瀏覽代碼

Clean up.

Mr.doob 12 年之前
父節點
當前提交
88f56b3b3b

+ 1 - 1
src/core/Projector.js

@@ -4,7 +4,7 @@
  * @author julianwa / https://github.com/julianwa
  */
 
-THREE.Projector = function() {
+THREE.Projector = function () {
 
 	var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
 	_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,

+ 1 - 1
src/core/Raycaster.js

@@ -8,7 +8,7 @@
 	THREE.Raycaster = function ( origin, direction, near, far ) {
 
 		this.ray = new THREE.Ray( origin, direction );
-		
+
 		// normalized ray.direction required for accurate distance calculations
 		if( this.ray.direction.length() > 0 ) {
 

+ 1 - 1
src/extras/core/Shape.js

@@ -9,7 +9,7 @@
 // STEP 3a - Extract points from each shape, turn to vertices
 // STEP 3b - Triangulate each shape, add faces.
 
-THREE.Shape = function ( ) {
+THREE.Shape = function () {
 
 	THREE.Path.apply( this, arguments );
 	this.holes = [];

+ 1 - 1
src/extras/objects/ImmediateRenderObject.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.ImmediateRenderObject = function ( ) {
+THREE.ImmediateRenderObject = function () {
 
 	THREE.Object3D.call( this );
 

+ 1 - 1
src/extras/renderers/plugins/DepthPassPlugin.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.DepthPassPlugin = function ( ) {
+THREE.DepthPassPlugin = function () {
 
 	this.enabled = false;
 	this.renderTarget = null;

+ 1 - 1
src/extras/renderers/plugins/LensFlarePlugin.js

@@ -3,7 +3,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.LensFlarePlugin = function ( ) {
+THREE.LensFlarePlugin = function () {
 
 	var _gl, _renderer, _precision, _lensFlare = {};
 

+ 1 - 1
src/extras/renderers/plugins/ShadowMapPlugin.js

@@ -2,7 +2,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.ShadowMapPlugin = function ( ) {
+THREE.ShadowMapPlugin = function () {
 
 	var _gl,
 	_renderer,

+ 1 - 1
src/extras/renderers/plugins/SpritePlugin.js

@@ -3,7 +3,7 @@
  * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.SpritePlugin = function ( ) {
+THREE.SpritePlugin = function () {
 
 	var _gl, _renderer, _precision, _sprite = {};