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Add USE_ANISOTROPY to prefixVertex in WebGLProgram. (#26716)

uma-neko 1 year ago
parent
commit
898a633fed
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/renderers/webgl/WebGLProgram.js

+ 1 - 0
src/renderers/webgl/WebGLProgram.js

@@ -494,6 +494,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
 			parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
 			parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
 
+			parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
 			parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
 
 			parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',