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Updated builds.

Mugen87 2 years ago
parent
commit
87cb35b39d
4 changed files with 30 additions and 23 deletions
  1. 10 8
      build/three.cjs
  2. 10 8
      build/three.js
  3. 0 0
      build/three.min.js
  4. 10 7
      build/three.module.js

+ 10 - 8
build/three.cjs

@@ -7825,8 +7825,8 @@ class PerspectiveCamera extends Camera {
 	}
 }
 
-const fov = 90,
-	aspect = 1;
+const fov = -90; // negative fov is not an error
+const aspect = 1;
 class CubeCamera extends Object3D {
 	constructor(near, far, renderTarget) {
 		super();
@@ -7834,32 +7834,32 @@ class CubeCamera extends Object3D {
 		this.renderTarget = renderTarget;
 		const cameraPX = new PerspectiveCamera(fov, aspect, near, far);
 		cameraPX.layers = this.layers;
-		cameraPX.up.set(0, -1, 0);
+		cameraPX.up.set(0, 1, 0);
 		cameraPX.lookAt(1, 0, 0);
 		this.add(cameraPX);
 		const cameraNX = new PerspectiveCamera(fov, aspect, near, far);
 		cameraNX.layers = this.layers;
-		cameraNX.up.set(0, -1, 0);
+		cameraNX.up.set(0, 1, 0);
 		cameraNX.lookAt(-1, 0, 0);
 		this.add(cameraNX);
 		const cameraPY = new PerspectiveCamera(fov, aspect, near, far);
 		cameraPY.layers = this.layers;
-		cameraPY.up.set(0, 0, 1);
+		cameraPY.up.set(0, 0, -1);
 		cameraPY.lookAt(0, 1, 0);
 		this.add(cameraPY);
 		const cameraNY = new PerspectiveCamera(fov, aspect, near, far);
 		cameraNY.layers = this.layers;
-		cameraNY.up.set(0, 0, -1);
+		cameraNY.up.set(0, 0, 1);
 		cameraNY.lookAt(0, -1, 0);
 		this.add(cameraNY);
 		const cameraPZ = new PerspectiveCamera(fov, aspect, near, far);
 		cameraPZ.layers = this.layers;
-		cameraPZ.up.set(0, -1, 0);
+		cameraPZ.up.set(0, 1, 0);
 		cameraPZ.lookAt(0, 0, 1);
 		this.add(cameraPZ);
 		const cameraNZ = new PerspectiveCamera(fov, aspect, near, far);
 		cameraNZ.layers = this.layers;
-		cameraNZ.up.set(0, -1, 0);
+		cameraNZ.up.set(0, 1, 0);
 		cameraNZ.lookAt(0, 0, -1);
 		this.add(cameraNZ);
 	}
@@ -8325,6 +8325,8 @@ function WebGLAttributes(gl, capabilities) {
 			}
 			updateRange.count = -1; // reset range
 		}
+
+		attribute.onUploadCallback();
 	}
 
 	//

+ 10 - 8
build/three.js

@@ -7827,8 +7827,8 @@
 		}
 	}
 
-	const fov = 90,
-		aspect = 1;
+	const fov = -90; // negative fov is not an error
+	const aspect = 1;
 	class CubeCamera extends Object3D {
 		constructor(near, far, renderTarget) {
 			super();
@@ -7836,32 +7836,32 @@
 			this.renderTarget = renderTarget;
 			const cameraPX = new PerspectiveCamera(fov, aspect, near, far);
 			cameraPX.layers = this.layers;
-			cameraPX.up.set(0, -1, 0);
+			cameraPX.up.set(0, 1, 0);
 			cameraPX.lookAt(1, 0, 0);
 			this.add(cameraPX);
 			const cameraNX = new PerspectiveCamera(fov, aspect, near, far);
 			cameraNX.layers = this.layers;
-			cameraNX.up.set(0, -1, 0);
+			cameraNX.up.set(0, 1, 0);
 			cameraNX.lookAt(-1, 0, 0);
 			this.add(cameraNX);
 			const cameraPY = new PerspectiveCamera(fov, aspect, near, far);
 			cameraPY.layers = this.layers;
-			cameraPY.up.set(0, 0, 1);
+			cameraPY.up.set(0, 0, -1);
 			cameraPY.lookAt(0, 1, 0);
 			this.add(cameraPY);
 			const cameraNY = new PerspectiveCamera(fov, aspect, near, far);
 			cameraNY.layers = this.layers;
-			cameraNY.up.set(0, 0, -1);
+			cameraNY.up.set(0, 0, 1);
 			cameraNY.lookAt(0, -1, 0);
 			this.add(cameraNY);
 			const cameraPZ = new PerspectiveCamera(fov, aspect, near, far);
 			cameraPZ.layers = this.layers;
-			cameraPZ.up.set(0, -1, 0);
+			cameraPZ.up.set(0, 1, 0);
 			cameraPZ.lookAt(0, 0, 1);
 			this.add(cameraPZ);
 			const cameraNZ = new PerspectiveCamera(fov, aspect, near, far);
 			cameraNZ.layers = this.layers;
-			cameraNZ.up.set(0, -1, 0);
+			cameraNZ.up.set(0, 1, 0);
 			cameraNZ.lookAt(0, 0, -1);
 			this.add(cameraNZ);
 		}
@@ -8327,6 +8327,8 @@
 				}
 				updateRange.count = -1; // reset range
 			}
+
+			attribute.onUploadCallback();
 		}
 
 		//

File diff suppressed because it is too large
+ 0 - 0
build/three.min.js


+ 10 - 7
build/three.module.js

@@ -11871,7 +11871,8 @@ class PerspectiveCamera extends Camera {
 
 }
 
-const fov = 90, aspect = 1;
+const fov = - 90; // negative fov is not an error
+const aspect = 1;
 
 class CubeCamera extends Object3D {
 
@@ -11885,37 +11886,37 @@ class CubeCamera extends Object3D {
 
 		const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
 		cameraPX.layers = this.layers;
-		cameraPX.up.set( 0, - 1, 0 );
+		cameraPX.up.set( 0, 1, 0 );
 		cameraPX.lookAt( 1, 0, 0 );
 		this.add( cameraPX );
 
 		const cameraNX = new PerspectiveCamera( fov, aspect, near, far );
 		cameraNX.layers = this.layers;
-		cameraNX.up.set( 0, - 1, 0 );
+		cameraNX.up.set( 0, 1, 0 );
 		cameraNX.lookAt( - 1, 0, 0 );
 		this.add( cameraNX );
 
 		const cameraPY = new PerspectiveCamera( fov, aspect, near, far );
 		cameraPY.layers = this.layers;
-		cameraPY.up.set( 0, 0, 1 );
+		cameraPY.up.set( 0, 0, - 1 );
 		cameraPY.lookAt( 0, 1, 0 );
 		this.add( cameraPY );
 
 		const cameraNY = new PerspectiveCamera( fov, aspect, near, far );
 		cameraNY.layers = this.layers;
-		cameraNY.up.set( 0, 0, - 1 );
+		cameraNY.up.set( 0, 0, 1 );
 		cameraNY.lookAt( 0, - 1, 0 );
 		this.add( cameraNY );
 
 		const cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
 		cameraPZ.layers = this.layers;
-		cameraPZ.up.set( 0, - 1, 0 );
+		cameraPZ.up.set( 0, 1, 0 );
 		cameraPZ.lookAt( 0, 0, 1 );
 		this.add( cameraPZ );
 
 		const cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
 		cameraNZ.layers = this.layers;
-		cameraNZ.up.set( 0, - 1, 0 );
+		cameraNZ.up.set( 0, 1, 0 );
 		cameraNZ.lookAt( 0, 0, - 1 );
 		this.add( cameraNZ );
 
@@ -12660,6 +12661,8 @@ function WebGLAttributes( gl, capabilities ) {
 
 		}
 
+		attribute.onUploadCallback();
+
 	}
 
 	//

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