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var groundGeometry = new THREE.SphereGeometry( radius, segments, segments, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );
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var groundGeometry = new THREE.SphereGeometry( radius, segments, segments, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );
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paintFaces( groundGeometry, radius, data.groundAngle, data.groundColor, false );
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paintFaces( groundGeometry, radius, data.groundAngle, data.groundColor, false );
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