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Updated builds.

Mr.doob 10 years ago
parent
commit
88d5431029
1 changed files with 43 additions and 43 deletions
  1. 43 43
      build/three.js

+ 43 - 43
build/three.js

@@ -1353,7 +1353,7 @@ THREE.Vector2.prototype = {
 		return this;
 		return this;
 
 
 	},
 	},
-	
+
 	addScaledVector: function ( v, s ) {
 	addScaledVector: function ( v, s ) {
 
 
         this.x += v.x * s;
         this.x += v.x * s;
@@ -1507,11 +1507,11 @@ THREE.Vector2.prototype = {
 		return this;
 		return this;
 	},
 	},
 
 
-	clampScalar: ( function () {
+	clampScalar: function () {
 
 
 		var min, max;
 		var min, max;
 
 
-		return function ( minVal, maxVal ) {
+		return function clampScalar( minVal, maxVal ) {
 
 
 			if ( min === undefined ) {
 			if ( min === undefined ) {
 
 
@@ -1527,7 +1527,7 @@ THREE.Vector2.prototype = {
 
 
 		};
 		};
 
 
-	} )(),
+	}(),
 
 
 	floor: function () {
 	floor: function () {
 
 
@@ -1825,7 +1825,7 @@ THREE.Vector3.prototype = {
 		return this;
 		return this;
 
 
 	},
 	},
-	
+
 	addScaledVector: function ( v, s ) {
 	addScaledVector: function ( v, s ) {
 
 
         this.x += v.x * s;
         this.x += v.x * s;
@@ -1852,7 +1852,7 @@ THREE.Vector3.prototype = {
 		return this;
 		return this;
 
 
 	},
 	},
-	
+
 	subScalar: function ( s ) {
 	subScalar: function ( s ) {
 
 
 		this.x -= s;
 		this.x -= s;
@@ -1914,7 +1914,7 @@ THREE.Vector3.prototype = {
 
 
 		var quaternion;
 		var quaternion;
 
 
-		return function ( euler ) {
+		return function applyEuler( euler ) {
 
 
 			if ( euler instanceof THREE.Euler === false ) {
 			if ( euler instanceof THREE.Euler === false ) {
 
 
@@ -1936,7 +1936,7 @@ THREE.Vector3.prototype = {
 
 
 		var quaternion;
 		var quaternion;
 
 
-		return function ( axis, angle ) {
+		return function applyAxisAngle( axis, angle ) {
 
 
 			if ( quaternion === undefined ) quaternion = new THREE.Quaternion();
 			if ( quaternion === undefined ) quaternion = new THREE.Quaternion();
 
 
@@ -2029,7 +2029,7 @@ THREE.Vector3.prototype = {
 
 
 		var matrix;
 		var matrix;
 
 
-		return function ( camera ) {
+		return function project( camera ) {
 
 
 			if ( matrix === undefined ) matrix = new THREE.Matrix4();
 			if ( matrix === undefined ) matrix = new THREE.Matrix4();
 
 
@@ -2044,7 +2044,7 @@ THREE.Vector3.prototype = {
 
 
 		var matrix;
 		var matrix;
 
 
-		return function ( camera ) {
+		return function unproject( camera ) {
 
 
 			if ( matrix === undefined ) matrix = new THREE.Matrix4();
 			if ( matrix === undefined ) matrix = new THREE.Matrix4();
 
 
@@ -2192,11 +2192,11 @@ THREE.Vector3.prototype = {
 
 
 	},
 	},
 
 
-	clampScalar: ( function () {
+	clampScalar: function () {
 
 
 		var min, max;
 		var min, max;
 
 
-		return function ( minVal, maxVal ) {
+		return function clampScalar( minVal, maxVal ) {
 
 
 			if ( min === undefined ) {
 			if ( min === undefined ) {
 
 
@@ -2212,7 +2212,7 @@ THREE.Vector3.prototype = {
 
 
 		};
 		};
 
 
-	} )(),
+	}(),
 
 
 	floor: function () {
 	floor: function () {
 
 
@@ -2361,7 +2361,7 @@ THREE.Vector3.prototype = {
 
 
 		var v1, dot;
 		var v1, dot;
 
 
-		return function ( vector ) {
+		return function projectOnVector( vector ) {
 
 
 			if ( v1 === undefined ) v1 = new THREE.Vector3();
 			if ( v1 === undefined ) v1 = new THREE.Vector3();
 
 
@@ -2379,7 +2379,7 @@ THREE.Vector3.prototype = {
 
 
 		var v1;
 		var v1;
 
 
-		return function ( planeNormal ) {
+		return function projectOnPlane( planeNormal ) {
 
 
 			if ( v1 === undefined ) v1 = new THREE.Vector3();
 			if ( v1 === undefined ) v1 = new THREE.Vector3();
 
 
@@ -2398,7 +2398,7 @@ THREE.Vector3.prototype = {
 
 
 		var v1;
 		var v1;
 
 
-		return function ( normal ) {
+		return function reflect( normal ) {
 
 
 			if ( v1 === undefined ) v1 = new THREE.Vector3();
 			if ( v1 === undefined ) v1 = new THREE.Vector3();
 
 
@@ -2493,7 +2493,7 @@ THREE.Vector3.prototype = {
 	},
 	},
 
 
 	setFromMatrixColumn: function ( index, matrix ) {
 	setFromMatrixColumn: function ( index, matrix ) {
-		
+
 		var offset = index * 4;
 		var offset = index * 4;
 
 
 		var me = matrix.elements;
 		var me = matrix.elements;
@@ -2703,7 +2703,7 @@ THREE.Vector4.prototype = {
 		return this;
 		return this;
 
 
 	},
 	},
-	
+
 	addScaledVector: function ( v, s ) {
 	addScaledVector: function ( v, s ) {
 
 
         this.x += v.x * s;
         this.x += v.x * s;
@@ -3068,11 +3068,11 @@ THREE.Vector4.prototype = {
 
 
 	},
 	},
 
 
-	clampScalar: ( function () {
+	clampScalar: function () {
 
 
 		var min, max;
 		var min, max;
 
 
-		return function ( minVal, maxVal ) {
+		return function clampScalar( minVal, maxVal ) {
 
 
 			if ( min === undefined ) {
 			if ( min === undefined ) {
 
 
@@ -3088,7 +3088,7 @@ THREE.Vector4.prototype = {
 
 
 		};
 		};
 
 
-	} )(),
+	}(),
 
 
   floor: function () {
   floor: function () {
 
 
@@ -12539,7 +12539,7 @@ THREE.Loader.prototype = {
 
 
 		var imageLoader;
 		var imageLoader;
 
 
-		return function ( m, texturePath, crossOrigin ) {
+		return function createMaterial( m, texturePath, crossOrigin ) {
 
 
 			var scope = this;
 			var scope = this;
 
 
@@ -16276,7 +16276,7 @@ THREE.PointCloud.prototype.raycast = ( function () {
 	var inverseMatrix = new THREE.Matrix4();
 	var inverseMatrix = new THREE.Matrix4();
 	var ray = new THREE.Ray();
 	var ray = new THREE.Ray();
 
 
-	return function ( raycaster, intersects ) {
+	return function raycast( raycaster, intersects ) {
 
 
 		var object = this;
 		var object = this;
 		var geometry = object.geometry;
 		var geometry = object.geometry;
@@ -16463,7 +16463,7 @@ THREE.Line.prototype.raycast = ( function () {
 	var ray = new THREE.Ray();
 	var ray = new THREE.Ray();
 	var sphere = new THREE.Sphere();
 	var sphere = new THREE.Sphere();
 
 
-	return function ( raycaster, intersects ) {
+	return function raycast( raycaster, intersects ) {
 
 
 		var precision = raycaster.linePrecision;
 		var precision = raycaster.linePrecision;
 		var precisionSq = precision * precision;
 		var precisionSq = precision * precision;
@@ -16754,7 +16754,7 @@ THREE.Mesh.prototype.raycast = ( function () {
 	var tempB = new THREE.Vector3();
 	var tempB = new THREE.Vector3();
 	var tempC = new THREE.Vector3();
 	var tempC = new THREE.Vector3();
 
 
-	return function ( raycaster, intersects ) {
+	return function raycast( raycaster, intersects ) {
 
 
 		var geometry = this.geometry;
 		var geometry = this.geometry;
 		var material = this.material;
 		var material = this.material;
@@ -17200,7 +17200,7 @@ THREE.Skeleton.prototype.update = ( function () {
 
 
 	var offsetMatrix = new THREE.Matrix4();
 	var offsetMatrix = new THREE.Matrix4();
 
 
-	return function () {
+	return function update() {
 
 
 		// flatten bone matrices to array
 		// flatten bone matrices to array
 
 
@@ -17697,7 +17697,7 @@ THREE.LOD.prototype.raycast = ( function () {
 
 
 	var matrixPosition = new THREE.Vector3();
 	var matrixPosition = new THREE.Vector3();
 
 
-	return function ( raycaster, intersects ) {
+	return function raycast( raycaster, intersects ) {
 
 
 		matrixPosition.setFromMatrixPosition( this.matrixWorld );
 		matrixPosition.setFromMatrixPosition( this.matrixWorld );
 
 
@@ -17714,7 +17714,7 @@ THREE.LOD.prototype.update = function () {
 	var v1 = new THREE.Vector3();
 	var v1 = new THREE.Vector3();
 	var v2 = new THREE.Vector3();
 	var v2 = new THREE.Vector3();
 
 
-	return function ( camera ) {
+	return function update( camera ) {
 
 
 		var levels = this.levels;
 		var levels = this.levels;
 
 
@@ -17792,7 +17792,7 @@ THREE.Sprite = ( function () {
 	geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
 	geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
 	geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
 	geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
 
 
-	return function ( material ) {
+	return function Sprite( material ) {
 
 
 		THREE.Object3D.call( this );
 		THREE.Object3D.call( this );
 
 
@@ -17812,13 +17812,13 @@ THREE.Sprite.prototype.raycast = ( function () {
 
 
 	var matrixPosition = new THREE.Vector3();
 	var matrixPosition = new THREE.Vector3();
 
 
-	return function ( raycaster, intersects ) {
+	return function raycast( raycaster, intersects ) {
 
 
 		matrixPosition.setFromMatrixPosition( this.matrixWorld );
 		matrixPosition.setFromMatrixPosition( this.matrixWorld );
 
 
 		var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition );
 		var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition );
 		var guessSizeSq = this.scale.x * this.scale.y;
 		var guessSizeSq = this.scale.x * this.scale.y;
-		
+
 		if ( distanceSq > guessSizeSq ) {
 		if ( distanceSq > guessSizeSq ) {
 
 
 			return;
 			return;
@@ -19630,7 +19630,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		var array;
 		var array;
 
 
-		return function () {
+		return function getCompressedTextureFormats() {
 
 
 			if ( array !== undefined ) {
 			if ( array !== undefined ) {
 
 
@@ -19757,7 +19757,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		var value;
 		var value;
 
 
-		return function () {
+		return function getMaxAnisotropy() {
 
 
 			if ( value !== undefined ) return value;
 			if ( value !== undefined ) return value;
 
 
@@ -23940,7 +23940,7 @@ THREE.WebGLProgram = ( function () {
 
 
 	}
 	}
 
 
-	return function ( renderer, code, material, parameters ) {
+	return function WebGLProgram( renderer, code, material, parameters ) {
 
 
 		var gl = renderer.context;
 		var gl = renderer.context;
 
 
@@ -24425,7 +24425,7 @@ THREE.WebGLShader = ( function () {
 
 
 	};
 	};
 
 
-	return function ( gl, type, string ) {
+	return function WebGLShader( gl, type, string ) {
 
 
 		var shader = gl.createShader( type );
 		var shader = gl.createShader( type );
 
 
@@ -27174,7 +27174,7 @@ THREE.Audio.prototype.updateMatrixWorld = ( function () {
 
 
 	var position = new THREE.Vector3();
 	var position = new THREE.Vector3();
 
 
-	return function ( force ) {
+	return function updateMatrixWorld( force ) {
 
 
 		THREE.Object3D.prototype.updateMatrixWorld.call( this, force );
 		THREE.Object3D.prototype.updateMatrixWorld.call( this, force );
 
 
@@ -27213,7 +27213,7 @@ THREE.AudioListener.prototype.updateMatrixWorld = ( function () {
 
 
 	var orientation = new THREE.Vector3();
 	var orientation = new THREE.Vector3();
 
 
-	return function ( force ) {
+	return function updateMatrixWorld( force ) {
 
 
 		THREE.Object3D.prototype.updateMatrixWorld.call( this, force );
 		THREE.Object3D.prototype.updateMatrixWorld.call( this, force );
 
 
@@ -27920,7 +27920,7 @@ THREE.Gyroscope.prototype.updateMatrixWorld = ( function () {
 	var quaternionWorld = new THREE.Quaternion();
 	var quaternionWorld = new THREE.Quaternion();
 	var scaleWorld = new THREE.Vector3();
 	var scaleWorld = new THREE.Vector3();
 
 
-	return function ( force ) {
+	return function updateMatrixWorld( force ) {
 
 
 		this.matrixAutoUpdate && this.updateMatrix();
 		this.matrixAutoUpdate && this.updateMatrix();
 
 
@@ -27960,7 +27960,7 @@ THREE.Gyroscope.prototype.updateMatrixWorld = ( function () {
 		}
 		}
 
 
 	};
 	};
-	
+
 }() );
 }() );
 
 
 // File:src/extras/core/Path.js
 // File:src/extras/core/Path.js
@@ -33894,7 +33894,7 @@ THREE.ArrowHelper = ( function () {
 	var coneGeometry = new THREE.CylinderGeometry( 0, 0.5, 1, 5, 1 );
 	var coneGeometry = new THREE.CylinderGeometry( 0, 0.5, 1, 5, 1 );
 	coneGeometry.applyMatrix( new THREE.Matrix4().makeTranslation( 0, - 0.5, 0 ) );
 	coneGeometry.applyMatrix( new THREE.Matrix4().makeTranslation( 0, - 0.5, 0 ) );
 
 
-	return function ( dir, origin, length, color, headLength, headWidth ) {
+	return function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
 
 
 		// dir is assumed to be normalized
 		// dir is assumed to be normalized
 
 
@@ -33930,7 +33930,7 @@ THREE.ArrowHelper.prototype.setDirection = ( function () {
 	var axis = new THREE.Vector3();
 	var axis = new THREE.Vector3();
 	var radians;
 	var radians;
 
 
-	return function ( dir ) {
+	return function setDirection( dir ) {
 
 
 		// dir is assumed to be normalized
 		// dir is assumed to be normalized
 
 
@@ -34475,7 +34475,7 @@ THREE.FaceNormalsHelper.prototype.update = ( function () {
 	var v1 = new THREE.Vector3();
 	var v1 = new THREE.Vector3();
 	var v2 = new THREE.Vector3();
 	var v2 = new THREE.Vector3();
 
 
-	return function() {
+	return function update() {
 
 
 		this.object.updateMatrixWorld( true );
 		this.object.updateMatrixWorld( true );
 
 
@@ -34933,7 +34933,7 @@ THREE.VertexNormalsHelper.prototype.update = ( function () {
 	var v1 = new THREE.Vector3();
 	var v1 = new THREE.Vector3();
 	var v2 = new THREE.Vector3();
 	var v2 = new THREE.Vector3();
 
 
-	return function() {
+	return function update() {
 
 
 		var keys = [ 'a', 'b', 'c' ];
 		var keys = [ 'a', 'b', 'c' ];