Ver código fonte

Update tween library (#25607)

Nathan Bierema 2 anos atrás
pai
commit
8865dc4822

+ 1 - 1
examples/css3d_periodictable.html

@@ -108,7 +108,7 @@
 
 			import * as THREE from 'three';
 
-			import { TWEEN } from 'three/addons/libs/tween.module.min.js';
+			import TWEEN from 'three/addons/libs/tween.module.js';
 			import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
 			import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
 

+ 1 - 1
examples/css3d_sprites.html

@@ -37,7 +37,7 @@
 
 			import * as THREE from 'three';
 
-			import { TWEEN } from 'three/addons/libs/tween.module.min.js';
+			import TWEEN from 'three/addons/libs/tween.module.js';
 			import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
 			import { CSS3DRenderer, CSS3DSprite } from 'three/addons/renderers/CSS3DRenderer.js';
 

+ 803 - 0
examples/jsm/libs/tween.module.js

@@ -0,0 +1,803 @@
+/**
+ * The Ease class provides a collection of easing functions for use with tween.js.
+ */
+var Easing = {
+	Linear: {
+		None: function (amount) {
+			return amount;
+		},
+	},
+	Quadratic: {
+		In: function (amount) {
+			return amount * amount;
+		},
+		Out: function (amount) {
+			return amount * (2 - amount);
+		},
+		InOut: function (amount) {
+			if ((amount *= 2) < 1) {
+				return 0.5 * amount * amount;
+			}
+			return -0.5 * (--amount * (amount - 2) - 1);
+		},
+	},
+	Cubic: {
+		In: function (amount) {
+			return amount * amount * amount;
+		},
+		Out: function (amount) {
+			return --amount * amount * amount + 1;
+		},
+		InOut: function (amount) {
+			if ((amount *= 2) < 1) {
+				return 0.5 * amount * amount * amount;
+			}
+			return 0.5 * ((amount -= 2) * amount * amount + 2);
+		},
+	},
+	Quartic: {
+		In: function (amount) {
+			return amount * amount * amount * amount;
+		},
+		Out: function (amount) {
+			return 1 - --amount * amount * amount * amount;
+		},
+		InOut: function (amount) {
+			if ((amount *= 2) < 1) {
+				return 0.5 * amount * amount * amount * amount;
+			}
+			return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
+		},
+	},
+	Quintic: {
+		In: function (amount) {
+			return amount * amount * amount * amount * amount;
+		},
+		Out: function (amount) {
+			return --amount * amount * amount * amount * amount + 1;
+		},
+		InOut: function (amount) {
+			if ((amount *= 2) < 1) {
+				return 0.5 * amount * amount * amount * amount * amount;
+			}
+			return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
+		},
+	},
+	Sinusoidal: {
+		In: function (amount) {
+			return 1 - Math.cos((amount * Math.PI) / 2);
+		},
+		Out: function (amount) {
+			return Math.sin((amount * Math.PI) / 2);
+		},
+		InOut: function (amount) {
+			return 0.5 * (1 - Math.cos(Math.PI * amount));
+		},
+	},
+	Exponential: {
+		In: function (amount) {
+			return amount === 0 ? 0 : Math.pow(1024, amount - 1);
+		},
+		Out: function (amount) {
+			return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
+		},
+		InOut: function (amount) {
+			if (amount === 0) {
+				return 0;
+			}
+			if (amount === 1) {
+				return 1;
+			}
+			if ((amount *= 2) < 1) {
+				return 0.5 * Math.pow(1024, amount - 1);
+			}
+			return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
+		},
+	},
+	Circular: {
+		In: function (amount) {
+			return 1 - Math.sqrt(1 - amount * amount);
+		},
+		Out: function (amount) {
+			return Math.sqrt(1 - --amount * amount);
+		},
+		InOut: function (amount) {
+			if ((amount *= 2) < 1) {
+				return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
+			}
+			return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
+		},
+	},
+	Elastic: {
+		In: function (amount) {
+			if (amount === 0) {
+				return 0;
+			}
+			if (amount === 1) {
+				return 1;
+			}
+			return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
+		},
+		Out: function (amount) {
+			if (amount === 0) {
+				return 0;
+			}
+			if (amount === 1) {
+				return 1;
+			}
+			return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
+		},
+		InOut: function (amount) {
+			if (amount === 0) {
+				return 0;
+			}
+			if (amount === 1) {
+				return 1;
+			}
+			amount *= 2;
+			if (amount < 1) {
+				return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
+			}
+			return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
+		},
+	},
+	Back: {
+		In: function (amount) {
+			var s = 1.70158;
+			return amount * amount * ((s + 1) * amount - s);
+		},
+		Out: function (amount) {
+			var s = 1.70158;
+			return --amount * amount * ((s + 1) * amount + s) + 1;
+		},
+		InOut: function (amount) {
+			var s = 1.70158 * 1.525;
+			if ((amount *= 2) < 1) {
+				return 0.5 * (amount * amount * ((s + 1) * amount - s));
+			}
+			return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
+		},
+	},
+	Bounce: {
+		In: function (amount) {
+			return 1 - Easing.Bounce.Out(1 - amount);
+		},
+		Out: function (amount) {
+			if (amount < 1 / 2.75) {
+				return 7.5625 * amount * amount;
+			}
+			else if (amount < 2 / 2.75) {
+				return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
+			}
+			else if (amount < 2.5 / 2.75) {
+				return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
+			}
+			else {
+				return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
+			}
+		},
+		InOut: function (amount) {
+			if (amount < 0.5) {
+				return Easing.Bounce.In(amount * 2) * 0.5;
+			}
+			return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
+		},
+	},
+};
+
+var now;
+// Include a performance.now polyfill.
+// In node.js, use process.hrtime.
+// eslint-disable-next-line
+// @ts-ignore
+if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
+	now = function () {
+		// eslint-disable-next-line
+		// @ts-ignore
+		var time = process.hrtime();
+		// Convert [seconds, nanoseconds] to milliseconds.
+		return time[0] * 1000 + time[1] / 1000000;
+	};
+}
+// In a browser, use self.performance.now if it is available.
+else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
+	// This must be bound, because directly assigning this function
+	// leads to an invocation exception in Chrome.
+	now = self.performance.now.bind(self.performance);
+}
+// Use Date.now if it is available.
+else if (Date.now !== undefined) {
+	now = Date.now;
+}
+// Otherwise, use 'new Date().getTime()'.
+else {
+	now = function () {
+		return new Date().getTime();
+	};
+}
+var now$1 = now;
+
+/**
+ * Controlling groups of tweens
+ *
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
+ * In these cases, you may want to create your own smaller groups of tween
+ */
+var Group = /** @class */ (function () {
+	function Group() {
+		this._tweens = {};
+		this._tweensAddedDuringUpdate = {};
+	}
+	Group.prototype.getAll = function () {
+		var _this = this;
+		return Object.keys(this._tweens).map(function (tweenId) {
+			return _this._tweens[tweenId];
+		});
+	};
+	Group.prototype.removeAll = function () {
+		this._tweens = {};
+	};
+	Group.prototype.add = function (tween) {
+		this._tweens[tween.getId()] = tween;
+		this._tweensAddedDuringUpdate[tween.getId()] = tween;
+	};
+	Group.prototype.remove = function (tween) {
+		delete this._tweens[tween.getId()];
+		delete this._tweensAddedDuringUpdate[tween.getId()];
+	};
+	Group.prototype.update = function (time, preserve) {
+		if (time === void 0) { time = now$1(); }
+		if (preserve === void 0) { preserve = false; }
+		var tweenIds = Object.keys(this._tweens);
+		if (tweenIds.length === 0) {
+			return false;
+		}
+		// Tweens are updated in "batches". If you add a new tween during an
+		// update, then the new tween will be updated in the next batch.
+		// If you remove a tween during an update, it may or may not be updated.
+		// However, if the removed tween was added during the current batch,
+		// then it will not be updated.
+		while (tweenIds.length > 0) {
+			this._tweensAddedDuringUpdate = {};
+			for (var i = 0; i < tweenIds.length; i++) {
+				var tween = this._tweens[tweenIds[i]];
+				var autoStart = !preserve;
+				if (tween && tween.update(time, autoStart) === false && !preserve) {
+					delete this._tweens[tweenIds[i]];
+				}
+			}
+			tweenIds = Object.keys(this._tweensAddedDuringUpdate);
+		}
+		return true;
+	};
+	return Group;
+}());
+
+/**
+ *
+ */
+var Interpolation = {
+	Linear: function (v, k) {
+		var m = v.length - 1;
+		var f = m * k;
+		var i = Math.floor(f);
+		var fn = Interpolation.Utils.Linear;
+		if (k < 0) {
+			return fn(v[0], v[1], f);
+		}
+		if (k > 1) {
+			return fn(v[m], v[m - 1], m - f);
+		}
+		return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
+	},
+	Bezier: function (v, k) {
+		var b = 0;
+		var n = v.length - 1;
+		var pw = Math.pow;
+		var bn = Interpolation.Utils.Bernstein;
+		for (var i = 0; i <= n; i++) {
+			b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
+		}
+		return b;
+	},
+	CatmullRom: function (v, k) {
+		var m = v.length - 1;
+		var f = m * k;
+		var i = Math.floor(f);
+		var fn = Interpolation.Utils.CatmullRom;
+		if (v[0] === v[m]) {
+			if (k < 0) {
+				i = Math.floor((f = m * (1 + k)));
+			}
+			return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
+		}
+		else {
+			if (k < 0) {
+				return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
+			}
+			if (k > 1) {
+				return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
+			}
+			return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
+		}
+	},
+	Utils: {
+		Linear: function (p0, p1, t) {
+			return (p1 - p0) * t + p0;
+		},
+		Bernstein: function (n, i) {
+			var fc = Interpolation.Utils.Factorial;
+			return fc(n) / fc(i) / fc(n - i);
+		},
+		Factorial: (function () {
+			var a = [1];
+			return function (n) {
+				var s = 1;
+				if (a[n]) {
+					return a[n];
+				}
+				for (var i = n; i > 1; i--) {
+					s *= i;
+				}
+				a[n] = s;
+				return s;
+			};
+		})(),
+		CatmullRom: function (p0, p1, p2, p3, t) {
+			var v0 = (p2 - p0) * 0.5;
+			var v1 = (p3 - p1) * 0.5;
+			var t2 = t * t;
+			var t3 = t * t2;
+			return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
+		},
+	},
+};
+
+/**
+ * Utils
+ */
+var Sequence = /** @class */ (function () {
+	function Sequence() {
+	}
+	Sequence.nextId = function () {
+		return Sequence._nextId++;
+	};
+	Sequence._nextId = 0;
+	return Sequence;
+}());
+
+var mainGroup = new Group();
+
+/**
+ * Tween.js - Licensed under the MIT license
+ * https://github.com/tweenjs/tween.js
+ * ----------------------------------------------
+ *
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
+ * Thank you all, you're awesome!
+ */
+var Tween = /** @class */ (function () {
+	function Tween(_object, _group) {
+		if (_group === void 0) { _group = mainGroup; }
+		this._object = _object;
+		this._group = _group;
+		this._isPaused = false;
+		this._pauseStart = 0;
+		this._valuesStart = {};
+		this._valuesEnd = {};
+		this._valuesStartRepeat = {};
+		this._duration = 1000;
+		this._initialRepeat = 0;
+		this._repeat = 0;
+		this._yoyo = false;
+		this._isPlaying = false;
+		this._reversed = false;
+		this._delayTime = 0;
+		this._startTime = 0;
+		this._easingFunction = Easing.Linear.None;
+		this._interpolationFunction = Interpolation.Linear;
+		this._chainedTweens = [];
+		this._onStartCallbackFired = false;
+		this._id = Sequence.nextId();
+		this._isChainStopped = false;
+		this._goToEnd = false;
+	}
+	Tween.prototype.getId = function () {
+		return this._id;
+	};
+	Tween.prototype.isPlaying = function () {
+		return this._isPlaying;
+	};
+	Tween.prototype.isPaused = function () {
+		return this._isPaused;
+	};
+	Tween.prototype.to = function (properties, duration) {
+		// TODO? restore this, then update the 07_dynamic_to example to set fox
+		// tween's to on each update. That way the behavior is opt-in (there's
+		// currently no opt-out).
+		// for (const prop in properties) this._valuesEnd[prop] = properties[prop]
+		this._valuesEnd = Object.create(properties);
+		if (duration !== undefined) {
+			this._duration = duration;
+		}
+		return this;
+	};
+	Tween.prototype.duration = function (d) {
+		this._duration = d;
+		return this;
+	};
+	Tween.prototype.start = function (time) {
+		if (this._isPlaying) {
+			return this;
+		}
+		// eslint-disable-next-line
+		this._group && this._group.add(this);
+		this._repeat = this._initialRepeat;
+		if (this._reversed) {
+			// If we were reversed (f.e. using the yoyo feature) then we need to
+			// flip the tween direction back to forward.
+			this._reversed = false;
+			for (var property in this._valuesStartRepeat) {
+				this._swapEndStartRepeatValues(property);
+				this._valuesStart[property] = this._valuesStartRepeat[property];
+			}
+		}
+		this._isPlaying = true;
+		this._isPaused = false;
+		this._onStartCallbackFired = false;
+		this._isChainStopped = false;
+		this._startTime = time !== undefined ? (typeof time === 'string' ? now$1() + parseFloat(time) : time) : now$1();
+		this._startTime += this._delayTime;
+		this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
+		return this;
+	};
+	Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
+		for (var property in _valuesEnd) {
+			var startValue = _object[property];
+			var startValueIsArray = Array.isArray(startValue);
+			var propType = startValueIsArray ? 'array' : typeof startValue;
+			var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
+			// If `to()` specifies a property that doesn't exist in the source object,
+			// we should not set that property in the object
+			if (propType === 'undefined' || propType === 'function') {
+				continue;
+			}
+			// Check if an Array was provided as property value
+			if (isInterpolationList) {
+				var endValues = _valuesEnd[property];
+				if (endValues.length === 0) {
+					continue;
+				}
+				// handle an array of relative values
+				endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
+				// Create a local copy of the Array with the start value at the front
+				_valuesEnd[property] = [startValue].concat(endValues);
+			}
+			// handle the deepness of the values
+			if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
+				_valuesStart[property] = startValueIsArray ? [] : {};
+				// eslint-disable-next-line
+				for (var prop in startValue) {
+					// eslint-disable-next-line
+					// @ts-ignore FIXME?
+					_valuesStart[property][prop] = startValue[prop];
+				}
+				_valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
+				// eslint-disable-next-line
+				// @ts-ignore FIXME?
+				this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
+			}
+			else {
+				// Save the starting value, but only once.
+				if (typeof _valuesStart[property] === 'undefined') {
+					_valuesStart[property] = startValue;
+				}
+				if (!startValueIsArray) {
+					// eslint-disable-next-line
+					// @ts-ignore FIXME?
+					_valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
+				}
+				if (isInterpolationList) {
+					// eslint-disable-next-line
+					// @ts-ignore FIXME?
+					_valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
+				}
+				else {
+					_valuesStartRepeat[property] = _valuesStart[property] || 0;
+				}
+			}
+		}
+	};
+	Tween.prototype.stop = function () {
+		if (!this._isChainStopped) {
+			this._isChainStopped = true;
+			this.stopChainedTweens();
+		}
+		if (!this._isPlaying) {
+			return this;
+		}
+		// eslint-disable-next-line
+		this._group && this._group.remove(this);
+		this._isPlaying = false;
+		this._isPaused = false;
+		if (this._onStopCallback) {
+			this._onStopCallback(this._object);
+		}
+		return this;
+	};
+	Tween.prototype.end = function () {
+		this._goToEnd = true;
+		this.update(Infinity);
+		return this;
+	};
+	Tween.prototype.pause = function (time) {
+		if (time === void 0) { time = now$1(); }
+		if (this._isPaused || !this._isPlaying) {
+			return this;
+		}
+		this._isPaused = true;
+		this._pauseStart = time;
+		// eslint-disable-next-line
+		this._group && this._group.remove(this);
+		return this;
+	};
+	Tween.prototype.resume = function (time) {
+		if (time === void 0) { time = now$1(); }
+		if (!this._isPaused || !this._isPlaying) {
+			return this;
+		}
+		this._isPaused = false;
+		this._startTime += time - this._pauseStart;
+		this._pauseStart = 0;
+		// eslint-disable-next-line
+		this._group && this._group.add(this);
+		return this;
+	};
+	Tween.prototype.stopChainedTweens = function () {
+		for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
+			this._chainedTweens[i].stop();
+		}
+		return this;
+	};
+	Tween.prototype.group = function (group) {
+		this._group = group;
+		return this;
+	};
+	Tween.prototype.delay = function (amount) {
+		this._delayTime = amount;
+		return this;
+	};
+	Tween.prototype.repeat = function (times) {
+		this._initialRepeat = times;
+		this._repeat = times;
+		return this;
+	};
+	Tween.prototype.repeatDelay = function (amount) {
+		this._repeatDelayTime = amount;
+		return this;
+	};
+	Tween.prototype.yoyo = function (yoyo) {
+		this._yoyo = yoyo;
+		return this;
+	};
+	Tween.prototype.easing = function (easingFunction) {
+		this._easingFunction = easingFunction;
+		return this;
+	};
+	Tween.prototype.interpolation = function (interpolationFunction) {
+		this._interpolationFunction = interpolationFunction;
+		return this;
+	};
+	Tween.prototype.chain = function () {
+		var tweens = [];
+		for (var _i = 0; _i < arguments.length; _i++) {
+			tweens[_i] = arguments[_i];
+		}
+		this._chainedTweens = tweens;
+		return this;
+	};
+	Tween.prototype.onStart = function (callback) {
+		this._onStartCallback = callback;
+		return this;
+	};
+	Tween.prototype.onUpdate = function (callback) {
+		this._onUpdateCallback = callback;
+		return this;
+	};
+	Tween.prototype.onRepeat = function (callback) {
+		this._onRepeatCallback = callback;
+		return this;
+	};
+	Tween.prototype.onComplete = function (callback) {
+		this._onCompleteCallback = callback;
+		return this;
+	};
+	Tween.prototype.onStop = function (callback) {
+		this._onStopCallback = callback;
+		return this;
+	};
+	/**
+	 * @returns true if the tween is still playing after the update, false
+	 * otherwise (calling update on a paused tween still returns true because
+	 * it is still playing, just paused).
+	 */
+	Tween.prototype.update = function (time, autoStart) {
+		if (time === void 0) { time = now$1(); }
+		if (autoStart === void 0) { autoStart = true; }
+		if (this._isPaused)
+			return true;
+		var property;
+		var elapsed;
+		var endTime = this._startTime + this._duration;
+		if (!this._goToEnd && !this._isPlaying) {
+			if (time > endTime)
+				return false;
+			if (autoStart)
+				this.start(time);
+		}
+		this._goToEnd = false;
+		if (time < this._startTime) {
+			return true;
+		}
+		if (this._onStartCallbackFired === false) {
+			if (this._onStartCallback) {
+				this._onStartCallback(this._object);
+			}
+			this._onStartCallbackFired = true;
+		}
+		elapsed = (time - this._startTime) / this._duration;
+		elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
+		var value = this._easingFunction(elapsed);
+		// properties transformations
+		this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
+		if (this._onUpdateCallback) {
+			this._onUpdateCallback(this._object, elapsed);
+		}
+		if (elapsed === 1) {
+			if (this._repeat > 0) {
+				if (isFinite(this._repeat)) {
+					this._repeat--;
+				}
+				// Reassign starting values, restart by making startTime = now
+				for (property in this._valuesStartRepeat) {
+					if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
+						this._valuesStartRepeat[property] =
+							// eslint-disable-next-line
+							// @ts-ignore FIXME?
+							this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
+					}
+					if (this._yoyo) {
+						this._swapEndStartRepeatValues(property);
+					}
+					this._valuesStart[property] = this._valuesStartRepeat[property];
+				}
+				if (this._yoyo) {
+					this._reversed = !this._reversed;
+				}
+				if (this._repeatDelayTime !== undefined) {
+					this._startTime = time + this._repeatDelayTime;
+				}
+				else {
+					this._startTime = time + this._delayTime;
+				}
+				if (this._onRepeatCallback) {
+					this._onRepeatCallback(this._object);
+				}
+				return true;
+			}
+			else {
+				if (this._onCompleteCallback) {
+					this._onCompleteCallback(this._object);
+				}
+				for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
+					// Make the chained tweens start exactly at the time they should,
+					// even if the `update()` method was called way past the duration of the tween
+					this._chainedTweens[i].start(this._startTime + this._duration);
+				}
+				this._isPlaying = false;
+				return false;
+			}
+		}
+		return true;
+	};
+	Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
+		for (var property in _valuesEnd) {
+			// Don't update properties that do not exist in the source object
+			if (_valuesStart[property] === undefined) {
+				continue;
+			}
+			var start = _valuesStart[property] || 0;
+			var end = _valuesEnd[property];
+			var startIsArray = Array.isArray(_object[property]);
+			var endIsArray = Array.isArray(end);
+			var isInterpolationList = !startIsArray && endIsArray;
+			if (isInterpolationList) {
+				_object[property] = this._interpolationFunction(end, value);
+			}
+			else if (typeof end === 'object' && end) {
+				// eslint-disable-next-line
+				// @ts-ignore FIXME?
+				this._updateProperties(_object[property], start, end, value);
+			}
+			else {
+				// Parses relative end values with start as base (e.g.: +10, -3)
+				end = this._handleRelativeValue(start, end);
+				// Protect against non numeric properties.
+				if (typeof end === 'number') {
+					// eslint-disable-next-line
+					// @ts-ignore FIXME?
+					_object[property] = start + (end - start) * value;
+				}
+			}
+		}
+	};
+	Tween.prototype._handleRelativeValue = function (start, end) {
+		if (typeof end !== 'string') {
+			return end;
+		}
+		if (end.charAt(0) === '+' || end.charAt(0) === '-') {
+			return start + parseFloat(end);
+		}
+		else {
+			return parseFloat(end);
+		}
+	};
+	Tween.prototype._swapEndStartRepeatValues = function (property) {
+		var tmp = this._valuesStartRepeat[property];
+		var endValue = this._valuesEnd[property];
+		if (typeof endValue === 'string') {
+			this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
+		}
+		else {
+			this._valuesStartRepeat[property] = this._valuesEnd[property];
+		}
+		this._valuesEnd[property] = tmp;
+	};
+	return Tween;
+}());
+
+var VERSION = '18.6.4';
+
+/**
+ * Tween.js - Licensed under the MIT license
+ * https://github.com/tweenjs/tween.js
+ * ----------------------------------------------
+ *
+ * See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
+ * Thank you all, you're awesome!
+ */
+var nextId = Sequence.nextId;
+/**
+ * Controlling groups of tweens
+ *
+ * Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
+ * In these cases, you may want to create your own smaller groups of tweens.
+ */
+var TWEEN = mainGroup;
+// This is the best way to export things in a way that's compatible with both ES
+// Modules and CommonJS, without build hacks, and so as not to break the
+// existing API.
+// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
+var getAll = TWEEN.getAll.bind(TWEEN);
+var removeAll = TWEEN.removeAll.bind(TWEEN);
+var add = TWEEN.add.bind(TWEEN);
+var remove = TWEEN.remove.bind(TWEEN);
+var update = TWEEN.update.bind(TWEEN);
+var exports = {
+	Easing: Easing,
+	Group: Group,
+	Interpolation: Interpolation,
+	now: now$1,
+	Sequence: Sequence,
+	nextId: nextId,
+	Tween: Tween,
+	VERSION: VERSION,
+	getAll: getAll,
+	removeAll: removeAll,
+	add: add,
+	remove: remove,
+	update: update,
+};
+
+export default exports;
+export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, getAll, nextId, now$1 as now, remove, removeAll, update };

Diferenças do arquivo suprimidas por serem muito extensas
+ 0 - 1
examples/jsm/libs/tween.module.min.js


+ 1 - 1
examples/webgl_lights_spotlights.html

@@ -28,7 +28,7 @@
 
 		<script type="module">
 			import * as THREE from 'three';
-			import { TWEEN } from 'three/addons/libs/tween.module.min.js';
+			import TWEEN from 'three/addons/libs/tween.module.js';
 			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
 
 			const renderer = new THREE.WebGLRenderer( { antialias: true } );

+ 1 - 1
examples/webgl_loader_collada_kinematics.html

@@ -31,7 +31,7 @@
 
 			import Stats from 'three/addons/libs/stats.module.js';
 
-			import { TWEEN } from 'three/addons/libs/tween.module.min.js';
+			import TWEEN from 'three/addons/libs/tween.module.js';
 			import { ColladaLoader } from 'three/addons/loaders/ColladaLoader.js';
 
 			let container, stats;

+ 1 - 1
examples/webgl_postprocessing_crossfade.html

@@ -34,7 +34,7 @@
 
 			import Stats from 'three/addons/libs/stats.module.js';
 			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
-			import { TWEEN } from 'three/addons/libs/tween.module.min.js';
+			import TWEEN from 'three/addons/libs/tween.module.js';
 
 			let container, stats;
 			let renderer;

+ 1 - 1
manual/en/optimize-lots-of-objects-animated.html

@@ -357,7 +357,7 @@ because the original webgl globe uses
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
 import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
 import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
-+import {TWEEN} from 'three/addons/libs/tween.min.js';
++import TWEEN from 'three/addons/libs/tween.module.js';
 </pre>
 <p>And then create a <code class="notranslate" translate="no">Tween</code> to animate the influences.</p>
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// show the selected data, hide the rest

+ 1 - 1
manual/examples/lots-of-objects-animated.html

@@ -58,7 +58,7 @@
 import * as THREE from 'three';
 import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
 import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
-import {TWEEN} from 'three/addons/libs/tween.module.min.js';
+import TWEEN from 'three/addons/libs/tween.module.js';
 
 class TweenManger {
   constructor() {

+ 1 - 1
manual/examples/lots-of-objects-morphtargets.html

@@ -58,7 +58,7 @@
 import * as THREE from 'three';
 import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
 import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
-import {TWEEN} from 'three/addons/libs/tween.module.min.js';
+import TWEEN from 'three/addons/libs/tween.module.js';
 
 class TweenManger {
   constructor() {

+ 1 - 1
manual/ja/optimize-lots-of-objects-animated.html

@@ -324,7 +324,7 @@ showFileInfo(fileInfos, fileInfos[0]);
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
 import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
 import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
-+import {TWEEN} from 'three/addons/libs/tween.min.js';
++import TWEEN from 'three/addons/libs/tween.module.js';
 </pre>
 <p>そして、影響を与えるアニメーションの <code class="notranslate" translate="no">Tween</code> を作成します。</p>
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// show the selected data, hide the rest

+ 1 - 1
manual/ko/optimize-lots-of-objects-animated.html

@@ -297,7 +297,7 @@ showFileInfo(fileInfos, fileInfos[0]);
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
 import { BufferGeometryUtils } from 'three/addons/utils/BufferGeometryUtils.js';
 import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
-+import { TWEEN } from 'three/addons/libs/tween.min.js';
++import TWEEN from 'three/addons/libs/tween.module.js';
 </pre>
 <p>그리고 <code class="notranslate" translate="no">Tween</code>으로 influence 속성에 애니메이션을 줍니다.</p>
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// 선택한 데이터를 보여주고 나머지는 숨깁니다.

+ 1 - 1
manual/ru/optimize-lots-of-objects-animated.html

@@ -335,7 +335,7 @@ showFileInfo(fileInfos, fileInfos[0]);
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
 import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
 import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
-+import {TWEEN} from 'three/addons/libs/tween.min.js';
++import TWEEN from 'three/addons/libs/tween.module.js';
 </pre>
 <p>А затем создайте <code class="notranslate" translate="no">Tween</code> чтобы оживить влияние.</p>
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// show the selected data, hide the rest

+ 1 - 1
manual/zh/optimize-lots-of-objects-animated.html

@@ -297,7 +297,7 @@ showFileInfo(fileInfos, fileInfos[0]);
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
 import {BufferGeometryUtils} from 'three/addons/utils/BufferGeometryUtils.js';
 import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
-+import {TWEEN} from 'three/addons/libs/tween.min.js';
++import TWEEN from 'three/addons/libs/tween.module.js';
 </pre>
 <p>然后创建一个<code class="notranslate" translate="no">Tween</code>来使influence变化</p>
 <pre class="prettyprint showlinemods notranslate lang-js" translate="no">// show the selected data, hide the rest

Alguns arquivos não foram mostrados porque muitos arquivos mudaram nesse diff