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@@ -10,11 +10,14 @@
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THREE.Geometry = function ( ) {
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- //THREE.IndexedGeometry2.call( this );
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THREE.BufferGeometry.call( this );
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this.addEventListener( 'allocate', this.onGeometryAllocate);
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+ // TODO - implement as BufferGeometry attributes
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+ this.morphTargets = [];
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+ this.morphColors = [];
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+
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};
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THREE.Geometry.prototype = Object.create( THREE.IndexedGeometry2.prototype );
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@@ -37,13 +40,18 @@ Object.defineProperties(THREE.Geometry.prototype, {
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enumerable: true,
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get: function() { return this.createColorProxies() }
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},
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+ skinIndices: {
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+ enumerable: true,
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+ get: function() { return this.createSkinIndexProxies() }
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+ },
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+ skinWeights: {
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+ enumerable: true,
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+ get: function() { return this.createSkinWeightProxies() }
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+ },
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// TODO - fill in additional proxies:
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// - morphColors
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// - morphNormals
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// - morphTargets
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- // - skinIndex
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- // - skinWeights
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-
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verticesNeedUpdate: {
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enumerable: true,
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@@ -64,7 +72,6 @@ Object.defineProperties(THREE.Geometry.prototype, {
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THREE.Geometry.prototype.createVertexProxies = function(values) {
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-
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if (!this.hasOwnProperty('vertices')) {
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// Replace the prototype getter with a local array property
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@@ -121,20 +128,24 @@ THREE.Geometry.prototype.createFaceProxies = function(values) {
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indexarray = false,
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positionarray = false,
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normalarray = false,
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- colorarray = false;
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+ colorarray = false,
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+ tangentarray = false;
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- if ( this.attributes.position ) {
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- positionarray = this.attributes[ 'position' ].array;
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- }
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- if ( this.attributes.index ) {
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+ if ( this.attributes[ 'index' ] ) {
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indexarray = this.attributes[ 'index' ].array;
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}
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+ if ( this.attributes[ 'position' ] ) {
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+ positionarray = this.attributes[ 'position' ].array;
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+ }
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if (this.attributes[ 'normal' ]) {
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normalarray = this.attributes[ 'normal' ].array;
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}
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if (this.attributes[ 'color' ]) {
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colorarray = this.attributes[ 'color' ].array;
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}
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+ if (this.attributes[ 'tangent' ]) {
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+ tangentarray = this.attributes[ 'tangent' ].array;
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+ }
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// TODO - this should be accomplished using "virtual" functions on various classes (IndexedGeometry, SmoothGeometry, etc)
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@@ -156,7 +167,7 @@ THREE.Geometry.prototype.createFaceProxies = function(values) {
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var o = i * 3;
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var v1 = i, v2 = i+1, v3 = i+2;
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- var face = new THREE.Face3( v1, v2, v3 );
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+ var face = new THREE.TypedFace3( v1, v2, v3 );
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faces.push(face);
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}
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@@ -192,6 +203,12 @@ THREE.Geometry.prototype.createFaceProxies = function(values) {
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}
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+ if (tangentarray) {
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+
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+ this.createFaceVertexTangentProxies(values);
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+
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+ }
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+
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// Return a reference to the newly-created array
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return this.faces;
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@@ -305,6 +322,50 @@ THREE.Geometry.prototype.createFaceVertexColorProxies = function(values) {
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}
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+THREE.Geometry.prototype.createFaceVertexTangentProxies = function(values) {
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+
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+ if ( this.attributes[ 'tangent' ] && this.attributes[ 'tangent' ].array ) {
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+
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+ var tangentarray = this.attributes[ 'tangent' ].array;
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+
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+ for (var i = 0, l = this.faces.length; i < l; i++) {
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+
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+ var f = this.faces[i];
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+
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+ f.vertexTangents = [
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+ new THREE.TypedVector3(tangentarray, f.a * 3),
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+ new THREE.TypedVector3(tangentarray, f.b * 3),
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+ new THREE.TypedVector3(tangentarray, f.c * 3),
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+ ];
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+
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+ }
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+ }
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+
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+ // If values were passed in, store them in the buffer via the proxy objects
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+
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+ if (values) {
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+
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+ for (var i = 0, l = values.length; i < l; i++) {
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+
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+ var f = this.faces[i],
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+ v = values[i];
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+
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+ if (v.vertexTangents.length > 0) {
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+
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+ for (var j = 0, l2 = f.vertexTangents.length; j < l2; j++) {
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+
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+ f.vertexTangents[j].copy(v.vertexTangents[j]);
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+}
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+
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THREE.Geometry.prototype.createUvProxies = function(values) {
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// Replace the prototype getter with a local array property
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@@ -365,6 +426,70 @@ THREE.Geometry.prototype.createUvProxies = function(values) {
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}
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+THREE.Geometry.prototype.createSkinIndexProxies = function(values) {
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+
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+ // Replace the prototype getter with a local array property
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+
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+ if (!this.hasOwnProperty('skinIndices')) {
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+ Object.defineProperty( this, "skinIndices", { value: [], writable: true } );
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+ } else {
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+ this.skinIndices = [];
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+ }
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+
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+ // If the attribute buffer has already been populated, set up proxy objects
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+
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+ this.populateProxyFromBuffer(this.skinIndices, "skinIndex", THREE.TypedVector4, 4);
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+
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+ // If values were passed in, store them in the buffer via the proxy objects
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+
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+ if (values) {
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+
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+ for (var i = 0; i < values.length; i++) {
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+
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+ this.skinIndices[i].copy(values[i]);
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+
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+ }
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+
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+ }
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+
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+ // Return a reference to the newly-created array
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+
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+ return this.skinIndices;
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+
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+}
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+
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+THREE.Geometry.prototype.createSkinWeightProxies = function(values) {
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+
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+ // Replace the prototype getter with a local array property
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+
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+ if (!this.hasOwnProperty('skinWeights')) {
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+ Object.defineProperty( this, "skinWeights", { value: [], writable: true } );
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+ } else {
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+ this.skinWeights = [];
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+ }
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+
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+ // If the attribute buffer has already been populated, set up proxy objects
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+
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+ this.populateProxyFromBuffer(this.skinWeights, "skinWeight", THREE.TypedVector4, 4);
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+
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+ // If values were passed in, store them in the buffer via the proxy objects
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+
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+ if (values) {
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+
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+ for (var i = 0; i < values.length; i++) {
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+
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+ this.skinWeights[i].copy(values[i]);
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+
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+ }
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+
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+ }
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+
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+ // Return a reference to the newly-created array
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+
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+ return this.skinWeights;
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+
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+}
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+
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THREE.Geometry.prototype.createColorProxies = function(values) {
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// Replace the prototype getter with a local array property
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@@ -507,6 +632,9 @@ THREE.Geometry.prototype.mergeVertices = function () {
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THREE.Geometry.prototype.onGeometryAllocate = function (ev) {
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+ // Prevent allocate event listener from firing multiple times
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+ this.removeEventListener( 'allocate', this.onGeometryAllocate);
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+
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if (this.hasOwnProperty('vertices')) {
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var attr = new THREE.Float32Attribute(this.vertices.length, 3);
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this.addAttribute('position', attr);
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@@ -516,156 +644,109 @@ THREE.Geometry.prototype.onGeometryAllocate = function (ev) {
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var idxattr = new THREE.Uint16Attribute(this.faces.length, 3);
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this.addAttribute('index', idxattr);
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- var hasnormals = (this.hasOwnProperty('normals') || this.faces[0].normal || this.faces[0].vertexNormals.length > 0);
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- hascolors = (this.hasOwnProperty('colors') || this.faces[0].color || this.faces[0].vertexColors.length > 0);
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+ if (this.faces.length > 0) {
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+ var hasnormals = (this.hasOwnProperty('normals') || this.faces[0].normal || this.faces[0].vertexNormals.length > 0);
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+ hascolors = (this.hasOwnProperty('colors') || this.faces[0].color || this.faces[0].vertexColors.length > 0),
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+ hastangents = (this.faces[0].vertexTangents.length > 0);
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- if (hasnormals) {
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- var normalattr = new THREE.Float32Attribute(this.vertices.length, 3);
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- this.addAttribute('normal', normalattr);
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- }
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+ if (hasnormals) {
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+ var normalattr = new THREE.Float32Attribute(this.vertices.length, 3);
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+ this.addAttribute('normal', normalattr);
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+ }
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- if (hascolors) {
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- var colorattr = new THREE.Float32Attribute(this.faces.length * 3, 3);
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- this.addAttribute('color', colorattr);
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+ if (hascolors) {
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+ var colorattr = new THREE.Float32Attribute(this.faces.length * 3, 3);
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+ this.addAttribute('color', colorattr);
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+ }
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+
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+ if (hastangents) {
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+ var tangentattr = new THREE.Float32Attribute(this.faces.length * 3, 3);
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+ this.addAttribute('tangent', tangentattr);
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+ }
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}
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this.createFaceProxies(this.faces);
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}
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+
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if (this.hasOwnProperty('faceVertexUvs')) {
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+
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var uvattr = new THREE.Float32Attribute(this.faces.length * 3, 2);
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this.addAttribute('uv', uvattr);
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this.createUvProxies(this.faceVertexUvs[0]);
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+
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}
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-}
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-/*
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-THREE.Geometry.prototype.computeBoundingSphere = function() {
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+ if (this.hasOwnProperty('skinIndices')) {
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- if ( !this.attributes[ 'position' ] && this.hasOwnProperty('vertices') && this.vertices.length > 0 ) {
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+ var skinidxattr = new THREE.Float32Attribute(this.skinIndices.length, 4);
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+ this.addAttribute('skinIndex', skinidxattr);
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+ this.createSkinIndexProxies(this.skinIndices);
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- this.onGeometryAllocate();
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+ }
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- THREE.BufferGeometry.prototype.computeBoundingSphere.call(this);
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+ if (this.hasOwnProperty('skinWeights')) {
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+
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+ var skinweightattr = new THREE.Float32Attribute(this.skinWeights.length, 4);
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+ this.addAttribute('skinWeight', skinweightattr);
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+ this.createSkinWeightProxies(this.skinWeights);
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}
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}
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-*/
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-
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-/* Vector proxy experiments */
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-THREE.TypedFace3 = function ( array, offset, vertexNormals, vertexColors ) {
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+THREE.Geometry.prototype.computeFaceNormals = function() {
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- this.array = array;
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- this.offset = offset;
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- this.vertexNormals = vertexNormals || [];
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- this.vertexColors = vertexColors || [];
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+ this.dispatchEvent( { type: 'allocate' } );
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- //THREE.Face3.call( this, array[offset], array[offset+1], array[offset+2] /*, normal, color, materialIndex */);
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+ return THREE.BufferGeometry.prototype.computeFaceNormals.call(this);
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}
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-THREE.TypedFace3.prototype = Object.create( THREE.Face3.prototype );
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+THREE.Geometry.prototype.computeVertexNormals = function() {
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-Object.defineProperties( THREE.TypedFace3.prototype, {
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- 'a': {
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- enumerable: true,
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- get: function () { return this.array[ this.offset ]; },
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- set: function ( v ) { this.array[ this.offset ] = v; }
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- },
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- 'b': {
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- enumerable: true,
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- get: function () { return this.array[ this.offset + 1 ]; },
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- set: function ( v ) { this.array[ this.offset + 1 ] = v; }
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- },
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- 'c': {
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- enumerable: true,
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- get: function () { return this.array[ this.offset + 2 ]; },
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- set: function ( v ) { this.array[ this.offset + 2 ] = v; }
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- },
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-} );
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+ this.dispatchEvent( { type: 'allocate' } );
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+
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+ return THREE.BufferGeometry.prototype.computeVertexNormals.call(this);
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-THREE.TypedColor = function ( array, offset ) {
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- this.array = array;
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- this.offset = offset;
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}
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-THREE.TypedColor.prototype = Object.create( THREE.Color.prototype );
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-Object.defineProperties( THREE.TypedColor.prototype, {
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- 'r': {
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- enumerable: true,
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- get: function () { return this.array[ this.offset ]; },
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- set: function ( v ) { this.array[ this.offset ] = v; }
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- },
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- 'g': {
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- enumerable: true,
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- get: function () { return this.array[ this.offset + 1 ]; },
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- set: function ( v ) { this.array[ this.offset + 1 ] = v; }
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- },
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- 'b': {
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- enumerable: true,
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- get: function () { return this.array[ this.offset + 2 ]; },
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- set: function ( v ) { this.array[ this.offset + 2 ] = v; }
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- }
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-} );
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+THREE.Geometry.prototype.computeTangents = function() {
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-// Allows updating of multiple THREE.Vector3 objects with the same value
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-// Used for face.normal -> face.vertexNormal[] compatibility layer for FlatShading
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+ this.dispatchEvent( { type: 'allocate' } );
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-THREE.MultiVector3 = function(links) {
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- this.links = links;
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-}
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-THREE.MultiVector3.prototype = Object.create( THREE.Vector3.prototype );
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+ var ret = THREE.BufferGeometry.prototype.computeTangents.call(this);
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+
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+ // FIXME - this doesn't work yet
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+ //this.createFaceVertexTangentProxies();
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+
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+ return ret;
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-THREE.MultiVector3.prototype.setMulti = function(axis, value) {
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- for (var i = 0, l = this.links.length; i < l; i++) {
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- this.links[i][axis] = value;
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- }
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}
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-Object.defineProperties( THREE.MultiVector3.prototype, {
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- 'x': {
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- get: function () { return this.links[0].x; },
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- set: function ( v ) { this.setMulti('x', v); }
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- },
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- 'y': {
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- get: function () { return this.links[0].y; },
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- set: function ( v ) { this.setMulti('y', v); }
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- },
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- 'z': {
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- get: function () { return this.links[0].z; },
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- set: function ( v ) { this.setMulti('z', v); }
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- }
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-} );
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+THREE.Geometry.prototype.computeBoundingSphere = function() {
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+
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+ this.dispatchEvent( { type: 'allocate' } );
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-// Allows updating of multiple THREE.Color objects with the same value
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-// Used for face.color -> face.vertexColor[] compatibility layer for non-indexed geometry
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+ return THREE.BufferGeometry.prototype.computeBoundingSphere.call(this);
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-THREE.MultiColor = function(links) {
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- this.links = links;
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}
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-THREE.MultiColor.prototype = Object.create( THREE.Color.prototype );
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-THREE.MultiColor.prototype.setMulti = function(axis, value) {
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- for (var i = 0, l = this.links.length; i < l; i++) {
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- this.links[i][axis] = value;
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- }
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+THREE.Geometry.prototype.computeBoundingBox = function () {
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+
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+ this.dispatchEvent( { type: 'allocate' } );
|
|
|
+
|
|
|
+ return THREE.BufferGeometry.prototype.computeBoundingBox.call(this);
|
|
|
+
|
|
|
}
|
|
|
+THREE.Geometry.prototype.clone = function () {
|
|
|
|
|
|
-Object.defineProperties( THREE.MultiColor.prototype, {
|
|
|
- 'r': {
|
|
|
- get: function () { return this.links[0].r; },
|
|
|
- set: function ( v ) { this.setMulti('r', v); }
|
|
|
- },
|
|
|
- 'g': {
|
|
|
- get: function () { return this.links[0].g; },
|
|
|
- set: function ( v ) { this.setMulti('g', v); }
|
|
|
- },
|
|
|
- 'b': {
|
|
|
- get: function () { return this.links[0].b; },
|
|
|
- set: function ( v ) { this.setMulti('b', v); }
|
|
|
- }
|
|
|
-} );
|
|
|
+ var buff = THREE.BufferGeometry.prototype.clone.call(this);
|
|
|
+ var geo = new THREE.Geometry();
|
|
|
+ geo.attributes = buff.attributes;
|
|
|
+ geo.offsets = buff.offsets;
|
|
|
|
|
|
+ return geo;
|
|
|
+
|
|
|
+}
|
|
|
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype );
|
|
|
|