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@@ -1,22 +1,22 @@
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function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) {
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function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) {
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- this.isAvailable = function () {
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+ this.isAvailable = function () {
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- return capabilities.multiview;
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+ return capabilities.multiview;
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- }
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+ };
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- this.getMaxViews = function () {
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+ this.getMaxViews = function () {
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- return capabilities.maxMultiviewViews;
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+ return capabilities.maxMultiviewViews;
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- }
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+ };
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- this.isEnabled = function () {
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+ this.isEnabled = function () {
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- return requested && this.isAvailable();
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+ return requested && this.isAvailable();
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- }
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+ };
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if ( requested && ! this.isAvailable() ) {
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if ( requested && ! this.isAvailable() ) {
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@@ -27,10 +27,10 @@ function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) {
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console.info( 'WebGLRenderer: Multiview enabled' );
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console.info( 'WebGLRenderer: Multiview enabled' );
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- }
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+ }
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- var numViews = 2;
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- var framebuffer; // multiview framebuffer.
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+ var numViews = 2; // @todo Based on arrayCamera
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+ var framebuffer; // multiview framebuffer.
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var viewFramebuffer; // single views inside the multiview framebuffer.
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var viewFramebuffer; // single views inside the multiview framebuffer.
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var framebufferWidth = 0;
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var framebufferWidth = 0;
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var framebufferHeight = 0;
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var framebufferHeight = 0;
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@@ -41,14 +41,15 @@ function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) {
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};
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};
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+ // @todo Get ArrayCamera
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this.createMultiviewRenderTargetTexture = function () {
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this.createMultiviewRenderTargetTexture = function () {
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- var halfWidth = Math.floor( canvas.width * 0.5 );
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+ var halfWidth = Math.floor( canvas.width * 0.5 );
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framebuffer = gl.createFramebuffer();
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framebuffer = gl.createFramebuffer();
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gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
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gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
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- var ext = extensions.get( 'OVR_multiview2' );
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+ var ext = extensions.get( 'OVR_multiview2' );
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texture.color = gl.createTexture();
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texture.color = gl.createTexture();
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gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.color );
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gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.color );
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@@ -71,30 +72,39 @@ function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) {
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gl.bindFramebuffer( gl.FRAMEBUFFER, viewFramebuffer[ viewIndex ] );
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gl.bindFramebuffer( gl.FRAMEBUFFER, viewFramebuffer[ viewIndex ] );
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gl.framebufferTextureLayer( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture.color, 0, viewIndex );
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gl.framebufferTextureLayer( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, texture.color, 0, viewIndex );
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- }
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+ }
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+
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framebufferWidth = halfWidth;
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framebufferWidth = halfWidth;
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framebufferHeight = canvas.height;
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framebufferHeight = canvas.height;
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-};
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+
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+ };
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this.bindMultiviewFrameBuffer = function ( camera ) {
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this.bindMultiviewFrameBuffer = function ( camera ) {
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- var halfWidth = Math.floor( canvas.width * 0.5 );
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- if (camera.isArrayCamera) {
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+ var width = canvas.width;
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+ var height = canvas.height;
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+
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+ if ( camera.isArrayCamera ) {
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- } else {
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- halfWidth *= 2;
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- }
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+ // Every camera must have the same size, so we just get the size from the first one
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+ var bounds = camera.cameras[ 0 ].bounds;
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- if ( framebufferWidth < halfWidth || framebufferHeight < canvas.height ) {
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- console.log( 'WebGLMultiview: Updating multiview FBO with dimensions: ', halfWidth, canvas.height );
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+ width *= bounds.z;
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+ height *= bounds.w;
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+
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+ }
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+
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+ if ( framebufferWidth < width || framebufferHeight < height ) {
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+
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+ console.log( 'WebGLMultiview: Updating multiview FBO with dimensions: ', width, height );
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gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.color );
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gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.color );
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- gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA8, halfWidth, canvas.height, numViews, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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+ gl.texImage3D( gl.TEXTURE_2D_ARRAY, 0, gl.RGBA8, width, height, numViews, 0, gl.RGBA, gl.UNSIGNED_BYTE, null );
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gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.depthStencil );
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gl.bindTexture( gl.TEXTURE_2D_ARRAY, texture.depthStencil );
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- gl.texImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.DEPTH24_STENCIL8, halfWidth, canvas.height, numViews, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null);
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- framebufferWidth = halfWidth;
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- framebufferHeight = canvas.height;
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+ gl.texImage3D( gl.TEXTURE_2D_ARRAY, 0, gl.DEPTH24_STENCIL8, width, height, numViews, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null );
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+ framebufferWidth = width;
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+ framebufferHeight = height;
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- }
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+ }
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gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, framebuffer );
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gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, framebuffer );
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@@ -102,43 +112,40 @@ function WebGLMultiview( requested, gl, canvas, extensions, capabilities ) {
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this.unbindMultiviewFrameBuffer = function ( camera ) {
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this.unbindMultiviewFrameBuffer = function ( camera ) {
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- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
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+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
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- if ( camera.isArrayCamera ) {
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+ if ( camera.isArrayCamera ) {
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+ for ( var i = 0; i < camera.cameras.length; i ++ ) {
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- for ( var i = 0; i < camera.cameras.length; i ++ ) {
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+ var bounds = camera.cameras[ i ].bounds;
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- var bounds = camera.cameras[ i ].bounds;
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+ var x = bounds.x * canvas.width;
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+ var y = bounds.y * canvas.height;
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+ var width = bounds.z * canvas.width;
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+ var height = bounds.w * canvas.height;
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- var x = bounds.x * canvas.width;
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- var y = bounds.y * canvas.height;
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- var width = bounds.z * canvas.width;
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- var height = bounds.w * canvas.height;
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+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, viewFramebuffer[ i ] );
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+ gl.blitFramebuffer( 0, 0, width, height, x, y, x + width, y + height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
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- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, viewFramebuffer[ i ] );
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- gl.blitFramebuffer( 0, 0, width, height, x, y, x + width, y + height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
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+ }
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- }
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+ } else {
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- } else {
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+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, viewFramebuffer[ 0 ] );
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+ gl.blitFramebuffer( 0, 0, canvas.width, canvas.height, 0, 0, canvas.width, canvas.height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
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- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, viewFramebuffer[ 0 ] );
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- gl.blitFramebuffer( 0, 0, canvas.width, canvas.height, 0, 0, canvas.width, canvas.height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
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-
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- }
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+ }
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};
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};
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- if ( this.isEnabled() ) {
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+ if ( this.isEnabled() ) {
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- this.createMultiviewRenderTargetTexture();
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+ this.createMultiviewRenderTargetTexture();
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- }
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+ }
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}
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}
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-
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-
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export { WebGLMultiview };
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export { WebGLMultiview };
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