Browse Source

Merge remote-tracking branch 'upstream/dev' into dev30

Mugen87 6 years ago
parent
commit
888cff1a61

+ 3 - 3
docs/api/en/cameras/OrthographicCamera.html

@@ -130,12 +130,12 @@ scene.add( camera );</code>
 		Updates the camera projection matrix. Must be called after any change of parameters.
 		</p>
 
-		<h3>[method:JSON toJSON]()</h3>
+		<h3>[method:Object toJSON](param:object meta])</h3>
 		<p>
-		Return the camera's data in JSON format.
+		meta -- object containing metadata such as textures or images in objects' descendants.<br />
+		Convert the camera to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 
-
 		<h2>Source</h2>
 
 		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]

+ 3 - 2
docs/api/en/cameras/PerspectiveCamera.html

@@ -190,9 +190,10 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
 		Updates the camera projection matrix. Must be called after any change of parameters.
 		</p>
 
-		<h3>[method:JSON toJSON]()</h3>
+		<h3>[method:Object toJSON](param:object meta])</h3>
 		<p>
-		Return camera data in JSON format.
+		meta -- object containing metadata such as textures or images in objects' descendants.<br />
+		Convert the camera to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 
 		<h2>Source</h2>

+ 1 - 1
docs/api/en/core/BufferGeometry.html

@@ -327,7 +327,7 @@
 		<p>Sets the attributes for this BufferGeometry from an array of points.</p>
 
 		<h3>[method:Object toJSON]()</h3>
-		<p>Returns a JSON object representation of the BufferGeometry.</p>
+		<p>Convert the buffer geometry to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].</p>
 
 		<h3>[method:BufferGeometry toNonIndexed]()</h3>
 		<p>Return a non-index version of an indexed BufferGeometry.</p>

+ 4 - 2
docs/api/en/core/Geometry.html

@@ -327,8 +327,10 @@
 		Use [page:Object3D.scale] for typical real-time mesh scaling.
 		</p>
 
-		<h3>[method:JSON toJSON] ( )</h3>
-		<p>Convert the geometry to JSON format.</p>
+		<h3>[method:Object toJSON] ( )</h3>
+		<p>Convert the geometry to JSON format.<br />
+		Convert the geometry to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
+		</p>
 
 		<h3>[method:Geometry translate] ( [param:Float x], [param:Float y], [param:Float z] )</h3>
 		<p>

+ 3 - 2
docs/api/en/core/Object3D.html

@@ -389,9 +389,10 @@
 			Copy the given quaternion into [page:.quaternion].
 		</p>
 
-		<h3>[method:null toJSON]( [param:Quaternion q] )</h3>
+		<h3>[method:Object toJSON]( [param:object meta] )</h3>
 		<p>
-			Convert the object to JSON format.
+		meta -- object containing metadata such as materials, textures or images for the object.<br />
+		Convert the object to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 
 		<h3>[method:this translateOnAxis]( [param:Vector3 axis], [param:Float distance] )</h3>

+ 6 - 6
docs/api/en/helpers/BoxHelper.html

@@ -13,8 +13,8 @@
 		<h1>[name]</h1>
 
 		<p class="desc">
-			Helper object to show the world-axis-aligned bounding box around an object.
-
+			Helper object to graphically show the world-axis-aligned bounding box around an object. The actual bounding box is handled with [page:Box3], this is just a visual helper for debugging.
+			It can be automatically resized with the [page:BoxHelper.update] method when the object it's created from is transformed.
 			Note that the object must have a [page:Geometry] or [page:BufferGeometry] for this to work,
 			so it won't work with [page:Sprite Sprites].
 		</p>
@@ -28,10 +28,10 @@
 
 
 		<code>
-		var sphere = new THREE.SphereGeometry();
-		var object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) );
-		var box = new THREE.BoxHelper( object, 0xffff00 );
-		scene.add( box );
+			var sphere = new THREE.SphereGeometry();
+			var object = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( 0xff0000 ) );
+			var box = new THREE.BoxHelper( object, 0xffff00 );
+			scene.add( box );
 		</code>
 
 

+ 3 - 2
docs/api/en/lights/Light.html

@@ -67,9 +67,10 @@
 		[page:Light source] light into this one.
 		</p>
 
-		<h3>[method:JSON toJSON]( [param:String meta] )</h3>
+		<h3>[method:Object toJSON]( [param:object meta] )</h3>
 		<p>
-		Return Light data in JSON format.
+		meta -- object containing metadata such as materials, textures for objects.<br />
+		Convert the light to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 
 		<h2>Source</h2>

+ 2 - 2
docs/api/en/materials/Material.html

@@ -307,10 +307,10 @@
 		Sets the properties based on the *values*.
 		</p>
 
-		<h3>[method:null toJSON]( [param:object meta] )</h3>
+		<h3>[method:Object toJSON]( [param:object meta] )</h3>
 		<p>
 		meta -- object containing metadata such as textures or images for the material.<br />
-		Convert the material to three.js JSON format.
+		Convert the material to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 
 		<h2>Source</h2>

+ 22 - 2
docs/api/en/math/Box3.html

@@ -12,11 +12,31 @@
 
 		<p class="desc">
 			Represents a box or cube in 3D space. The main purpose of this is to represent
-			the [link:https://en.wikipedia.org/wiki/Minimum_bounding_box Minimum Bounding Boxes]
-			for objects.
+			the world-axis-aligned bounding boxes for objects. 
 		</p>
 
+		
+		<h2>Example</h2>
 
+		<code>
+		// Creating the object whose bounding box we want to compute
+		var sphereObject = new THREE.Mesh( 
+			new THREE.SphereGeometry(), 
+			new THREE.MeshBasicMaterial( 0xff0000 ) 
+		);
+		// Creating the actual bounding box with Box3
+		sphereObject.geometry.computeBoundingBox();
+		var box = sphereObject.geometry.boundingBox.clone();
+
+		// ...
+		
+		// In the animation loop, to keep the bounding box updated after move/rotate/scale operations
+		sphereObject.updateMatrixWorld( true );
+		box.copy( sphereObject.geometry.boundingBox ).applyMatrix4( sphereObject.matrixWorld );
+		</code>
+
+
+		
 		<h2>Constructor</h2>
 
 

+ 3 - 2
docs/api/en/scenes/Scene.html

@@ -46,9 +46,10 @@
 
 		<h2>Methods</h2>
 
-		<h3>[method:JSON toJSON]</h3>
+		<h3>[method:Object toJSON]</h3>
 		<p>
-		Return the scene data in JSON format.
+		meta -- object containing metadata such as textures or images for the scene.<br />
+		Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 
 		<h3>[method:null dispose]()</h3>

+ 2 - 2
docs/api/en/textures/Texture.html

@@ -251,10 +251,10 @@
 		Make copy of the texture. Note this is not a "deep copy", the image is shared.
 		</p>
 
-		<h3>[method:Texture toJSON]( [param:Object meta] )</h3>
+		<h3>[method:Object toJSON]( [param:Object meta] )</h3>
 		<p>
 		meta -- optional object containing metadata.<br />
-		Convert the material to three.js JSON format.
+		Convert the texture to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
 		</p>
 
 		<h3>[method:null dispose]()</h3>

+ 2 - 0
editor/index.html

@@ -126,11 +126,13 @@
 		<script src="js/Sidebar.Geometry.BoxGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.CircleGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.CylinderGeometry.js"></script>
+		<script src="js/Sidebar.Geometry.ExtrudeGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.IcosahedronGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.OctahedronGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.PlaneGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.RingGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.SphereGeometry.js"></script>
+		<script src="js/Sidebar.Geometry.ShapeGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.TetrahedronGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.TorusGeometry.js"></script>
 		<script src="js/Sidebar.Geometry.TorusKnotGeometry.js"></script>

+ 145 - 0
editor/js/Sidebar.Geometry.ExtrudeGeometry.js

@@ -0,0 +1,145 @@
+/**
+ * @author Temdog007 / http://github.com/Temdog007
+ */
+
+Sidebar.Geometry.ExtrudeGeometry = function ( editor, object ) {
+
+	var strings = editor.strings;
+
+	var signals = editor.signals;
+
+	var container = new UI.Row();
+
+	var geometry = object.geometry;
+	var parameters = geometry.parameters;
+	var options = parameters.options;
+	options.curveSegments = options.curveSegments != undefined ? options.curveSegments : 12;
+	options.steps = options.steps != undefined ? options.steps : 1;
+	options.depth = options.depth != undefined ? options.depth : 100;
+	options.bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
+	options.bevelSize = options.bevelSize !== undefined ? options.bevelSize : 4;
+	options.bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
+	options.bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
+
+
+	// curveSegments
+
+	var curveSegmentsRow = new UI.Row();
+	var curveSegments = new UI.Integer( options.curveSegments ).onChange( update ).setRange( 1, Infinity );
+
+	curveSegmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/curveSegments' ) ).setWidth( '90px' ) );
+	curveSegmentsRow.add( curveSegments );
+
+	container.add( curveSegmentsRow );
+
+	// steps
+
+	var stepsRow = new UI.Row();
+	var steps = new UI.Integer( options.steps ).onChange( update ).setRange( 1, Infinity );
+
+	stepsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/steps' ) ).setWidth( '90px' ) );
+	stepsRow.add( steps );
+
+	container.add( stepsRow );
+
+	// depth
+
+	var depthRow = new UI.Row();
+	var depth = new UI.Number( options.depth ).onChange( update ).setRange( 1, Infinity );
+
+	depthRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/depth' ) ).setWidth( '90px' ) );
+	depthRow.add( depth );
+
+	container.add( depthRow );
+
+	// enabled
+
+	var enabledRow = new UI.Row();
+	var enabled = new UI.Checkbox( options.bevelEnabled ).onChange( update );
+
+	enabledRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelEnabled' ) ).setWidth( '90px' ) );
+	enabledRow.add( enabled );
+
+	container.add( enabledRow );
+
+	if ( options.bevelEnabled === true ) {
+
+		// thickness
+
+		var thicknessRow = new UI.Row();
+		var thickness = new UI.Number( options.bevelThickness ).onChange( update );
+
+		thicknessRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelThickness' ) ).setWidth( '90px' ) );
+		thicknessRow.add( thickness );
+
+		container.add( thicknessRow );
+
+		// size
+
+		var sizeRow = new UI.Row();
+		var size = new UI.Number( options.bevelSize ).onChange( update );
+
+		sizeRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelSize' ) ).setWidth( '90px' ) );
+		sizeRow.add( size );
+
+		container.add( sizeRow );
+
+		// offset
+
+		var offsetRow = new UI.Row();
+		var offset = new UI.Number( options.bevelOffset ).onChange( update );
+
+		offsetRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelOffset' ) ).setWidth( '90px' ) );
+		offsetRow.add( offset );
+
+		container.add( offsetRow );
+
+		// segments
+
+		var segmentsRow = new UI.Row();
+		var segments = new UI.Integer( options.bevelSegments ).onChange( update ).setRange( 0, Infinity );
+
+		segmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/extrude_geometry/bevelSegments' ) ).setWidth( '90px' ) );
+		segmentsRow.add( segments );
+
+		container.add( segmentsRow );
+
+	}
+
+	var button = new UI.Button( strings.getKey( 'sidebar/geometry/extrude_geometry/shape' ) ).onClick( toShape ).setWidth( '90px' ).setMarginLeft( '90px' );
+	container.add( button );
+
+	//
+
+	function update() {
+
+		editor.execute( new SetGeometryCommand( object, new THREE[ geometry.type ](
+			parameters.shapes,
+			{
+				curveSegments: curveSegments.getValue(),
+				steps: steps.getValue(),
+				depth: depth.getValue(),
+				bevelEnabled: enabled.getValue(),
+				bevelThickness: thickness !== undefined ? thickness.getValue() : options.bevelThickness,
+				bevelSize: size !== undefined ? size.getValue() : options.bevelSize,
+				bevelOffset: offset !== undefined ? offset.getValue() : options.bevelOffset,
+				bevelSegments: segments !== undefined ? segments.getValue() : options.bevelSegments
+			}
+		) ) );
+
+	}
+
+	function toShape() {
+
+		editor.execute( new SetGeometryCommand( object, new THREE.ShapeBufferGeometry(
+			parameters.shapes,
+			options.curveSegments
+		) ) );
+
+	}
+
+	return container;
+
+};
+
+Sidebar.Geometry.ExtrudeBufferGeometry = Sidebar.Geometry.ExtrudeGeometry;

+ 55 - 0
editor/js/Sidebar.Geometry.ShapeGeometry.js

@@ -0,0 +1,55 @@
+/**
+ * @author Temdog007 / http://github.com/Temdog007
+ */
+
+Sidebar.Geometry.ShapeGeometry = function ( editor, object ) {
+
+	var strings = editor.strings;
+
+	var signals = editor.signals;
+
+	var container = new UI.Row();
+
+	var geometry = object.geometry;
+	var parameters = geometry.parameters;
+
+	// curveSegments
+
+	var curveSegmentsRow = new UI.Row();
+	var curveSegments = new UI.Integer( parameters.curveSegments || 12 ).onChange( changeShape ).setRange( 1, Infinity );
+
+	curveSegmentsRow.add( new UI.Text( strings.getKey( 'sidebar/geometry/shape_geometry/curveSegments' ) ).setWidth( '90px' ) );
+	curveSegmentsRow.add( curveSegments );
+
+	container.add( curveSegmentsRow );
+
+	// to extrude
+	var button = new UI.Button( strings.getKey( 'sidebar/geometry/shape_geometry/extrude' ) ).onClick( toExtrude ).setWidth( '90px' ).setMarginLeft( '90px' );
+	container.add( button );
+
+	//
+
+	function changeShape() {
+
+		editor.execute( new SetGeometryCommand( object, new THREE[ geometry.type ](
+			parameters.shapes,
+			curveSegments.getValue()
+		) ) );
+
+	}
+
+	function toExtrude() {
+
+		editor.execute( new SetGeometryCommand( object, new THREE.ExtrudeBufferGeometry(
+			parameters.shapes, {
+				curveSegments: curveSegments.getValue()
+			}
+		) ) );
+
+	}
+
+	return container;
+
+};
+
+Sidebar.Geometry.ShapeBufferGeometry = Sidebar.Geometry.ShapeGeometry;

+ 13 - 0
editor/js/Strings.js

@@ -135,6 +135,16 @@ var Strings = function ( config ) {
 			'sidebar/geometry/cylinder_geometry/heightsegments': 'Height segments',
 			'sidebar/geometry/cylinder_geometry/openended': 'Open ended',
 
+			'sidebar/geometry/extrude_geometry/curveSegments': 'Curve Segments',
+			'sidebar/geometry/extrude_geometry/steps': 'Steps',
+			'sidebar/geometry/extrude_geometry/depth': 'Depth',
+			'sidebar/geometry/extrude_geometry/bevelEnabled': 'Bevel?',
+			'sidebar/geometry/extrude_geometry/bevelThickness': 'Thickness',
+			'sidebar/geometry/extrude_geometry/bevelSize': 'Size',
+			'sidebar/geometry/extrude_geometry/bevelOffset': 'Offset',
+			'sidebar/geometry/extrude_geometry/bevelSegments': 'Segments',
+			'sidebar/geometry/extrude_geometry/shape': 'Convert to Shape',
+
 			'sidebar/geometry/geometry/vertices': 'Vertices',
 			'sidebar/geometry/geometry/faces': 'Faces',
 
@@ -164,6 +174,9 @@ var Strings = function ( config ) {
 			'sidebar/geometry/ring_geometry/thetastart': 'Theta start',
 			'sidebar/geometry/ring_geometry/thetalength': 'Theta length',
 
+			'sidebar/geometry/shape_geometry/curveSegments': 'Curve Segments',
+			'sidebar/geometry/shape_geometry/extrude': 'Extrude',
+
 			'sidebar/geometry/sphere_geometry/radius': 'Radius',
 			'sidebar/geometry/sphere_geometry/widthsegments': 'Width segments',
 			'sidebar/geometry/sphere_geometry/heightsegments': 'Height segments',

+ 1 - 1
examples/jsm/loaders/GLTFLoader.d.ts

@@ -23,5 +23,5 @@ export class GLTFLoader {
   setResourcePath(path: string) : GLTFLoader;
   setCrossOrigin(value: string): void;
   setDRACOLoader(dracoLoader: object): void;
-  parse(data: ArrayBuffer, path: string, onLoad: (gltf: GLTF) => void, onError?: (event: ErrorEvent) => void) : void;
+  parse(data: ArrayBuffer | string, path: string, onLoad: (gltf: GLTF) => void, onError?: (event: ErrorEvent) => void) : void;
 }

+ 2 - 5
examples/webgl_gpgpu_water.html

@@ -633,7 +633,6 @@
 				var currentRenderTarget = gpuCompute.getCurrentRenderTarget( heightmapVariable );
 
 				readWaterLevelShader.uniforms[ "texture" ].value = currentRenderTarget.texture;
-				var gl = renderer.context;
 
 				for ( var i = 0; i < NUM_SPHERES; i ++ ) {
 
@@ -646,11 +645,9 @@
 						var v = 1 - ( 0.5 * sphere.position.z / BOUNDS_HALF + 0.5 );
 						readWaterLevelShader.uniforms[ "point1" ].value.set( u, v );
 						gpuCompute.doRenderTarget( readWaterLevelShader, readWaterLevelRenderTarget );
-						var previousRenderTarget = renderer.getRenderTarget();
-						renderer.setRenderTarget( readWaterLevelRenderTarget );
-						gl.readPixels( 0, 0, 4, 1, gl.RGBA, gl.UNSIGNED_BYTE, readWaterLevelImage );
+
+						renderer.readRenderTargetPixels( readWaterLevelRenderTarget, 0, 0, 4, 1, readWaterLevelImage );
 						var pixels = new Float32Array( readWaterLevelImage.buffer );
-						renderer.setRenderTarget( previousRenderTarget );
 
 						// Get orientation
 						waterNormal.set( pixels[ 1 ], 0, - pixels[ 2 ] );

+ 12 - 0
src/core/InstancedBufferGeometry.js

@@ -33,6 +33,18 @@ InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry
 
 		return new this.constructor().copy( this );
 
+	},
+
+	toJSON: function () {
+
+		var data = BufferGeometry.prototype.toJSON.call( this );
+
+		data.maxInstancedCount = this.maxInstancedCount;
+
+		data.isInstancedBufferGeometry = true;
+
+		return data;
+
 	}
 
 } );

+ 5 - 3
src/loaders/BufferGeometryLoader.js

@@ -4,6 +4,8 @@ import { BufferAttribute } from '../core/BufferAttribute.js';
 import { BufferGeometry } from '../core/BufferGeometry.js';
 import { FileLoader } from './FileLoader.js';
 import { DefaultLoadingManager } from './LoadingManager.js';
+import { InstancedBufferGeometry } from '../core/InstancedBufferGeometry.js';
+import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute.js';
 
 /**
  * @author mrdoob / http://mrdoob.com/
@@ -33,7 +35,7 @@ Object.assign( BufferGeometryLoader.prototype, {
 
 	parse: function ( json ) {
 
-		var geometry = new BufferGeometry();
+		var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
 
 		var index = json.data.index;
 
@@ -50,8 +52,8 @@ Object.assign( BufferGeometryLoader.prototype, {
 
 			var attribute = attributes[ key ];
 			var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
-
-			var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );
+			var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
+			var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );
 			if ( attribute.name !== undefined ) bufferAttribute.name = attribute.name;
 			geometry.addAttribute( key, bufferAttribute );
 

+ 1 - 0
src/loaders/ObjectLoader.js

@@ -430,6 +430,7 @@ Object.assign( ObjectLoader.prototype, {
 						break;
 
 					case 'BufferGeometry':
+					case 'InstancedBufferGeometry':
 
 						geometry = bufferGeometryLoader.parse( data );