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@@ -14,7 +14,7 @@ THREE.UnrealBloomPass = function ( resolution, strength, radius, threshold ) {
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this.resolution = ( resolution !== undefined ) ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 );
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// create color only once here, reuse it later inside the render function
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- this.reusableColor = new THREE.Color( 0, 0, 0 );
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+ this.clearColor = new THREE.Color( 0, 0, 0 );
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// render targets
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var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
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@@ -192,7 +192,7 @@ THREE.UnrealBloomPass.prototype = Object.assign( Object.create( THREE.Pass.proto
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var oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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- renderer.setClearColor( this.reusableColor, 0 );
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+ renderer.setClearColor( this.clearColor, 0 );
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if ( maskActive ) renderer.context.disable( renderer.context.STENCIL_TEST );
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