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@@ -47,7 +47,6 @@ import { DataTextureLoader } from './loaders/DataTextureLoader.js';
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import { TextureLoader } from './loaders/TextureLoader.js';
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import { TextureLoader } from './loaders/TextureLoader.js';
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import { Material } from './materials/Material.js';
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import { Material } from './materials/Material.js';
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import { LineBasicMaterial } from './materials/LineBasicMaterial.js';
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import { LineBasicMaterial } from './materials/LineBasicMaterial.js';
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-import { MeshPhongMaterial } from './materials/MeshPhongMaterial.js';
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import { MeshPhysicalMaterial } from './materials/MeshPhysicalMaterial.js';
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import { MeshPhysicalMaterial } from './materials/MeshPhysicalMaterial.js';
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import { PointsMaterial } from './materials/PointsMaterial.js';
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import { PointsMaterial } from './materials/PointsMaterial.js';
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import { ShaderMaterial } from './materials/ShaderMaterial.js';
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import { ShaderMaterial } from './materials/ShaderMaterial.js';
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@@ -69,10 +68,8 @@ import { Vector3 } from './math/Vector3.js';
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import { Vector4 } from './math/Vector4.js';
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import { Vector4 } from './math/Vector4.js';
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import { Mesh } from './objects/Mesh.js';
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import { Mesh } from './objects/Mesh.js';
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import { LineSegments } from './objects/LineSegments.js';
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import { LineSegments } from './objects/LineSegments.js';
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-import { LOD } from './objects/LOD.js';
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import { Points } from './objects/Points.js';
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import { Points } from './objects/Points.js';
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import { Sprite } from './objects/Sprite.js';
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import { Sprite } from './objects/Sprite.js';
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-import { Skeleton } from './objects/Skeleton.js';
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import { SkinnedMesh } from './objects/SkinnedMesh.js';
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import { SkinnedMesh } from './objects/SkinnedMesh.js';
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import { WebGLRenderer } from './renderers/WebGLRenderer.js';
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import { WebGLRenderer } from './renderers/WebGLRenderer.js';
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import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
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import { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
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@@ -938,34 +935,6 @@ Object.defineProperties( Mesh.prototype, {
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} );
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} );
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-Object.defineProperties( LOD.prototype, {
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-
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- objects: {
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- get: function () {
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-
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- console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
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- return this.levels;
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-
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- }
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- }
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-
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-} );
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-
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-Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
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-
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- get: function () {
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-
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- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
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-
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- },
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- set: function () {
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-
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- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
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-
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- }
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-
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-} );
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-
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SkinnedMesh.prototype.initBones = function () {
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SkinnedMesh.prototype.initBones = function () {
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console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
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console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
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@@ -1353,25 +1322,12 @@ Scene.prototype.dispose = function () {
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//
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//
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-Object.defineProperties( Uniform.prototype, {
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-
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- dynamic: {
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- set: function () {
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-
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- console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
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+Uniform.prototype.onUpdate = function () {
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- }
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- },
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- onUpdate: {
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- value: function () {
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-
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- console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
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- return this;
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-
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- }
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- }
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+ console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
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+ return this;
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-} );
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+};
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//
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//
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@@ -1443,24 +1399,6 @@ Object.defineProperties( Material.prototype, {
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} );
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} );
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-Object.defineProperties( MeshPhongMaterial.prototype, {
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-
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- metal: {
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- get: function () {
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-
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- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
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- return false;
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-
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- },
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- set: function () {
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-
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- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
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-
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- }
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- }
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-
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-} );
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-
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Object.defineProperties( MeshPhysicalMaterial.prototype, {
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Object.defineProperties( MeshPhysicalMaterial.prototype, {
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transparency: {
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transparency: {
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@@ -1968,32 +1906,20 @@ Object.defineProperties( WebGLRenderTarget.prototype, {
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//
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//
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-Object.defineProperties( Audio.prototype, {
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-
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- load: {
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- value: function ( file ) {
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+Audio.prototype.load = function ( file ) {
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- console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
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- const scope = this;
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- const audioLoader = new AudioLoader();
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- audioLoader.load( file, function ( buffer ) {
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+ console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
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+ const scope = this;
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+ const audioLoader = new AudioLoader();
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+ audioLoader.load( file, function ( buffer ) {
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- scope.setBuffer( buffer );
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-
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- } );
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- return this;
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-
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- }
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- },
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- startTime: {
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- set: function () {
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+ scope.setBuffer( buffer );
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- console.warn( 'THREE.Audio: .startTime is now .play( delay ).' );
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+ } );
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+ return this;
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- }
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- }
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+};
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-} );
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AudioAnalyser.prototype.getData = function () {
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AudioAnalyser.prototype.getData = function () {
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