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@@ -48,7 +48,7 @@ You might notice of most of them come in pairs of `Geometry`
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or `BufferGeometry`. The difference between the 2 types is effectively flexibility
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or `BufferGeometry`. The difference between the 2 types is effectively flexibility
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vs performance.
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vs performance.
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-`BufferGeometry` based primitves are the performance oriented
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+`BufferGeometry` based primitives are the performance oriented
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types. The vertices for the geometry are generated directly
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types. The vertices for the geometry are generated directly
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into an efficient typed array format ready to be uploaded to the GPU
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into an efficient typed array format ready to be uploaded to the GPU
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for rendering. This means they are faster to start up
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for rendering. This means they are faster to start up
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@@ -177,7 +177,7 @@ function addSolidGeometry(x, y, geometry) {
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}
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}
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```
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```
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-Now we can use this for the majority of the primitves we create.
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+Now we can use this for the majority of the primitives we create.
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For example creating a box
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For example creating a box
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```
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```
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