ -46,20 +45,19 @@
 		<h3>[property:Float size]</h3>
 		<p>The side lengths of plane helper.</p>
 
-
 		<h2>Methods</h2>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 		<h3>[method:undefined updateMatrixWorld]( [param:Boolean force] )</h3>
 		<p>
-			This overrides the method in the base [page:Object3D] class so that it also
-			updates the helper object according to the [page:PlaneHelper.plane .plane] and
-			[page:PlaneHelper.size .size] properties.
+			This overrides the method in the base [page:Object3D] class so that it
+			also updates the helper object according to the [page:PlaneHelper.plane .plane] and [page:PlaneHelper.size .size] properties.
 		</p>
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h2>Source</h2>

+ 23 - 18
docs/api/en/helpers/PointLightHelper.html

@@ -12,11 +12,11 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			This displays a helper object consisting of a spherical [page:Mesh] for visualizing
-			 a [page:PointLight].
-		 </p>
+			This displays a helper object consisting of a spherical [page:Mesh] for
+			visualizing a [page:PointLight].
+		</p>
 
-		 <h2>Code Example</h2>
+		<h2>Code Example</h2>
 
 		<code>
 		const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
@@ -30,19 +30,21 @@
 
 		<h2>Examples</h2>
 
-		<p>
-			[example:webgl_helpers WebGL /  helpers]
-		</p>
+		<p>[example:webgl_helpers WebGL / helpers]</p>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )</h3>
+		<h3>
+			[name]( [param:PointLight light], [param:Float sphereSize], [param:Hex color] )
+		</h3>
 		<p>
-		[page:PointLight light] -- The light to be visualized. <br /><br />
+			[page:PointLight light] -- The light to be visualized. <br /><br />
 
-		[page:Float sphereSize] -- (optional) The size of the sphere helper. Default is `1`.<br /><br />
+			[page:Float sphereSize] -- (optional) The size of the sphere helper.
+			Default is `1`.<br /><br />
 
-		[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
+			[page:Hex color] -- (optional) if this is not the set the helper will take
+			the color of the light.
 		</p>
 
 		<h2>Properties</h2>
@@ -52,18 +54,21 @@
 		<p>The [page:PointLight] that is being visualized.</p>
 
 		<h3>[property:Object matrix]</h3>
-		<p>Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].</p>
+		<p>
+			Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].
+		</p>
 
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
-			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the
-			pointLight's [page:Object3D.matrixWorld matrixWorld].
+			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is
+			using the pointLight's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 
 		<h3>[property:hex color]</h3>
 		<p>
-			 The color parameter passed in the constructor. Default is `undefined`. If this is changed, the helper's color will update
-			the next time [page:.update update] is called.
+			The color parameter passed in the constructor. Default is `undefined`. If
+			this is changed, the helper's color will update the next time
+			[page:.update update] is called.
 		</p>
 
 		<h2>Methods</h2>
@@ -71,10 +76,10 @@
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-			Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
-
 		<h3>[method:undefined update]()</h3>
 		<p>Updates the helper to match the position of the [page:.light].</p>
 

+ 27 - 13
docs/api/en/helpers/PolarGridHelper.html

@@ -11,7 +11,10 @@
 
 		<h1>[name]</h1>
 
-		<p class="desc">The PolarGridHelper is an object to define polar grids. Grids are two-dimensional arrays of lines.</p>
+		<p class="desc">
+			The PolarGridHelper is an object to define polar grids. Grids are
+			two-dimensional arrays of lines.
+		</p>
 
 		<h2>Code Example</h2>
 
@@ -27,23 +30,33 @@
 
 		<h2>Examples</h2>
 
-		<p>
-			[example:webgl_helpers WebGL / helpers]
-		</p>
+		<p>[example:webgl_helpers WebGL / helpers]</p>
 
 		<h2>Constructor</h2>
 
-		<h3>[name]( [param:Number radius], [param:Number sectors], [param:Number rings], [param:Number divisions], [param:Color color1], [param:Color color2] )</h3>
+		<h3>
+			[name]( [param:Number radius], [param:Number sectors], [param:Number rings], [param:Number divisions], [param:Color color1], [param:Color color2] )
+		</h3>
 		<p>
-		radius -- The radius of the polar grid. This can be any positive number. Default is 10.<br />
-		sectors -- The number of sectors the grid will be divided into. This can be any positive integer. Default is 16.<br />
-		rings -- The number of rings. This can be any positive integer. Default is 8.<br />
-		divisions -- The number of line segments used for each circle. This can be any positive integer that is 3 or greater. Default is 64.<br />
-		color1 -- The first color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x444444 <br />
-		color2 -- The second color used for grid elements. This can be a [page:Color], a hexadecimal value and an CSS-Color name. Default is 0x888888
+			radius -- The radius of the polar grid. This can be any positive number.
+			Default is 10.<br />
+			sectors -- The number of sectors the grid will be divided into. This can
+			be any positive integer. Default is 16.<br />
+			rings -- The number of rings. This can be any positive integer. Default is
+			8.<br />
+			divisions -- The number of line segments used for each circle. This can be
+			any positive integer that is 3 or greater. Default is 64.<br />
+			color1 -- The first color used for grid elements. This can be a
+			[page:Color], a hexadecimal value and an CSS-Color name. Default is
+			0x444444 <br />
+			color2 -- The second color used for grid elements. This can be a
+			[page:Color], a hexadecimal value and an CSS-Color name. Default is
+			0x888888
 		</p>
 		<p>
-		Creates a new [name] of radius 'radius' with 'sectors' number of sectors and 'rings' number of rings, where each circle is smoothed into 'divisions' number of line segments. Colors are optional.
+			Creates a new [name] of radius 'radius' with 'sectors' number of sectors
+			and 'rings' number of rings, where each circle is smoothed into
+			'divisions' number of line segments. Colors are optional.
 		</p>
 
 		<h2>Methods</h2>
@@ -51,7 +64,8 @@
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h2>Source</h2>

+ 9 - 15
docs/api/en/helpers/SkeletonHelper.html

@@ -12,8 +12,8 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-		A helper object to assist with visualizing a [page:Skeleton Skeleton].
-		The helper is rendered using a [page:LineBasicMaterial LineBasicMaterial].
+			A helper object to assist with visualizing a [page:Skeleton Skeleton]. The
+			helper is rendered using a [page:LineBasicMaterial LineBasicMaterial].
 		</p>
 
 		<h2>Code Example</h2>
@@ -33,36 +33,30 @@
 
 		<h2>Constructor</h2>
 
-
 		<h3>[name]( [param:Object3D object] )</h3>
 		<p>
-		object -- Usually an instance of [page:SkinnedMesh]. However, any instance of [page:Object3D] can be used if it represents
-		a hierarchy of [page:Bone Bone]s (via [page:Object3D.children]).
+			object -- Usually an instance of [page:SkinnedMesh]. However, any instance
+			of [page:Object3D] can be used if it represents a hierarchy of [page:Bone Bone]s (via [page:Object3D.children]).
 		</p>
 
 		<h2>Properties</h2>
 
 		<h3>[property:Array bones]</h3>
-		<p>
-		The list of bones that the helper renders as [page:Line Lines].
-		</p>
+		<p>The list of bones that the helper renders as [page:Line Lines].</p>
 
 		<h3>[property:Boolean isSkeletonHelper]</h3>
-		<p>
-			Read-only flag to check if a given object is of type [name].
-		</p>
+		<p>Read-only flag to check if a given object is of type [name].</p>
 
 		<h3>[property:Object3D root]</h3>
-		<p>
-		The object passed in the constructor.
-		</p>
+		<p>The object passed in the constructor.</p>
 
 		<h2>Methods</h2>
 		<p>See the base [page:LineSegments] class for common methods.</p>
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-		Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 		<h2>Source</h2>
 

+ 15 - 12
docs/api/en/helpers/SpotLightHelper.html

@@ -11,7 +11,9 @@
 
 		<h1>[name]</h1>
 
-		<p class="desc">This displays a cone shaped helper object for a [page:SpotLight].</p>
+		<p class="desc">
+			This displays a cone shaped helper object for a [page:SpotLight].
+		</p>
 
 		<h2>Code Example</h2>
 		<code>
@@ -24,20 +26,19 @@
 		</code>
 
 		<h2>Examples</h2>
-		<p>
-			[example:webgl_lights_spotlights WebGL/ lights / spotlights ]
-		</p>
+		<p>[example:webgl_lights_spotlights WebGL/ lights / spotlights ]</p>
 
 		<h2>Constructor</h2>
 
 		<h3>[name]( [param:SpotLight light], [param:Hex color] )</h3>
 		<p>
-			[page:SpotLight light] -- The [page:SpotLight] to be visualized. <br /><br/>
+			[page:SpotLight light] -- The [page:SpotLight] to be visualized.
+			<br /><br />
 
-			[page:Hex color] -- (optional) if this is not the set the helper will take the color of the light.
+			[page:Hex color] -- (optional) if this is not the set the helper will take
+			the color of the light.
 		</p>
 
-
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
@@ -52,14 +53,15 @@
 
 		<h3>[property:Object matrixAutoUpdate]</h3>
 		<p>
-			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the
-			spotLight's [page:Object3D.matrixWorld matrixWorld].
+			See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is
+			using the spotLight's [page:Object3D.matrixWorld matrixWorld].
 		</p>
 
 		<h3>[property:hex color]</h3>
 		<p>
-			 The color parameter passed in the constructor. Default is `undefined`. If this is changed, the helper's color will update
-			the next time [page:.update update] is called.
+			The color parameter passed in the constructor. Default is `undefined`. If
+			this is changed, the helper's color will update the next time
+			[page:.update update] is called.
 		</p>
 
 		<h2>Methods</h2>
@@ -67,7 +69,8 @@
 
 		<h3>[method:undefined dispose]()</h3>
 		<p>
-			Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
+			Frees the GPU-related resources allocated by this instance. Call this
+			method whenever this instance is no longer used in your app.
 		</p>
 
 		<h3>[method:undefined update]()</h3>