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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - instancing - scatter</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+
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+ <script type="module">
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+
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+ import * as THREE from '../build/three.module.js';
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+
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+ import { MeshSurfaceSampler } from './jsm/math/MeshSurfaceSampler.js';
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+ import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
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+ import Stats from './jsm/libs/stats.module.js';
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+ import { GUI } from './jsm/libs/dat.gui.module.js';
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+
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+ var camera, scene, renderer, stats;
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+
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+ var api = {
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+
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+ count: 2000,
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+ distribution: 'random',
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+ resample: resample,
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+ surfaceColor: 0xFFF784,
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+ backgroundColor: 0xE39469,
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+
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+ };
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+
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+ var stemMesh, blossomMesh;
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+ var stemGeometry, blossomGeometry;
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+ var stemMaterial, blossomMaterial;
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+
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+ var sampler;
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+ var count = api.count;
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+ var ages = new Float32Array( count );
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+ var dummy = new THREE.Object3D();
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+
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+ var _sPosition = new THREE.Vector3();
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+ var _sNormal = new THREE.Vector3();
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+
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+ // var surfaceGeometry = new THREE.BoxBufferGeometry( 10, 10, 10 ).toNonIndexed();
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+ var surfaceGeometry = new THREE.TorusKnotBufferGeometry( 10, 3, 100, 16 ).toNonIndexed();
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+ var surfaceMaterial = new THREE.MeshLambertMaterial( { color: api.surfaceColor, wireframe: false } );
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+ var surface = new THREE.Mesh( surfaceGeometry, surfaceMaterial );
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+
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+ // Source: https://gist.github.com/gre/1650294
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+ var easeOutCubic = function ( t ) { return ( -- t ) * t * t + 1; };
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+
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+ var loader = new GLTFLoader();
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+
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+ loader.load( './models/gltf/Flower/Flower.glb', function ( gltf ) {
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+
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+ var _stemMesh = gltf.scene.getObjectByName('Stem');
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+ var _blossomMesh = gltf.scene.getObjectByName('Blossom');
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+
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+ stemGeometry = _stemMesh.geometry;
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+ blossomGeometry = _blossomMesh.geometry;
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+
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+ var defaultTransform = new THREE.Matrix4()
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+ .makeRotationX( Math.PI )
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+ .multiply( new THREE.Matrix4().makeScale( 7, 7, 7 ) )
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+
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+ stemGeometry.applyMatrix( defaultTransform );
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+ blossomGeometry.applyMatrix( defaultTransform );
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+
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+ stemMaterial = _stemMesh.material;
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+ blossomMaterial = _blossomMesh.material;
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+
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+ // Assign random colors to the blossoms.
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+ var _color = new THREE.Color();
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+ var color = new Float32Array( count * 3 );
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+ var blossomPalette = [ 0xF20587, 0xF2D479, 0xF2C879, 0xF2B077, 0xF24405 ];
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+
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+ for ( var i = 0; i < count; i ++ ) {
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+
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+ _color.setHex( blossomPalette[ Math.floor( Math.random() * blossomPalette.length ) ] );
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+ _color.toArray( color, i * 3 );
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+
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+ }
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+
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+ blossomGeometry.setAttribute( 'color', new THREE.InstancedBufferAttribute( color, 3 ) );
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+ blossomMaterial.vertexColors = THREE.VertexColors;
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+
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+ stemMesh = new THREE.InstancedMesh( stemGeometry, stemMaterial, count );
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+ blossomMesh = new THREE.InstancedMesh( blossomGeometry, blossomMaterial, count );
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+
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+ resample();
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+
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+ init();
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+ animate();
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+
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+ } );
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+
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+ function init() {
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+
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
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+ camera.position.set( 25, 25, 25 );
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+ camera.lookAt( 0, 0, 0 );
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+
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+ //
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+
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+ scene = new THREE.Scene();
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+ scene.background = new THREE.Color( api.backgroundColor );
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+
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+ var pointLight = new THREE.PointLight( 0xAA8899, 0.75 );
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+ pointLight.position.set( 50, -25, 75 );
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+ scene.add( pointLight );
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+
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+ scene.add( new THREE.HemisphereLight() );
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+
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+ //
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+
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+ scene.add( stemMesh );
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+ scene.add( blossomMesh );
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+
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+ scene.add( surface );
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+
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+ //
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+
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+ var gui = new GUI();
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+ gui.add( api, 'count', 0, count ).onChange( function () {
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+
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+ stemMesh.count = api.count;
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+ blossomMesh.count = api.count;
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+
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+ } );
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+
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+ // gui.addColor( api, 'backgroundColor' ).onChange( function () {
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+
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+ // scene.background.setHex( api.backgroundColor );
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+
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+ // } );
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+
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+ // gui.addColor( api, 'surfaceColor' ).onChange( function () {
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+
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+ // surfaceMaterial.color.setHex( api.surfaceColor );
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+
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+ // } );
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+
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+ gui.add( api, 'distribution' ).options( [ 'random', 'weighted' ] ).onChange( resample );
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+ gui.add( api, 'resample' );
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+
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+ //
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+
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ document.body.appendChild( renderer.domElement );
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+
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+ //
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+
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+ stats = new Stats();
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+ document.body.appendChild( stats.dom );
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+
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+ //
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+
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+ window.addEventListener( 'resize', onWindowResize, false );
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+
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+ }
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+
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+ function resample() {
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+
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+ var vertexCount = surface.geometry.getAttribute( 'position' ).count;
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+
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+ console.info( 'Sampling ' + count + ' points from a surface with ' + vertexCount + ' vertices...' );
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+
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+ //
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+
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+ console.time( '.build()' );
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+
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+ sampler = new MeshSurfaceSampler( surface.geometry )
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+ .setWeightAttribute( api.distribution === 'weighted' ? 'uv' : null )
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+ .build();
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+
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+ console.timeEnd( '.build()' );
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+
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+ //
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+
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+ console.time( '.sample()' );
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+
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+ for ( var i = 0; i < count; i ++ ) {
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+
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+ ages[ i ] = Math.random();
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+
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+ resampleParticle( i );
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+
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+ }
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+
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+ console.timeEnd( '.sample()' );
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+
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+ stemMesh.instanceMatrix.needsUpdate = true;
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+ blossomMesh.instanceMatrix.needsUpdate = true;
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+
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+ }
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+
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+ function resampleParticle ( i ) {
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+
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+ sampler.sample( _sPosition, _sNormal );
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+ _sNormal.add( _sPosition );
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+
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+ dummy.position.copy( _sPosition );
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+ dummy.scale.set( ages[ i ], ages[ i ], ages[ i ] );
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+ dummy.lookAt( _sNormal );
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+ dummy.updateMatrix();
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+
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+ stemMesh.setMatrixAt( i, dummy.matrix );
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+ blossomMesh.setMatrixAt( i, dummy.matrix );
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+
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+ }
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+
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+ function updateParticle ( i, ) {
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+
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+ ages[ i ] += 0.005;
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+
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+ if ( ages[ i ] >= 1 ) {
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+
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+ ages[ i ] = 0.001;
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+
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+ resampleParticle( i );
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+
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+ return;
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+
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+ }
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+
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+ var scale = Math.abs( easeOutCubic( ( ages[ i ] > 0.5 ? 1 - ages[ i ] : ages[ i ] ) * 2 ) );
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+
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+ stemMesh.getMatrixAt( i, dummy.matrix );
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+ dummy.matrix.decompose( dummy.position, dummy.quaternion, dummy.scale );
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+ dummy.scale.set( scale, scale, scale );
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+ dummy.updateMatrix();
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+
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+ stemMesh.setMatrixAt( i, dummy.matrix );
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+ blossomMesh.setMatrixAt( i, dummy.matrix );
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+
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+ }
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+
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+ function onWindowResize() {
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+
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ if ( stemMesh && blossomMesh ) {
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+
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+ var time = Date.now() * 0.001;
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+
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+ scene.rotation.x = Math.sin( time / 4 );
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+ scene.rotation.y = Math.sin( time / 2 );
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+
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+ for ( var i = 0; i < api.count; i ++ ) {
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+
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+ updateParticle( i );
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+
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+ }
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+
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+ stemMesh.instanceMatrix.needsUpdate = true;
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+ blossomMesh.instanceMatrix.needsUpdate = true;
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+
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+ </body>
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+</html>
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