|
data = generateHeight( worldWidth, worldDepth );
|
|
data = generateHeight( worldWidth, worldDepth );
|
|
var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
|
|
var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
|