|
@@ -0,0 +1,81 @@
|
|
|
+<!DOCTYPE html>
|
|
|
+<html lang="en">
|
|
|
+ <head>
|
|
|
+ <meta charset="utf-8" />
|
|
|
+ <base href="../../../" />
|
|
|
+ <script src="list.js"></script>
|
|
|
+ <script src="page.js"></script>
|
|
|
+ <link type="text/css" rel="stylesheet" href="page.css" />
|
|
|
+ </head>
|
|
|
+ <body>
|
|
|
+ [page:Object3D] → [page:Line] → [page:LineSegments] →
|
|
|
+
|
|
|
+ <h1>[name]</h1>
|
|
|
+
|
|
|
+ <p class="desc">
|
|
|
+ Renders arrows to visualize an object's vertex tangent vectors.
|
|
|
+ Requires that tangents have been specified in a [page:BufferAttribute custom attribute] or
|
|
|
+ have been calculated using [page:BufferGeometryUtils.computeTangents computeTangents].<br /><br />
|
|
|
+
|
|
|
+ This helper supports [page:BufferGeometry] only.
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h2>Example</h2>
|
|
|
+
|
|
|
+ [example:webgl_helpers WebGL / helpers]
|
|
|
+
|
|
|
+ <code>
|
|
|
+ var geometry = new THREE.BoxBufferGeometry( 10, 10, 10, 2, 2, 2 );
|
|
|
+ var material = new THREE.MeshNormalMaterial();
|
|
|
+ var box = new THREE.Mesh( geometry, material );
|
|
|
+
|
|
|
+ var helper = new THREE.VertexTangentsHelper( box, 1, 0x00ffff, 1 );
|
|
|
+
|
|
|
+ scene.add( box );
|
|
|
+ scene.add( helper );
|
|
|
+ </code>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Constructor</h2>
|
|
|
+
|
|
|
+
|
|
|
+ <h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )</h3>
|
|
|
+ <p>
|
|
|
+ [page:Object3D object] -- object for which to render vertex tangents.<br />
|
|
|
+ [page:Number size] -- (optional) length of the arrows. Default is *1*.<br />
|
|
|
+ [page:Hex color] -- hex color of the arrows. Default is 0x00ffff.<br />
|
|
|
+ [page:Number linewidth] -- (optional) width of the arrow lines. Default is *1*. (Setting lineWidth is currently not supported.)
|
|
|
+ </p>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Properties</h2>
|
|
|
+ <p>See the base [page:LineSegments] class for common properties.</p>
|
|
|
+
|
|
|
+ <h3>[property:object matrixAutoUpdate]</h3>
|
|
|
+ <p>
|
|
|
+ See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
|
|
|
+ objects's [page:Object3D.matrixWorld matrixWorld].
|
|
|
+ </p>
|
|
|
+
|
|
|
+ <h3>[property:Object3D object]</h3>
|
|
|
+ <p>The object for which the vertex tangents are being visualized.</p>
|
|
|
+
|
|
|
+ <h3>[property:Number size]</h3>
|
|
|
+ <p>Length of the arrows. Default is *1*.</p>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Methods</h2>
|
|
|
+ <p>See the base [page:LineSegments] class for common methods.</p>
|
|
|
+
|
|
|
+
|
|
|
+ <h3>[method:null update]()</h3>
|
|
|
+ <p>Updates the vertex tangents preview based on the object's world transform.</p>
|
|
|
+
|
|
|
+
|
|
|
+ <h2>Source</h2>
|
|
|
+
|
|
|
+ <p>
|
|
|
+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
|
+ </p>
|
|
|
+ </body>
|
|
|
+</html>
|