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@@ -28,6 +28,10 @@ THREE.WebGLRenderer = function ( parameters ) {
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_clearColor = new THREE.Color( 0x000000 ),
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_clearColor = new THREE.Color( 0x000000 ),
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_clearAlpha = 0;
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_clearAlpha = 0;
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+
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+ var OpaqueObjects = [];
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+ var transparentObjects = [];
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+ var _sortObjects = true;
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// public properties
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// public properties
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@@ -3216,6 +3220,20 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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};
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+ function reversePainterSortStable ( a, b ) {
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+
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+ if ( a.z !== b.z ) {
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+
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+ return a.z - b.z;
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+
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+ } else {
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+
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+ return a.id - b.id;
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+
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+ }
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+
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+ };
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+
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function numericalSort ( a, b ) {
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function numericalSort ( a, b ) {
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return b[ 0 ] - a[ 0 ];
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return b[ 0 ] - a[ 0 ];
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@@ -3285,52 +3303,17 @@ THREE.WebGLRenderer = function ( parameters ) {
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// set matrices for regular objects (frustum culled)
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// set matrices for regular objects (frustum culled)
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- renderList = scene.__webglObjects;
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-
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- for ( i = 0, il = renderList.length; i < il; i ++ ) {
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-
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- webglObject = renderList[ i ];
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- object = webglObject.object;
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-
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- webglObject.id = i;
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- webglObject.render = false;
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-
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- if ( object.visible ) {
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-
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- if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
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-
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- setupMatrices( object, camera );
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-
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- unrollBufferMaterial( webglObject );
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-
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- webglObject.render = true;
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-
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- if ( this.sortObjects === true ) {
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-
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- if ( object.renderDepth !== null ) {
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-
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- webglObject.z = object.renderDepth;
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-
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- } else {
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-
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- _vector3.setFromMatrixPosition( object.matrixWorld );
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- _vector3.applyProjection( _projScreenMatrix );
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-
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- webglObject.z = _vector3.z;
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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+
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+ OpaqueObjects.length = 0;
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+ transparentObjects.length = 0;
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+ _sortObjects = this.sortObjects;
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+
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+ projectObject(scene,scene,camera);
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if ( this.sortObjects ) {
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if ( this.sortObjects ) {
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- renderList.sort( painterSortStable );
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+ OpaqueObjects.sort( painterSortStable );
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+ transparentObjects.sort( reversePainterSortStable );
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}
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}
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@@ -3362,7 +3345,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.setDepthWrite( material.depthWrite );
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this.setDepthWrite( material.depthWrite );
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setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
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setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
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- renderObjects( scene.__webglObjects, false, '', camera, lights, fog, true, material );
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+ renderObjects( OpaqueObjects, camera, lights, fog, true, material );
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+ renderObjects( transparentObjects, camera, lights, fog, true, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, '', camera, lights, fog, false, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, '', camera, lights, fog, false, material );
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} else {
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} else {
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@@ -3373,12 +3357,12 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.setBlending( THREE.NoBlending );
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this.setBlending( THREE.NoBlending );
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- renderObjects( scene.__webglObjects, true, 'opaque', camera, lights, fog, false, material );
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+ renderObjects( OpaqueObjects, camera, lights, fog, false, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, 'opaque', camera, lights, fog, false, material );
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// transparent pass (back-to-front order)
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// transparent pass (back-to-front order)
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- renderObjects( scene.__webglObjects, false, 'transparent', camera, lights, fog, true, material );
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+ renderObjects( transparentObjects, camera, lights, fog, true, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, 'transparent', camera, lights, fog, true, material );
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renderObjectsImmediate( scene.__webglObjectsImmediate, 'transparent', camera, lights, fog, true, material );
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}
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}
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@@ -3404,6 +3388,63 @@ THREE.WebGLRenderer = function ( parameters ) {
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// _gl.finish();
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// _gl.finish();
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};
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};
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+
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+ function projectObject(scene, object,camera){
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+
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+ if ( object.visible ) {
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+
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+ var webglObjects = scene.__webglObjects[object.uuid];
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+
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+ if (webglObjects && (object.frustumCulled === false || _frustum.intersectsObject( object ) === true) ) {
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+
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+ updateObject(scene, object);
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+
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+ setupMatrices( object, camera );
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+
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+ for (var i = 0, l = webglObjects.length; i < l; i++){
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+
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+ var webglObject = webglObjects[i];
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+
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+ unrollBufferMaterial( webglObject );
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+
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+ if (webglObject.isTransparent){
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+
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+ transparentObjects.push(webglObject);
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+
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+ } else {
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+
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+ OpaqueObjects.push(webglObject);
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+
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+ }
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+
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+ webglObject.render = true;
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+
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+ if ( _sortObjects === true ) {
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+
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+ if ( object.renderDepth !== null ) {
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+
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+ webglObject.z = object.renderDepth;
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+
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+ } else {
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+
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+ _vector3.setFromMatrixPosition( object.matrixWorld );
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+ _vector3.applyProjection( _projScreenMatrix );
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+
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+ webglObject.z = _vector3.z;
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+
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+ }
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+
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+ }
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+ }
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+ }
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+
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+ for(var i = 0, l = object.children.length; i < l; i++) {
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+ projectObject(scene, object.children[i],camera);
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+ }
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+
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+ }
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+
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+ }
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function renderPlugins( plugins, scene, camera ) {
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function renderPlugins( plugins, scene, camera ) {
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@@ -3447,61 +3488,44 @@ THREE.WebGLRenderer = function ( parameters ) {
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};
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};
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- function renderObjects( renderList, reverse, materialType, camera, lights, fog, useBlending, overrideMaterial ) {
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-
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- var webglObject, object, buffer, material, start, end, delta;
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+ function renderObjects( renderList, camera, lights, fog, useBlending, overrideMaterial ) {
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- if ( reverse ) {
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+ var webglObject, object, buffer, material;
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- start = renderList.length - 1;
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- end = - 1;
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- delta = - 1;
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-
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- } else {
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-
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- start = 0;
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- end = renderList.length;
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- delta = 1;
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- }
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-
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- for ( var i = start; i !== end; i += delta ) {
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+ for ( var i = renderList.length - 1; i !== - 1; i -- ) {
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webglObject = renderList[ i ];
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webglObject = renderList[ i ];
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- if ( webglObject.render ) {
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-
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- object = webglObject.object;
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- buffer = webglObject.buffer;
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-
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- if ( overrideMaterial ) {
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+ object = webglObject.object;
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+ buffer = webglObject.buffer;
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- material = overrideMaterial;
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+ if ( overrideMaterial ) {
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- } else {
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+ material = overrideMaterial;
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- material = webglObject[ materialType ];
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+ } else {
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- if ( ! material ) continue;
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+ material = webglObject.material;
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- if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
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+ if ( ! material ) continue;
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- _this.setDepthTest( material.depthTest );
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- _this.setDepthWrite( material.depthWrite );
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- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
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+ if ( useBlending ) _this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst );
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- }
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+ _this.setDepthTest( material.depthTest );
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+ _this.setDepthWrite( material.depthWrite );
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+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
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- _this.setMaterialFaces( material );
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+ }
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- if ( buffer instanceof THREE.BufferGeometry ) {
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+ _this.setMaterialFaces( material );
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- _this.renderBufferDirect( camera, lights, fog, material, buffer, object );
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+ if ( buffer instanceof THREE.BufferGeometry ) {
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- } else {
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+ _this.renderBufferDirect( camera, lights, fog, material, buffer, object );
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- _this.renderBuffer( camera, lights, fog, material, buffer, object );
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+ } else {
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- }
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+ _this.renderBuffer( camera, lights, fog, material, buffer, object );
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}
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}
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@@ -3603,11 +3627,15 @@ THREE.WebGLRenderer = function ( parameters ) {
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globject.transparent = material;
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globject.transparent = material;
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globject.opaque = null;
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globject.opaque = null;
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+ globject.material = material;
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+ globject.isTransparent = true;
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} else {
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} else {
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globject.opaque = material;
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globject.opaque = material;
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globject.transparent = null;
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globject.transparent = null;
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+ globject.material = material;
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+ globject.isTransparent = false;
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}
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}
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@@ -3619,11 +3647,15 @@ THREE.WebGLRenderer = function ( parameters ) {
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globject.transparent = material;
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globject.transparent = material;
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globject.opaque = null;
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globject.opaque = null;
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+ globject.material = material;
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+ globject.isTransparent = true;
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} else {
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} else {
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globject.opaque = material;
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globject.opaque = material;
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globject.transparent = null;
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globject.transparent = null;
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+ globject.material = material;
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+ globject.isTransparent = false;
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}
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}
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@@ -3639,7 +3671,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( ! scene.__webglObjects ) {
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if ( ! scene.__webglObjects ) {
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- scene.__webglObjects = [];
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+ scene.__webglObjects = {};
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scene.__webglObjectsImmediate = [];
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scene.__webglObjectsImmediate = [];
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scene.__webglSprites = [];
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scene.__webglSprites = [];
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scene.__webglFlares = [];
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scene.__webglFlares = [];
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@@ -3662,27 +3694,27 @@ THREE.WebGLRenderer = function ( parameters ) {
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// update must be called after objects adding / removal
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// update must be called after objects adding / removal
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- for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) {
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+ //for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) {
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- var object = scene.__webglObjects[ o ].object;
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+ // var object = scene.__webglObjects[ o ].object;
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// TODO: Remove this hack (WebGLRenderer refactoring)
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// TODO: Remove this hack (WebGLRenderer refactoring)
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- if ( object.__webglInit === undefined ) {
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+ // if ( object.__webglInit === undefined ) {
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- if ( object.__webglActive !== undefined ) {
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+ // if ( object.__webglActive !== undefined ) {
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- removeObject( object, scene );
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+ // removeObject( object, scene );
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- }
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+ // }
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- addObject( object, scene );
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+ // addObject( object, scene );
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- }
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+ // }
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- updateObject(scene, object );
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+ // updateObject(scene, object );
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- }
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+ //}
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};
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};
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@@ -3755,7 +3787,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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}
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- if ( object.__webglActive === undefined ) {
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+ if ( object.__webglActive === undefined) {
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if ( object instanceof THREE.Mesh ) {
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if ( object instanceof THREE.Mesh ) {
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@@ -3765,6 +3797,13 @@ THREE.WebGLRenderer = function ( parameters ) {
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addBuffer( scene.__webglObjects, geometry, object );
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addBuffer( scene.__webglObjects, geometry, object );
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+ } else {
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+
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+ for ( g in geometry.geometryGroups ) {
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+
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+ geometryGroup = geometry.geometryGroups[ g ];
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+ addBuffer( scene.__webglObjects, geometryGroup, object );
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+ }
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}
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}
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} else if ( object instanceof THREE.Line ||
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} else if ( object instanceof THREE.Line ||
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@@ -3799,7 +3838,8 @@ THREE.WebGLRenderer = function ( parameters ) {
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material = object.material;
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material = object.material;
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if ( geometry.geometryGroups === undefined ) {
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if ( geometry.geometryGroups === undefined ) {
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-
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+
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+ delete scene.__webglObjects[object.uuid];
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geometry.makeGroups( material instanceof THREE.MeshFaceMaterial, _glExtensionElementIndexUint ? 4294967296 : 65535 );
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geometry.makeGroups( material instanceof THREE.MeshFaceMaterial, _glExtensionElementIndexUint ? 4294967296 : 65535 );
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}
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}
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@@ -3840,16 +3880,18 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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}
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object.__webglActive = true;
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object.__webglActive = true;
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}
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}
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-
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+
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function addBuffer( objlist, buffer, object ) {
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function addBuffer( objlist, buffer, object ) {
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-
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- objlist.push(
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+ objlist[object.uuid] = objlist[object.uuid] || [];
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+ objlist[object.uuid].push(
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{
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{
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id: null,
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id: null,
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buffer: buffer,
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buffer: buffer,
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object: object,
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object: object,
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opaque: null,
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opaque: null,
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transparent: null,
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transparent: null,
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+ material: null,
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+ isTransparent: false,
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z: 0
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z: 0
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}
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}
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);
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);
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@@ -3885,7 +3927,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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// check all geometry groups
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// check all geometry groups
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if ( geometry.buffersNeedUpdate ) {
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if ( geometry.buffersNeedUpdate ) {
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+
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initGeometryGroups(scene, object,geometry);
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initGeometryGroups(scene, object,geometry);
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+
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}
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}
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for ( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
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for ( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
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@@ -3996,7 +4040,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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object instanceof THREE.PointCloud ||
|
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object instanceof THREE.PointCloud ||
|
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object instanceof THREE.Line ) {
|
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object instanceof THREE.Line ) {
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|
|
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- removeInstances( scene.__webglObjects, object );
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+ removeInstancesWebglObjects( scene.__webglObjects, object );
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} else if ( object instanceof THREE.Sprite ) {
|
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} else if ( object instanceof THREE.Sprite ) {
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|
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@@ -4015,6 +4059,14 @@ THREE.WebGLRenderer = function ( parameters ) {
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delete object.__webglActive;
|
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delete object.__webglActive;
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};
|
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};
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+
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+
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+
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+ function removeInstancesWebglObjects( objlist, object ) {
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+
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+ delete objlist[object];
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+
|
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+ };
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|
|
function removeInstances( objlist, object ) {
|
|
function removeInstances( objlist, object ) {
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|