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@@ -1770,7 +1770,7 @@ function WebGLRenderer( parameters ) {
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// skinning uniforms must be set even if material didn't change
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// auto-setting of texture unit for bone texture must go before other textures
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- // not sure why, but otherwise weird things happen
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+ // otherwise textures used for skinning can take over texture units reserved for other material textures
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if ( material.skinning ) {
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