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@@ -296,6 +296,7 @@
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// sphere
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// sphere
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var vector = new THREE.Vector3();
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var vector = new THREE.Vector3();
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+ var spherical = new THREE.Spherical();
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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@@ -304,9 +305,9 @@
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var object = new THREE.Object3D();
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var object = new THREE.Object3D();
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- object.position.x = 800 * Math.cos( theta ) * Math.sin( phi );
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- object.position.y = 800 * Math.sin( theta ) * Math.sin( phi );
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- object.position.z = 800 * Math.cos( phi );
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+ spherical.set( 800, phi, theta );
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+
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+ object.position.setFromSpherical( spherical );
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vector.copy( object.position ).multiplyScalar( 2 );
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vector.copy( object.position ).multiplyScalar( 2 );
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@@ -319,16 +320,18 @@
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// helix
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// helix
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var vector = new THREE.Vector3();
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var vector = new THREE.Vector3();
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+ var cylindrical = new THREE.Cylindrical();
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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- var phi = i * 0.175 + Math.PI;
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+ var theta = i * 0.175 + Math.PI;
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+ var y = - ( i * 8 ) + 450;
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var object = new THREE.Object3D();
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var object = new THREE.Object3D();
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- object.position.x = 900 * Math.sin( phi );
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- object.position.y = - ( i * 8 ) + 450;
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- object.position.z = 900 * Math.cos( phi );
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+ cylindrical.set( 900, theta, y );
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+
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+ object.position.setFromCylindrical( cylindrical );
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vector.x = object.position.x * 2;
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vector.x = object.position.x * 2;
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vector.y = object.position.y;
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vector.y = object.position.y;
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