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@@ -38,7 +38,8 @@ const BlendShader = {
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vec4 texel1 = texture2D( tDiffuse1, vUv );
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vec4 texel2 = texture2D( tDiffuse2, vUv );
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- gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
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+ gl_FragColor = mix( texel1, texel2, mixRatio );
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+ gl_FragColor.a *= opacity;
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}`
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