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@@ -96,7 +96,7 @@ f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=n+a*c,b[10]=f*g):"ZXY"===a.order?(
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g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion. Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*
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h,c=c*k,n=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(n+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=
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a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],n=c[5],s=c[9],r=c[13],q=c[2],u=c[6],p=c[10],v=c[14],w=c[3],t=c[7],x=c[11],
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-c=c[15],z=d[0],B=d[4],E=d[8],H=d[12],D=d[1],G=d[5],I=d[9],O=d[13],K=d[2],y=d[6],F=d[10],C=d[14],A=d[3],M=d[7],Q=d[11],d=d[15];e[0]=f*z+g*D+h*K+k*A;e[4]=f*B+g*G+h*y+k*M;e[8]=f*E+g*I+h*F+k*Q;e[12]=f*H+g*O+h*C+k*d;e[1]=l*z+n*D+s*K+r*A;e[5]=l*B+n*G+s*y+r*M;e[9]=l*E+n*I+s*F+r*Q;e[13]=l*H+n*O+s*C+r*d;e[2]=q*z+u*D+p*K+v*A;e[6]=q*B+u*G+p*y+v*M;e[10]=q*E+u*I+p*F+v*Q;e[14]=q*H+u*O+p*C+v*d;e[3]=w*z+t*D+x*K+c*A;e[7]=w*B+t*G+x*y+c*M;e[11]=w*E+t*I+x*F+c*Q;e[15]=w*H+t*O+x*C+c*d;return this},multiplyToArray:function(a,
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+c=c[15],A=d[0],G=d[4],E=d[8],J=d[12],C=d[1],I=d[5],L=d[9],B=d[13],Q=d[2],D=d[6],F=d[10],H=d[14],N=d[3],z=d[7],O=d[11],d=d[15];e[0]=f*A+g*C+h*Q+k*N;e[4]=f*G+g*I+h*D+k*z;e[8]=f*E+g*L+h*F+k*O;e[12]=f*J+g*B+h*H+k*d;e[1]=l*A+n*C+s*Q+r*N;e[5]=l*G+n*I+s*D+r*z;e[9]=l*E+n*L+s*F+r*O;e[13]=l*J+n*B+s*H+r*d;e[2]=q*A+u*C+p*Q+v*N;e[6]=q*G+u*I+p*D+v*z;e[10]=q*E+u*L+p*F+v*O;e[14]=q*J+u*B+p*H+v*d;e[3]=w*A+t*C+x*Q+c*N;e[7]=w*G+t*I+x*D+c*z;e[11]=w*E+t*L+x*F+c*O;e[15]=w*J+t*B+x*H+c*d;return this},multiplyToArray:function(a,
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b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
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return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
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a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],n=a[6],s=a[10],r=a[14];return a[3]*(+e*h*n-d*k*n-e*g*s+c*k*s+d*g*r-c*h*r)+a[7]*(+b*h*r-b*k*s+e*f*s-d*f*r+d*k*l-e*h*l)+a[11]*(+b*k*n-b*g*r-e*f*n+c*f*r+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*n+b*g*s+d*f*n-c*f*
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@@ -147,11 +147,11 @@ THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:functio
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c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,
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b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},g=new a.Vector3,h=new a.Vector3,k=new a.Vector3,l=function(f,n,q){if(f instanceof a.Sprite){d.setFromMatrixPosition(f.matrixWorld);var u=n.ray.distanceToPoint(d);if(u>f.scale.x)return q;q.push({distance:u,point:f.position,face:null,object:f})}else if(f instanceof
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a.LOD)d.setFromMatrixPosition(f.matrixWorld),u=n.ray.origin.distanceTo(d),l(f.getObjectForDistance(u),n,q);else if(f instanceof a.Mesh){var p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return q;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(null!==p.boundingBox&&!1===c.isIntersectionBox(p.boundingBox))return q;if(p instanceof a.BufferGeometry){var v=f.material;if(void 0===
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-v)return q;var w=p.attributes,t,x,z=n.precision;if(void 0!==w.index)for(var B=p.offsets,E=w.index.array,H=w.position.array,D=0,G=B.length;D<G;++D)for(var w=B[D].start,I=B[D].index,p=w,O=w+B[D].count;p<O;p+=3){w=I+E[p];t=I+E[p+1];x=I+E[p+2];g.set(H[3*w],H[3*w+1],H[3*w+2]);h.set(H[3*t],H[3*t+1],H[3*t+2]);k.set(H[3*x],H[3*x+1],H[3*x+2]);var K=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==K&&(K.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(K),
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-u<z||u<n.near||u>n.far||q.push({distance:u,point:K,indices:[w,t,x],face:null,faceIndex:null,object:f}))}else for(H=w.position.array,p=0,O=w.position.array.length;p<O;p+=3)w=p,t=p+1,x=p+2,g.set(H[3*w],H[3*w+1],H[3*w+2]),h.set(H[3*t],H[3*t+1],H[3*t+2]),k.set(H[3*x],H[3*x+1],H[3*x+2]),K=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==K&&(K.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(K),u<z||u<n.near||u>n.far||q.push({distance:u,point:K,
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-indices:[w,t,x],face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(E=f.material instanceof a.MeshFaceMaterial,H=!0===E?f.material.materials:null,z=n.precision,B=p.vertices,D=0,G=p.faces.length;D<G;D++)if(I=p.faces[D],v=!0===E?H[I.materialIndex]:f.material,void 0!==v){w=B[I.a];t=B[I.b];x=B[I.c];if(!0===v.morphTargets){u=p.morphTargets;K=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,y=u.length;O<y;O++){var F=K[O];if(0!==F){var C=u[O].vertices;g.x+=
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-(C[I.a].x-w.x)*F;g.y+=(C[I.a].y-w.y)*F;g.z+=(C[I.a].z-w.z)*F;h.x+=(C[I.b].x-t.x)*F;h.y+=(C[I.b].y-t.y)*F;h.z+=(C[I.b].z-t.z)*F;k.x+=(C[I.c].x-x.x)*F;k.y+=(C[I.c].y-x.y)*F;k.z+=(C[I.c].z-x.z)*F}}g.add(w);h.add(t);k.add(x);w=g;t=h;x=k}K=v.side===a.BackSide?c.intersectTriangle(x,t,w,!0):c.intersectTriangle(w,t,x,v.side!==a.DoubleSide);null!==K&&(K.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(K),u<z||u<n.near||u>n.far||q.push({distance:u,point:K,face:I,faceIndex:D,object:f}))}}else if(f instanceof
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-a.Line){z=n.linePrecision;v=z*z;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return q;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(B=p.vertices,z=B.length,w=new a.Vector3,t=new a.Vector3,x=f.type===a.LineStrip?1:2,p=0;p<z-1;p+=x)c.distanceSqToSegment(B[p],B[p+1],t,w)>v||(u=c.origin.distanceTo(t),u<n.near||u>n.far||q.push({distance:u,point:w.clone().applyMatrix4(f.matrixWorld),
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+v)return q;var w=p.attributes,t,x,A=n.precision;if(void 0!==w.index)for(var G=p.offsets,E=w.index.array,J=w.position.array,C=0,I=G.length;C<I;++C)for(var w=G[C].start,L=G[C].index,p=w,B=w+G[C].count;p<B;p+=3){w=L+E[p];t=L+E[p+1];x=L+E[p+2];g.set(J[3*w],J[3*w+1],J[3*w+2]);h.set(J[3*t],J[3*t+1],J[3*t+2]);k.set(J[3*x],J[3*x+1],J[3*x+2]);var Q=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide);null!==Q&&(Q.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(Q),
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+u<A||u<n.near||u>n.far||q.push({distance:u,point:Q,indices:[w,t,x],face:null,faceIndex:null,object:f}))}else for(J=w.position.array,p=0,B=w.position.array.length;p<B;p+=3)w=p,t=p+1,x=p+2,g.set(J[3*w],J[3*w+1],J[3*w+2]),h.set(J[3*t],J[3*t+1],J[3*t+2]),k.set(J[3*x],J[3*x+1],J[3*x+2]),Q=v.side===a.BackSide?c.intersectTriangle(k,h,g,!0):c.intersectTriangle(g,h,k,v.side!==a.DoubleSide),null!==Q&&(Q.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(Q),u<A||u<n.near||u>n.far||q.push({distance:u,point:Q,
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+indices:[w,t,x],face:null,faceIndex:null,object:f}))}else if(p instanceof a.Geometry)for(E=f.material instanceof a.MeshFaceMaterial,J=!0===E?f.material.materials:null,A=n.precision,G=p.vertices,C=0,I=p.faces.length;C<I;C++)if(L=p.faces[C],v=!0===E?J[L.materialIndex]:f.material,void 0!==v){w=G[L.a];t=G[L.b];x=G[L.c];if(!0===v.morphTargets){u=p.morphTargets;Q=f.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var B=0,D=u.length;B<D;B++){var F=Q[B];if(0!==F){var H=u[B].vertices;g.x+=
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+(H[L.a].x-w.x)*F;g.y+=(H[L.a].y-w.y)*F;g.z+=(H[L.a].z-w.z)*F;h.x+=(H[L.b].x-t.x)*F;h.y+=(H[L.b].y-t.y)*F;h.z+=(H[L.b].z-t.z)*F;k.x+=(H[L.c].x-x.x)*F;k.y+=(H[L.c].y-x.y)*F;k.z+=(H[L.c].z-x.z)*F}}g.add(w);h.add(t);k.add(x);w=g;t=h;x=k}Q=v.side===a.BackSide?c.intersectTriangle(x,t,w,!0):c.intersectTriangle(w,t,x,v.side!==a.DoubleSide);null!==Q&&(Q.applyMatrix4(f.matrixWorld),u=n.ray.origin.distanceTo(Q),u<A||u<n.near||u>n.far||q.push({distance:u,point:Q,face:L,faceIndex:C,object:f}))}}else if(f instanceof
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+a.Line){A=n.linePrecision;v=A*A;p=f.geometry;null===p.boundingSphere&&p.computeBoundingSphere();b.copy(p.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===n.ray.isIntersectionSphere(b))return q;e.getInverse(f.matrixWorld);c.copy(n.ray).applyMatrix4(e);if(p instanceof a.Geometry)for(G=p.vertices,A=G.length,w=new a.Vector3,t=new a.Vector3,x=f.type===a.LineStrip?1:2,p=0;p<A-1;p+=x)c.distanceSqToSegment(G[p],G[p+1],t,w)>v||(u=c.origin.distanceTo(t),u<n.near||u>n.far||q.push({distance:u,point:w.clone().applyMatrix4(f.matrixWorld),
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face:null,faceIndex:null,object:f}))}},n=function(a,b,c){a=a.getDescendants();for(var d=0,e=a.length;d<e;d++)l(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&n(a,this,c);l(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)l(a[d],this,c),!0===b&&n(a[d],this,c);c.sort(f);
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return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this._rotation=new THREE.Euler;this._quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this._rotation._quaternion=this.quaternion;this._quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
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this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
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@@ -165,22 +165,22 @@ this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"remov
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b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,
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this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);
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a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));
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-if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===r){var a=new THREE.RenderableVertex;s.push(a);r++;n++;return a}return s[n++]}function b(){if(u===v){var a=new THREE.RenderableFace;p.push(a);v++;u++;return a}return p[u++]}function c(){if(t===z){var a=new THREE.RenderableLine;x.push(a);z++;t++;return a}return x[t++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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-0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,s=[],r=0,q,u,p=[],v=0,w,t,x=[],z=0,B,E,H=[],D=0,G={objects:[],lights:[],elements:[]},I=new THREE.Vector3,O=new THREE.Vector3,K=new THREE.Vector3,y=new THREE.Vector3,F=new THREE.Vector4,C=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),A=new THREE.Box3,M=Array(3),Q=new THREE.Matrix4,Y=
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-new THREE.Matrix4,R,fa=new THREE.Matrix4,V=new THREE.Matrix3,ga=new THREE.Frustum,J=new THREE.Vector4,da=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);Y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(Y)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);Y.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(Y)}}();this.pickingRay=function(a,b){a.z=
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|
--1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var W=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)G.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===ga.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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|
|
-(y.setFromMatrixPosition(a.matrixWorld),y.applyProjection(Y),f.z=y.z);G.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)W(a.children[b])}},L=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(R);c.copy(b).applyMatrix4(Y);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){M[0]=a.positionScreen;M[1]=b.positionScreen;M[2]=c.positionScreen;return!0===
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|
-a.visible||!0===b.visible||!0===c.visible||C.isIntersectionBox(A.setFromPoints(M))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
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|
-s[a],f=s[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;G.elements.push(w)},pushTriangle:function(a,c,g){var k=s[a],l=s[c],n=s[g];if(!0===h(k,l,n)){q=b();q.id=e.id;q.v1.copy(k);q.v2.copy(l);q.v3.copy(n);q.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=q.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();q.vertexNormalsLength=3;q.material=e.material;G.elements.push(q)}}}};
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|
-this.projectScene=function(f,h,k,l){var p,r,v,x,y,z,C,M,A;E=t=u=0;G.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();Q.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));Y.multiplyMatrices(h.projectionMatrix,Q);ga.setFromMatrix(Y);g=0;G.objects.length=0;G.lights.length=0;W(f);!0===k&&G.objects.sort(d);f=0;for(k=G.objects.length;f<k;f++)if(p=G.objects[f].object,r=p.geometry,L.setObject(p),R=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(r instanceof
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|
-THREE.BufferGeometry){if(z=r.attributes,p=r.offsets,void 0!==z.position){M=z.position.array;r=0;for(x=M.length;r<x;r+=3)L.pushVertex(M[r],M[r+1],M[r+2]);A=z.normal.array;r=0;for(x=A.length;r<x;r+=3)L.pushNormal(A[r],A[r+1],A[r+2]);if(void 0!==z.index)if(z=z.index.array,0<p.length)for(f=0;f<p.length;f++)for(x=p[f],M=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)L.pushTriangle(z[r]+M,z[r+1]+M,z[r+2]+M);else for(r=0,x=z.length;r<x;r+=3)L.pushTriangle(z[r],z[r+1],z[r+2]);else for(r=0,x=M.length/3;r<x;r+=
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-3)L.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;z=r.faceVertexUvs;V.getNormalMatrix(R);M=p.material instanceof THREE.MeshFaceMaterial;A=!0===M?p.material:null;for(var ka=0,La=v.length;ka<La;ka++){var la=v[ka];L.pushVertex(la.x,la.y,la.z)}ka=0;for(La=x.length;ka<La;ka++){v=x[ka];var Ba=!0===M?A.materials[v.materialIndex]:p.material;if(void 0!==Ba){C=Ba.side;var la=s[v.a],Ja=s[v.b],ma=s[v.c];if(!0===Ba.morphTargets){y=r.morphTargets;var Ca=p.morphTargetInfluences,
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|
-ba=la.position,wa=Ja.position,xa=ma.position;I.set(0,0,0);O.set(0,0,0);K.set(0,0,0);for(var Da=0,hb=y.length;Da<hb;Da++){var Ma=Ca[Da];if(0!==Ma){var Ea=y[Da].vertices;I.x+=(Ea[v.a].x-ba.x)*Ma;I.y+=(Ea[v.a].y-ba.y)*Ma;I.z+=(Ea[v.a].z-ba.z)*Ma;O.x+=(Ea[v.b].x-wa.x)*Ma;O.y+=(Ea[v.b].y-wa.y)*Ma;O.z+=(Ea[v.b].z-wa.z)*Ma;K.x+=(Ea[v.c].x-xa.x)*Ma;K.y+=(Ea[v.c].y-xa.y)*Ma;K.z+=(Ea[v.c].z-xa.z)*Ma}}la.position.add(I);Ja.position.add(O);ma.position.add(K);L.projectVertex(la);L.projectVertex(Ja);L.projectVertex(ma)}Ca=
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-L.checkTriangleVisibility(la,Ja,ma);if(!(!1===Ca&&C===THREE.FrontSide||!0===Ca&&C===THREE.BackSide)){q=b();q.id=p.id;q.v1.copy(la);q.v2.copy(Ja);q.v3.copy(ma);q.normalModel.copy(v.normal);!1!==Ca||C!==THREE.BackSide&&C!==THREE.DoubleSide||q.normalModel.negate();q.normalModel.applyMatrix3(V).normalize();q.centroidModel.copy(v.centroid).applyMatrix4(R);y=v.vertexNormals;ba=0;for(wa=Math.min(y.length,3);ba<wa;ba++)xa=q.vertexNormalsModel[ba],xa.copy(y[ba]),!1!==Ca||C!==THREE.BackSide&&C!==THREE.DoubleSide||
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-xa.negate(),xa.applyMatrix3(V).normalize();q.vertexNormalsLength=y.length;y=0;for(Ca=Math.min(z.length,3);y<Ca;y++)if(C=z[y][ka],void 0!==C)for(ba=0,wa=C.length;ba<wa;ba++)q.uvs[y][ba]=C[ba];q.color=v.color;q.material=Ba;q.z=(la.positionScreen.z+Ja.positionScreen.z+ma.positionScreen.z)/3;G.elements.push(q)}}}}}else if(p instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(z=r.attributes,void 0!==z.position){M=z.position.array;r=0;for(x=M.length;r<x;r+=3)L.pushVertex(M[r],M[r+1],M[r+2]);
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|
-if(void 0!==z.index)for(z=z.index.array,r=0,x=z.length;r<x;r+=2)L.pushLine(z[r],z[r+1]);else for(r=0,x=M.length/3-1;r<x;r++)L.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(fa.multiplyMatrices(Y,R),v=p.geometry.vertices,0!==v.length))for(la=a(),la.positionScreen.copy(v[0]).applyMatrix4(fa),r=p.type===THREE.LinePieces?2:1,ka=1,La=v.length;ka<La;ka++)la=a(),la.positionScreen.copy(v[ka]).applyMatrix4(fa),0<(ka+1)%r||(Ja=s[n-2],J.copy(la.positionScreen),da.copy(Ja.positionScreen),!0===e(J,da)&&
|
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|
-(J.multiplyScalar(1/J.w),da.multiplyScalar(1/da.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(J),w.v2.positionScreen.copy(da),w.z=Math.max(J.z,da.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[ka]),w.vertexColors[1].copy(p.geometry.colors[ka-1])),G.elements.push(w)))}else p instanceof THREE.Sprite&&(F.set(R.elements[12],R.elements[13],R.elements[14],1),F.applyMatrix4(Y),r=1/F.w,F.z*=r,-1<=F.z&&1>=F.z&&(E===D?(x=new THREE.RenderableSprite,
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|
-H.push(x),D++,E++,B=x):B=H[E++],B.id=p.id,B.x=F.x*r,B.y=F.y*r,B.z=F.z,B.object=p,B.rotation=p.rotation,B.scale.x=p.scale.x*Math.abs(B.x-(F.x+h.projectionMatrix.elements[0])/(F.w+h.projectionMatrix.elements[12])),B.scale.y=p.scale.y*Math.abs(B.y-(F.y+h.projectionMatrix.elements[5])/(F.w+h.projectionMatrix.elements[13])),B.material=p.material,G.elements.push(B)));!0===l&&G.elements.sort(d);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(n===r){var a=new THREE.RenderableVertex;s.push(a);r++;n++;return a}return s[n++]}function b(){if(u===v){var a=new THREE.RenderableFace;p.push(a);v++;u++;return a}return p[u++]}function c(){if(t===A){var a=new THREE.RenderableLine;x.push(a);A++;t++;return a}return x[t++]}function d(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function e(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&
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|
+0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,s=[],r=0,q,u,p=[],v=0,w,t,x=[],A=0,G,E,J=[],C=0,I={objects:[],lights:[],elements:[]},L=new THREE.Vector3,B=new THREE.Vector3,Q=new THREE.Vector3,D=new THREE.Vector3,F=new THREE.Vector4,H=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),N=new THREE.Box3,z=Array(3),O=new THREE.Matrix4,X=
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|
+new THREE.Matrix4,T,na=new THREE.Matrix4,da=new THREE.Matrix3,oa=new THREE.Frustum,K=new THREE.Vector4,ba=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();this.pickingRay=function(a,b){a.z=
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|
+-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var ka=function(a){if(!1!==a.visible){if(a instanceof THREE.Light)I.lights.push(a);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Sprite)if(!1===a.frustumCulled||!0===oa.intersectsObject(a)){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:
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|
|
+(D.setFromMatrixPosition(a.matrixWorld),D.applyProjection(X),f.z=D.z);I.objects.push(f)}for(var b=0,c=a.children.length;b<c;b++)ka(a.children[b])}},y=new function(){var d=[],e=null,f=new THREE.Matrix3,g=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(T);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},h=function(a,b,c){z[0]=a.positionScreen;z[1]=b.positionScreen;z[2]=c.positionScreen;return!0===
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|
+a.visible||!0===b.visible||!0===c.visible||H.isIntersectionBox(N.setFromPoints(z))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){e=a;f.getNormalMatrix(e.matrixWorld);d.length=0},projectVertex:g,checkTriangleVisibility:h,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);g(l)},pushNormal:function(a,b,c){d.push(a,b,c)},pushLine:function(a,b){var d=
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|
|
+s[a],f=s[b];w=c();w.id=e.id;w.v1.copy(d);w.v2.copy(f);w.z=(d.positionScreen.z+f.positionScreen.z)/2;w.material=e.material;I.elements.push(w)},pushTriangle:function(a,c,g){var k=s[a],l=s[c],n=s[g];if(!0===h(k,l,n)){q=b();q.id=e.id;q.v1.copy(k);q.v2.copy(l);q.v3.copy(n);q.z=(k.positionScreen.z+l.positionScreen.z+n.positionScreen.z)/3;for(k=0;3>k;k++)l=3*arguments[k],n=q.vertexNormalsModel[k],n.set(d[l+0],d[l+1],d[l+2]),n.applyMatrix3(f).normalize();q.vertexNormalsLength=3;q.material=e.material;I.elements.push(q)}}}};
|
|
|
+this.projectScene=function(f,h,k,l){var p,r,v,x,A,z,D,H,N;E=t=u=0;I.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();O.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));X.multiplyMatrices(h.projectionMatrix,O);oa.setFromMatrix(X);g=0;I.objects.length=0;I.lights.length=0;ka(f);!0===k&&I.objects.sort(d);f=0;for(k=I.objects.length;f<k;f++)if(p=I.objects[f].object,r=p.geometry,y.setObject(p),T=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(r instanceof
|
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|
+THREE.BufferGeometry){if(z=r.attributes,p=r.offsets,void 0!==z.position){H=z.position.array;r=0;for(x=H.length;r<x;r+=3)y.pushVertex(H[r],H[r+1],H[r+2]);N=z.normal.array;r=0;for(x=N.length;r<x;r+=3)y.pushNormal(N[r],N[r+1],N[r+2]);if(void 0!==z.index)if(z=z.index.array,0<p.length)for(f=0;f<p.length;f++)for(x=p[f],H=x.index,r=x.start,x=x.start+x.count;r<x;r+=3)y.pushTriangle(z[r]+H,z[r+1]+H,z[r+2]+H);else for(r=0,x=z.length;r<x;r+=3)y.pushTriangle(z[r],z[r+1],z[r+2]);else for(r=0,x=H.length/3;r<x;r+=
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|
+3)y.pushTriangle(r,r+1,r+2)}}else{if(r instanceof THREE.Geometry){v=r.vertices;x=r.faces;z=r.faceVertexUvs;da.getNormalMatrix(T);H=p.material instanceof THREE.MeshFaceMaterial;N=!0===H?p.material:null;for(var W=0,la=v.length;W<la;W++){var ga=v[W];y.pushVertex(ga.x,ga.y,ga.z)}W=0;for(la=x.length;W<la;W++){v=x[W];var La=!0===H?N.materials[v.materialIndex]:p.material;if(void 0!==La){D=La.side;var ga=s[v.a],ia=s[v.b],Pa=s[v.c];if(!0===La.morphTargets){A=r.morphTargets;var wa=p.morphTargetInfluences,qa=
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|
|
+ga.position,Ma=ia.position,Ba=Pa.position;L.set(0,0,0);B.set(0,0,0);Q.set(0,0,0);for(var ta=0,kb=A.length;ta<kb;ta++){var Ha=wa[ta];if(0!==Ha){var Da=A[ta].vertices;L.x+=(Da[v.a].x-qa.x)*Ha;L.y+=(Da[v.a].y-qa.y)*Ha;L.z+=(Da[v.a].z-qa.z)*Ha;B.x+=(Da[v.b].x-Ma.x)*Ha;B.y+=(Da[v.b].y-Ma.y)*Ha;B.z+=(Da[v.b].z-Ma.z)*Ha;Q.x+=(Da[v.c].x-Ba.x)*Ha;Q.y+=(Da[v.c].y-Ba.y)*Ha;Q.z+=(Da[v.c].z-Ba.z)*Ha}}ga.position.add(L);ia.position.add(B);Pa.position.add(Q);y.projectVertex(ga);y.projectVertex(ia);y.projectVertex(Pa)}wa=
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|
|
+y.checkTriangleVisibility(ga,ia,Pa);if(!(!1===wa&&D===THREE.FrontSide||!0===wa&&D===THREE.BackSide)){q=b();q.id=p.id;q.v1.copy(ga);q.v2.copy(ia);q.v3.copy(Pa);q.normalModel.copy(v.normal);!1!==wa||D!==THREE.BackSide&&D!==THREE.DoubleSide||q.normalModel.negate();q.normalModel.applyMatrix3(da).normalize();q.centroidModel.copy(v.centroid).applyMatrix4(T);A=v.vertexNormals;qa=0;for(Ma=Math.min(A.length,3);qa<Ma;qa++)Ba=q.vertexNormalsModel[qa],Ba.copy(A[qa]),!1!==wa||D!==THREE.BackSide&&D!==THREE.DoubleSide||
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|
|
+Ba.negate(),Ba.applyMatrix3(da).normalize();q.vertexNormalsLength=A.length;A=0;for(wa=Math.min(z.length,3);A<wa;A++)if(D=z[A][W],void 0!==D)for(qa=0,Ma=D.length;qa<Ma;qa++)q.uvs[A][qa]=D[qa];q.color=v.color;q.material=La;q.z=(ga.positionScreen.z+ia.positionScreen.z+Pa.positionScreen.z)/3;I.elements.push(q)}}}}}else if(p instanceof THREE.Line)if(r instanceof THREE.BufferGeometry){if(z=r.attributes,void 0!==z.position){H=z.position.array;r=0;for(x=H.length;r<x;r+=3)y.pushVertex(H[r],H[r+1],H[r+2]);
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|
|
+if(void 0!==z.index)for(z=z.index.array,r=0,x=z.length;r<x;r+=2)y.pushLine(z[r],z[r+1]);else for(r=0,x=H.length/3-1;r<x;r++)y.pushLine(r,r+1)}}else{if(r instanceof THREE.Geometry&&(na.multiplyMatrices(X,T),v=p.geometry.vertices,0!==v.length))for(ga=a(),ga.positionScreen.copy(v[0]).applyMatrix4(na),r=p.type===THREE.LinePieces?2:1,W=1,la=v.length;W<la;W++)ga=a(),ga.positionScreen.copy(v[W]).applyMatrix4(na),0<(W+1)%r||(ia=s[n-2],K.copy(ga.positionScreen),ba.copy(ia.positionScreen),!0===e(K,ba)&&(K.multiplyScalar(1/
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|
|
+K.w),ba.multiplyScalar(1/ba.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(K),w.v2.positionScreen.copy(ba),w.z=Math.max(K.z,ba.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[W]),w.vertexColors[1].copy(p.geometry.colors[W-1])),I.elements.push(w)))}else p instanceof THREE.Sprite&&(F.set(T.elements[12],T.elements[13],T.elements[14],1),F.applyMatrix4(X),r=1/F.w,F.z*=r,-1<=F.z&&1>=F.z&&(E===C?(x=new THREE.RenderableSprite,J.push(x),C++,E++,
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|
|
+G=x):G=J[E++],G.id=p.id,G.x=F.x*r,G.y=F.y*r,G.z=F.z,G.object=p,G.rotation=p.rotation,G.scale.x=p.scale.x*Math.abs(G.x-(F.x+h.projectionMatrix.elements[0])/(F.w+h.projectionMatrix.elements[12])),G.scale.y=p.scale.y*Math.abs(G.y-(F.y+h.projectionMatrix.elements[5])/(F.w+h.projectionMatrix.elements[13])),G.material=p.material,I.elements.push(G)));!0===l&&I.elements.sort(d);return I}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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|
|
THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.offsets=[];this.boundingSphere=this.boundingBox=null};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c){4===arguments.length?(console.warn("DEPRECATED: BufferGeometry.addAttribute() now accepts only 3 arguments ( name, array, itemSize )"),this.attributes[arguments[0]]={array:new arguments[1](arguments[2]*arguments[3]),itemSize:arguments[3]}):this.attributes[a]={array:b,itemSize:c}},getAttribute:function(a){return this.attributes[a]},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.multiplyVector3Array(b.array),
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@@ -189,10 +189,10 @@ f>b.max.y&&(b.max.y=f);g<b.min.z?b.min.z=g:g>b.max.z&&(b.max.z=g)}}if(void 0===a
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e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,
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g,h,k,l,n,s,r=new THREE.Vector3,q=new THREE.Vector3,u=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,t=this.offsets;c=0;for(d=t.length;c<d;++c){b=t[c].start;g=t[c].count;var x=t[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],s=e[3*g+2],r.set(l,n,s),l=e[3*h],n=e[3*h+1],s=e[3*h+2],q.set(l,n,s),l=e[3*k],n=e[3*k+1],s=e[3*k+2],u.set(l,n,s),p.subVectors(u,q),v.subVectors(r,q),p.cross(v),f[3*g]+=p.x,
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f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*k]+=p.x,f[3*k+1]+=p.y,f[3*k+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],s=e[a+2],r.set(l,n,s),l=e[a+3],n=e[a+4],s=e[a+5],q.set(l,n,s),l=e[a+6],n=e[a+7],s=e[a+8],u.set(l,n,s),p.subVectors(u,q),v.subVectors(r,q),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,
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-b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){s=d[3*a];r=d[3*a+1];q=d[3*a+2];u=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];t=d[3*c+1];x=d[3*c+2];z=f[2*a];B=f[2*a+1];E=f[2*b];H=f[2*b+1];D=f[2*c];G=f[2*c+1];I=u-s;O=w-s;K=p-r;y=t-r;F=v-q;C=x-q;A=E-z;M=D-z;Q=H-B;Y=G-B;R=1/(A*Y-M*Q);fa.set((Y*I-Q*O)*R,(Y*K-Q*y)*R,(Y*F-Q*C)*R);V.set((A*O-M*I)*R,(A*y-M*K)*R,(A*C-M*F)*R);k[a].add(fa);k[b].add(fa);k[c].add(fa);
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-l[a].add(V);l[b].add(V);l[c].add(V)}function b(a){S.x=e[3*a];S.y=e[3*a+1];S.z=e[3*a+2];$.copy(S);ta=k[a];T.copy(ta);T.sub(S.multiplyScalar(S.dot(ta))).normalize();Ka.crossVectors($,ta);oa=Ka.dot(l[a]);Fa=0>oa?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=Fa}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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-else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var s,r,q,u,p,v,w,t,x,z,B,E,H,D,G,I,O,K,y,F,C,A,M,Q,Y,R,fa=new THREE.Vector3,V=new THREE.Vector3,ga,J,da,W,L,ca=this.offsets,n=0;for(J=ca.length;n<J;++n){ga=
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-ca[n].start;da=ca[n].count;var sa=ca[n].index,g=ga;for(ga+=da;g<ga;g+=3)da=sa+c[g],W=sa+c[g+1],L=sa+c[g+2],a(da,W,L)}var T=new THREE.Vector3,Ka=new THREE.Vector3,S=new THREE.Vector3,$=new THREE.Vector3,Fa,ta,oa,n=0;for(J=ca.length;n<J;++n)for(ga=ca[n].start,da=ca[n].count,sa=ca[n].index,g=ga,ga+=da;g<ga;g+=3)da=sa+c[g],W=sa+c[g+1],L=sa+c[g+2],b(da),b(W),b(L)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,
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+b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){s=d[3*a];r=d[3*a+1];q=d[3*a+2];u=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];t=d[3*c+1];x=d[3*c+2];A=f[2*a];G=f[2*a+1];E=f[2*b];J=f[2*b+1];C=f[2*c];I=f[2*c+1];L=u-s;B=w-s;Q=p-r;D=t-r;F=v-q;H=x-q;N=E-A;z=C-A;O=J-G;X=I-G;T=1/(N*X-z*O);na.set((X*L-O*B)*T,(X*Q-O*D)*T,(X*F-O*H)*T);da.set((N*B-z*L)*T,(N*D-z*Q)*T,(N*H-z*F)*T);k[a].add(na);k[b].add(na);k[c].add(na);
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+l[a].add(da);l[b].add(da);l[c].add(da)}function b(a){ma.x=e[3*a];ma.y=e[3*a+1];ma.z=e[3*a+2];Z.copy(ma);Ca=k[a];aa.copy(Ca);aa.sub(ma.multiplyScalar(ma.dot(Ca))).normalize();S.crossVectors(Z,Ca);va=S.dot(l[a]);Ea=0>va?-1:1;h[4*a]=aa.x;h[4*a+1]=aa.y;h[4*a+2]=aa.z;h[4*a+3]=Ea}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");
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+else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var s,r,q,u,p,v,w,t,x,A,G,E,J,C,I,L,B,Q,D,F,H,N,z,O,X,T,na=new THREE.Vector3,da=new THREE.Vector3,oa,K,ba,ka,y,fa=this.offsets,n=0;for(K=fa.length;n<
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+K;++n){oa=fa[n].start;ba=fa[n].count;var za=fa[n].index,g=oa;for(oa+=ba;g<oa;g+=3)ba=za+c[g],ka=za+c[g+1],y=za+c[g+2],a(ba,ka,y)}var aa=new THREE.Vector3,S=new THREE.Vector3,ma=new THREE.Vector3,Z=new THREE.Vector3,Ea,Ca,va,n=0;for(K=fa.length;n<K;++n)for(oa=fa[n].start,ba=fa[n].count,za=fa[n].index,g=oa,oa+=ba;g<oa;g+=3)ba=za+c[g],ka=za+c[g+1],y=za+c[g+2],b(ba),b(ka),b(y)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;for(var c=this.attributes.position.array,
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d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,n=0,s=new Int32Array(6),r=new Int32Array(c.length),q=new Int32Array(c.length),u=0;u<c.length;u++)r[u]=-1,q[u]=-1;for(c=0;c<d;c++){for(var p=n=0;3>p;p++)u=a[3*c+p],-1==r[u]?(s[2*p]=u,s[2*p+1]=-1,n++):r[u]<k.index?(s[2*p]=u,s[2*p+1]=-1,l++):(s[2*p]=u,s[2*p+1]=r[u]);if(g+n>k.index+b)for(k={start:f,count:0,index:g},h.push(k),n=0;6>n;n+=2)p=s[n+1],-1<p&&p<k.index&&(s[n+1]=-1);for(n=0;6>n;n+=2)u=s[n],p=s[n+1],-1===
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p&&(p=g++),r[u]=p,q[p]=u,e[f++]=p-k.index,k.count++}this.reorderBuffers(e,q,g);return this.offsets=h},reorderBuffers:function(a,b,c){var d={},e=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],f;for(f in this.attributes)if("index"!=f)for(var g=this.attributes[f].array,h=0,k=e.length;h<k;h++){var l=e[h];if(g instanceof l){d[f]=new l(this.attributes[f].itemSize*c);break}}for(e=0;e<c;e++)for(f in g=b[e],this.attributes)if("index"!=f)for(var h=
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this.attributes[f].array,k=this.attributes[f].itemSize,l=d[f],n=0;n<k;n++)l[e*k+n]=h[g*k+n];this.attributes.index.array=a;for(f in this.attributes)"index"!=f&&(this.attributes[f].array=d[f],this.attributes[f].numItems=this.attributes[f].itemSize*c)},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,
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@@ -204,9 +204,9 @@ g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){
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0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
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e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=
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this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<
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-d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p,v,w=[],t=[];c=new THREE.Vector3;var x=new THREE.Vector3,z=new THREE.Vector3,B=new THREE.Vector3,E=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,t[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],
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-l=f[0],n=f[1],s=f[2],f=h.x-g.x,r=k.x-g.x,q=h.y-g.y,u=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,p=s.x-l.x,n=n.y-l.y,l=s.y-l.y,s=1/(k*l-p*n),c.set((l*f-n*r)*s,(l*q-n*u)*s,(l*h-n*g)*s),x.set((k*r-p*f)*s,(k*u-p*q)*s,(k*g-p*h)*s),w[d].add(c),w[v].add(c),w[e].add(c),t[d].add(x),t[v].add(x),t[e].add(x);x=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)E.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],z.copy(v),z.sub(E.multiplyScalar(E.dot(v))).normalize(),
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-B.crossVectors(e.vertexNormals[c],v),d=B.dot(t[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(z.x,z.y,z.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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+d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p,v,w=[],t=[];c=new THREE.Vector3;var x=new THREE.Vector3,A=new THREE.Vector3,G=new THREE.Vector3,E=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)w[a]=new THREE.Vector3,t[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,v=e.b,e=e.c,g=this.vertices[d],h=this.vertices[v],k=this.vertices[e],
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+l=f[0],n=f[1],s=f[2],f=h.x-g.x,r=k.x-g.x,q=h.y-g.y,u=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=n.x-l.x,p=s.x-l.x,n=n.y-l.y,l=s.y-l.y,s=1/(k*l-p*n),c.set((l*f-n*r)*s,(l*q-n*u)*s,(l*h-n*g)*s),x.set((k*r-p*f)*s,(k*u-p*q)*s,(k*g-p*h)*s),w[d].add(c),w[v].add(c),w[e].add(c),t[d].add(x),t[v].add(x),t[e].add(x);x=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)E.copy(e.vertexNormals[c]),d=e[x[c]],v=w[d],A.copy(v),A.sub(E.multiplyScalar(E.dot(v))).normalize(),
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+G.crossVectors(e.vertexNormals[c],v),d=G.dot(t[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(A.x,A.y,A.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=
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a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},makeGroups:function(){var a=0;return function(b,c){var d,e,f,g,h={},k=this.morphTargets.length,l=this.morphNormals.length;this.geometryGroups={};d=0;for(e=this.faces.length;d<e;d++)f=this.faces[d],f=b?f.materialIndex:0,f in h||(h[f]={hash:f,counter:0}),g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],
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materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l}),this.geometryGroups[g].vertices+3>c&&(h[f].counter+=1,g=h[f].hash+"_"+h[f].counter,g in this.geometryGroups||(this.geometryGroups[g]={faces3:[],materialIndex:f,vertices:0,numMorphTargets:k,numMorphNormals:l})),this.geometryGroups[g].faces3.push(d),this.geometryGroups[g].vertices+=3;this.geometryGroupsList=[];for(var n in this.geometryGroups)this.geometryGroups[n].id=a++,this.geometryGroupsList.push(this.geometryGroups[n])}}(),clone:function(){for(var a=
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@@ -221,8 +221,8 @@ THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLig
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this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/a.total).toFixed(0)+
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"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
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-a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(c(this.width)&&c(this.height))a.image=this;else{var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}a.needsUpdate=!0};void 0!==h.crossOrigin&&(e.crossOrigin=h.crossOrigin);e.src=b}function f(a,c,d,f,g,h,k){var l=/\.dds$/i.test(d),n=b+d;if(l){var z=THREE.ImageUtils.loadCompressedTexture(n);a[c]=z}else z=document.createElement("canvas"),
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-a[c]=new THREE.Texture(z);a[c].sourceFile=d;f&&(a[c].repeat.set(f[0],f[1]),1!==f[0]&&(a[c].wrapS=THREE.RepeatWrapping),1!==f[1]&&(a[c].wrapT=THREE.RepeatWrapping));g&&a[c].offset.set(g[0],g[1]);h&&(d={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==d[h[0]]&&(a[c].wrapS=d[h[0]]),void 0!==d[h[1]]&&(a[c].wrapT=d[h[1]]));k&&(a[c].anisotropy=k);l||e(a[c],n)}function g(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,k="MeshLambertMaterial",l={color:15658734,opacity:1,
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+a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,b){var e=new Image;e.onload=function(){if(c(this.width)&&c(this.height))a.image=this;else{var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}a.needsUpdate=!0};void 0!==h.crossOrigin&&(e.crossOrigin=h.crossOrigin);e.src=b}function f(a,c,d,f,g,h,k){var l=/\.dds$/i.test(d),n=b+d;if(l){var A=THREE.ImageUtils.loadCompressedTexture(n);a[c]=A}else A=document.createElement("canvas"),
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+a[c]=new THREE.Texture(A);a[c].sourceFile=d;f&&(a[c].repeat.set(f[0],f[1]),1!==f[0]&&(a[c].wrapS=THREE.RepeatWrapping),1!==f[1]&&(a[c].wrapT=THREE.RepeatWrapping));g&&a[c].offset.set(g[0],g[1]);h&&(d={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==d[h[0]]&&(a[c].wrapS=d[h[0]]),void 0!==d[h[1]]&&(a[c].wrapT=d[h[1]]));k&&(a[c].anisotropy=k);l||e(a[c],n)}function g(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,k="MeshLambertMaterial",l={color:15658734,opacity:1,
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map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var n=a.shading.toLowerCase();"phong"===n?k="MeshPhongMaterial":"basic"===n&&(k="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(l.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)l.transparent=a.transparent;void 0!==a.depthTest&&(l.depthTest=a.depthTest);void 0!==a.depthWrite&&(l.depthWrite=a.depthWrite);void 0!==a.visible&&(l.visible=a.visible);void 0!==a.flipSided&&(l.side=THREE.BackSide);
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void 0!==a.doubleSided&&(l.side=THREE.DoubleSide);void 0!==a.wireframe&&(l.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?l.vertexColors=THREE.FaceColors:a.vertexColors&&(l.vertexColors=THREE.VertexColors));a.colorDiffuse?l.color=g(a.colorDiffuse):a.DbgColor&&(l.color=a.DbgColor);a.colorSpecular&&(l.specular=g(a.colorSpecular));a.colorAmbient&&(l.ambient=g(a.colorAmbient));a.transparency&&(l.opacity=a.transparency);a.specularCoef&&(l.shininess=a.specularCoef);a.mapDiffuse&&
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b&&f(l,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&f(l,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&f(l,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&f(l,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&f(l,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
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@@ -232,10 +232,10 @@ THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){va
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THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(c){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
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THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if("scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+
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b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
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-THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,s,r,q,u,p,v,w,t=a.faces;n=a.vertices;var x=a.normals,z=a.colors,B=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&B++;for(d=0;d<B;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=t.length;k<l;)if(b=t[k++],q=b&1,h=b&2,d=b&8,s=b&16,u=b&32,n=b&64,b&=128,q){q=new THREE.Face3;
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-q.a=t[k];q.b=t[k+1];q.c=t[k+3];p=new THREE.Face3;p.a=t[k+1];p.b=t[k+2];p.c=t[k+3];k+=4;h&&(h=t[k++],q.materialIndex=h,p.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)r=t[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);s&&(s=3*t[k++],q.normal.set(x[s++],x[s++],x[s]),p.normal.copy(q.normal));if(u)for(d=0;4>d;d++)s=3*t[k++],u=new THREE.Vector3(x[s++],
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-x[s++],x[s]),2!==d&&q.vertexNormals.push(u),0!==d&&p.vertexNormals.push(u);n&&(n=t[k++],n=z[n],q.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=t[k++],n=z[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(p)}else{q=new THREE.Face3;q.a=t[k++];q.b=t[k++];q.c=t[k++];h&&(h=t[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<B;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)r=t[k++],w=v[2*r],r=v[2*r+1],
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-w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);s&&(s=3*t[k++],q.normal.set(x[s++],x[s++],x[s]));if(u)for(d=0;3>d;d++)s=3*t[k++],u=new THREE.Vector3(x[s++],x[s++],x[s]),q.vertexNormals.push(u);n&&(n=t[k++],q.color.setHex(z[n]));if(b)for(d=0;3>d;d++)n=t[k++],q.vertexColors.push(new THREE.Color(z[n]));c.faces.push(q)}})(d);(function(){if(a.skinWeights)for(var b=0,d=a.skinWeights.length;b<d;b+=2)c.skinWeights.push(new THREE.Vector4(a.skinWeights[b],a.skinWeights[b+1],0,0));if(a.skinIndices)for(b=
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+THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,n,s,r,q,u,p,v,w,t=a.faces;n=a.vertices;var x=a.normals,A=a.colors,G=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&G++;for(d=0;d<G;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=t.length;k<l;)if(b=t[k++],q=b&1,h=b&2,d=b&8,s=b&16,u=b&32,n=b&64,b&=128,q){q=new THREE.Face3;
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+q.a=t[k];q.b=t[k+1];q.c=t[k+3];p=new THREE.Face3;p.a=t[k+1];p.b=t[k+2];p.c=t[k+3];k+=4;h&&(h=t[k++],q.materialIndex=h,p.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)r=t[k++],w=v[2*r],r=v[2*r+1],w=new THREE.Vector2(w,r),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);s&&(s=3*t[k++],q.normal.set(x[s++],x[s++],x[s]),p.normal.copy(q.normal));if(u)for(d=0;4>d;d++)s=3*t[k++],u=new THREE.Vector3(x[s++],
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+x[s++],x[s]),2!==d&&q.vertexNormals.push(u),0!==d&&p.vertexNormals.push(u);n&&(n=t[k++],n=A[n],q.color.setHex(n),p.color.setHex(n));if(b)for(d=0;4>d;d++)n=t[k++],n=A[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&p.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(p)}else{q=new THREE.Face3;q.a=t[k++];q.b=t[k++];q.c=t[k++];h&&(h=t[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<G;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)r=t[k++],w=v[2*r],r=v[2*r+1],
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+w=new THREE.Vector2(w,r),c.faceVertexUvs[d][h].push(w);s&&(s=3*t[k++],q.normal.set(x[s++],x[s++],x[s]));if(u)for(d=0;3>d;d++)s=3*t[k++],u=new THREE.Vector3(x[s++],x[s++],x[s]),q.vertexNormals.push(u);n&&(n=t[k++],q.color.setHex(A[n]));if(b)for(d=0;3>d;d++)n=t[k++],q.vertexColors.push(new THREE.Color(A[n]));c.faces.push(q)}})(d);(function(){if(a.skinWeights)for(var b=0,d=a.skinWeights.length;b<d;b+=2)c.skinWeights.push(new THREE.Vector4(a.skinWeights[b],a.skinWeights[b+1],0,0));if(a.skinIndices)for(b=
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0,d=a.skinIndices.length;b<d;b+=2)c.skinIndices.push(new THREE.Vector4(a.skinIndices[b],a.skinIndices[b+1],0,0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,
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g,h,k,l,n;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var s=new THREE.Vector3;s.x=n[h]*b;s.y=n[h+1]*b;s.z=n[h+2]*b;l.push(s)}}if(void 0!==a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,
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b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeCentroids();c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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@@ -252,29 +252,29 @@ break;case "BufferGeometry":h=e.parse(k.data);break;case "Geometry2":h=d.parse(k
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new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,
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b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;case "Sprite":f=d[b.material];void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Sprite(f);break;default:e=
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new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
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-THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:q+a}function e(){f(D.scene,
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-I.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var s=D.objects[n],q=b[n];if(void 0===s){if(q.type&&q.type in r.hierarchyHandlers){if(void 0===q.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},w;for(w in q)w in c||(t[w]=q[w]);p=D.materials[q.material];q.loading=!0;c=r.hierarchyHandlers[q.type].loaderObject;c.options?c.load(d(q.url,I.urlBaseType),k(n,a,p,q)):c.load(d(q.url,I.urlBaseType),k(n,
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-a,p,q),t)}}else if(void 0!==q.geometry){if(u=D.geometries[q.geometry]){s=!1;p=D.materials[q.material];s=p instanceof THREE.ShaderMaterial;e=q.position;g=q.rotation;h=q.scale;c=q.matrix;l=q.quaternion;q.material||(p=new THREE.MeshFaceMaterial(D.face_materials[q.geometry]));p instanceof THREE.MeshFaceMaterial&&0===p.materials.length&&(p=new THREE.MeshFaceMaterial(D.face_materials[q.geometry]));if(p instanceof THREE.MeshFaceMaterial)for(t=0;t<p.materials.length;t++)s=s||p.materials[t]instanceof THREE.ShaderMaterial;
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+THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b,c,d){var e=this;c=new THREE.XHRLoader(e.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(c){e.parse(JSON.parse(c),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:q+a}function e(){f(C.scene,
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+L.objects)}function f(a,b){var c,e,g,h,l,n;for(n in b){var s=C.objects[n],q=b[n];if(void 0===s){if(q.type&&q.type in r.hierarchyHandlers){if(void 0===q.loading){c={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};var t={},w;for(w in q)w in c||(t[w]=q[w]);p=C.materials[q.material];q.loading=!0;c=r.hierarchyHandlers[q.type].loaderObject;c.options?c.load(d(q.url,L.urlBaseType),k(n,a,p,q)):c.load(d(q.url,L.urlBaseType),k(n,
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+a,p,q),t)}}else if(void 0!==q.geometry){if(u=C.geometries[q.geometry]){s=!1;p=C.materials[q.material];s=p instanceof THREE.ShaderMaterial;e=q.position;g=q.rotation;h=q.scale;c=q.matrix;l=q.quaternion;q.material||(p=new THREE.MeshFaceMaterial(C.face_materials[q.geometry]));p instanceof THREE.MeshFaceMaterial&&0===p.materials.length&&(p=new THREE.MeshFaceMaterial(C.face_materials[q.geometry]));if(p instanceof THREE.MeshFaceMaterial)for(t=0;t<p.materials.length;t++)s=s||p.materials[t]instanceof THREE.ShaderMaterial;
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|
s&&u.computeTangents();q.skin?s=new THREE.SkinnedMesh(u,p):q.morph?(s=new THREE.MorphAnimMesh(u,p),void 0!==q.duration&&(s.duration=q.duration),void 0!==q.time&&(s.time=q.time),void 0!==q.mirroredLoop&&(s.mirroredLoop=q.mirroredLoop),p.morphNormals&&u.computeMorphNormals()):s=new THREE.Mesh(u,p);s.name=n;c?(s.matrixAutoUpdate=!1,s.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(s.position.fromArray(e),l?s.quaternion.fromArray(l):s.rotation.fromArray(g),
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|
-s.scale.fromArray(h));s.visible=q.visible;s.castShadow=q.castShadow;s.receiveShadow=q.receiveShadow;a.add(s);D.objects[n]=s}}else if("AmbientLight"===q.type||"PointLight"===q.type||"DirectionalLight"===q.type||"SpotLight"===q.type||"HemisphereLight"===q.type||"AreaLight"===q.type){t=q.color;c=q.intensity;e=q.distance;g=q.position;h=q.rotation;switch(q.type){case "AmbientLight":x=new THREE.AmbientLight(t);break;case "PointLight":x=new THREE.PointLight(t,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
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|
+s.scale.fromArray(h));s.visible=q.visible;s.castShadow=q.castShadow;s.receiveShadow=q.receiveShadow;a.add(s);C.objects[n]=s}}else if("AmbientLight"===q.type||"PointLight"===q.type||"DirectionalLight"===q.type||"SpotLight"===q.type||"HemisphereLight"===q.type||"AreaLight"===q.type){t=q.color;c=q.intensity;e=q.distance;g=q.position;h=q.rotation;switch(q.type){case "AmbientLight":x=new THREE.AmbientLight(t);break;case "PointLight":x=new THREE.PointLight(t,c,e);x.position.fromArray(g);break;case "DirectionalLight":x=
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|
new THREE.DirectionalLight(t,c);x.position.fromArray(q.direction);break;case "SpotLight":x=new THREE.SpotLight(t,c,e,1);x.angle=q.angle;x.position.fromArray(g);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "HemisphereLight":x=new THREE.DirectionalLight(t,c,e);x.target.set(g[0],g[1]-e,g[2]);x.target.applyEuler(new THREE.Euler(h[0],h[1],h[2],"XYZ"));break;case "AreaLight":x=new THREE.AreaLight(t,c),x.position.fromArray(g),x.width=q.size,x.height=
|
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|
-q.size_y}a.add(x);x.name=n;D.lights[n]=x;D.objects[n]=x}else"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(e=q.position,g=q.rotation,l=q.quaternion,"PerspectiveCamera"===q.type?v=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(v=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),D.cameras[n]=v,D.objects[n]=
|
|
|
-v):(e=q.position,g=q.rotation,h=q.scale,l=q.quaternion,s=new THREE.Object3D,s.name=n,s.position.fromArray(e),l?s.quaternion.fromArray(l):s.rotation.fromArray(g),s.scale.fromArray(h),s.visible=void 0!==q.visible?q.visible:!1,a.add(s),D.objects[n]=s,D.empties[n]=s);if(s){if(void 0!==q.userData)for(var z in q.userData)s.userData[z]=q.userData[z];if(void 0!==q.groups)for(t=0;t<q.groups.length;t++)c=q.groups[t],void 0===D.groups[c]&&(D.groups[c]=[]),D.groups[c].push(n)}}void 0!==s&&void 0!==q.children&&
|
|
|
-f(s,q.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;D.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c;e();z-=1;r.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
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|
-e.content:e.dae?e.scene:e,a,b,c,d);z-=1;r.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;D.geometries[a]=b;D.face_materials[a]=c}}function n(){r.callbackProgress({totalModels:E,totalTextures:H,loadedModels:E-z,loadedTextures:H-B},D);r.onLoadProgress();if(0===z&&0===B){for(var a=0;a<G.length;a++){var c=G[a],d=D.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,D.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(D)}}function s(a,
|
|
|
-b){b(a);if(void 0!==a.children)for(var c in a.children)s(a.children[c],b)}var r=this,q=THREE.Loader.prototype.extractUrlBase(c),u,p,v,w,t,x,z,B,E,H,D,G=[],I=a,O;for(O in this.geometryHandlers)a=this.geometryHandlers[O].loaderClass,this.geometryHandlers[O].loaderObject=new a;for(O in this.hierarchyHandlers)a=this.hierarchyHandlers[O].loaderClass,this.hierarchyHandlers[O].loaderObject=new a;B=z=0;D={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
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|
|
-lights:{},fogs:{},empties:{},groups:{}};I.transform&&(O=I.transform.position,a=I.transform.rotation,c=I.transform.scale,O&&D.scene.position.fromArray(O),a&&D.scene.rotation.fromArray(a),c&&D.scene.scale.fromArray(c),O||a||c)&&(D.scene.updateMatrix(),D.scene.updateMatrixWorld());O=function(a){return function(){B-=a;n();r.onLoadComplete()}};for(var K in I.fogs)a=I.fogs[K],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
|
|
|
-a[1],a[2]),D.fogs[K]=w;for(var y in I.geometries)w=I.geometries[y],w.type in this.geometryHandlers&&(z+=1,r.onLoadStart());for(var F in I.objects)s(I.objects[F],function(a){a.type&&a.type in r.hierarchyHandlers&&(z+=1,r.onLoadStart())});E=z;for(y in I.geometries)if(w=I.geometries[y],"cube"===w.type)u=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),u.name=y,D.geometries[y]=u;else if("plane"===w.type)u=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
|
|
|
-w.heightSegments),u.name=y,D.geometries[y]=u;else if("sphere"===w.type)u=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),u.name=y,D.geometries[y]=u;else if("cylinder"===w.type)u=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),u.name=y,D.geometries[y]=u;else if("torus"===w.type)u=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),u.name=y,D.geometries[y]=u;else if("icosahedron"===w.type)u=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
|
|
|
-u.name=y,D.geometries[y]=u;else if(w.type in this.geometryHandlers){F={};for(t in w)"type"!==t&&"url"!==t&&(F[t]=w[t]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,I.urlBaseType),h(y),F)}else"embedded"===w.type&&(F=I.embeds[w.id],F.metadata=I.metadata,F&&(F=this.geometryHandlers.ascii.loaderObject.parse(F,""),l(y)(F.geometry,F.materials)));for(var C in I.textures)if(y=I.textures[C],y.url instanceof Array)for(B+=y.url.length,t=0;t<y.url.length;t++)r.onLoadStart();else B+=1,r.onLoadStart();
|
|
|
-H=B;for(C in I.textures){y=I.textures[C];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){F=y.url.length;w=[];for(t=0;t<F;t++)w[t]=d(y.url[t],I.urlBaseType);t=(t=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,y.mapping,O(F)):THREE.ImageUtils.loadTextureCube(w,y.mapping,O(F))}else t=/\.dds$/i.test(y.url),F=d(y.url,I.urlBaseType),w=O(1),t=t?THREE.ImageUtils.loadCompressedTexture(F,y.mapping,w):THREE.ImageUtils.loadTexture(F,
|
|
|
-y.mapping,w),void 0!==THREE[y.minFilter]&&(t.minFilter=THREE[y.minFilter]),void 0!==THREE[y.magFilter]&&(t.magFilter=THREE[y.magFilter]),y.anisotropy&&(t.anisotropy=y.anisotropy),y.repeat&&(t.repeat.set(y.repeat[0],y.repeat[1]),1!==y.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==y.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),y.offset&&t.offset.set(y.offset[0],y.offset[1]),y.wrap&&(F={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==F[y.wrap[0]]&&(t.wrapS=F[y.wrap[0]]),void 0!==
|
|
|
-F[y.wrap[1]]&&(t.wrapT=F[y.wrap[1]]));D.textures[C]=t}var A,M;for(A in I.materials){C=I.materials[A];for(M in C.parameters)"envMap"===M||"map"===M||"lightMap"===M||"bumpMap"===M?C.parameters[M]=D.textures[C.parameters[M]]:"shading"===M?C.parameters[M]="flat"===C.parameters[M]?THREE.FlatShading:THREE.SmoothShading:"side"===M?C.parameters[M]="double"==C.parameters[M]?THREE.DoubleSide:"back"==C.parameters[M]?THREE.BackSide:THREE.FrontSide:"blending"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:
|
|
|
-THREE.NormalBlending:"combine"===M?C.parameters[M]=C.parameters[M]in THREE?THREE[C.parameters[M]]:THREE.MultiplyOperation:"vertexColors"===M?"face"==C.parameters[M]?C.parameters[M]=THREE.FaceColors:C.parameters[M]&&(C.parameters[M]=THREE.VertexColors):"wrapRGB"===M&&(O=C.parameters[M],C.parameters[M]=new THREE.Vector3(O[0],O[1],O[2]));void 0!==C.parameters.opacity&&1>C.parameters.opacity&&(C.parameters.transparent=!0);C.parameters.normalMap?(O=THREE.ShaderLib.normalmap,y=THREE.UniformsUtils.clone(O.uniforms),
|
|
|
-t=C.parameters.color,F=C.parameters.specular,w=C.parameters.ambient,K=C.parameters.shininess,y.tNormal.value=D.textures[C.parameters.normalMap],C.parameters.normalScale&&y.uNormalScale.value.set(C.parameters.normalScale[0],C.parameters.normalScale[1]),C.parameters.map&&(y.tDiffuse.value=C.parameters.map,y.enableDiffuse.value=!0),C.parameters.envMap&&(y.tCube.value=C.parameters.envMap,y.enableReflection.value=!0,y.reflectivity.value=C.parameters.reflectivity),C.parameters.lightMap&&(y.tAO.value=C.parameters.lightMap,
|
|
|
-y.enableAO.value=!0),C.parameters.specularMap&&(y.tSpecular.value=D.textures[C.parameters.specularMap],y.enableSpecular.value=!0),C.parameters.displacementMap&&(y.tDisplacement.value=D.textures[C.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=C.parameters.displacementBias,y.uDisplacementScale.value=C.parameters.displacementScale),y.diffuse.value.setHex(t),y.specular.value.setHex(F),y.ambient.value.setHex(w),y.shininess.value=K,C.parameters.opacity&&(y.opacity.value=
|
|
|
-C.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:O.fragmentShader,vertexShader:O.vertexShader,uniforms:y,lights:!0,fog:!0})):p=new THREE[C.type](C.parameters);p.name=A;D.materials[A]=p}for(A in I.materials)if(C=I.materials[A],C.parameters.materials){M=[];for(t=0;t<C.parameters.materials.length;t++)M.push(D.materials[C.parameters.materials[t]]);D.materials[A].materials=M}e();D.cameras&&I.defaults.camera&&(D.currentCamera=D.cameras[I.defaults.camera]);D.fogs&&I.defaults.fog&&(D.scene.fog=
|
|
|
-D.fogs[I.defaults.fog]);r.callbackSync(D);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
|
|
|
+q.size_y}a.add(x);x.name=n;C.lights[n]=x;C.objects[n]=x}else"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(e=q.position,g=q.rotation,l=q.quaternion,"PerspectiveCamera"===q.type?v=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(v=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),v.name=n,v.position.fromArray(e),void 0!==l?v.quaternion.fromArray(l):void 0!==g&&v.rotation.fromArray(g),a.add(v),C.cameras[n]=v,C.objects[n]=
|
|
|
+v):(e=q.position,g=q.rotation,h=q.scale,l=q.quaternion,s=new THREE.Object3D,s.name=n,s.position.fromArray(e),l?s.quaternion.fromArray(l):s.rotation.fromArray(g),s.scale.fromArray(h),s.visible=void 0!==q.visible?q.visible:!1,a.add(s),C.objects[n]=s,C.empties[n]=s);if(s){if(void 0!==q.userData)for(var z in q.userData)s.userData[z]=q.userData[z];if(void 0!==q.groups)for(t=0;t<q.groups.length;t++)c=q.groups[t],void 0===C.groups[c]&&(C.groups[c]=[]),C.groups[c].push(n)}}void 0!==s&&void 0!==q.children&&
|
|
|
+f(s,q.children)}}function g(a,b,c,d,f){var g=f.rotation,h=f.quaternion,k=f.scale;a.position.fromArray(f.position);h?a.quaternion.fromArray(h):a.rotation.fromArray(g);a.scale.fromArray(k);d&&a.traverse(function(a){a.material=d});var l=void 0!==f.visible?f.visible:!0;a.traverse(function(a){a.visible=l});c.add(a);a.name=b;C.objects[b]=a;e()}function h(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c;e();A-=1;r.onLoadComplete();n()}}function k(a,b,c,d){return function(e){g(e.content?
|
|
|
+e.content:e.dae?e.scene:e,a,b,c,d);A-=1;r.onLoadComplete();n()}}function l(a){return function(b,c){b.name=a;C.geometries[a]=b;C.face_materials[a]=c}}function n(){r.callbackProgress({totalModels:E,totalTextures:J,loadedModels:E-A,loadedTextures:J-G},C);r.onLoadProgress();if(0===A&&0===G){for(var a=0;a<I.length;a++){var c=I[a],d=C.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,C.scene.add(c.object.target));c.object.target.userData.targetInverse=c.object}b(C)}}function s(a,
|
|
|
+b){b(a);if(void 0!==a.children)for(var c in a.children)s(a.children[c],b)}var r=this,q=THREE.Loader.prototype.extractUrlBase(c),u,p,v,w,t,x,A,G,E,J,C,I=[],L=a,B;for(B in this.geometryHandlers)a=this.geometryHandlers[B].loaderClass,this.geometryHandlers[B].loaderObject=new a;for(B in this.hierarchyHandlers)a=this.hierarchyHandlers[B].loaderClass,this.hierarchyHandlers[B].loaderObject=new a;G=A=0;C={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},
|
|
|
+lights:{},fogs:{},empties:{},groups:{}};L.transform&&(B=L.transform.position,a=L.transform.rotation,c=L.transform.scale,B&&C.scene.position.fromArray(B),a&&C.scene.rotation.fromArray(a),c&&C.scene.scale.fromArray(c),B||a||c)&&(C.scene.updateMatrix(),C.scene.updateMatrixWorld());B=function(a){return function(){G-=a;n();r.onLoadComplete()}};for(var Q in L.fogs)a=L.fogs[Q],"linear"===a.type?w=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(w=new THREE.FogExp2(0,a.density)),a=a.color,w.color.setRGB(a[0],
|
|
|
+a[1],a[2]),C.fogs[Q]=w;for(var D in L.geometries)w=L.geometries[D],w.type in this.geometryHandlers&&(A+=1,r.onLoadStart());for(var F in L.objects)s(L.objects[F],function(a){a.type&&a.type in r.hierarchyHandlers&&(A+=1,r.onLoadStart())});E=A;for(D in L.geometries)if(w=L.geometries[D],"cube"===w.type)u=new THREE.BoxGeometry(w.width,w.height,w.depth,w.widthSegments,w.heightSegments,w.depthSegments),u.name=D,C.geometries[D]=u;else if("plane"===w.type)u=new THREE.PlaneGeometry(w.width,w.height,w.widthSegments,
|
|
|
+w.heightSegments),u.name=D,C.geometries[D]=u;else if("sphere"===w.type)u=new THREE.SphereGeometry(w.radius,w.widthSegments,w.heightSegments),u.name=D,C.geometries[D]=u;else if("cylinder"===w.type)u=new THREE.CylinderGeometry(w.topRad,w.botRad,w.height,w.radSegs,w.heightSegs),u.name=D,C.geometries[D]=u;else if("torus"===w.type)u=new THREE.TorusGeometry(w.radius,w.tube,w.segmentsR,w.segmentsT),u.name=D,C.geometries[D]=u;else if("icosahedron"===w.type)u=new THREE.IcosahedronGeometry(w.radius,w.subdivisions),
|
|
|
+u.name=D,C.geometries[D]=u;else if(w.type in this.geometryHandlers){F={};for(t in w)"type"!==t&&"url"!==t&&(F[t]=w[t]);this.geometryHandlers[w.type].loaderObject.load(d(w.url,L.urlBaseType),h(D),F)}else"embedded"===w.type&&(F=L.embeds[w.id],F.metadata=L.metadata,F&&(F=this.geometryHandlers.ascii.loaderObject.parse(F,""),l(D)(F.geometry,F.materials)));for(var H in L.textures)if(D=L.textures[H],D.url instanceof Array)for(G+=D.url.length,t=0;t<D.url.length;t++)r.onLoadStart();else G+=1,r.onLoadStart();
|
|
|
+J=G;for(H in L.textures){D=L.textures[H];void 0!==D.mapping&&void 0!==THREE[D.mapping]&&(D.mapping=new THREE[D.mapping]);if(D.url instanceof Array){F=D.url.length;w=[];for(t=0;t<F;t++)w[t]=d(D.url[t],L.urlBaseType);t=(t=/\.dds$/i.test(w[0]))?THREE.ImageUtils.loadCompressedTextureCube(w,D.mapping,B(F)):THREE.ImageUtils.loadTextureCube(w,D.mapping,B(F))}else t=/\.dds$/i.test(D.url),F=d(D.url,L.urlBaseType),w=B(1),t=t?THREE.ImageUtils.loadCompressedTexture(F,D.mapping,w):THREE.ImageUtils.loadTexture(F,
|
|
|
+D.mapping,w),void 0!==THREE[D.minFilter]&&(t.minFilter=THREE[D.minFilter]),void 0!==THREE[D.magFilter]&&(t.magFilter=THREE[D.magFilter]),D.anisotropy&&(t.anisotropy=D.anisotropy),D.repeat&&(t.repeat.set(D.repeat[0],D.repeat[1]),1!==D.repeat[0]&&(t.wrapS=THREE.RepeatWrapping),1!==D.repeat[1]&&(t.wrapT=THREE.RepeatWrapping)),D.offset&&t.offset.set(D.offset[0],D.offset[1]),D.wrap&&(F={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==F[D.wrap[0]]&&(t.wrapS=F[D.wrap[0]]),void 0!==
|
|
|
+F[D.wrap[1]]&&(t.wrapT=F[D.wrap[1]]));C.textures[H]=t}var N,z;for(N in L.materials){H=L.materials[N];for(z in H.parameters)"envMap"===z||"map"===z||"lightMap"===z||"bumpMap"===z?H.parameters[z]=C.textures[H.parameters[z]]:"shading"===z?H.parameters[z]="flat"===H.parameters[z]?THREE.FlatShading:THREE.SmoothShading:"side"===z?H.parameters[z]="double"==H.parameters[z]?THREE.DoubleSide:"back"==H.parameters[z]?THREE.BackSide:THREE.FrontSide:"blending"===z?H.parameters[z]=H.parameters[z]in THREE?THREE[H.parameters[z]]:
|
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|
+THREE.NormalBlending:"combine"===z?H.parameters[z]=H.parameters[z]in THREE?THREE[H.parameters[z]]:THREE.MultiplyOperation:"vertexColors"===z?"face"==H.parameters[z]?H.parameters[z]=THREE.FaceColors:H.parameters[z]&&(H.parameters[z]=THREE.VertexColors):"wrapRGB"===z&&(B=H.parameters[z],H.parameters[z]=new THREE.Vector3(B[0],B[1],B[2]));void 0!==H.parameters.opacity&&1>H.parameters.opacity&&(H.parameters.transparent=!0);H.parameters.normalMap?(B=THREE.ShaderLib.normalmap,D=THREE.UniformsUtils.clone(B.uniforms),
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+t=H.parameters.color,F=H.parameters.specular,w=H.parameters.ambient,Q=H.parameters.shininess,D.tNormal.value=C.textures[H.parameters.normalMap],H.parameters.normalScale&&D.uNormalScale.value.set(H.parameters.normalScale[0],H.parameters.normalScale[1]),H.parameters.map&&(D.tDiffuse.value=H.parameters.map,D.enableDiffuse.value=!0),H.parameters.envMap&&(D.tCube.value=H.parameters.envMap,D.enableReflection.value=!0,D.reflectivity.value=H.parameters.reflectivity),H.parameters.lightMap&&(D.tAO.value=H.parameters.lightMap,
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+D.enableAO.value=!0),H.parameters.specularMap&&(D.tSpecular.value=C.textures[H.parameters.specularMap],D.enableSpecular.value=!0),H.parameters.displacementMap&&(D.tDisplacement.value=C.textures[H.parameters.displacementMap],D.enableDisplacement.value=!0,D.uDisplacementBias.value=H.parameters.displacementBias,D.uDisplacementScale.value=H.parameters.displacementScale),D.diffuse.value.setHex(t),D.specular.value.setHex(F),D.ambient.value.setHex(w),D.shininess.value=Q,H.parameters.opacity&&(D.opacity.value=
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+H.parameters.opacity),p=new THREE.ShaderMaterial({fragmentShader:B.fragmentShader,vertexShader:B.vertexShader,uniforms:D,lights:!0,fog:!0})):p=new THREE[H.type](H.parameters);p.name=N;C.materials[N]=p}for(N in L.materials)if(H=L.materials[N],H.parameters.materials){z=[];for(t=0;t<H.parameters.materials.length;t++)z.push(C.materials[H.parameters.materials[t]]);C.materials[N].materials=z}e();C.cameras&&L.defaults.camera&&(C.currentCamera=C.cameras[L.defaults.camera]);C.fogs&&L.defaults.fog&&(C.scene.fog=
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+C.fogs[L.defaults.fog]);r.callbackSync(C);n()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
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a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
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THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
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@@ -315,30 +315,30 @@ THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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-0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=E.length;d<e;d++){var f=E[d];La.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=Oa.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(La.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=Oa.setFromMatrixPosition(f.matrixWorld),h=b.dot(Oa.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(La.multiplyScalar(h)))))}}
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-function c(a,b,c,d){r(b);q(c);u(d);p(a.getStyle());y.stroke();Pa.expandByScalar(2*b)}function d(a){v(a.getStyle());y.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);la[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
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-function g(a,b,c,d,g,h,k,m,l,n,p,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",e)&&(void 0!==q.image&&0<q.image.width&&f(q),q.addEventListener("update",e));var s=la[q.id];if(void 0!==s){v(s);var s=q.offset.x/q.repeat.x,u=q.offset.y/q.repeat.y,t=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;k=(k+s)*t;m=(m+u)*q;c-=a;d-=b;g-=a;h-=b;l=(l+s)*t-k;n=(n+u)*q-m;p=(p+s)*t-k;r=(r+u)*q-m;q=l*r-p*n;0!==q&&(s=1/q,q=(r*c-n*g)*s,n=(r*d-n*h)*s,c=(l*g-p*c)*s,d=(l*h-p*d)*s,a=a-q*
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-k-c*m,b=b-n*k-d*m,y.save(),y.transform(q,n,c,d,a,b),y.fill(),y.restore())}else v("rgba(0,0,0,1)"),y.fill()}}function h(a,b,c,d,e,f,g,h,k,m,l,n,p){var q,r;q=p.width-1;r=p.height-1;g*=q;h*=r;c-=a;d-=b;e-=a;f-=b;k=k*q-g;m=m*r-h;l=l*q-g;n=n*r-h;r=1/(k*n-l*m);q=(n*c-m*e)*r;m=(n*d-m*f)*r;c=(k*e-l*c)*r;d=(k*f-l*d)*r;a=a-q*g-c*h;b=b-m*g-d*h;y.save();y.transform(q,m,c,d,a,b);y.clip();y.drawImage(p,0,0);y.restore()}function k(a,b,c,d){pa[0]=255*a.r|0;pa[1]=255*a.g|0;pa[2]=255*a.b|0;pa[4]=255*b.r|0;pa[5]=255*
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-b.g|0;pa[6]=255*b.b|0;pa[8]=255*c.r|0;pa[9]=255*c.g|0;pa[10]=255*c.b|0;pa[12]=255*d.r|0;pa[13]=255*d.g|0;pa[14]=255*d.b|0;Na.putImageData(Qa,0,0);Xa.drawImage(Ra,0,0);return Ga}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){A!==a&&(A=y.globalAlpha=a)}function s(a){M!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
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-(y.globalCompositeOperation="darker"),M=a)}function r(a){R!==a&&(R=y.lineWidth=a)}function q(a){fa!==a&&(fa=y.lineCap=a)}function u(a){V!==a&&(V=y.lineJoin=a)}function p(a){Q!==a&&(Q=y.strokeStyle=a)}function v(a){Y!==a&&(Y=y.fillStyle=a)}function w(a,b){if(ga!==a||J!==b)y.setLineDash([a,b]),ga=a,J=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var t=THREE.Math.smoothstep;a=a||{};var x=this,z,B,E,H=new THREE.Projector,D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=D.width,I=
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-D.height,O=Math.floor(G/2),K=Math.floor(I/2),y=D.getContext("2d",{alpha:!0===a.alpha}),F=new THREE.Color(0),C=0,A=1,M=0,Q=null,Y=null,R=null,fa=null,V=null,ga=null,J=0,da,W,L,ca;new THREE.RenderableVertex;new THREE.RenderableVertex;var sa,T,Ka,S,$,Fa,ta=new THREE.Color,oa=new THREE.Color,za=new THREE.Color,Aa=new THREE.Color,Va=new THREE.Color,Wa=new THREE.Color,ka=new THREE.Color,La=new THREE.Color,la={},Ba,Ja,ma,Ca,ba,wa,xa,Da,hb,Ma,Ea=new THREE.Box2,na=new THREE.Box2,Pa=new THREE.Box2,ib=new THREE.Color,
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-ya=new THREE.Color,ia=new THREE.Color,Oa=new THREE.Vector3,ha=new THREE.Vector3,m=new THREE.Matrix3,Ra,Na,Qa,pa,Ga,Xa,db=16;Ra=document.createElement("canvas");Ra.width=Ra.height=2;Na=Ra.getContext("2d");Na.fillStyle="rgba(0,0,0,1)";Na.fillRect(0,0,2,2);Qa=Na.getImageData(0,0,2,2);pa=Qa.data;Ga=document.createElement("canvas");Ga.width=Ga.height=db;Xa=Ga.getContext("2d");Xa.translate(-db/2,-db/2);Xa.scale(db,db);db--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=
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-null!==a[0]?a:null}:function(){});this.domElement=D;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){G=a*this.devicePixelRatio;I=b*this.devicePixelRatio;O=Math.floor(G/2);K=Math.floor(I/2);D.width=G;D.height=I;1!==this.devicePixelRatio&&
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-!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");Ea.min.set(-O,-K);Ea.max.set(O,K);na.min.set(-O,-K);na.max.set(O,K);A=1;M=0;V=fa=R=Y=Q=null};this.setClearColor=function(a,b){F.set(a);C=void 0!==b?b:1;na.min.set(-O,-K);na.max.set(O,K)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,O,K);!1===na.empty()&&
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-(na.intersect(Ea),na.expandByScalar(2),1>C&&y.clearRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0),0<C&&(s(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*F.r)+","+Math.floor(255*F.g)+","+Math.floor(255*F.b)+","+C+")"),y.fillRect(na.min.x|0,na.min.y|0,na.max.x-na.min.x|0,na.max.y-na.min.y|0)),na.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,D){if(!1===D instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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-else{!0===this.autoClear&&this.clear();y.setTransform(1,0,0,-1,O,K);x.info.render.vertices=0;x.info.render.faces=0;z=H.projectScene(a,D,this.sortObjects,this.sortElements);B=z.elements;E=z.lights;da=D;m.getNormalMatrix(D.matrixWorldInverse);ib.setRGB(0,0,0);ya.setRGB(0,0,0);ia.setRGB(0,0,0);for(var I=0,M=E.length;I<M;I++){var C=E[I],G=C.color;C instanceof THREE.AmbientLight?ib.add(G):C instanceof THREE.DirectionalLight?ya.add(G):C instanceof THREE.PointLight&&ia.add(G)}I=0;for(M=B.length;I<M;I++){var A=
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-B[I],F=A.material;if(void 0!==F&&!1!==F.visible){Pa.makeEmpty();if(A instanceof THREE.RenderableSprite){W=A;W.x*=O;W.y*=K;C=W;G=F;n(G.opacity);s(G.blending);var J=A.scale.x*O,A=A.scale.y*K,F=0.5*Math.sqrt(J*J+A*A);Pa.min.set(C.x-F,C.y-F);Pa.max.set(C.x+F,C.y+F);if(G instanceof THREE.SpriteMaterial||G instanceof THREE.ParticleSystemMaterial){var Q=G.map;if(null!==Q){!1===Q.hasEventListener("update",e)&&(void 0!==Q.image&&0<Q.image.width&&f(Q),Q.addEventListener("update",e));F=la[Q.id];void 0!==F?v(F):
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-v("rgba( 0, 0, 0, 1 )");var R=Q.image,F=R.width*Q.offset.x,Y=R.height*Q.offset.y,V=R.width*Q.repeat.x,Q=R.height*Q.repeat.y,R=J/V,fa=A/Q;y.save();y.translate(C.x,C.y);0!==G.rotation&&y.rotate(G.rotation);y.translate(-J/2,-A/2);y.scale(R,fa);y.translate(-F,-Y);y.fillRect(F,Y,V,Q)}else v(G.color.getStyle()),y.save(),y.translate(C.x,C.y),0!==G.rotation&&y.rotate(G.rotation),y.scale(J,-A),y.fillRect(-0.5,-0.5,1,1);y.restore()}else G instanceof THREE.SpriteCanvasMaterial&&(p(G.color.getStyle()),v(G.color.getStyle()),
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-y.save(),y.translate(C.x,C.y),0!==G.rotation&&y.rotate(G.rotation),y.scale(J,A),G.program(y),y.restore())}else if(A instanceof THREE.RenderableLine){if(W=A.v1,L=A.v2,W.positionScreen.x*=O,W.positionScreen.y*=K,L.positionScreen.x*=O,L.positionScreen.y*=K,Pa.setFromPoints([W.positionScreen,L.positionScreen]),!0===Ea.isIntersectionBox(Pa))if(C=W,G=L,J=A,A=F,n(A.opacity),s(A.blending),y.beginPath(),y.moveTo(C.positionScreen.x,C.positionScreen.y),y.lineTo(G.positionScreen.x,G.positionScreen.y),A instanceof
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-THREE.LineBasicMaterial){r(A.linewidth);q(A.linecap);u(A.linejoin);if(A.vertexColors!==THREE.VertexColors)p(A.color.getStyle());else if(F=J.vertexColors[0].getStyle(),J=J.vertexColors[1].getStyle(),F===J)p(F);else{try{var ga=y.createLinearGradient(C.positionScreen.x,C.positionScreen.y,G.positionScreen.x,G.positionScreen.y);ga.addColorStop(0,F);ga.addColorStop(1,J)}catch(pa){ga=F}p(ga)}y.stroke();Pa.expandByScalar(2*A.linewidth)}else A instanceof THREE.LineDashedMaterial&&(r(A.linewidth),q(A.linecap),
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-u(A.linejoin),p(A.color.getStyle()),w(A.dashSize,A.gapSize),y.stroke(),Pa.expandByScalar(2*A.linewidth),w(null,null))}else if(A instanceof THREE.RenderableFace){W=A.v1;L=A.v2;ca=A.v3;if(-1>W.positionScreen.z||1<W.positionScreen.z)continue;if(-1>L.positionScreen.z||1<L.positionScreen.z)continue;if(-1>ca.positionScreen.z||1<ca.positionScreen.z)continue;W.positionScreen.x*=O;W.positionScreen.y*=K;L.positionScreen.x*=O;L.positionScreen.y*=K;ca.positionScreen.x*=O;ca.positionScreen.y*=K;0<F.overdraw&&
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-(l(W.positionScreen,L.positionScreen,F.overdraw),l(L.positionScreen,ca.positionScreen,F.overdraw),l(ca.positionScreen,W.positionScreen,F.overdraw));Pa.setFromPoints([W.positionScreen,L.positionScreen,ca.positionScreen]);if(!0===Ea.isIntersectionBox(Pa)){C=W;G=L;J=ca;x.info.render.vertices+=3;x.info.render.faces++;n(F.opacity);s(F.blending);sa=C.positionScreen.x;T=C.positionScreen.y;Ka=G.positionScreen.x;S=G.positionScreen.y;$=J.positionScreen.x;Fa=J.positionScreen.y;var Y=sa,V=T,Q=Ka,R=S,fa=$,tc=
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-Fa;y.beginPath();y.moveTo(Y,V);y.lineTo(Q,R);y.lineTo(fa,tc);y.closePath();(F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial)&&null===F.map?(Wa.copy(F.color),ka.copy(F.emissive),F.vertexColors===THREE.FaceColors&&Wa.multiply(A.color),!1===F.wireframe&&F.shading===THREE.SmoothShading&&3===A.vertexNormalsLength?(oa.copy(ib),za.copy(ib),Aa.copy(ib),b(A.v1.positionWorld,A.vertexNormalsModel[0],oa),b(A.v2.positionWorld,A.vertexNormalsModel[1],za),b(A.v3.positionWorld,A.vertexNormalsModel[2],
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-Aa),oa.multiply(Wa).add(ka),za.multiply(Wa).add(ka),Aa.multiply(Wa).add(ka),Va.addColors(za,Aa).multiplyScalar(0.5),ma=k(oa,za,Aa,Va),h(sa,T,Ka,S,$,Fa,0,0,1,0,0,1,ma)):(ta.copy(ib),b(A.centroidModel,A.normalModel,ta),ta.multiply(Wa).add(ka),!0===F.wireframe?c(ta,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(ta))):F instanceof THREE.MeshBasicMaterial||F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial?null!==F.map?F.map.mapping instanceof THREE.UVMapping&&
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-(Ca=A.uvs[0],g(sa,T,Ka,S,$,Fa,Ca[0].x,Ca[0].y,Ca[1].x,Ca[1].y,Ca[2].x,Ca[2].y,F.map)):null!==F.envMap?F.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ha.copy(A.vertexNormalsModel[0]).applyMatrix3(m),ba=0.5*ha.x+0.5,wa=0.5*ha.y+0.5,ha.copy(A.vertexNormalsModel[1]).applyMatrix3(m),xa=0.5*ha.x+0.5,Da=0.5*ha.y+0.5,ha.copy(A.vertexNormalsModel[2]).applyMatrix3(m),hb=0.5*ha.x+0.5,Ma=0.5*ha.y+0.5,g(sa,T,Ka,S,$,Fa,ba,wa,xa,Da,hb,Ma,F.envMap)):(ta.copy(F.color),F.vertexColors===THREE.FaceColors&&
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-ta.multiply(A.color),!0===F.wireframe?c(ta,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(ta)):F instanceof THREE.MeshDepthMaterial?(Ba=da.near,Ja=da.far,oa.r=oa.g=oa.b=1-t(C.positionScreen.z*C.positionScreen.w,Ba,Ja),za.r=za.g=za.b=1-t(G.positionScreen.z*G.positionScreen.w,Ba,Ja),Aa.r=Aa.g=Aa.b=1-t(J.positionScreen.z*J.positionScreen.w,Ba,Ja),Va.addColors(za,Aa).multiplyScalar(0.5),ma=k(oa,za,Aa,Va),h(sa,T,Ka,S,$,Fa,0,0,1,0,0,1,ma)):F instanceof THREE.MeshNormalMaterial&&(F.shading===
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|
-THREE.FlatShading?(ha.copy(A.normalModel).applyMatrix3(m),ta.setRGB(ha.x,ha.y,ha.z).multiplyScalar(0.5).addScalar(0.5),!0===F.wireframe?c(ta,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(ta)):F.shading===THREE.SmoothShading&&(ha.copy(A.vertexNormalsModel[0]).applyMatrix3(m),oa.setRGB(ha.x,ha.y,ha.z).multiplyScalar(0.5).addScalar(0.5),ha.copy(A.vertexNormalsModel[1]).applyMatrix3(m),za.setRGB(ha.x,ha.y,ha.z).multiplyScalar(0.5).addScalar(0.5),ha.copy(A.vertexNormalsModel[2]).applyMatrix3(m),
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-Aa.setRGB(ha.x,ha.y,ha.z).multiplyScalar(0.5).addScalar(0.5),Va.addColors(za,Aa).multiplyScalar(0.5),ma=k(oa,za,Aa,Va),h(sa,T,Ka,S,$,Fa,0,0,1,0,0,1,ma)))}}na.union(Pa)}}y.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=E.length;d<e;d++){var f=E[d];Pa.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=lb.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Pa.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=lb.setFromMatrixPosition(f.matrixWorld),h=b.dot(lb.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Pa.multiplyScalar(h)))))}}
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|
+function c(a,b,c,d){r(b);q(c);u(d);p(a.getStyle());z.stroke();Fa.expandByScalar(2*b)}function d(a){v(a.getStyle());z.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);wa[a.id]=z.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
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|
+function g(a,b,c,d,g,h,k,m,l,n,p,r,ha){if(!(ha instanceof THREE.DataTexture)){!1===ha.hasEventListener("update",e)&&(void 0!==ha.image&&0<ha.image.width&&f(ha),ha.addEventListener("update",e));var q=wa[ha.id];if(void 0!==q){v(q);var q=ha.offset.x/ha.repeat.x,s=ha.offset.y/ha.repeat.y,u=ha.image.width*ha.repeat.x;ha=ha.image.height*ha.repeat.y;k=(k+q)*u;m=(m+s)*ha;c-=a;d-=b;g-=a;h-=b;l=(l+q)*u-k;n=(n+s)*ha-m;p=(p+q)*u-k;r=(r+s)*ha-m;ha=l*r-p*n;0!==ha&&(q=1/ha,ha=(r*c-n*g)*q,n=(r*d-n*h)*q,c=(l*g-p*
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|
+c)*q,d=(l*h-p*d)*q,a=a-ha*k-c*m,b=b-n*k-d*m,z.save(),z.transform(ha,n,c,d,a,b),z.fill(),z.restore())}else v("rgba(0,0,0,1)"),z.fill()}}function h(a,b,c,d,e,f,g,h,k,m,l,n,ha){var p,r;p=ha.width-1;r=ha.height-1;g*=p;h*=r;c-=a;d-=b;e-=a;f-=b;k=k*p-g;m=m*r-h;l=l*p-g;n=n*r-h;r=1/(k*n-l*m);p=(n*c-m*e)*r;m=(n*d-m*f)*r;c=(k*e-l*c)*r;d=(k*f-l*d)*r;a=a-p*g-c*h;b=b-m*g-d*h;z.save();z.transform(p,m,c,d,a,b);z.clip();z.drawImage(ha,0,0);z.restore()}function k(a,b,c,d){xa[0]=255*a.r|0;xa[1]=255*a.g|0;xa[2]=255*
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+a.b|0;xa[4]=255*b.r|0;xa[5]=255*b.g|0;xa[6]=255*b.b|0;xa[8]=255*c.r|0;xa[9]=255*c.g|0;xa[10]=255*c.b|0;xa[12]=255*d.r|0;xa[13]=255*d.g|0;xa[14]=255*d.b|0;db.putImageData(wb,0,0);eb.drawImage(Ta,0,0);return Ua}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){T!==a&&(T=z.globalAlpha=a)}function s(a){na!==a&&(a===THREE.NormalBlending?z.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?z.globalCompositeOperation=
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|
+"lighter":a===THREE.SubtractiveBlending&&(z.globalCompositeOperation="darker"),na=a)}function r(a){K!==a&&(K=z.lineWidth=a)}function q(a){ba!==a&&(ba=z.lineCap=a)}function u(a){ka!==a&&(ka=z.lineJoin=a)}function p(a){da!==a&&(da=z.strokeStyle=a)}function v(a){oa!==a&&(oa=z.fillStyle=a)}function w(a,b){if(y!==a||fa!==b)z.setLineDash([a,b]),y=a,fa=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var t=THREE.Math.smoothstep;a=a||{};var x=this,A,G,E,J=new THREE.Projector,C=void 0!==a.canvas?a.canvas:
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|
+document.createElement("canvas"),I=C.width,L=C.height,B=0,Q=0,D=I,F=L,H=Math.floor(D/2),N=Math.floor(F/2),z=C.getContext("2d",{alpha:!0===a.alpha}),O=new THREE.Color(0),X=0,T=1,na=0,da=null,oa=null,K=null,ba=null,ka=null,y=null,fa=0,za,aa,S,ma;new THREE.RenderableVertex;new THREE.RenderableVertex;var Z,Ea,Ca,va,Na,Ra,Oa=new THREE.Color,Aa=new THREE.Color,W=new THREE.Color,la=new THREE.Color,ga=new THREE.Color,La=new THREE.Color,ia=new THREE.Color,Pa=new THREE.Color,wa={},qa,Ma,Ba,ta,kb,Ha,Da,ib,xb,
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|
+Cb,ra=new THREE.Box2,R=new THREE.Box2,Fa=new THREE.Box2,Sa=new THREE.Color,m=new THREE.Color,jb=new THREE.Color,lb=new THREE.Vector3,ca=new THREE.Vector3,Ga=new THREE.Matrix3,Ta,db,wb,xa,Ua,eb,Ia=16;Ta=document.createElement("canvas");Ta.width=Ta.height=2;db=Ta.getContext("2d");db.fillStyle="rgba(0,0,0,1)";db.fillRect(0,0,2,2);wb=db.getImageData(0,0,2,2);xa=wb.data;Ua=document.createElement("canvas");Ua.width=Ua.height=Ia;eb=Ua.getContext("2d");eb.translate(-Ia/2,-Ia/2);eb.scale(Ia,Ia);Ia--;void 0===
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|
+z.setLineDash&&(z.setLineDash=void 0!==z.mozDash?function(a){z.mozDash=null!==a[0]?a:null}:function(){});this.domElement=C;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){I=a*this.devicePixelRatio;L=b*this.devicePixelRatio;C.width=
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|
+I;C.height=L;1!==this.devicePixelRatio&&!1!==c&&(C.style.width=a+"px",C.style.height=b+"px");T=1;na=0;ka=ba=K=oa=da=null;this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){B=a;Q=b;D=c;F=d;H=Math.floor(D/2);N=Math.floor(F/2);ra.min.set(-H,-N);ra.max.set(H,N);R.min.set(-H,-N);R.max.set(H,N);z.setTransform(1,0,0,-1,B+H,L-(Q+F)+N)};this.setScissor=function(){};this.enableScissorTest=function(){};this.setClearColor=function(a,b){O.set(a);X=void 0!==b?b:1;R.min.set(-H,-N);R.max.set(H,N)};this.setClearColorHex=
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|
+function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){!1===R.empty()&&(R.intersect(ra),R.expandByScalar(2),1>X&&z.clearRect(R.min.x|0,R.min.y|0,R.max.x-R.min.x|0,R.max.y-R.min.y|0),0<X&&(s(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*O.r)+","+Math.floor(255*O.g)+","+Math.floor(255*O.b)+","+X+")"),z.fillRect(R.min.x|0,R.min.y|0,R.max.x-R.min.x|0,R.max.y-
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|
+R.min.y|0)),R.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,C){if(!1===C instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{!0===this.autoClear&&this.clear();x.info.render.vertices=0;x.info.render.faces=0;A=J.projectScene(a,C,this.sortObjects,this.sortElements);G=A.elements;E=A.lights;za=C;Ga.getNormalMatrix(C.matrixWorldInverse);Sa.setRGB(0,0,0);m.setRGB(0,
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|
+0,0);jb.setRGB(0,0,0);for(var L=0,D=E.length;L<D;L++){var B=E[L],I=B.color;B instanceof THREE.AmbientLight?Sa.add(I):B instanceof THREE.DirectionalLight?m.add(I):B instanceof THREE.PointLight&&jb.add(I)}L=0;for(D=G.length;L<D;L++){var y=G[L],F=y.material;if(void 0!==F&&!1!==F.visible){Fa.makeEmpty();if(y instanceof THREE.RenderableSprite){aa=y;aa.x*=H;aa.y*=N;B=aa;I=F;n(I.opacity);s(I.blending);var K=y.scale.x*H,y=y.scale.y*N,F=0.5*Math.sqrt(K*K+y*y);Fa.min.set(B.x-F,B.y-F);Fa.max.set(B.x+F,B.y+F);
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|
+if(I instanceof THREE.SpriteMaterial||I instanceof THREE.ParticleSystemMaterial){var Q=I.map;if(null!==Q){!1===Q.hasEventListener("update",e)&&(void 0!==Q.image&&0<Q.image.width&&f(Q),Q.addEventListener("update",e));F=wa[Q.id];void 0!==F?v(F):v("rgba( 0, 0, 0, 1 )");var O=Q.image,F=O.width*Q.offset.x,fa=O.height*Q.offset.y,ha=O.width*Q.repeat.x,Q=O.height*Q.repeat.y,O=K/ha,dc=y/Q;z.save();z.translate(B.x,B.y);0!==I.rotation&&z.rotate(I.rotation);z.translate(-K/2,-y/2);z.scale(O,dc);z.translate(-F,
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|
+-fa);z.fillRect(F,fa,ha,Q)}else v(I.color.getStyle()),z.save(),z.translate(B.x,B.y),0!==I.rotation&&z.rotate(I.rotation),z.scale(K,-y),z.fillRect(-0.5,-0.5,1,1);z.restore()}else I instanceof THREE.SpriteCanvasMaterial&&(p(I.color.getStyle()),v(I.color.getStyle()),z.save(),z.translate(B.x,B.y),0!==I.rotation&&z.rotate(I.rotation),z.scale(K,y),I.program(z),z.restore())}else if(y instanceof THREE.RenderableLine){if(aa=y.v1,S=y.v2,aa.positionScreen.x*=H,aa.positionScreen.y*=N,S.positionScreen.x*=H,S.positionScreen.y*=
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+N,Fa.setFromPoints([aa.positionScreen,S.positionScreen]),!0===ra.isIntersectionBox(Fa))if(B=aa,I=S,K=y,y=F,n(y.opacity),s(y.blending),z.beginPath(),z.moveTo(B.positionScreen.x,B.positionScreen.y),z.lineTo(I.positionScreen.x,I.positionScreen.y),y instanceof THREE.LineBasicMaterial){r(y.linewidth);q(y.linecap);u(y.linejoin);if(y.vertexColors!==THREE.VertexColors)p(y.color.getStyle());else if(F=K.vertexColors[0].getStyle(),K=K.vertexColors[1].getStyle(),F===K)p(F);else{try{var Pb=z.createLinearGradient(B.positionScreen.x,
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+B.positionScreen.y,I.positionScreen.x,I.positionScreen.y);Pb.addColorStop(0,F);Pb.addColorStop(1,K)}catch(wc){Pb=F}p(Pb)}z.stroke();Fa.expandByScalar(2*y.linewidth)}else y instanceof THREE.LineDashedMaterial&&(r(y.linewidth),q(y.linecap),u(y.linejoin),p(y.color.getStyle()),w(y.dashSize,y.gapSize),z.stroke(),Fa.expandByScalar(2*y.linewidth),w(null,null))}else if(y instanceof THREE.RenderableFace){aa=y.v1;S=y.v2;ma=y.v3;if(-1>aa.positionScreen.z||1<aa.positionScreen.z)continue;if(-1>S.positionScreen.z||
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|
+1<S.positionScreen.z)continue;if(-1>ma.positionScreen.z||1<ma.positionScreen.z)continue;aa.positionScreen.x*=H;aa.positionScreen.y*=N;S.positionScreen.x*=H;S.positionScreen.y*=N;ma.positionScreen.x*=H;ma.positionScreen.y*=N;0<F.overdraw&&(l(aa.positionScreen,S.positionScreen,F.overdraw),l(S.positionScreen,ma.positionScreen,F.overdraw),l(ma.positionScreen,aa.positionScreen,F.overdraw));Fa.setFromPoints([aa.positionScreen,S.positionScreen,ma.positionScreen]);if(!0===ra.isIntersectionBox(Fa)){B=aa;I=
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|
+S;K=ma;x.info.render.vertices+=3;x.info.render.faces++;n(F.opacity);s(F.blending);Z=B.positionScreen.x;Ea=B.positionScreen.y;Ca=I.positionScreen.x;va=I.positionScreen.y;Na=K.positionScreen.x;Ra=K.positionScreen.y;var fa=Z,ha=Ea,Q=Ca,O=va,dc=Na,vc=Ra;z.beginPath();z.moveTo(fa,ha);z.lineTo(Q,O);z.lineTo(dc,vc);z.closePath();(F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial)&&null===F.map?(La.copy(F.color),ia.copy(F.emissive),F.vertexColors===THREE.FaceColors&&La.multiply(y.color),
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|
+!1===F.wireframe&&F.shading===THREE.SmoothShading&&3===y.vertexNormalsLength?(Aa.copy(Sa),W.copy(Sa),la.copy(Sa),b(y.v1.positionWorld,y.vertexNormalsModel[0],Aa),b(y.v2.positionWorld,y.vertexNormalsModel[1],W),b(y.v3.positionWorld,y.vertexNormalsModel[2],la),Aa.multiply(La).add(ia),W.multiply(La).add(ia),la.multiply(La).add(ia),ga.addColors(W,la).multiplyScalar(0.5),Ba=k(Aa,W,la,ga),h(Z,Ea,Ca,va,Na,Ra,0,0,1,0,0,1,Ba)):(Oa.copy(Sa),b(y.centroidModel,y.normalModel,Oa),Oa.multiply(La).add(ia),!0===F.wireframe?
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|
+c(Oa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(Oa))):F instanceof THREE.MeshBasicMaterial||F instanceof THREE.MeshLambertMaterial||F instanceof THREE.MeshPhongMaterial?null!==F.map?F.map.mapping instanceof THREE.UVMapping&&(ta=y.uvs[0],g(Z,Ea,Ca,va,Na,Ra,ta[0].x,ta[0].y,ta[1].x,ta[1].y,ta[2].x,ta[2].y,F.map)):null!==F.envMap?F.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ca.copy(y.vertexNormalsModel[0]).applyMatrix3(Ga),kb=0.5*ca.x+0.5,Ha=0.5*ca.y+0.5,ca.copy(y.vertexNormalsModel[1]).applyMatrix3(Ga),
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|
+Da=0.5*ca.x+0.5,ib=0.5*ca.y+0.5,ca.copy(y.vertexNormalsModel[2]).applyMatrix3(Ga),xb=0.5*ca.x+0.5,Cb=0.5*ca.y+0.5,g(Z,Ea,Ca,va,Na,Ra,kb,Ha,Da,ib,xb,Cb,F.envMap)):(Oa.copy(F.color),F.vertexColors===THREE.FaceColors&&Oa.multiply(y.color),!0===F.wireframe?c(Oa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(Oa)):F instanceof THREE.MeshDepthMaterial?(qa=za.near,Ma=za.far,Aa.r=Aa.g=Aa.b=1-t(B.positionScreen.z*B.positionScreen.w,qa,Ma),W.r=W.g=W.b=1-t(I.positionScreen.z*I.positionScreen.w,
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|
+qa,Ma),la.r=la.g=la.b=1-t(K.positionScreen.z*K.positionScreen.w,qa,Ma),ga.addColors(W,la).multiplyScalar(0.5),Ba=k(Aa,W,la,ga),h(Z,Ea,Ca,va,Na,Ra,0,0,1,0,0,1,Ba)):F instanceof THREE.MeshNormalMaterial&&(F.shading===THREE.FlatShading?(ca.copy(y.normalModel).applyMatrix3(Ga),Oa.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),!0===F.wireframe?c(Oa,F.wireframeLinewidth,F.wireframeLinecap,F.wireframeLinejoin):d(Oa)):F.shading===THREE.SmoothShading&&(ca.copy(y.vertexNormalsModel[0]).applyMatrix3(Ga),
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+Aa.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),ca.copy(y.vertexNormalsModel[1]).applyMatrix3(Ga),W.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),ca.copy(y.vertexNormalsModel[2]).applyMatrix3(Ga),la.setRGB(ca.x,ca.y,ca.z).multiplyScalar(0.5).addScalar(0.5),ga.addColors(W,la).multiplyScalar(0.5),Ba=k(Aa,W,la,ga),h(Z,Ea,Ca,va,Na,Ra,0,0,1,0,0,1,Ba)))}}R.union(Fa)}}}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -384,140 +384,140 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
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|
|
THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalize( normalMatrix * skinnedNormal.xyz );\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalize( normalMatrix * skinnedTangent.xyz );\n#else\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\n#endif\nvBinormal = normalize( cross( vNormal, vTangent ) * tangent.w );\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 worldPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = worldPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif\n}"].join("\n")},
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|
|
cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vWorldPosition;\nvoid main() {\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\nvWorldPosition = worldPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\nvoid main() {\ngl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n}"},
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|
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depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=m.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
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-function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),q=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));q&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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-(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==Ga&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,n=a.numMorphTargets;c<n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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-2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var r in g.attributes){var k=g.attributes[r],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=r,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
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+function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.length,g=d(b,a),n=f(g),p=e(g),r=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*h);p&&(a.__normalArray=new Float32Array(3*h));c.hasTangents&&(a.__tangentArray=new Float32Array(4*h));r&&(a.__colorArray=new Float32Array(3*h));n&&(0<c.faceVertexUvs.length&&(a.__uvArray=new Float32Array(2*h)),1<c.faceVertexUvs.length&&(a.__uv2Array=new Float32Array(2*h)));b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&
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|
|
+(a.__skinIndexArray=new Float32Array(4*h),a.__skinWeightArray=new Float32Array(4*h));c=null!==Ta&&21845<k?Uint32Array:Uint16Array;a.__typeArray=c;a.__faceArray=new c(3*k);a.__lineArray=new c(2*l);if(a.numMorphTargets)for(a.__morphTargetsArrays=[],c=0,n=a.numMorphTargets;c<n;c++)a.__morphTargetsArrays.push(new Float32Array(3*h));if(a.numMorphNormals)for(a.__morphNormalsArrays=[],c=0,n=a.numMorphNormals;c<n;c++)a.__morphNormalsArrays.push(new Float32Array(3*h));a.__webglFaceCount=3*k;a.__webglLineCount=
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|
|
+2*l;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var q in g.attributes){var k=g.attributes[q],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=q,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=
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|
!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){for(var e in b){var f=b[e],g=c[e];if(0<=
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|
|
-f)if(g){var k=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);h(f);m.vertexAttribPointer(f,k,m.FLOAT,!1,0,d*k*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}}function h(a){0===Ea[a]&&(m.enableVertexAttribArray(a),Ea[a]=1)}function k(){for(var a in Ea)1===Ea[a]&&(m.disableVertexAttribArray(a),Ea[a]=0)}function l(a,b){return a.z!==b.z?
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-b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Fa=T=null,S=$=za=oa=la=La=Aa=-1,Oa=!0,a[d].render(b,c,hb,Ma),Fa=T=null,S=$=za=oa=la=La=Aa=-1,Oa=!0}function r(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&L.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);L.setDepthTest(k.depthTest);L.setDepthWrite(k.depthWrite);
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|
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-I(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}L.setMaterialFaces(k);l instanceof THREE.BufferGeometry?L.renderBufferDirect(d,e,f,k,l,m):L.renderBuffer(d,e,f,k,l,m)}}function q(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&L.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);L.setDepthTest(h.depthTest);L.setDepthWrite(h.depthWrite);I(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}L.renderImmediateObject(c,
|
|
|
-d,e,h,k)}}function u(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Ib)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,
|
|
|
-k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,Ga?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();
|
|
|
-h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());L.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;
|
|
|
-f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),L.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=
|
|
|
-!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),L.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof
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|
|
+f)if(g){var k=g.itemSize;m.bindBuffer(m.ARRAY_BUFFER,g.buffer);h(f);m.vertexAttribPointer(f,k,m.FLOAT,!1,0,d*k*4)}else a.defaultAttributeValues&&(2===a.defaultAttributeValues[e].length?m.vertexAttrib2fv(f,a.defaultAttributeValues[e]):3===a.defaultAttributeValues[e].length&&m.vertexAttrib3fv(f,a.defaultAttributeValues[e]))}}function h(a){0===Da[a]&&(m.enableVertexAttribArray(a),Da[a]=1)}function k(){for(var a in Da)1===Da[a]&&(m.disableVertexAttribArray(a),Da[a]=0)}function l(a,b){return a.z!==b.z?
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+b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Ea=aa=null,ma=Z=Na=va=ga=la=Ra=-1,Fa=!0,a[d].render(b,c,kb,Ha),Ea=aa=null,ma=Z=Na=va=ga=la=Ra=-1,Fa=!0}function r(a,b,c,d,e,f,g,h){var k,m,l,n;b?(m=a.length-1,n=b=-1):(m=0,b=a.length,n=1);for(var p=m;p!==b;p+=n)if(k=a[p],k.render){m=k.object;l=k.buffer;if(h)k=h;else{k=k[c];if(!k)continue;g&&y.setBlending(k.blending,k.blendEquation,k.blendSrc,k.blendDst);y.setDepthTest(k.depthTest);y.setDepthWrite(k.depthWrite);
|
|
|
+L(k.polygonOffset,k.polygonOffsetFactor,k.polygonOffsetUnits)}y.setMaterialFaces(k);l instanceof THREE.BufferGeometry?y.renderBufferDirect(d,e,f,k,l,m):y.renderBuffer(d,e,f,k,l,m)}}function q(a,b,c,d,e,f,g){for(var h,k,m=0,l=a.length;m<l;m++)if(h=a[m],k=h.object,k.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&y.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);y.setDepthTest(h.depthTest);y.setDepthWrite(h.depthWrite);L(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}y.renderImmediateObject(c,
|
|
|
+d,e,h,k)}}function u(a,d){var e,f,g;if(void 0===a.__webglInit&&(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Mb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry)for(g in f.attributes){var h="index"===g?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,k=f.attributes[g];k.buffer=m.createBuffer();m.bindBuffer(h,k.buffer);m.bufferData(h,
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|
|
+k.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh)for(e in g=a.material,void 0===f.geometryGroups&&f.makeGroups(g instanceof THREE.MeshFaceMaterial,Ta?4294967296:65535),f.geometryGroups){if(g=f.geometryGroups[e],!g.__webglVertexBuffer){h=g;h.__webglVertexBuffer=m.createBuffer();h.__webglNormalBuffer=m.createBuffer();h.__webglTangentBuffer=m.createBuffer();h.__webglColorBuffer=m.createBuffer();h.__webglUVBuffer=m.createBuffer();h.__webglUV2Buffer=m.createBuffer();h.__webglSkinIndicesBuffer=m.createBuffer();
|
|
|
+h.__webglSkinWeightsBuffer=m.createBuffer();h.__webglFaceBuffer=m.createBuffer();h.__webglLineBuffer=m.createBuffer();var l=k=void 0;if(h.numMorphTargets)for(h.__webglMorphTargetsBuffers=[],k=0,l=h.numMorphTargets;k<l;k++)h.__webglMorphTargetsBuffers.push(m.createBuffer());if(h.numMorphNormals)for(h.__webglMorphNormalsBuffers=[],k=0,l=h.numMorphNormals;k<l;k++)h.__webglMorphNormalsBuffers.push(m.createBuffer());y.info.memory.geometries++;c(g,a);f.verticesNeedUpdate=!0;f.morphTargetsNeedUpdate=!0;
|
|
|
+f.elementsNeedUpdate=!0;f.uvsNeedUpdate=!0;f.normalsNeedUpdate=!0;f.tangentsNeedUpdate=!0;f.colorsNeedUpdate=!0}}else a instanceof THREE.Line?f.__webglVertexBuffer||(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),g.__webglLineDistanceBuffer=m.createBuffer(),y.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__lineDistanceArray=new Float32Array(1*h),g.__webglLineCount=h,b(g,a),f.verticesNeedUpdate=
|
|
|
+!0,f.colorsNeedUpdate=!0,f.lineDistancesNeedUpdate=!0):a instanceof THREE.ParticleSystem&&!f.__webglVertexBuffer&&(g=f,g.__webglVertexBuffer=m.createBuffer(),g.__webglColorBuffer=m.createBuffer(),y.info.memory.geometries++,g=f,h=g.vertices.length,g.__vertexArray=new Float32Array(3*h),g.__colorArray=new Float32Array(3*h),g.__sortArray=[],g.__webglParticleCount=h,b(g,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof
|
|
|
THREE.BufferGeometry)p(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)g=f.geometryGroups[e],p(d.__webglObjects,g,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,p(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);
|
|
|
-a.__webglActive=!0}}function p(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function t(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?z(b.__webglSprites,a):a instanceof THREE.LensFlare?z(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||
|
|
|
-a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function B(a,b,c,d,e){ta=0;d.needsUpdate&&(d.program&&Cb(d),L.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(L.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==T&&
|
|
|
-(m.useProgram(g),T=g,f=!0);d.id!==S&&(S=d.id,f=!0);if(f||a!==Fa)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Fa&&(Fa=a);if(d.skinning)if(yb&&e.useVertexTexture){if(null!==h.boneTexture){var l=E();m.uniform1i(h.boneTexture,l);L.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,
|
|
|
-!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Oa){var n,p=l=0,q=0,r,s,u,t=ha,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,z=t.point.positions,B=t.point.distances,I=t.spot.colors,C=t.spot.positions,F=t.spot.distances,G=t.spot.directions,O=t.spot.anglesCos,
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|
|
-J=t.spot.exponents,Q=t.hemi.skyColors,K=t.hemi.groundColors,ca=t.hemi.positions,R=0,Y=0,W=0,sa=0,ac=0,bc=0,Z=0,oa=0,V=n=0;c=u=V=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(r=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(L.gammaInput?(l+=r.r*r.r,p+=r.g*r.g,q+=r.b*r.b):(l+=r.r,p+=r.g,q+=r.b));else if(n instanceof THREE.DirectionalLight){if(ac+=1,n.visible&&(ia.setFromMatrixPosition(n.matrixWorld),ya.setFromMatrixPosition(n.target.matrixWorld),ia.sub(ya),ia.normalize(),
|
|
|
-0!==ia.x||0!==ia.y||0!==ia.z))n=3*R,w[n]=ia.x,w[n+1]=ia.y,w[n+2]=ia.z,L.gammaInput?H(v,n,r,s*s):D(v,n,r,s),R+=1}else n instanceof THREE.PointLight?(bc+=1,n.visible&&(V=3*Y,L.gammaInput?H(x,V,r,s*s):D(x,V,r,s),ya.setFromMatrixPosition(n.matrixWorld),z[V]=ya.x,z[V+1]=ya.y,z[V+2]=ya.z,B[Y]=u,Y+=1)):n instanceof THREE.SpotLight?(Z+=1,n.visible&&(V=3*W,L.gammaInput?H(I,V,r,s*s):D(I,V,r,s),ya.setFromMatrixPosition(n.matrixWorld),C[V]=ya.x,C[V+1]=ya.y,C[V+2]=ya.z,F[W]=u,ia.copy(ya),ya.setFromMatrixPosition(n.target.matrixWorld),
|
|
|
-ia.sub(ya),ia.normalize(),G[V]=ia.x,G[V+1]=ia.y,G[V+2]=ia.z,O[W]=Math.cos(n.angle),J[W]=n.exponent,W+=1)):n instanceof THREE.HemisphereLight&&(oa+=1,n.visible&&(ia.setFromMatrixPosition(n.matrixWorld),ia.normalize(),0!==ia.x||0!==ia.y||0!==ia.z))&&(u=3*sa,ca[u]=ia.x,ca[u+1]=ia.y,ca[u+2]=ia.z,r=n.color,n=n.groundColor,L.gammaInput?(s*=s,H(Q,u,r,s),H(K,u,n,s)):(D(Q,u,r,s),D(K,u,n,s)),sa+=1);c=3*R;for(f=Math.max(v.length,3*ac);c<f;c++)v[c]=0;c=3*Y;for(f=Math.max(x.length,3*bc);c<f;c++)x[c]=0;c=3*W;for(f=
|
|
|
-Math.max(I.length,3*Z);c<f;c++)I[c]=0;c=3*sa;for(f=Math.max(Q.length,3*oa);c<f;c++)Q[c]=0;c=3*sa;for(f=Math.max(K.length,3*oa);c<f;c++)K[c]=0;t.directional.length=R;t.point.length=Y;t.spot.length=W;t.hemi.length=sa;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=q;Oa=!1}c=ha;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
|
|
|
+a.__webglActive=!0}}function p(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function t(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?A(b.__webglSprites,a):a instanceof THREE.LensFlare?A(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||
|
|
|
+a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function G(a,b,c,d,e){Ca=0;d.needsUpdate&&(d.program&&Gb(d),y.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(y.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==aa&&
|
|
|
+(m.useProgram(g),aa=g,f=!0);d.id!==ma&&(ma=d.id,f=!0);if(f||a!==Ea)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ea&&(Ea=a);if(d.skinning)if(Ia&&e.useVertexTexture){if(null!==h.boneTexture){var l=E();m.uniform1i(h.boneTexture,l);y.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,
|
|
|
+!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Fa){var n,p=l=0,r=0,q,s,u,t=Sa,v=t.directional.colors,w=t.directional.positions,x=t.point.colors,A=t.point.positions,G=t.point.distances,L=t.spot.colors,B=t.spot.positions,H=t.spot.distances,F=t.spot.directions,I=t.spot.anglesCos,
|
|
|
+K=t.spot.exponents,Q=t.hemi.skyColors,O=t.hemi.groundColors,fa=t.hemi.positions,X=0,T=0,S=0,za=0,ec=0,fc=0,Y=0,va=0,W=n=0;c=u=W=0;for(f=b.length;c<f;c++)if(n=b[c],!n.onlyShadow)if(q=n.color,s=n.intensity,u=n.distance,n instanceof THREE.AmbientLight)n.visible&&(y.gammaInput?(l+=q.r*q.r,p+=q.g*q.g,r+=q.b*q.b):(l+=q.r,p+=q.g,r+=q.b));else if(n instanceof THREE.DirectionalLight){if(ec+=1,n.visible&&(R.setFromMatrixPosition(n.matrixWorld),ra.setFromMatrixPosition(n.target.matrixWorld),R.sub(ra),R.normalize(),
|
|
|
+0!==R.x||0!==R.y||0!==R.z))n=3*X,w[n]=R.x,w[n+1]=R.y,w[n+2]=R.z,y.gammaInput?J(v,n,q,s*s):C(v,n,q,s),X+=1}else n instanceof THREE.PointLight?(fc+=1,n.visible&&(W=3*T,y.gammaInput?J(x,W,q,s*s):C(x,W,q,s),ra.setFromMatrixPosition(n.matrixWorld),A[W]=ra.x,A[W+1]=ra.y,A[W+2]=ra.z,G[T]=u,T+=1)):n instanceof THREE.SpotLight?(Y+=1,n.visible&&(W=3*S,y.gammaInput?J(L,W,q,s*s):C(L,W,q,s),ra.setFromMatrixPosition(n.matrixWorld),B[W]=ra.x,B[W+1]=ra.y,B[W+2]=ra.z,H[S]=u,R.copy(ra),ra.setFromMatrixPosition(n.target.matrixWorld),
|
|
|
+R.sub(ra),R.normalize(),F[W]=R.x,F[W+1]=R.y,F[W+2]=R.z,I[S]=Math.cos(n.angle),K[S]=n.exponent,S+=1)):n instanceof THREE.HemisphereLight&&(va+=1,n.visible&&(R.setFromMatrixPosition(n.matrixWorld),R.normalize(),0!==R.x||0!==R.y||0!==R.z))&&(u=3*za,fa[u]=R.x,fa[u+1]=R.y,fa[u+2]=R.z,q=n.color,n=n.groundColor,y.gammaInput?(s*=s,J(Q,u,q,s),J(O,u,n,s)):(C(Q,u,q,s),C(O,u,n,s)),za+=1);c=3*X;for(f=Math.max(v.length,3*ec);c<f;c++)v[c]=0;c=3*T;for(f=Math.max(x.length,3*fc);c<f;c++)x[c]=0;c=3*S;for(f=Math.max(L.length,
|
|
|
+3*Y);c<f;c++)L[c]=0;c=3*za;for(f=Math.max(Q.length,3*va);c<f;c++)Q[c]=0;c=3*za;for(f=Math.max(O.length,3*va);c<f;c++)O[c]=0;t.directional.length=X;t.point.length=T;t.spot.length=S;t.hemi.length=za;t.ambient[0]=l;t.ambient[1]=p;t.ambient[2]=r;Fa=!1}c=Sa;k.ambientLightColor.value=c.ambient;k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=
|
|
|
c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
|
|
|
-d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;L.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var $;d.map?$=d.map:d.specularMap?$=d.specularMap:d.normalMap?$=d.normalMap:d.bumpMap&&($=d.bumpMap);void 0!==$&&(c=$.offset,
|
|
|
-$=$.repeat,k.offsetRepeat.value.set(c.x,c.y,$.x,$.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=
|
|
|
-d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=M.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,L.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,
|
|
|
-k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(L.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=
|
|
|
-d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=$=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[$]=l.shadowMap,k.shadowMapSize.value[$]=l.shadowMapSize,k.shadowMatrix.value[$]=l.shadowMatrix,k.shadowDarkness.value[$]=l.shadowDarkness,k.shadowBias.value[$]=l.shadowBias,$++);b=d.uniformsList;k=0;for($=b.length;k<$;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===
|
|
|
-p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)t=2*p,c._array[t]=l[p].x,c._array[t+
|
|
|
-1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(q=l.length;p<q;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
-l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=E(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",tb),c.image.__webglTextureCube=m.createTexture(),L.info.memory.textures++);
|
|
|
-m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)L.autoScaleCubemaps&&!f?(q=l,t=p,v=c.image[p],x=Wb,v.width<=x&&v.height<=x||(z=Math.max(v.width,v.height),w=Math.floor(v.width*x/z),x=Math.floor(v.height*x/z),z=document.createElement("canvas"),z.width=w,z.height=x,z.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=z),q[t]=v):l[p]=c.image[p];
|
|
|
-p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=A(c.format);v=A(c.type);y(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,z=0,B=x.length;z<B;z++)w=x[z],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,z,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,z,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,t,t,v,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);
|
|
|
-c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):L.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=E();m.uniform1iv(f,c._array);p=0;for(q=c.value.length;p<q;p++)t=c.value[p],l=c._array[p],t&&L.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
|
|
|
-p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ya.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ya.x,ya.y,ya.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
|
|
|
-!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=ta;a>=Xa&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Xa);ta+=1;return a}function H(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function D(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a){a!==Ca&&(m.lineWidth(a),Ca=a)}function I(a,b,c){Ba!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
|
|
|
-Ba=a);!a||Ja===b&&ma===c||(m.polygonOffset(b,c),Ja=b,ma=c)}function O(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function K(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(O(b)),null)}function y(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,A(b.wrapS)),
|
|
|
-m.texParameteri(a,m.TEXTURE_WRAP_T,A(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,A(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,A(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,C(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,C(b.minFilter)));Qa&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,Qa.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
|
|
|
-Hb)),b.__oldAnisotropy=b.anisotropy)}function F(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,
|
|
|
-m.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function A(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;
|
|
|
+d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;y.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&(k.normalMap.value=d.normalMap,k.normalScale.value.copy(d.normalScale));var Z;d.map?Z=d.map:d.specularMap?Z=d.specularMap:d.normalMap?Z=d.normalMap:d.bumpMap&&(Z=d.bumpMap);void 0!==Z&&(c=Z.offset,
|
|
|
+Z=Z.repeat,k.offsetRepeat.value.set(c.x,c.y,Z.x,Z.y));k.envMap.value=d.envMap;k.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;k.reflectivity.value=d.reflectivity;k.refractionRatio.value=d.refractionRatio;k.combine.value=d.combine;k.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(k.diffuse.value=d.color,k.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(k.diffuse.value=d.color,k.opacity.value=
|
|
|
+d.opacity,k.dashSize.value=d.dashSize,k.totalSize.value=d.dashSize+d.gapSize,k.scale.value=d.scale):d instanceof THREE.ParticleSystemMaterial?(k.psColor.value=d.color,k.opacity.value=d.opacity,k.size.value=d.size,k.scale.value=z.height/2,k.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(k.shininess.value=d.shininess,y.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinear(d.specular)):(k.ambient.value=d.ambient,
|
|
|
+k.emissive.value=d.emissive,k.specular.value=d.specular),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(y.gammaInput?(k.ambient.value.copyGammaToLinear(d.ambient),k.emissive.value.copyGammaToLinear(d.emissive)):(k.ambient.value=d.ambient,k.emissive.value=d.emissive),d.wrapAround&&k.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=
|
|
|
+d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=Z=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[Z]=l.shadowMap,k.shadowMapSize.value[Z]=l.shadowMapSize,k.shadowMatrix.value[Z]=l.shadowMatrix,k.shadowDarkness.value[Z]=l.shadowDarkness,k.shadowBias.value[Z]=l.shadowBias,Z++);b=d.uniformsList;k=0;for(Z=b.length;k<Z;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===
|
|
|
+p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(r=l.length;p<r;p++)t=2*p,c._array[t]=l[p].x,c._array[t+
|
|
|
+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(r=l.length;p<r;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(r=l.length;p<r;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),
|
|
|
+l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(r=l.length;p<r;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=E(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Bb),c.image.__webglTextureCube=m.createTexture(),y.info.memory.textures++);
|
|
|
+m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)y.autoScaleCubemaps&&!f?(r=l,t=p,v=c.image[p],x=xa,v.width<=x&&v.height<=x||(A=Math.max(v.width,v.height),w=Math.floor(v.width*x/A),x=Math.floor(v.height*x/A),A=document.createElement("canvas"),A.width=w,A.height=x,A.getContext("2d").drawImage(v,0,0,v.width,v.height,0,0,w,x),v=A),r[t]=v):l[p]=c.image[p];
|
|
|
+p=l[0];r=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=N(c.format);v=N(c.type);D(m.TEXTURE_CUBE_MAP,c,r);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,A=0,G=x.length;A<G;A++)w=x[A],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,0,w.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,A,t,w.width,w.height,0,t,v,w.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,t,t,v,l[p]);c.generateMipmaps&&r&&m.generateMipmap(m.TEXTURE_CUBE_MAP);
|
|
|
+c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):y.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(r=c.value.length;p<r;p++)c._array[p]=E();m.uniform1iv(f,c._array);p=0;for(r=c.value.length;p<r;p++)t=c.value[p],l=c._array[p],t&&y.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
|
|
|
+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(ra.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,ra.x,ra.y,ra.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
|
|
|
+!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function E(){var a=Ca;a>=db&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+db);Ca+=1;return a}function J(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function C(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function I(a){a!==wa&&(m.lineWidth(a),wa=a)}function L(a,b,c){La!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
|
|
|
+La=a);!a||ia===b&&Pa===c||(m.polygonOffset(b,c),ia=b,Pa=c)}function B(a){a=a.split("\n");for(var b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function Q(a,b){var c;"fragment"===a?c=m.createShader(m.FRAGMENT_SHADER):"vertex"===a&&(c=m.createShader(m.VERTEX_SHADER));m.shaderSource(c,b);m.compileShader(c);return m.getShaderParameter(c,m.COMPILE_STATUS)?c:(console.error(m.getShaderInfoLog(c)),console.error(B(b)),null)}function D(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,N(b.wrapS)),
|
|
|
+m.texParameteri(a,m.TEXTURE_WRAP_T,N(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,N(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,N(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,H(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,H(b.minFilter)));ca&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,ca.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,
|
|
|
+Ua)),b.__oldAnisotropy=b.anisotropy)}function F(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,
|
|
|
+m.RGBA4,b.width,b.height)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function N(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;
|
|
|
if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;
|
|
|
if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===
|
|
|
THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;
|
|
|
-if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==pa){if(a===THREE.RGB_S3TC_DXT1_Format)return pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);
|
|
|
-a=a||{};var M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.context?a.context:null,Y=void 0!==a.precision?a.precision:"highp",R=void 0!==a.alpha?a.alpha:!1,fa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,V=void 0!==a.antialias?a.antialias:!1,ga=void 0!==a.stencil?a.stencil:!0,J=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,da=new THREE.Color(0),W=0;this.domElement=M;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
|
|
|
+if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Ga){if(a===THREE.RGB_S3TC_DXT1_Format)return Ga.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ga.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);
|
|
|
+a=a||{};var z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),O=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",T=void 0!==a.alpha?a.alpha:!1,na=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,da=void 0!==a.antialias?a.antialias:!1,oa=void 0!==a.stencil?a.stencil:!0,K=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ba=new THREE.Color(0),ka=0;this.domElement=z;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:
|
|
|
void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=
|
|
|
-[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var L=this,ca=[],sa=0,T=null,Ka=null,S=-1,$=null,Fa=null,ta=0,oa=-1,za=-1,Aa=-1,Va=-1,Wa=-1,ka=-1,La=-1,la=-1,Ba=null,Ja=null,ma=null,Ca=null,ba=0,wa=0,xa=M.width,Da=M.height,hb=0,Ma=0,Ea=new Uint8Array(16),na=new THREE.Frustum,Pa=new THREE.Matrix4,ib=new THREE.Matrix4,ya=new THREE.Vector3,ia=new THREE.Vector3,Oa=!0,ha={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,
|
|
|
-colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,Ra,Na,Qa,pa,Ga;(function(){try{var a={alpha:R,premultipliedAlpha:fa,antialias:V,stencil:ga,preserveDrawingBuffer:J};m=Q||M.getContext("webgl",a)||M.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}Ra=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");
|
|
|
-Na=m.getExtension("OES_standard_derivatives");Qa=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");pa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ga=m.getExtension("OES_element_index_uint");null===Ra&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===Na&&
|
|
|
-console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===Qa&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===pa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Ga&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);
|
|
|
-m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(ba,wa,xa,Da);m.clearColor(da.r,da.g,da.b,W);this.context=m;var Xa=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),db=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Wb=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Hb=Qa?m.getParameter(Qa.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
-0,xb=0<db,yb=xb&&Ra;pa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var Xb=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),Yb=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var Zb=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),$b=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
|
-m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var sc=0<Xb.precision&&0<Zb.precision,Bb=0<Yb.precision&&0<$b.precision;"highp"!==Y||sc||(Bb?(Y="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(Y="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==
|
|
|
-Y||Bb||(Y="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return xb};this.supportsFloatTextures=function(){return Ra};this.supportsStandardDerivatives=function(){return Na};this.supportsCompressedTextureS3TC=function(){return pa};this.getMaxAnisotropy=function(){return Hb};this.getPrecision=function(){return Y};this.setSize=function(a,b,c){M.width=a*this.devicePixelRatio;M.height=b*this.devicePixelRatio;
|
|
|
-1!==this.devicePixelRatio&&!1!==c&&(M.style.width=a+"px",M.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ba=a*this.devicePixelRatio;wa=b*this.devicePixelRatio;xa=c*this.devicePixelRatio;Da=d*this.devicePixelRatio;m.viewport(ba,wa,xa,Da)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
|
-this.setClearColor=function(a,b){da.set(a);W=void 0!==b?b:1;m.clearColor(da.r,da.g,da.b,W)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return da};this.getClearAlpha=function(){return W};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
-function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){T=null;S=$=la=La=Aa=-1;Oa=!0;za=oa=-1;this.shadowMapPlugin.update(a,b)};var Ib=function(a){a=
|
|
|
-a.target;a.removeEventListener("dispose",Ib);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);L.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
|
-Lb(c)}else Lb(a)},tb=function(a){a=a.target;a.removeEventListener("dispose",tb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));L.info.memory.textures--},Jb=function(a){a=a.target;a.removeEventListener("dispose",Jb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
-else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);L.info.memory.textures--},Kb=function(a){a=a.target;a.removeEventListener("dispose",Kb);Cb(a)},Lb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
+[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var y=this,fa=[],za=0,aa=null,S=null,ma=-1,Z=null,Ea=null,Ca=0,va=-1,Na=-1,Ra=-1,Oa=-1,Aa=-1,W=-1,la=-1,ga=-1,La=null,ia=null,Pa=null,wa=null,qa=0,Ma=0,Ba=z.width,ta=z.height,kb=0,Ha=0,Da=new Uint8Array(16),ib=new THREE.Frustum,xb=new THREE.Matrix4,Cb=new THREE.Matrix4,ra=new THREE.Vector3,R=new THREE.Vector3,Fa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,
|
|
|
+colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,jb,lb,ca,Ga,Ta;(function(){try{var a={alpha:T,premultipliedAlpha:na,antialias:da,stencil:oa,preserveDrawingBuffer:K};m=O||z.getContext("webgl",a)||z.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}jb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");
|
|
|
+lb=m.getExtension("OES_standard_derivatives");ca=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ga=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");Ta=m.getExtension("OES_element_index_uint");null===jb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===lb&&
|
|
|
+console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===ca&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Ga&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===Ta&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,0,0,1);m.clearDepth(1);
|
|
|
+m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(qa,Ma,Ba,ta);m.clearColor(ba.r,ba.g,ba.b,ka);this.context=m;var db=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),wb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var xa=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Ua=ca?m.getParameter(ca.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
+0,eb=0<wb,Ia=eb&&jb;Ga&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var Zb=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),$b=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var ac=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),bc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,
|
|
|
+m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var cc=0<Zb.precision&&0<ac.precision,Lb=0<$b.precision&&0<bc.precision;"highp"!==X||cc||(Lb?(X="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(X="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==
|
|
|
+X||Lb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return eb};this.supportsFloatTextures=function(){return jb};this.supportsStandardDerivatives=function(){return lb};this.supportsCompressedTextureS3TC=function(){return Ga};this.getMaxAnisotropy=function(){return Ua};this.getPrecision=function(){return X};this.setSize=function(a,b,c){z.width=a*this.devicePixelRatio;z.height=b*this.devicePixelRatio;
|
|
|
+1!==this.devicePixelRatio&&!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){qa=a*this.devicePixelRatio;Ma=b*this.devicePixelRatio;Ba=c*this.devicePixelRatio;ta=d*this.devicePixelRatio;m.viewport(qa,Ma,Ba,ta)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
|
|
|
+this.setClearColor=function(a,b){ba.set(a);ka=void 0!==b?b:1;m.clearColor(ba.r,ba.g,ba.b,ka)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ba};this.getClearAlpha=function(){return ka};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
|
|
+function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){aa=null;ma=Z=ga=la=Ra=-1;Fa=!0;Na=va=-1;this.shadowMapPlugin.update(a,b)};var Mb=function(a){a=
|
|
|
+a.target;a.removeEventListener("dispose",Mb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);y.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
|
|
|
+Fb(c)}else Fb(a)},Bb=function(a){a=a.target;a.removeEventListener("dispose",Bb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));y.info.memory.textures--},Nb=function(a){a=a.target;a.removeEventListener("dispose",Nb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
|
|
|
+else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);y.info.memory.textures--},Ob=function(a){a=a.target;a.removeEventListener("dispose",Ob);Gb(a)},Fb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);
|
|
|
-L.info.memory.geometries--},Cb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ca.length;a<c;a++)if(d=ca[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ca.length;a<c;a++)d=ca[a],d.program!==b&&e.push(d);ca=e;m.deleteProgram(b);L.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
|
+y.info.memory.geometries--},Gb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=fa.length;a<c;a++)if(d=fa[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=fa.length;a<c;a++)d=fa[a],d.program!==b&&e.push(d);fa=e;m.deleteProgram(b);y.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
|
|
|
m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
|
|
|
-e,f,g,h,k,l,n,p,q,r,s=3*a.count;for(r=0;r<s;r+=9)q=a.normalArray,d=q[r],e=q[r+1],f=q[r+2],g=q[r+3],k=q[r+4],n=q[r+5],h=q[r+6],l=q[r+7],p=q[r+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+p)/3,q[r]=d,q[r+1]=e,q[r+2]=f,q[r+3]=d,q[r+4]=e,q[r+5]=f,q[r+6]=d,q[r+7]=e,q[r+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
+e,f,g,h,k,l,n,p,r,q,s=3*a.count;for(q=0;q<s;q+=9)r=a.normalArray,d=r[q],e=r[q+1],f=r[q+2],g=r[q+3],k=r[q+4],n=r[q+5],h=r[q+6],l=r[q+7],p=r[q+8],d=(d+g+h)/3,e=(e+k+l)/3,f=(f+n+p)/3,r[q]=d,r[q+1]=e,r[q+2]=f,r[q+3]=d,r[q+4]=e,r[q+5]=f,r[q+6]=d,r[q+7]=e,r[q+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);m.enableVertexAttribArray(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
a.uvArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),m.enableVertexAttribArray(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var h=
|
|
|
-B(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+2*h.id+(d.wireframe?1:0);h!==$&&($=h,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,h,0),L.info.render.calls++,L.info.render.vertices+=f.array.length,L.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<
|
|
|
-p;n++){var q=e[n].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,h,e[n].start*l);L.info.render.calls++;L.info.render.vertices+=e[n].count;L.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),L.info.render.calls++,L.info.render.vertices+=d.array.length/3,L.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,
|
|
|
-0,d.array.length/3),L.info.render.calls++,L.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(h=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,G(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,h,0),L.info.render.calls++,L.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<
|
|
|
-p;n++)q=e[n].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,h,e[n].start*l),L.info.render.calls++,L.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(h,0,d.array.length/3),L.info.render.calls++,L.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=B(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,a=!0);a&&k();if(!d.morphTargets&&
|
|
|
+G(a,b,c,d,f);a=h.attributes;b=e.attributes;c=!1;h=16777215*e.id+2*h.id+(d.wireframe?1:0);h!==Z&&(Z=h,c=!0);c&&k();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,h,0),y.info.render.calls++,y.info.render.vertices+=f.array.length,y.info.render.faces+=f.array.length/3;else{c=!0;for(var n=0,p=e.length;n<
|
|
|
+p;n++){var r=e[n].index;c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[n].count,h,e[n].start*l);y.info.render.calls++;y.info.render.vertices+=e[n].count;y.info.render.faces+=e[n].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),y.info.render.calls++,y.info.render.vertices+=d.array.length/3,y.info.render.faces+=d.array.length/3/3;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,
|
|
|
+0,d.array.length/3),y.info.render.calls++,y.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(h=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,I(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(h=m.UNSIGNED_INT,l=4):(h=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,h,0),y.info.render.calls++,y.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),n=0,p=e.length;n<
|
|
|
+p;n++)r=e[n].index,c&&(g(d,a,b,r),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[n].count,h,e[n].start*l),y.info.render.calls++,y.info.render.vertices+=e[n].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(h,0,d.array.length/3),y.info.render.calls++,y.info.render.points+=d.array.length}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,l;c=G(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==Z&&(Z=c,a=!0);a&&k();if(!d.morphTargets&&
|
|
|
0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),h(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var p=
|
|
|
0;l=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;p<d.numSupportedMorphTargets&&p<l.length;)0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[p]]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[p]]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[l[p]],p++}else{l=
|
|
|
-[];g=f.morphTargetInfluences;var q,r=g.length;for(q=0;q<r;q++)p=g[q],0<p&&l.push([p,q]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(q=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[q]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&
|
|
|
-(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[q]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[q]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,l=e.__webglCustomAttributesList.length;g<l;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&
|
|
|
+[];g=f.morphTargetInfluences;var r,q=g.length;for(r=0;r<q;r++)p=g[r],0<p&&l.push([p,r]);l.length>d.numSupportedMorphTargets?(l.sort(n),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(n):0===l.length&&l.push([0,0]);for(p=0;p<d.numSupportedMorphTargets;)l[p]?(r=l[p][1],0<=c["morphTarget"+p]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),h(c["morphTarget"+p]),m.vertexAttribPointer(c["morphTarget"+p],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+p]&&d.morphNormals&&
|
|
|
+(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),h(c["morphNormal"+p]),m.vertexAttribPointer(c["morphNormal"+p],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[p]=g[r]):f.__webglMorphTargetInfluences[p]=0,p++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,l=e.__webglCustomAttributesList.length;g<l;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&
|
|
|
(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),h(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),h(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),h(b.normal),m.vertexAttribPointer(b.normal,
|
|
|
3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),h(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),h(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),h(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,
|
|
|
!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(b.lineDistance),m.vertexAttribPointer(b.lineDistance,
|
|
|
-1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(G(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),L.info.render.calls++,L.info.render.vertices+=e.__webglFaceCount,L.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===
|
|
|
-THREE.LineStrip?m.LINE_STRIP:m.LINES,G(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),L.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),L.info.render.calls++,L.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,p=a.fog;S=-1;Oa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
|
|
|
-void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Pa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);na.setFromMatrix(Pa);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,a,b);L.info.render.calls=0;L.info.render.vertices=0;L.info.render.faces=0;L.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=
|
|
|
-h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||na.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,t=n.object,u=n.buffer,v=t.geometry,t=t.material;t instanceof THREE.MeshFaceMaterial?(t=t.materials[v instanceof THREE.BufferGeometry?0:u.materialIndex],t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=
|
|
|
-t,n.transparent=null)):t&&(t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=t,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ya.setFromMatrixPosition(g.matrixWorld),ya.applyProjection(Pa),f.z=ya.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,
|
|
|
-g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,p,!0,d),q(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),r(a.__webglObjects,!0,"opaque",b,k,p,!1,d),q(a.__webglObjectsImmediate,
|
|
|
+1,m.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(I(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),y.info.render.calls++,y.info.render.vertices+=e.__webglFaceCount,y.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===
|
|
|
+THREE.LineStrip?m.LINE_STRIP:m.LINES,I(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),y.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),y.info.render.calls++,y.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,p=a.fog;ma=-1;Fa=!0;!0===a.autoUpdate&&a.updateMatrixWorld();
|
|
|
+void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);xb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ib.setFromMatrix(xb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,a,b);y.info.render.calls=0;y.info.render.vertices=0;y.info.render.faces=0;y.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=
|
|
|
+h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||ib.intersectsObject(g))){var n=g;n._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,n.matrixWorld);n._normalMatrix.getNormalMatrix(n._modelViewMatrix);var n=f,t=n.object,u=n.buffer,v=t.geometry,t=t.material;t instanceof THREE.MeshFaceMaterial?(t=t.materials[v instanceof THREE.BufferGeometry?0:u.materialIndex],t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=
|
|
|
+t,n.transparent=null)):t&&(t.transparent?(n.transparent=t,n.opaque=null):(n.opaque=t,n.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(ra.setFromMatrixPosition(g.matrixWorld),ra.applyProjection(xb),f.z=ra.z))}this.sortObjects&&h.sort(l);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,
|
|
|
+g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),L(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,p,!0,d),q(a.__webglObjectsImmediate,"",b,k,p,!1,d)):(d=null,this.setBlending(THREE.NoBlending),r(a.__webglObjects,!0,"opaque",b,k,p,!1,d),q(a.__webglObjectsImmediate,
|
|
|
"opaque",b,k,p,!1,d),r(a.__webglObjects,!1,"transparent",b,k,p,!0,d),q(a.__webglObjectsImmediate,"transparent",b,k,p,!0,d));s(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,
|
|
|
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=B(a,b,c,d,e);$=-1;L.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,na):e.render(function(a){L.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)u(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)t(a.__objectsRemoved[0],
|
|
|
-a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&t(h,a),u(h,a));var k=h,l=k.geometry,p=void 0,q=void 0,r=void 0;if(l instanceof THREE.BufferGeometry){var s=m.DYNAMIC_DRAW,x=l.attributes,z=void 0,y=void 0;for(z in x)y=x[z],y.needsUpdate&&("index"===z?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,s)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
-y.array,s)),y.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var B=0,I=l.geometryGroupsList.length;B<I;B++)if(p=l.geometryGroupsList[B],r=d(k,p),l.buffersNeedUpdate&&c(p,k),q=r.attributes&&v(r),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||q){var A=p,D=k,C=m.DYNAMIC_DRAW,F=!l.dynamic,G=r;if(A.__inittedArrays){var H=e(G),O=G.vertexColors?G.vertexColors:!1,M=f(G),L=H===THREE.SmoothShading,E=
|
|
|
-void 0,J=void 0,Q=void 0,K=void 0,ca=void 0,R=void 0,Y=void 0,W=void 0,V=void 0,$=void 0,sa=void 0,S=void 0,T=void 0,Z=void 0,oa=void 0,ta=void 0,Fa=void 0,da=void 0,Ka=void 0,fa=void 0,ga=void 0,ha=void 0,za=void 0,ka=void 0,ia=void 0,la=void 0,na=void 0,pa=void 0,Aa=void 0,ba=void 0,Ea=void 0,Ca=void 0,La=void 0,Ja=void 0,ma=void 0,Ma=void 0,wa=void 0,xa=void 0,Va=void 0,Wa=void 0,Ba=0,Da=0,Oa=0,Qa=0,Ra=0,Ga=0,Za=0,Na=0,eb=0,va=0,Ha=0,P=0,Ya=void 0,jb=A.__vertexArray,db=A.__uvArray,hb=A.__uv2Array,
|
|
|
-Xa=A.__normalArray,$a=A.__tangentArray,kb=A.__colorArray,ab=A.__skinIndexArray,bb=A.__skinWeightArray,xb=A.__morphTargetsArrays,yb=A.__morphNormalsArrays,tb=A.__webglCustomAttributesList,N=void 0,Mb=A.__faceArray,ub=A.__lineArray,Sa=D.geometry,Hb=Sa.elementsNeedUpdate,Bb=Sa.uvsNeedUpdate,Ib=Sa.normalsNeedUpdate,Jb=Sa.tangentsNeedUpdate,Kb=Sa.colorsNeedUpdate,Lb=Sa.morphTargetsNeedUpdate,cc=Sa.vertices,ea=A.faces3,lb=Sa.faces,Cb=Sa.faceVertexUvs[0],ic=Sa.faceVertexUvs[1],dc=Sa.skinIndices,Nb=Sa.skinWeights,
|
|
|
-Ob=Sa.morphTargets,jc=Sa.morphNormals;if(Sa.verticesNeedUpdate){E=0;for(J=ea.length;E<J;E++)K=lb[ea[E]],S=cc[K.a],T=cc[K.b],Z=cc[K.c],jb[Da]=S.x,jb[Da+1]=S.y,jb[Da+2]=S.z,jb[Da+3]=T.x,jb[Da+4]=T.y,jb[Da+5]=T.z,jb[Da+6]=Z.x,jb[Da+7]=Z.y,jb[Da+8]=Z.z,Da+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,jb,C)}if(Lb)for(ma=0,Ma=Ob.length;ma<Ma;ma++){E=Ha=0;for(J=ea.length;E<J;E++)Va=ea[E],K=lb[Va],S=Ob[ma].vertices[K.a],T=Ob[ma].vertices[K.b],Z=Ob[ma].vertices[K.c],wa=
|
|
|
-xb[ma],wa[Ha]=S.x,wa[Ha+1]=S.y,wa[Ha+2]=S.z,wa[Ha+3]=T.x,wa[Ha+4]=T.y,wa[Ha+5]=T.z,wa[Ha+6]=Z.x,wa[Ha+7]=Z.y,wa[Ha+8]=Z.z,G.morphNormals&&(L?(Wa=jc[ma].vertexNormals[Va],da=Wa.a,Ka=Wa.b,fa=Wa.c):fa=Ka=da=jc[ma].faceNormals[Va],xa=yb[ma],xa[Ha]=da.x,xa[Ha+1]=da.y,xa[Ha+2]=da.z,xa[Ha+3]=Ka.x,xa[Ha+4]=Ka.y,xa[Ha+5]=Ka.z,xa[Ha+6]=fa.x,xa[Ha+7]=fa.y,xa[Ha+8]=fa.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,xb[ma],C);G.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
-A.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,yb[ma],C))}if(Nb.length){E=0;for(J=ea.length;E<J;E++)K=lb[ea[E]],ka=Nb[K.a],ia=Nb[K.b],la=Nb[K.c],bb[va]=ka.x,bb[va+1]=ka.y,bb[va+2]=ka.z,bb[va+3]=ka.w,bb[va+4]=ia.x,bb[va+5]=ia.y,bb[va+6]=ia.z,bb[va+7]=ia.w,bb[va+8]=la.x,bb[va+9]=la.y,bb[va+10]=la.z,bb[va+11]=la.w,na=dc[K.a],pa=dc[K.b],Aa=dc[K.c],ab[va]=na.x,ab[va+1]=na.y,ab[va+2]=na.z,ab[va+3]=na.w,ab[va+4]=pa.x,ab[va+5]=pa.y,ab[va+6]=pa.z,ab[va+7]=pa.w,ab[va+8]=Aa.x,ab[va+9]=Aa.y,ab[va+
|
|
|
-10]=Aa.z,ab[va+11]=Aa.w,va+=12;0<va&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,ab,C),m.bindBuffer(m.ARRAY_BUFFER,A.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,bb,C))}if(Kb&&O){E=0;for(J=ea.length;E<J;E++)K=lb[ea[E]],Y=K.vertexColors,W=K.color,3===Y.length&&O===THREE.VertexColors?(ga=Y[0],ha=Y[1],za=Y[2]):za=ha=ga=W,kb[eb]=ga.r,kb[eb+1]=ga.g,kb[eb+2]=ga.b,kb[eb+3]=ha.r,kb[eb+4]=ha.g,kb[eb+5]=ha.b,kb[eb+6]=za.r,kb[eb+7]=za.g,kb[eb+8]=za.b,eb+=9;0<
|
|
|
-eb&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,kb,C))}if(Jb&&Sa.hasTangents){E=0;for(J=ea.length;E<J;E++)K=lb[ea[E]],V=K.vertexTangents,oa=V[0],ta=V[1],Fa=V[2],$a[Za]=oa.x,$a[Za+1]=oa.y,$a[Za+2]=oa.z,$a[Za+3]=oa.w,$a[Za+4]=ta.x,$a[Za+5]=ta.y,$a[Za+6]=ta.z,$a[Za+7]=ta.w,$a[Za+8]=Fa.x,$a[Za+9]=Fa.y,$a[Za+10]=Fa.z,$a[Za+11]=Fa.w,Za+=12;m.bindBuffer(m.ARRAY_BUFFER,A.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,$a,C)}if(Ib&&H){E=0;for(J=ea.length;E<J;E++)if(K=lb[ea[E]],
|
|
|
-ca=K.vertexNormals,R=K.normal,3===ca.length&&L)for(ba=0;3>ba;ba++)Ca=ca[ba],Xa[Ga]=Ca.x,Xa[Ga+1]=Ca.y,Xa[Ga+2]=Ca.z,Ga+=3;else for(ba=0;3>ba;ba++)Xa[Ga]=R.x,Xa[Ga+1]=R.y,Xa[Ga+2]=R.z,Ga+=3;m.bindBuffer(m.ARRAY_BUFFER,A.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Xa,C)}if(Bb&&Cb&&M){E=0;for(J=ea.length;E<J;E++)if(Q=ea[E],$=Cb[Q],void 0!==$)for(ba=0;3>ba;ba++)La=$[ba],db[Oa]=La.x,db[Oa+1]=La.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,db,C))}if(Bb&&
|
|
|
-ic&&M){E=0;for(J=ea.length;E<J;E++)if(Q=ea[E],sa=ic[Q],void 0!==sa)for(ba=0;3>ba;ba++)Ja=sa[ba],hb[Qa]=Ja.x,hb[Qa+1]=Ja.y,Qa+=2;0<Qa&&(m.bindBuffer(m.ARRAY_BUFFER,A.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,hb,C))}if(Hb){E=0;for(J=ea.length;E<J;E++)Mb[Ra]=Ba,Mb[Ra+1]=Ba+1,Mb[Ra+2]=Ba+2,Ra+=3,ub[Na]=Ba,ub[Na+1]=Ba+1,ub[Na+2]=Ba,ub[Na+3]=Ba+2,ub[Na+4]=Ba+1,ub[Na+5]=Ba+2,Na+=6,Ba+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Mb,C);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
-A.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,C)}if(tb)for(ba=0,Ea=tb.length;ba<Ea;ba++)if(N=tb[ba],N.__original.needsUpdate){P=0;if(1===N.size)if(void 0===N.boundTo||"vertices"===N.boundTo)for(E=0,J=ea.length;E<J;E++)K=lb[ea[E]],N.array[P]=N.value[K.a],N.array[P+1]=N.value[K.b],N.array[P+2]=N.value[K.c],P+=3;else{if("faces"===N.boundTo)for(E=0,J=ea.length;E<J;E++)Ya=N.value[ea[E]],N.array[P]=Ya,N.array[P+1]=Ya,N.array[P+2]=Ya,P+=3}else if(2===N.size)if(void 0===N.boundTo||"vertices"===
|
|
|
-N.boundTo)for(E=0,J=ea.length;E<J;E++)K=lb[ea[E]],S=N.value[K.a],T=N.value[K.b],Z=N.value[K.c],N.array[P]=S.x,N.array[P+1]=S.y,N.array[P+2]=T.x,N.array[P+3]=T.y,N.array[P+4]=Z.x,N.array[P+5]=Z.y,P+=6;else{if("faces"===N.boundTo)for(E=0,J=ea.length;E<J;E++)Z=T=S=Ya=N.value[ea[E]],N.array[P]=S.x,N.array[P+1]=S.y,N.array[P+2]=T.x,N.array[P+3]=T.y,N.array[P+4]=Z.x,N.array[P+5]=Z.y,P+=6}else if(3===N.size){var ua;ua="c"===N.type?["r","g","b"]:["x","y","z"];if(void 0===N.boundTo||"vertices"===N.boundTo)for(E=
|
|
|
-0,J=ea.length;E<J;E++)K=lb[ea[E]],S=N.value[K.a],T=N.value[K.b],Z=N.value[K.c],N.array[P]=S[ua[0]],N.array[P+1]=S[ua[1]],N.array[P+2]=S[ua[2]],N.array[P+3]=T[ua[0]],N.array[P+4]=T[ua[1]],N.array[P+5]=T[ua[2]],N.array[P+6]=Z[ua[0]],N.array[P+7]=Z[ua[1]],N.array[P+8]=Z[ua[2]],P+=9;else if("faces"===N.boundTo)for(E=0,J=ea.length;E<J;E++)Z=T=S=Ya=N.value[ea[E]],N.array[P]=S[ua[0]],N.array[P+1]=S[ua[1]],N.array[P+2]=S[ua[2]],N.array[P+3]=T[ua[0]],N.array[P+4]=T[ua[1]],N.array[P+5]=T[ua[2]],N.array[P+6]=
|
|
|
-Z[ua[0]],N.array[P+7]=Z[ua[1]],N.array[P+8]=Z[ua[2]],P+=9;else if("faceVertices"===N.boundTo)for(E=0,J=ea.length;E<J;E++)Ya=N.value[ea[E]],S=Ya[0],T=Ya[1],Z=Ya[2],N.array[P]=S[ua[0]],N.array[P+1]=S[ua[1]],N.array[P+2]=S[ua[2]],N.array[P+3]=T[ua[0]],N.array[P+4]=T[ua[1]],N.array[P+5]=T[ua[2]],N.array[P+6]=Z[ua[0]],N.array[P+7]=Z[ua[1]],N.array[P+8]=Z[ua[2]],P+=9}else if(4===N.size)if(void 0===N.boundTo||"vertices"===N.boundTo)for(E=0,J=ea.length;E<J;E++)K=lb[ea[E]],S=N.value[K.a],T=N.value[K.b],Z=
|
|
|
-N.value[K.c],N.array[P]=S.x,N.array[P+1]=S.y,N.array[P+2]=S.z,N.array[P+3]=S.w,N.array[P+4]=T.x,N.array[P+5]=T.y,N.array[P+6]=T.z,N.array[P+7]=T.w,N.array[P+8]=Z.x,N.array[P+9]=Z.y,N.array[P+10]=Z.z,N.array[P+11]=Z.w,P+=12;else if("faces"===N.boundTo)for(E=0,J=ea.length;E<J;E++)Z=T=S=Ya=N.value[ea[E]],N.array[P]=S.x,N.array[P+1]=S.y,N.array[P+2]=S.z,N.array[P+3]=S.w,N.array[P+4]=T.x,N.array[P+5]=T.y,N.array[P+6]=T.z,N.array[P+7]=T.w,N.array[P+8]=Z.x,N.array[P+9]=Z.y,N.array[P+10]=Z.z,N.array[P+11]=
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|
|
-Z.w,P+=12;else if("faceVertices"===N.boundTo)for(E=0,J=ea.length;E<J;E++)Ya=N.value[ea[E]],S=Ya[0],T=Ya[1],Z=Ya[2],N.array[P]=S.x,N.array[P+1]=S.y,N.array[P+2]=S.z,N.array[P+3]=S.w,N.array[P+4]=T.x,N.array[P+5]=T.y,N.array[P+6]=T.z,N.array[P+7]=T.w,N.array[P+8]=Z.x,N.array[P+9]=Z.y,N.array[P+10]=Z.z,N.array[P+11]=Z.w,P+=12;m.bindBuffer(m.ARRAY_BUFFER,N.buffer);m.bufferData(m.ARRAY_BUFFER,N.array,C)}F&&(delete A.__inittedArrays,delete A.__colorArray,delete A.__normalArray,delete A.__tangentArray,delete A.__uvArray,
|
|
|
-delete A.__uv2Array,delete A.__faceArray,delete A.__vertexArray,delete A.__lineArray,delete A.__skinIndexArray,delete A.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;r.attributes&&w(r)}else if(k instanceof THREE.Line){r=d(k,l);q=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||q){var cb=l,Pb=m.DYNAMIC_DRAW,
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|
|
-Db=void 0,Eb=void 0,Fb=void 0,Qb=void 0,ra=void 0,Rb=void 0,kc=cb.vertices,lc=cb.colors,mc=cb.lineDistances,Wb=kc.length,Xb=lc.length,Yb=mc.length,Sb=cb.__vertexArray,Tb=cb.__colorArray,nc=cb.__lineDistanceArray,Zb=cb.colorsNeedUpdate,$b=cb.lineDistancesNeedUpdate,ec=cb.__webglCustomAttributesList,Ub=void 0,oc=void 0,Ia=void 0,zb=void 0,Ta=void 0,qa=void 0;if(cb.verticesNeedUpdate){for(Db=0;Db<Wb;Db++)Qb=kc[Db],ra=3*Db,Sb[ra]=Qb.x,Sb[ra+1]=Qb.y,Sb[ra+2]=Qb.z;m.bindBuffer(m.ARRAY_BUFFER,cb.__webglVertexBuffer);
|
|
|
-m.bufferData(m.ARRAY_BUFFER,Sb,Pb)}if(Zb){for(Eb=0;Eb<Xb;Eb++)Rb=lc[Eb],ra=3*Eb,Tb[ra]=Rb.r,Tb[ra+1]=Rb.g,Tb[ra+2]=Rb.b;m.bindBuffer(m.ARRAY_BUFFER,cb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Tb,Pb)}if($b){for(Fb=0;Fb<Yb;Fb++)nc[Fb]=mc[Fb];m.bindBuffer(m.ARRAY_BUFFER,cb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,nc,Pb)}if(ec)for(Ub=0,oc=ec.length;Ub<oc;Ub++)if(qa=ec[Ub],qa.needsUpdate&&(void 0===qa.boundTo||"vertices"===qa.boundTo)){ra=0;zb=qa.value.length;if(1===qa.size)for(Ia=
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|
-0;Ia<zb;Ia++)qa.array[Ia]=qa.value[Ia];else if(2===qa.size)for(Ia=0;Ia<zb;Ia++)Ta=qa.value[Ia],qa.array[ra]=Ta.x,qa.array[ra+1]=Ta.y,ra+=2;else if(3===qa.size)if("c"===qa.type)for(Ia=0;Ia<zb;Ia++)Ta=qa.value[Ia],qa.array[ra]=Ta.r,qa.array[ra+1]=Ta.g,qa.array[ra+2]=Ta.b,ra+=3;else for(Ia=0;Ia<zb;Ia++)Ta=qa.value[Ia],qa.array[ra]=Ta.x,qa.array[ra+1]=Ta.y,qa.array[ra+2]=Ta.z,ra+=3;else if(4===qa.size)for(Ia=0;Ia<zb;Ia++)Ta=qa.value[Ia],qa.array[ra]=Ta.x,qa.array[ra+1]=Ta.y,qa.array[ra+2]=Ta.z,qa.array[ra+
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|
-3]=Ta.w,ra+=4;m.bindBuffer(m.ARRAY_BUFFER,qa.buffer);m.bufferData(m.ARRAY_BUFFER,qa.array,Pb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&w(r)}else if(k instanceof THREE.ParticleSystem){r=d(k,l);q=r.attributes&&v(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||q){var mb=l,fc=m.DYNAMIC_DRAW,Gb=k,Ua=void 0,nb=void 0,ob=void 0,X=void 0,pb=void 0,sb=void 0,Vb=mb.vertices,gc=Vb.length,hc=mb.colors,pc=hc.length,vb=mb.__vertexArray,wb=mb.__colorArray,
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|
-qb=mb.__sortArray,qc=mb.verticesNeedUpdate,rc=mb.colorsNeedUpdate,rb=mb.__webglCustomAttributesList,fb=void 0,Ab=void 0,aa=void 0,gb=void 0,ja=void 0,U=void 0;if(Gb.sortParticles){ib.copy(Pa);ib.multiply(Gb.matrixWorld);for(Ua=0;Ua<gc;Ua++)ob=Vb[Ua],ya.copy(ob),ya.applyProjection(ib),qb[Ua]=[ya.z,Ua];qb.sort(n);for(Ua=0;Ua<gc;Ua++)ob=Vb[qb[Ua][1]],X=3*Ua,vb[X]=ob.x,vb[X+1]=ob.y,vb[X+2]=ob.z;for(nb=0;nb<pc;nb++)X=3*nb,sb=hc[qb[nb][1]],wb[X]=sb.r,wb[X+1]=sb.g,wb[X+2]=sb.b;if(rb)for(fb=0,Ab=rb.length;fb<
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|
|
-Ab;fb++)if(U=rb[fb],void 0===U.boundTo||"vertices"===U.boundTo)if(X=0,gb=U.value.length,1===U.size)for(aa=0;aa<gb;aa++)pb=qb[aa][1],U.array[aa]=U.value[pb];else if(2===U.size)for(aa=0;aa<gb;aa++)pb=qb[aa][1],ja=U.value[pb],U.array[X]=ja.x,U.array[X+1]=ja.y,X+=2;else if(3===U.size)if("c"===U.type)for(aa=0;aa<gb;aa++)pb=qb[aa][1],ja=U.value[pb],U.array[X]=ja.r,U.array[X+1]=ja.g,U.array[X+2]=ja.b,X+=3;else for(aa=0;aa<gb;aa++)pb=qb[aa][1],ja=U.value[pb],U.array[X]=ja.x,U.array[X+1]=ja.y,U.array[X+2]=
|
|
|
-ja.z,X+=3;else if(4===U.size)for(aa=0;aa<gb;aa++)pb=qb[aa][1],ja=U.value[pb],U.array[X]=ja.x,U.array[X+1]=ja.y,U.array[X+2]=ja.z,U.array[X+3]=ja.w,X+=4}else{if(qc)for(Ua=0;Ua<gc;Ua++)ob=Vb[Ua],X=3*Ua,vb[X]=ob.x,vb[X+1]=ob.y,vb[X+2]=ob.z;if(rc)for(nb=0;nb<pc;nb++)sb=hc[nb],X=3*nb,wb[X]=sb.r,wb[X+1]=sb.g,wb[X+2]=sb.b;if(rb)for(fb=0,Ab=rb.length;fb<Ab;fb++)if(U=rb[fb],U.needsUpdate&&(void 0===U.boundTo||"vertices"===U.boundTo))if(gb=U.value.length,X=0,1===U.size)for(aa=0;aa<gb;aa++)U.array[aa]=U.value[aa];
|
|
|
-else if(2===U.size)for(aa=0;aa<gb;aa++)ja=U.value[aa],U.array[X]=ja.x,U.array[X+1]=ja.y,X+=2;else if(3===U.size)if("c"===U.type)for(aa=0;aa<gb;aa++)ja=U.value[aa],U.array[X]=ja.r,U.array[X+1]=ja.g,U.array[X+2]=ja.b,X+=3;else for(aa=0;aa<gb;aa++)ja=U.value[aa],U.array[X]=ja.x,U.array[X+1]=ja.y,U.array[X+2]=ja.z,X+=3;else if(4===U.size)for(aa=0;aa<gb;aa++)ja=U.value[aa],U.array[X]=ja.x,U.array[X+1]=ja.y,U.array[X+2]=ja.z,U.array[X+3]=ja.w,X+=4}if(qc||Gb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglVertexBuffer),
|
|
|
-m.bufferData(m.ARRAY_BUFFER,vb,fc);if(rc||Gb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,fc);if(rb)for(fb=0,Ab=rb.length;fb<Ab;fb++)if(U=rb[fb],U.needsUpdate||Gb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,fc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;r.attributes&&w(r)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Kb);var k,l,p,n,q;a instanceof THREE.MeshDepthMaterial?
|
|
|
-q="depth":a instanceof THREE.MeshNormalMaterial?q="normal":a instanceof THREE.MeshBasicMaterial?q="basic":a instanceof THREE.MeshLambertMaterial?q="lambert":a instanceof THREE.MeshPhongMaterial?q="phong":a instanceof THREE.LineBasicMaterial?q="basic":a instanceof THREE.LineDashedMaterial?q="dashed":a instanceof THREE.ParticleSystemMaterial&&(q="particle_basic");if(q){var r=THREE.ShaderLib[q];a.uniforms=THREE.UniformsUtils.clone(r.uniforms);a.vertexShader=r.vertexShader;a.fragmentShader=r.fragmentShader}var s=
|
|
|
-e=0,t=0,u=r=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||!1===g.visible||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&r++);f=s;g=t;h=r;t=r=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&r++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&r++);n=r;yb&&d&&d.useVertexTexture?p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&
|
|
|
-d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;r=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
|
|
|
-skinning:a.skinning,maxBones:p,useVertexTexture:yb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<n,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,
|
|
|
-doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];q?e.push(q):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);q=e.join();v=0;for(w=ca.length;v<w;v++)if(e=ca[v],e.code===q){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e=
|
|
|
-"#define "+x+" "+e,w.push(e));e=w.join("\n");x=m.createProgram();w=["precision "+Y+" float;","precision "+Y+" int;",e,xb?"#define VERTEX_TEXTURES":"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?
|
|
|
-"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",
|
|
|
-c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-v=["precision "+Y+" float;","precision "+Y+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",L.gammaInput?"#define GAMMA_INPUT":"",L.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
|
|
|
+null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=G(a,b,c,d,e);Z=-1;y.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,ib):e.render(function(a){y.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)u(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)t(a.__objectsRemoved[0],
|
|
|
+a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&t(h,a),u(h,a));var k=h,l=k.geometry,p=void 0,r=void 0,q=void 0;if(l instanceof THREE.BufferGeometry){var s=m.DYNAMIC_DRAW,x=l.attributes,A=void 0,z=void 0;for(A in x)z=x[A],z.needsUpdate&&("index"===A?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,z.array,s)):(m.bindBuffer(m.ARRAY_BUFFER,z.buffer),m.bufferData(m.ARRAY_BUFFER,
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|
|
+z.array,s)),z.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var G=0,L=l.geometryGroupsList.length;G<L;G++)if(p=l.geometryGroupsList[G],q=d(k,p),l.buffersNeedUpdate&&c(p,k),r=q.attributes&&v(q),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||r){var y=p,C=k,B=m.DYNAMIC_DRAW,H=!l.dynamic,D=q;if(y.__inittedArrays){var F=e(D),J=D.vertexColors?D.vertexColors:!1,I=f(D),N=F===THREE.SmoothShading,E=
|
|
|
+void 0,K=void 0,Q=void 0,O=void 0,fa=void 0,aa=void 0,T=void 0,X=void 0,ma=void 0,Z=void 0,W=void 0,S=void 0,R=void 0,Y=void 0,za=void 0,va=void 0,Ea=void 0,Ca=void 0,ba=void 0,ca=void 0,da=void 0,ga=void 0,la=void 0,ka=void 0,na=void 0,oa=void 0,qa=void 0,Na=void 0,Ba=void 0,Qa=void 0,Oa=void 0,Da=void 0,Fa=void 0,Ga=void 0,ia=void 0,Ma=void 0,ta=void 0,Aa=void 0,Ha=void 0,Ra=void 0,wa=0,xa=0,La=0,Pa=0,Ta=0,Ia=0,Za=0,Sa=0,fb=0,ya=0,Ja=0,P=0,Ya=void 0,mb=y.__vertexArray,db=y.__uvArray,eb=y.__uv2Array,
|
|
|
+Ua=y.__normalArray,$a=y.__tangentArray,nb=y.__colorArray,ab=y.__skinIndexArray,bb=y.__skinWeightArray,kb=y.__morphTargetsArrays,lb=y.__morphNormalsArrays,jb=y.__webglCustomAttributesList,M=void 0,ib=y.__faceArray,yb=y.__lineArray,Va=C.geometry,wb=Va.elementsNeedUpdate,Bb=Va.uvsNeedUpdate,Lb=Va.normalsNeedUpdate,Mb=Va.tangentsNeedUpdate,Nb=Va.colorsNeedUpdate,Ob=Va.morphTargetsNeedUpdate,gc=Va.vertices,ea=y.faces3,ob=Va.faces,Fb=Va.faceVertexUvs[0],Gb=Va.faceVertexUvs[1],hc=Va.skinIndices,Qb=Va.skinWeights,
|
|
|
+Rb=Va.morphTargets,mc=Va.morphNormals;if(Va.verticesNeedUpdate){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],S=gc[O.a],R=gc[O.b],Y=gc[O.c],mb[xa]=S.x,mb[xa+1]=S.y,mb[xa+2]=S.z,mb[xa+3]=R.x,mb[xa+4]=R.y,mb[xa+5]=R.z,mb[xa+6]=Y.x,mb[xa+7]=Y.y,mb[xa+8]=Y.z,xa+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,mb,B)}if(Ob)for(ia=0,Ma=Rb.length;ia<Ma;ia++){E=Ja=0;for(K=ea.length;E<K;E++)Ha=ea[E],O=ob[Ha],S=Rb[ia].vertices[O.a],R=Rb[ia].vertices[O.b],Y=Rb[ia].vertices[O.c],ta=
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|
|
+kb[ia],ta[Ja]=S.x,ta[Ja+1]=S.y,ta[Ja+2]=S.z,ta[Ja+3]=R.x,ta[Ja+4]=R.y,ta[Ja+5]=R.z,ta[Ja+6]=Y.x,ta[Ja+7]=Y.y,ta[Ja+8]=Y.z,D.morphNormals&&(N?(Ra=mc[ia].vertexNormals[Ha],Ca=Ra.a,ba=Ra.b,ca=Ra.c):ca=ba=Ca=mc[ia].faceNormals[Ha],Aa=lb[ia],Aa[Ja]=Ca.x,Aa[Ja+1]=Ca.y,Aa[Ja+2]=Ca.z,Aa[Ja+3]=ba.x,Aa[Ja+4]=ba.y,Aa[Ja+5]=ba.z,Aa[Ja+6]=ca.x,Aa[Ja+7]=ca.y,Aa[Ja+8]=ca.z),Ja+=9;m.bindBuffer(m.ARRAY_BUFFER,y.__webglMorphTargetsBuffers[ia]);m.bufferData(m.ARRAY_BUFFER,kb[ia],B);D.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
|
|
|
+y.__webglMorphNormalsBuffers[ia]),m.bufferData(m.ARRAY_BUFFER,lb[ia],B))}if(Qb.length){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],ka=Qb[O.a],na=Qb[O.b],oa=Qb[O.c],bb[ya]=ka.x,bb[ya+1]=ka.y,bb[ya+2]=ka.z,bb[ya+3]=ka.w,bb[ya+4]=na.x,bb[ya+5]=na.y,bb[ya+6]=na.z,bb[ya+7]=na.w,bb[ya+8]=oa.x,bb[ya+9]=oa.y,bb[ya+10]=oa.z,bb[ya+11]=oa.w,qa=hc[O.a],Na=hc[O.b],Ba=hc[O.c],ab[ya]=qa.x,ab[ya+1]=qa.y,ab[ya+2]=qa.z,ab[ya+3]=qa.w,ab[ya+4]=Na.x,ab[ya+5]=Na.y,ab[ya+6]=Na.z,ab[ya+7]=Na.w,ab[ya+8]=Ba.x,ab[ya+9]=Ba.y,ab[ya+
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|
|
+10]=Ba.z,ab[ya+11]=Ba.w,ya+=12;0<ya&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,ab,B),m.bindBuffer(m.ARRAY_BUFFER,y.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,bb,B))}if(Nb&&J){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],T=O.vertexColors,X=O.color,3===T.length&&J===THREE.VertexColors?(da=T[0],ga=T[1],la=T[2]):la=ga=da=X,nb[fb]=da.r,nb[fb+1]=da.g,nb[fb+2]=da.b,nb[fb+3]=ga.r,nb[fb+4]=ga.g,nb[fb+5]=ga.b,nb[fb+6]=la.r,nb[fb+7]=la.g,nb[fb+8]=la.b,fb+=9;0<
|
|
|
+fb&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,nb,B))}if(Mb&&Va.hasTangents){E=0;for(K=ea.length;E<K;E++)O=ob[ea[E]],ma=O.vertexTangents,za=ma[0],va=ma[1],Ea=ma[2],$a[Za]=za.x,$a[Za+1]=za.y,$a[Za+2]=za.z,$a[Za+3]=za.w,$a[Za+4]=va.x,$a[Za+5]=va.y,$a[Za+6]=va.z,$a[Za+7]=va.w,$a[Za+8]=Ea.x,$a[Za+9]=Ea.y,$a[Za+10]=Ea.z,$a[Za+11]=Ea.w,Za+=12;m.bindBuffer(m.ARRAY_BUFFER,y.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,$a,B)}if(Lb&&F){E=0;for(K=ea.length;E<K;E++)if(O=
|
|
|
+ob[ea[E]],fa=O.vertexNormals,aa=O.normal,3===fa.length&&N)for(Qa=0;3>Qa;Qa++)Da=fa[Qa],Ua[Ia]=Da.x,Ua[Ia+1]=Da.y,Ua[Ia+2]=Da.z,Ia+=3;else for(Qa=0;3>Qa;Qa++)Ua[Ia]=aa.x,Ua[Ia+1]=aa.y,Ua[Ia+2]=aa.z,Ia+=3;m.bindBuffer(m.ARRAY_BUFFER,y.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,B)}if(Bb&&Fb&&I){E=0;for(K=ea.length;E<K;E++)if(Q=ea[E],Z=Fb[Q],void 0!==Z)for(Qa=0;3>Qa;Qa++)Fa=Z[Qa],db[La]=Fa.x,db[La+1]=Fa.y,La+=2;0<La&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
+db,B))}if(Bb&&Gb&&I){E=0;for(K=ea.length;E<K;E++)if(Q=ea[E],W=Gb[Q],void 0!==W)for(Qa=0;3>Qa;Qa++)Ga=W[Qa],eb[Pa]=Ga.x,eb[Pa+1]=Ga.y,Pa+=2;0<Pa&&(m.bindBuffer(m.ARRAY_BUFFER,y.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,eb,B))}if(wb){E=0;for(K=ea.length;E<K;E++)ib[Ta]=wa,ib[Ta+1]=wa+1,ib[Ta+2]=wa+2,Ta+=3,yb[Sa]=wa,yb[Sa+1]=wa+1,yb[Sa+2]=wa,yb[Sa+3]=wa+2,yb[Sa+4]=wa+1,yb[Sa+5]=wa+2,Sa+=6,wa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ib,B);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
|
|
|
+y.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,yb,B)}if(jb)for(Qa=0,Oa=jb.length;Qa<Oa;Qa++)if(M=jb[Qa],M.__original.needsUpdate){P=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)O=ob[ea[E]],M.array[P]=M.value[O.a],M.array[P+1]=M.value[O.b],M.array[P+2]=M.value[O.c],P+=3;else{if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Ya=M.value[ea[E]],M.array[P]=Ya,M.array[P+1]=Ya,M.array[P+2]=Ya,P+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===
|
|
|
+M.boundTo)for(E=0,K=ea.length;E<K;E++)O=ob[ea[E]],S=M.value[O.a],R=M.value[O.b],Y=M.value[O.c],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=R.x,M.array[P+3]=R.y,M.array[P+4]=Y.x,M.array[P+5]=Y.y,P+=6;else{if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Y=R=S=Ya=M.value[ea[E]],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=R.x,M.array[P+3]=R.y,M.array[P+4]=Y.x,M.array[P+5]=Y.y,P+=6}else if(3===M.size){var ua;ua="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(E=
|
|
|
+0,K=ea.length;E<K;E++)O=ob[ea[E]],S=M.value[O.a],R=M.value[O.b],Y=M.value[O.c],M.array[P]=S[ua[0]],M.array[P+1]=S[ua[1]],M.array[P+2]=S[ua[2]],M.array[P+3]=R[ua[0]],M.array[P+4]=R[ua[1]],M.array[P+5]=R[ua[2]],M.array[P+6]=Y[ua[0]],M.array[P+7]=Y[ua[1]],M.array[P+8]=Y[ua[2]],P+=9;else if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Y=R=S=Ya=M.value[ea[E]],M.array[P]=S[ua[0]],M.array[P+1]=S[ua[1]],M.array[P+2]=S[ua[2]],M.array[P+3]=R[ua[0]],M.array[P+4]=R[ua[1]],M.array[P+5]=R[ua[2]],M.array[P+6]=
|
|
|
+Y[ua[0]],M.array[P+7]=Y[ua[1]],M.array[P+8]=Y[ua[2]],P+=9;else if("faceVertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Ya=M.value[ea[E]],S=Ya[0],R=Ya[1],Y=Ya[2],M.array[P]=S[ua[0]],M.array[P+1]=S[ua[1]],M.array[P+2]=S[ua[2]],M.array[P+3]=R[ua[0]],M.array[P+4]=R[ua[1]],M.array[P+5]=R[ua[2]],M.array[P+6]=Y[ua[0]],M.array[P+7]=Y[ua[1]],M.array[P+8]=Y[ua[2]],P+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)O=ob[ea[E]],S=M.value[O.a],R=M.value[O.b],Y=
|
|
|
+M.value[O.c],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=S.z,M.array[P+3]=S.w,M.array[P+4]=R.x,M.array[P+5]=R.y,M.array[P+6]=R.z,M.array[P+7]=R.w,M.array[P+8]=Y.x,M.array[P+9]=Y.y,M.array[P+10]=Y.z,M.array[P+11]=Y.w,P+=12;else if("faces"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Y=R=S=Ya=M.value[ea[E]],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=S.z,M.array[P+3]=S.w,M.array[P+4]=R.x,M.array[P+5]=R.y,M.array[P+6]=R.z,M.array[P+7]=R.w,M.array[P+8]=Y.x,M.array[P+9]=Y.y,M.array[P+10]=Y.z,M.array[P+11]=
|
|
|
+Y.w,P+=12;else if("faceVertices"===M.boundTo)for(E=0,K=ea.length;E<K;E++)Ya=M.value[ea[E]],S=Ya[0],R=Ya[1],Y=Ya[2],M.array[P]=S.x,M.array[P+1]=S.y,M.array[P+2]=S.z,M.array[P+3]=S.w,M.array[P+4]=R.x,M.array[P+5]=R.y,M.array[P+6]=R.z,M.array[P+7]=R.w,M.array[P+8]=Y.x,M.array[P+9]=Y.y,M.array[P+10]=Y.z,M.array[P+11]=Y.w,P+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,B)}H&&(delete y.__inittedArrays,delete y.__colorArray,delete y.__normalArray,delete y.__tangentArray,delete y.__uvArray,
|
|
|
+delete y.__uv2Array,delete y.__faceArray,delete y.__vertexArray,delete y.__lineArray,delete y.__skinIndexArray,delete y.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.Line){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||r){var cb=l,Sb=m.DYNAMIC_DRAW,
|
|
|
+Hb=void 0,Ib=void 0,Jb=void 0,Tb=void 0,sa=void 0,Ub=void 0,nc=cb.vertices,oc=cb.colors,pc=cb.lineDistances,Zb=nc.length,$b=oc.length,ac=pc.length,Vb=cb.__vertexArray,Wb=cb.__colorArray,qc=cb.__lineDistanceArray,bc=cb.colorsNeedUpdate,cc=cb.lineDistancesNeedUpdate,ic=cb.__webglCustomAttributesList,Xb=void 0,rc=void 0,Ka=void 0,Db=void 0,Wa=void 0,pa=void 0;if(cb.verticesNeedUpdate){for(Hb=0;Hb<Zb;Hb++)Tb=nc[Hb],sa=3*Hb,Vb[sa]=Tb.x,Vb[sa+1]=Tb.y,Vb[sa+2]=Tb.z;m.bindBuffer(m.ARRAY_BUFFER,cb.__webglVertexBuffer);
|
|
|
+m.bufferData(m.ARRAY_BUFFER,Vb,Sb)}if(bc){for(Ib=0;Ib<$b;Ib++)Ub=oc[Ib],sa=3*Ib,Wb[sa]=Ub.r,Wb[sa+1]=Ub.g,Wb[sa+2]=Ub.b;m.bindBuffer(m.ARRAY_BUFFER,cb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Wb,Sb)}if(cc){for(Jb=0;Jb<ac;Jb++)qc[Jb]=pc[Jb];m.bindBuffer(m.ARRAY_BUFFER,cb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,qc,Sb)}if(ic)for(Xb=0,rc=ic.length;Xb<rc;Xb++)if(pa=ic[Xb],pa.needsUpdate&&(void 0===pa.boundTo||"vertices"===pa.boundTo)){sa=0;Db=pa.value.length;if(1===pa.size)for(Ka=
|
|
|
+0;Ka<Db;Ka++)pa.array[Ka]=pa.value[Ka];else if(2===pa.size)for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.x,pa.array[sa+1]=Wa.y,sa+=2;else if(3===pa.size)if("c"===pa.type)for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.r,pa.array[sa+1]=Wa.g,pa.array[sa+2]=Wa.b,sa+=3;else for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.x,pa.array[sa+1]=Wa.y,pa.array[sa+2]=Wa.z,sa+=3;else if(4===pa.size)for(Ka=0;Ka<Db;Ka++)Wa=pa.value[Ka],pa.array[sa]=Wa.x,pa.array[sa+1]=Wa.y,pa.array[sa+2]=Wa.z,pa.array[sa+
|
|
|
+3]=Wa.w,sa+=4;m.bindBuffer(m.ARRAY_BUFFER,pa.buffer);m.bufferData(m.ARRAY_BUFFER,pa.array,Sb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;q.attributes&&w(q)}else if(k instanceof THREE.ParticleSystem){q=d(k,l);r=q.attributes&&v(q);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||r){var pb=l,jc=m.DYNAMIC_DRAW,Kb=k,Xa=void 0,qb=void 0,rb=void 0,V=void 0,sb=void 0,vb=void 0,Yb=pb.vertices,kc=Yb.length,lc=pb.colors,sc=lc.length,zb=pb.__vertexArray,Ab=pb.__colorArray,
|
|
|
+tb=pb.__sortArray,tc=pb.verticesNeedUpdate,uc=pb.colorsNeedUpdate,ub=pb.__webglCustomAttributesList,gb=void 0,Eb=void 0,$=void 0,hb=void 0,ja=void 0,U=void 0;if(Kb.sortParticles){Cb.copy(xb);Cb.multiply(Kb.matrixWorld);for(Xa=0;Xa<kc;Xa++)rb=Yb[Xa],ra.copy(rb),ra.applyProjection(Cb),tb[Xa]=[ra.z,Xa];tb.sort(n);for(Xa=0;Xa<kc;Xa++)rb=Yb[tb[Xa][1]],V=3*Xa,zb[V]=rb.x,zb[V+1]=rb.y,zb[V+2]=rb.z;for(qb=0;qb<sc;qb++)V=3*qb,vb=lc[tb[qb][1]],Ab[V]=vb.r,Ab[V+1]=vb.g,Ab[V+2]=vb.b;if(ub)for(gb=0,Eb=ub.length;gb<
|
|
|
+Eb;gb++)if(U=ub[gb],void 0===U.boundTo||"vertices"===U.boundTo)if(V=0,hb=U.value.length,1===U.size)for($=0;$<hb;$++)sb=tb[$][1],U.array[$]=U.value[sb];else if(2===U.size)for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.x,U.array[V+1]=ja.y,V+=2;else if(3===U.size)if("c"===U.type)for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.r,U.array[V+1]=ja.g,U.array[V+2]=ja.b,V+=3;else for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,V+=3;else if(4===
|
|
|
+U.size)for($=0;$<hb;$++)sb=tb[$][1],ja=U.value[sb],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,U.array[V+3]=ja.w,V+=4}else{if(tc)for(Xa=0;Xa<kc;Xa++)rb=Yb[Xa],V=3*Xa,zb[V]=rb.x,zb[V+1]=rb.y,zb[V+2]=rb.z;if(uc)for(qb=0;qb<sc;qb++)vb=lc[qb],V=3*qb,Ab[V]=vb.r,Ab[V+1]=vb.g,Ab[V+2]=vb.b;if(ub)for(gb=0,Eb=ub.length;gb<Eb;gb++)if(U=ub[gb],U.needsUpdate&&(void 0===U.boundTo||"vertices"===U.boundTo))if(hb=U.value.length,V=0,1===U.size)for($=0;$<hb;$++)U.array[$]=U.value[$];else if(2===U.size)for($=
|
|
|
+0;$<hb;$++)ja=U.value[$],U.array[V]=ja.x,U.array[V+1]=ja.y,V+=2;else if(3===U.size)if("c"===U.type)for($=0;$<hb;$++)ja=U.value[$],U.array[V]=ja.r,U.array[V+1]=ja.g,U.array[V+2]=ja.b,V+=3;else for($=0;$<hb;$++)ja=U.value[$],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,V+=3;else if(4===U.size)for($=0;$<hb;$++)ja=U.value[$],U.array[V]=ja.x,U.array[V+1]=ja.y,U.array[V+2]=ja.z,U.array[V+3]=ja.w,V+=4}if(tc||Kb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,pb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,
|
|
|
+zb,jc);if(uc||Kb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,pb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,Ab,jc);if(ub)for(gb=0,Eb=ub.length;gb<Eb;gb++)if(U=ub[gb],U.needsUpdate||Kb.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,U.buffer),m.bufferData(m.ARRAY_BUFFER,U.array,jc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;q.attributes&&w(q)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Ob);var k,l,p,n,r;a instanceof THREE.MeshDepthMaterial?r="depth":a instanceof THREE.MeshNormalMaterial?
|
|
|
+r="normal":a instanceof THREE.MeshBasicMaterial?r="basic":a instanceof THREE.MeshLambertMaterial?r="lambert":a instanceof THREE.MeshPhongMaterial?r="phong":a instanceof THREE.LineBasicMaterial?r="basic":a instanceof THREE.LineDashedMaterial?r="dashed":a instanceof THREE.ParticleSystemMaterial&&(r="particle_basic");if(r){var q=THREE.ShaderLib[r];a.uniforms=THREE.UniformsUtils.clone(q.uniforms);a.vertexShader=q.vertexShader;a.fragmentShader=q.fragmentShader}var s=e=0,t=0,u=q=0;for(f=b.length;u<f;u++)g=
|
|
|
+b[u],g.onlyShadow||!1===g.visible||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&q++);f=s;g=t;h=q;t=q=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&q++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&q++);n=q;Ia&&d&&d.useVertexTexture?p=1024:(b=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
|
|
|
+b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),p=b);a:{t=a.fragmentShader;s=a.vertexShader;q=a.uniforms;b=a.attributes;u=a.defines;c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:p,
|
|
|
+useVertexTexture:Ia&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<n,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,
|
|
|
+flipSided:a.side===THREE.BackSide};d=a.index0AttributeName;var v,w,x;e=[];r?e.push(r):(e.push(t),e.push(s));for(w in u)e.push(w),e.push(u[w]);for(v in c)e.push(v),e.push(c[v]);r=e.join();v=0;for(w=fa.length;v<w;v++)if(e=fa[v],e.code===r){e.usedTimes++;l=e.program;break a}v="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");w=[];for(x in u)e=u[x],!1!==e&&(e="#define "+x+" "+e,w.push(e));e=w.join("\n");
|
|
|
+x=m.createProgram();w=["precision "+X+" float;","precision "+X+" int;",e,eb?"#define VERTEX_TEXTURES":"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":
|
|
|
+"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?
|
|
|
+"#define "+v:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
+v=["precision "+X+" float;","precision "+X+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",y.gammaInput?"#define GAMMA_INPUT":"",y.gammaOutput?"#define GAMMA_OUTPUT":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&
|
|
|
c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+v:
|
|
|
-"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=K("vertex",w+s);v=K("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d&&m.bindAttribLocation(x,0,d);m.linkProgram(x);!1===m.getProgramParameter(x,m.LINK_STATUS)&&(console.error("Could not initialise shader"),console.error("gl.VALIDATE_STATUS",m.getProgramParameter(x,m.VALIDATE_STATUS)),console.error("gl.getError()",
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|
|
-m.getError()));""!==m.getProgramInfoLog(x)&&console.error("gl.getProgramInfoLog()",m.getProgramInfoLog(x));m.deleteShader(v);m.deleteShader(w);x.uniforms={};x.attributes={};var z;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");for(z in r)v.push(z);z=v;v=0;for(w=z.length;v<w;v++)r=z[v],x.uniforms[r]=m.getUniformLocation(x,
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|
-r);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(z=0;z<c.maxMorphTargets;z++)v.push("morphTarget"+z);for(z=0;z<c.maxMorphNormals;z++)v.push("morphNormal"+z);for(l in b)v.push(l);l=v;z=0;for(b=l.length;z<b;z++)v=l[z],x.attributes[v]=m.getAttribLocation(x,v);x.id=sa++;ca.push({program:x,code:q,usedTimes:1});L.info.memory.programs=ca.length;l=x}a.program=l;z=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=
|
|
|
-b+l,0<=z[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=z[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),
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|
-m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;oa!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),oa=b);za!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),za=a)};this.setDepthTest=function(a){La!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),La=a)};this.setDepthWrite=function(a){la!==a&&(m.depthMask(a),la=a)};this.setBlending=function(a,b,c,d){a!==Aa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?
|
|
|
-(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Aa=
|
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|
-a);if(a===THREE.CustomBlending){if(b!==Va&&(m.blendEquation(A(b)),Va=b),c!==Wa||d!==ka)m.blendFunc(A(c),A(d)),Wa=c,ka=d}else ka=Wa=Va=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",tb),a.__webglTexture=m.createTexture(),L.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);
|
|
|
-m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=A(a.format),f=A(a.type);y(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<
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|
-k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};
|
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|
-this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Jb);a.__webglTexture=m.createTexture();L.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);y(m.TEXTURE_CUBE_MAP,
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|
|
-a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);F(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=
|
|
|
-a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),y(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&
|
|
|
-a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):F(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=xa,a=Da,d=ba,e=wa);b!==Ka&&(m.bindFramebuffer(m.FRAMEBUFFER,b),
|
|
|
-m.viewport(d,e,c,a),Ka=b);hb=c;Ma=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
+"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");w=Q("vertex",w+s);v=Q("fragment",v+t);m.attachShader(x,w);m.attachShader(x,v);void 0!==d&&m.bindAttribLocation(x,0,d);m.linkProgram(x);!1===m.getProgramParameter(x,m.LINK_STATUS)&&(console.error("Could not initialise shader"),console.error("gl.VALIDATE_STATUS",m.getProgramParameter(x,m.VALIDATE_STATUS)),console.error("gl.getError()",
|
|
|
+m.getError()));""!==m.getProgramInfoLog(x)&&console.error("gl.getProgramInfoLog()",m.getProgramInfoLog(x));m.deleteShader(v);m.deleteShader(w);x.uniforms={};x.attributes={};var A;v="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(v.push("boneTexture"),v.push("boneTextureWidth"),v.push("boneTextureHeight")):v.push("boneGlobalMatrices");for(A in q)v.push(A);A=v;v=0;for(w=A.length;v<w;v++)q=A[v],x.uniforms[q]=m.getUniformLocation(x,
|
|
|
+q);v="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(A=0;A<c.maxMorphTargets;A++)v.push("morphTarget"+A);for(A=0;A<c.maxMorphNormals;A++)v.push("morphNormal"+A);for(l in b)v.push(l);l=v;A=0;for(b=l.length;A<b;A++)v=l[A],x.attributes[v]=m.getAttribLocation(x,v);x.id=za++;fa.push({program:x,code:r,usedTimes:1});y.info.memory.programs=fa.length;l=x}a.program=l;A=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,b="morphTarget",l=0;l<this.maxMorphTargets;l++)x=
|
|
|
+b+l,0<=A[x]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,b="morphNormal",l=0;l<this.maxMorphNormals;l++)x=b+l,0<=A[x]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),
|
|
|
+m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;va!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),va=b);Na!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),Na=a)};this.setDepthTest=function(a){la!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),la=a)};this.setDepthWrite=function(a){ga!==a&&(m.depthMask(a),ga=a)};this.setBlending=function(a,b,c,d){a!==Ra&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?
|
|
|
+(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Ra=
|
|
|
+a);if(a===THREE.CustomBlending){if(b!==Oa&&(m.blendEquation(N(b)),Oa=b),c!==Aa||d!==W)m.blendFunc(N(c),N(d)),Aa=c,W=d}else W=Aa=Oa=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Bb),a.__webglTexture=m.createTexture(),y.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,
|
|
|
+a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=N(a.format),f=N(a.type);D(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?
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|
|
+m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=
|
|
|
+a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Nb);a.__webglTexture=m.createTexture();y.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=N(a.format),e=N(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);D(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=
|
|
|
+m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);F(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
|
|
|
+m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),D(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,
|
|
|
+m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):F(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ba,a=ta,d=qa,e=Ma);b!==S&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),S=b);kb=c;Ha=a};this.shadowMapPlugin=
|
|
|
+new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
|
|
|
THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
|
|
|
THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
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|
|
return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.position=new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,h=a.vertices,k=g.vertices,l=a.faces,n=g.faces;a=a.faceVertexUvs[0];g=g.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));b=0;for(var s=k.length;b<s;b++){var r=k[b].clone();d&&r.applyMatrix4(d);h.push(r)}b=0;for(s=n.length;b<s;b++){var r=n[b],q,u,p=r.vertexNormals,v=r.vertexColors;q=new THREE.Face3(r.a+
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|
@@ -530,7 +530,7 @@ e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.
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|
|
[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var g=0,h=a.length;g<h;++g){var k={};e[g]=k;var l=new XMLHttpRequest;l.onload=b(l,k);l.onerror=d;k=a[g];l.open("GET",k,!0);l.responseType=
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|
"arraybuffer";l.send(null)}else l=new XMLHttpRequest,l.onload=function(){var a=THREE.ImageUtils.parseDDS(l.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var g=0;g<a.mipmapCount;g++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+g]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},l.onerror=d,l.open("GET",a,!0),l.responseType="arraybuffer",l.send(null);return f},loadDDSTexture:function(a,
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b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var g=new XMLHttpRequest;g.onload=function(){var a=THREE.ImageUtils.parseDDS(g.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var n=0;n<a.mipmapCount;n++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+n]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
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-f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var n=a[f];f++;var q=a[f];f++;e[b]=n;b++;e[b]=l;b++;e[b]=k;b++;e[b]=q;b++}return e}
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+f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};g.onerror=d;g.open("GET",a,!0);g.responseType="arraybuffer";g.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}function d(a,b,c,d){var e=c*d*4;a=new Uint8Array(a,b,e);for(var e=new Uint8Array(e),f=b=0,g=0;g<d;g++)for(var h=0;h<c;h++){var k=a[f];f++;var l=a[f];f++;var n=a[f];f++;var r=a[f];f++;e[b]=n;b++;e[b]=l;b++;e[b]=k;b++;e[b]=r;b++}return e}
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var e={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),g=c("DXT3"),h=c("DXT5"),k=new Int32Array(a,0,31);if(542327876!==k[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),e;if(!k[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),e;var l=k[21],n=!1;switch(l){case f:f=8;e.format=THREE.RGB_S3TC_DXT1_Format;break;case g:f=16;e.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:f=16;e.format=THREE.RGBA_S3TC_DXT5_Format;
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break;default:if(32==k[22]&&k[23]&16711680&&k[24]&65280&&k[25]&255&&k[26]&4278190080)n=!0,f=64,e.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(l&255,l>>8&255,l>>16&255,l>>24&255)),e}e.mipmapCount=1;k[2]&131072&&!1!==b&&(e.mipmapCount=Math.max(1,k[7]));e.isCubemap=k[28]&512?!0:!1;e.width=k[4];e.height=k[3];for(var k=k[1]+4,g=e.width,h=e.height,l=e.isCubemap?6:1,s=0;s<l;s++){for(var r=0;r<e.mipmapCount;r++){if(n)var q=d(a,k,
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g,h),u=q.length;else u=Math.max(4,g)/4*Math.max(4,h)/4*f,q=new Uint8Array(a,k,u);e.mipmaps.push({data:q,width:g,height:h});k+=u;g=Math.max(0.5*g,1);h=Math.max(0.5*h,1)}g=e.width;h=e.height}return e},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,k=g.createImageData(d,
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@@ -540,8 +540,8 @@ h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.need
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String(a).split(""),f=e.length,g=[];for(a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,k,l,n,s,r,q,u,p,v,w=b.glyphs[a]||b.glyphs["?"];if(w){if(w.o)for(b=w._cachedOutline||(w._cachedOutline=w.o.split(" ")),l=b.length,a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+d;n=b[a++]*c;e.moveTo(k,n);break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*
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c+d;n=b[a++]*c;q=b[a++]*c+d;u=b[a++]*c;e.quadraticCurveTo(q,u,k,n);if(g=f[f.length-1])for(s=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++){var t=g/h;THREE.Shape.Utils.b2(t,s,q,k);THREE.Shape.Utils.b2(t,r,u,n)}break;case "b":if(k=b[a++]*c+d,n=b[a++]*c,q=b[a++]*c+d,u=b[a++]*-c,p=b[a++]*c+d,v=b[a++]*-c,e.bezierCurveTo(k,n,q,u,p,v),g=f[f.length-1])for(s=g.x,r=g.y,g=1,h=this.divisions;g<=h;g++)t=g/h,THREE.Shape.Utils.b3(t,s,q,p,k),THREE.Shape.Utils.b3(t,r,u,v,n)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var s=2*e;for(l=e-1;2<e;){if(0>=s--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var q=r=void 0,u=void 0,p=void 0,v=void 0,w=void 0,t=void 0,x=void 0,z=
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-void 0,q=a[g[k]].x,u=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,t=a[g[n]].y;if(1E-10>(p-q)*(t-u)-(v-u)*(w-q))r=!1;else{var B=void 0,E=void 0,H=void 0,D=void 0,G=void 0,I=void 0,O=void 0,K=void 0,y=void 0,F=void 0,y=K=O=z=x=void 0,B=w-p,E=t-v,H=q-w,D=u-t,G=p-q,I=v-u;for(r=0;r<e;r++)if(x=a[g[r]].x,z=a[g[r]].y,!(x===q&&z===u||x===p&&z===v||x===w&&z===t)&&(O=x-q,K=z-u,y=x-p,F=z-v,x-=w,z-=t,y=B*F-E*y,O=G*K-I*O,K=H*z-D*x,-1E-10<=y&&-1E-10<=K&&-1E-10<=O)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var s=2*e;for(l=e-1;2<e;){if(0>=s--){console.log("Warning, unable to triangulate polygon!");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var r;a:{var q=r=void 0,u=void 0,p=void 0,v=void 0,w=void 0,t=void 0,x=void 0,A=
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+void 0,q=a[g[k]].x,u=a[g[k]].y,p=a[g[l]].x,v=a[g[l]].y,w=a[g[n]].x,t=a[g[n]].y;if(1E-10>(p-q)*(t-u)-(v-u)*(w-q))r=!1;else{var G=void 0,E=void 0,J=void 0,C=void 0,I=void 0,L=void 0,B=void 0,Q=void 0,D=void 0,F=void 0,D=Q=B=A=x=void 0,G=w-p,E=t-v,J=q-w,C=u-t,I=p-q,L=v-u;for(r=0;r<e;r++)if(x=a[g[r]].x,A=a[g[r]].y,!(x===q&&A===u||x===p&&A===v||x===w&&A===t)&&(B=x-q,Q=A-u,D=x-p,F=A-v,x-=w,A-=t,D=G*F-E*D,B=I*Q-L*B,Q=J*A-C*x,-1E-10<=D&&-1E-10<=Q&&-1E-10<=B)){r=!1;break a}r=!0}}if(r){f.push([a[g[k]],a[g[l]],
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a[g[n]]]);h.push([g[k],g[l],g[n]]);k=l;for(n=l+1;n<e;k++,n++)g[k]=g[n];e--;s=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(a){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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@@ -571,11 +571,11 @@ THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(g.push(h),h=new THREE.Path),h[e
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p:q},h[r].s.actions=l.actions,h[r].s.curves=l.curves,s&&r++,e[r]=[]):e[r].push({h:l,p:q[0]});if(1<h.length){c=!1;d=[];a=0;for(g=h.length;a<g;a++)n[a]=[];a=0;for(g=h.length;a<g;a++)for(l=e[a],k=0;k<l.length;k++){s=l[k];r=!0;for(q=0;q<h.length;q++)b(s.p,h[q].p)&&(a!=q&&d.push({froms:a,tos:q,hole:k}),r?(r=!1,n[q].push(s)):c=!0);r&&n[a].push(s)}0<d.length&&(c||(e=n))}c=0;for(d=h.length;c<d;c++)for(n=h[c].s,f.push(n),a=e[c],g=0,l=a.length;g<l;g++)n.holes.push(a[g].h);return f};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
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THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
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THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,s=a.y-d.y,H=h*k-g*l,D=h*n-g*s;if(1E-10<Math.abs(H)){if(0<H){if(0>D||D>H)return[];k=l*n-k*s;if(0>k||k>H)return[]}else{if(0<D||D<H)return[];k=l*n-k*s;if(0<k||k<H)return[]}if(0==k)return!f||0!=D&&D!=H?[a]:[];if(k==H)return!f||0!=D&&D!=H?[b]:[];if(0==D)return[d];
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-if(D==H)return[e];f=k/H;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=D||l*n!=k*s)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,H=d.x,l=e,d=e.x):(b=e,H=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,H=d.y,l=e,d=e.y):(b=e,H=e.y,l=d,d=d.y));return k<=H?a<H?[]:a==H?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,s=a.y-d.y,J=h*k-g*l,C=h*n-g*s;if(1E-10<Math.abs(J)){if(0<J){if(0>C||C>J)return[];k=l*n-k*s;if(0>k||k>J)return[]}else{if(0<C||C<J)return[];k=l*n-k*s;if(0<k||k<J)return[]}if(0==k)return!f||0!=C&&C!=J?[a]:[];if(k==J)return!f||0!=C&&C!=J?[b]:[];if(0==C)return[d];
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+if(C==J)return[e];f=k/J;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=C||l*n!=k*s)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,J=d.x,l=e,d=e.x):(b=e,J=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,J=d.y,l=e,d=e.y):(b=e,J=e.y,l=d,d=d.y));return k<=J?a<J?[]:a==J?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
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[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,n={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==n[l]&&console.log("Duplicate point",l),n[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;
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-d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,s,E,H,D,G=[],I,O,K,y=0;for(n=b.length;y<n;y++)l.push(y);for(var F=2*l.length;0<l.length;){F--;if(0>F){console.log("Infinite Loop! Holes left:"+
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-l.length+", Probably Hole outside Shape!");break}for(s=0;s<h.length;s++){E=h[s];n=-1;for(y=0;y<l.length;y++)if(H=l[y],D=E.x+":"+E.y+":"+H,void 0===G[D]){k=b[H];for(I=0;I<k.length;I++)if(H=k[I],c(s,I)&&!f(E,H)&&!g(E,H)){n=I;l.splice(y,1);H=h.slice(0,s+1);I=h.slice(s);O=k.slice(n);K=k.slice(0,n+1);h=H.concat(O).concat(K).concat(I);break}if(0<=n)break;G[D]=!0}if(0<=n)break}}return h}(a,b);var s=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=s.length;f<g;f++)for(k=s[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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+d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,s,E,J,C,I=[],L,B,Q,D=0;for(n=b.length;D<n;D++)l.push(D);for(var F=2*l.length;0<l.length;){F--;if(0>F){console.log("Infinite Loop! Holes left:"+
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+l.length+", Probably Hole outside Shape!");break}for(s=0;s<h.length;s++){E=h[s];n=-1;for(D=0;D<l.length;D++)if(J=l[D],C=E.x+":"+E.y+":"+J,void 0===I[C]){k=b[J];for(L=0;L<k.length;L++)if(J=k[L],c(s,L)&&!f(E,J)&&!g(E,J)){n=L;l.splice(D,1);J=h.slice(0,s+1);L=h.slice(s);B=k.slice(n);Q=k.slice(0,n+1);h=J.concat(B).concat(Q).concat(L);break}if(0<=n)break;I[C]=!0}if(0<=n)break}}return h}(a,b);var s=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=s.length;f<g;f++)for(k=s[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=
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n[l],void 0!==l&&(k[h]=l);return s.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
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b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
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THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
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@@ -610,22 +610,22 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
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THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
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THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
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THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
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-THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,t=h.heightSegments,x=e/2,z=f/2,B=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var E=w+1,H=t+1,D=e/w,G=f/t,I=new THREE.Vector3;I[v]=0<g?1:-1;for(e=0;e<H;e++)for(f=0;f<E;f++){var O=new THREE.Vector3;O[a]=(f*D-x)*c;O[b]=(e*G-z)*d;O[v]=g;h.vertices.push(O)}for(e=
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-0;e<t;e++)for(f=0;f<w;f++)z=f+E*e,a=f+E*(e+1),b=f+1+E*(e+1),c=f+1+E*e,d=new THREE.Vector2(f/w,1-e/t),g=new THREE.Vector2(f/w,1-(e+1)/t),v=new THREE.Vector2((f+1)/w,1-(e+1)/t),x=new THREE.Vector2((f+1)/w,1-e/t),z=new THREE.Face3(z+B,a+B,c+B),z.normal.copy(I),z.vertexNormals.push(I.clone(),I.clone(),I.clone()),z.materialIndex=p,h.faces.push(z),h.faceVertexUvs[0].push([d,g,x]),z=new THREE.Face3(a+B,b+B,c+B),z.normal.copy(I),z.vertexNormals.push(I.clone(),I.clone(),I.clone()),z.materialIndex=p,h.faces.push(z),
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+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,p){var v,w=h.widthSegments,t=h.heightSegments,x=e/2,A=f/2,G=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)v="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)v="y",t=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)v="x",w=h.depthSegments;var E=w+1,J=t+1,C=e/w,I=f/t,L=new THREE.Vector3;L[v]=0<g?1:-1;for(e=0;e<J;e++)for(f=0;f<E;f++){var B=new THREE.Vector3;B[a]=(f*C-x)*c;B[b]=(e*I-A)*d;B[v]=g;h.vertices.push(B)}for(e=
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+0;e<t;e++)for(f=0;f<w;f++)A=f+E*e,a=f+E*(e+1),b=f+1+E*(e+1),c=f+1+E*e,d=new THREE.Vector2(f/w,1-e/t),g=new THREE.Vector2(f/w,1-(e+1)/t),v=new THREE.Vector2((f+1)/w,1-(e+1)/t),x=new THREE.Vector2((f+1)/w,1-e/t),A=new THREE.Face3(A+G,a+G,c+G),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),h.faceVertexUvs[0].push([d,g,x]),A=new THREE.Face3(a+G,b+G,c+G),A.normal.copy(L),A.vertexNormals.push(L.clone(),L.clone(),L.clone()),A.materialIndex=p,h.faces.push(A),
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h.faceVertexUvs[0].push([g.clone(),v,x.clone()])}THREE.Geometry.call(this);var h=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;g("z","y",-1,-1,this.depth,this.height,a,0);g("z","y",1,-1,this.depth,this.height,-a,1);g("x","z",1,1,this.width,this.depth,b,2);g("x","z",1,-1,this.width,this.depth,-b,3);g("x","y",1,-1,this.width,this.height,c,4);g("x","y",-1,-1,this.width,this.height,-c,
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5);this.computeCentroids();this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
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e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=THREE.BoxGeometry;THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var g=c/2,h,k,l=[],n=[];for(k=0;k<=e;k++){var s=[],r=[],q=k/e,u=q*(b-a)+a;for(h=0;h<=d;h++){var p=h/d,v=new THREE.Vector3;v.x=u*Math.sin(p*Math.PI*2);v.y=-q*c+g;v.z=u*Math.cos(p*Math.PI*2);this.vertices.push(v);s.push(this.vertices.length-1);r.push(new THREE.Vector2(p,
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-1-q))}l.push(s);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(s=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(s=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var q=l[k][h],u=l[k+1][h],p=l[k+1][h+1],v=l[k][h+1],w=s.clone(),t=s.clone(),x=r.clone(),z=r.clone(),B=n[k][h].clone(),E=n[k+1][h].clone(),H=n[k+1][h+1].clone(),D=n[k][h+1].clone();this.faces.push(new THREE.Face3(q,
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-u,v,[w,t,z]));this.faceVertexUvs[0].push([B,E,D]);this.faces.push(new THREE.Face3(u,p,v,[t.clone(),x,z.clone()]));this.faceVertexUvs[0].push([E.clone(),H,D.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)q=l[0][h],u=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),B=n[0][h].clone(),E=n[0][h+1].clone(),H=new THREE.Vector2(E.x,0),this.faces.push(new THREE.Face3(q,u,p,[w,t,x])),this.faceVertexUvs[0].push([B,
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-E,H]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)q=l[k][h+1],u=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),B=n[k][h+1].clone(),E=n[k][h].clone(),H=new THREE.Vector2(E.x,1),this.faces.push(new THREE.Face3(q,u,p,[w,t,x])),this.faceVertexUvs[0].push([B,E,H]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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+1-q))}l.push(s);n.push(r)}c=(b-a)/c;for(h=0;h<d;h++)for(0!==a?(s=this.vertices[l[0][h]].clone(),r=this.vertices[l[0][h+1]].clone()):(s=this.vertices[l[1][h]].clone(),r=this.vertices[l[1][h+1]].clone()),s.setY(Math.sqrt(s.x*s.x+s.z*s.z)*c).normalize(),r.setY(Math.sqrt(r.x*r.x+r.z*r.z)*c).normalize(),k=0;k<e;k++){var q=l[k][h],u=l[k+1][h],p=l[k+1][h+1],v=l[k][h+1],w=s.clone(),t=s.clone(),x=r.clone(),A=r.clone(),G=n[k][h].clone(),E=n[k+1][h].clone(),J=n[k+1][h+1].clone(),C=n[k][h+1].clone();this.faces.push(new THREE.Face3(q,
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+u,v,[w,t,A]));this.faceVertexUvs[0].push([G,E,C]);this.faces.push(new THREE.Face3(u,p,v,[t.clone(),x,A.clone()]));this.faceVertexUvs[0].push([E.clone(),J,C.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,g,0)),h=0;h<d;h++)q=l[0][h],u=l[0][h+1],p=this.vertices.length-1,w=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),G=n[0][h].clone(),E=n[0][h+1].clone(),J=new THREE.Vector2(E.x,0),this.faces.push(new THREE.Face3(q,u,p,[w,t,x])),this.faceVertexUvs[0].push([G,
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+E,J]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-g,0)),h=0;h<d;h++)q=l[k][h+1],u=l[k][h],p=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),G=n[k][h+1].clone(),E=n[k][h].clone(),J=new THREE.Vector2(E.x,1),this.faces.push(new THREE.Face3(q,u,p,[w,t,x])),this.faceVertexUvs[0].push([G,E,J]);this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.Math.sign,e=1,e=a.x-b.x,f=a.y-b.y,g=c.x-a.x,h=c.y-a.y,k=e*e+f*f;if(1E-10<Math.abs(e*h-f*g)){var l=Math.sqrt(k),d=Math.sqrt(g*g+h*h),k=b.x-f/l;b=b.y+e/l;g=((c.x-h/d-k)*h-(c.y+g/d-b)*g)/(e*h-f*g);c=k+e*g-a.x;a=b+f*g-a.y;e=c*c+a*a;if(2>=e)return new THREE.Vector2(c,a);e=Math.sqrt(e/2)}else a=!1,1E-10<e?1E-10<g&&(a=!0):-1E-10>e?-1E-10>g&&
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-(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(J=c.length;0<=--J;){e=J;f=J-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*n,g=0;g<h;g++){var k=fa*g,l=fa*(g+1),p=d+e+k,k=d+f+k,s=d+f+l,l=d+e+l,r=c,u=g,v=h,w=e,y=f,p=p+K,k=k+K,s=s+K,l=l+K;O.faces.push(new THREE.Face3(p,k,l,null,null,t));O.faces.push(new THREE.Face3(k,s,l,null,null,t));p=x.generateSideWallUV(O,a,r,b,p,k,s,l,u,v,w,y);O.faceVertexUvs[0].push([p[0],p[1],
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-p[3]]);O.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){O.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=K;d+=K;e+=K;O.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(O,a,b,c,d,e):x.generateTopUV(O,a,b,c,d,e);O.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,s=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
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-void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,u=b.extrudePath,p,v=!1,w=b.material,t=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,z,B,E,H;u&&(p=u.getSpacedPoints(q),v=!0,s=!1,z=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,q,!1),B=new THREE.Vector3,E=new THREE.Vector3,H=new THREE.Vector3);s||(l=k=n=0);var D,G,I,O=this,K=this.vertices.length,u=a.extractPoints(r),r=u.shape,y=u.holes;if(u=!THREE.Shape.Utils.isClockWise(r)){r=
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-r.reverse();G=0;for(I=y.length;G<I;G++)D=y[G],THREE.Shape.Utils.isClockWise(D)&&(y[G]=D.reverse());u=!1}var F=THREE.Shape.Utils.triangulateShape(r,y),C=r;G=0;for(I=y.length;G<I;G++)D=y[G],r=r.concat(D);var A,M,Q,Y,R,fa=r.length,V,ga=F.length,u=[],J=0;Q=C.length;A=Q-1;for(M=J+1;J<Q;J++,A++,M++)A===Q&&(A=0),M===Q&&(M=0),u[J]=d(C[J],C[A],C[M]);var da=[],W,L=u.concat();G=0;for(I=y.length;G<I;G++){D=y[G];W=[];J=0;Q=D.length;A=Q-1;for(M=J+1;J<Q;J++,A++,M++)A===Q&&(A=0),M===Q&&(M=0),W[J]=d(D[J],D[A],D[M]);
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-da.push(W);L=L.concat(W)}for(A=0;A<n;A++){Q=A/n;Y=k*(1-Q);M=l*Math.sin(Q*Math.PI/2);J=0;for(Q=C.length;J<Q;J++)R=c(C[J],u[J],M),f(R.x,R.y,-Y);G=0;for(I=y.length;G<I;G++)for(D=y[G],W=da[G],J=0,Q=D.length;J<Q;J++)R=c(D[J],W[J],M),f(R.x,R.y,-Y)}M=l;for(J=0;J<fa;J++)R=s?c(r[J],L[J],M):r[J],v?(E.copy(z.normals[0]).multiplyScalar(R.x),B.copy(z.binormals[0]).multiplyScalar(R.y),H.copy(p[0]).add(E).add(B),f(H.x,H.y,H.z)):f(R.x,R.y,0);for(Q=1;Q<=q;Q++)for(J=0;J<fa;J++)R=s?c(r[J],L[J],M):r[J],v?(E.copy(z.normals[Q]).multiplyScalar(R.x),
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-B.copy(z.binormals[Q]).multiplyScalar(R.y),H.copy(p[Q]).add(E).add(B),f(H.x,H.y,H.z)):f(R.x,R.y,h/q*Q);for(A=n-1;0<=A;A--){Q=A/n;Y=k*(1-Q);M=l*Math.sin(Q*Math.PI/2);J=0;for(Q=C.length;J<Q;J++)R=c(C[J],u[J],M),f(R.x,R.y,h+Y);G=0;for(I=y.length;G<I;G++)for(D=y[G],W=da[G],J=0,Q=D.length;J<Q;J++)R=c(D[J],W[J],M),v?f(R.x,R.y+p[q-1].y,p[q-1].x+Y):f(R.x,R.y,h+Y)}(function(){if(s){var a;a=0*fa;for(J=0;J<ga;J++)V=F[J],g(V[2]+a,V[1]+a,V[0]+a,!0);a=q+2*n;a*=fa;for(J=0;J<ga;J++)V=F[J],g(V[0]+a,V[1]+a,V[2]+a,
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-!1)}else{for(J=0;J<ga;J++)V=F[J],g(V[2],V[1],V[0],!0);for(J=0;J<ga;J++)V=F[J],g(V[0]+fa*q,V[1]+fa*q,V[2]+fa*q,!1)}})();(function(){var a=0;e(C,a);a+=C.length;G=0;for(I=y.length;G<I;G++)D=y[G],e(D,a),a+=D.length})()};
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+(a=!0):d(f)==d(h)&&(a=!0),a?(c=-f,a=e,e=Math.sqrt(k)):(c=e,a=f,e=Math.sqrt(k/2));return new THREE.Vector2(c/e,a/e)}function e(c,d){var e,f;for(K=c.length;0<=--K;){e=K;f=K-1;0>f&&(f=c.length-1);for(var g=0,h=q+2*n,g=0;g<h;g++){var k=na*g,l=na*(g+1),p=d+e+k,k=d+f+k,r=d+f+l,l=d+e+l,s=c,u=g,v=h,w=e,y=f,p=p+Q,k=k+Q,r=r+Q,l=l+Q;B.faces.push(new THREE.Face3(p,k,l,null,null,t));B.faces.push(new THREE.Face3(k,r,l,null,null,t));p=x.generateSideWallUV(B,a,s,b,p,k,r,l,u,v,w,y);B.faceVertexUvs[0].push([p[0],p[1],
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+p[3]]);B.faceVertexUvs[0].push([p[1],p[2],p[3]])}}}function f(a,b,c){B.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=Q;d+=Q;e+=Q;B.faces.push(new THREE.Face3(c,d,e,null,null,w));c=f?x.generateBottomUV(B,a,b,c,d,e):x.generateTopUV(B,a,b,c,d,e);B.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,s=void 0!==b.bevelEnabled?b.bevelEnabled:!0,r=
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+void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,u=b.extrudePath,p,v=!1,w=b.material,t=b.extrudeMaterial,x=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,A,G,E,J;u&&(p=u.getSpacedPoints(q),v=!0,s=!1,A=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(u,q,!1),G=new THREE.Vector3,E=new THREE.Vector3,J=new THREE.Vector3);s||(l=k=n=0);var C,I,L,B=this,Q=this.vertices.length,u=a.extractPoints(r),r=u.shape,D=u.holes;if(u=!THREE.Shape.Utils.isClockWise(r)){r=
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+r.reverse();I=0;for(L=D.length;I<L;I++)C=D[I],THREE.Shape.Utils.isClockWise(C)&&(D[I]=C.reverse());u=!1}var F=THREE.Shape.Utils.triangulateShape(r,D),H=r;I=0;for(L=D.length;I<L;I++)C=D[I],r=r.concat(C);var N,z,O,X,T,na=r.length,da,oa=F.length,u=[],K=0;O=H.length;N=O-1;for(z=K+1;K<O;K++,N++,z++)N===O&&(N=0),z===O&&(z=0),u[K]=d(H[K],H[N],H[z]);var ba=[],ka,y=u.concat();I=0;for(L=D.length;I<L;I++){C=D[I];ka=[];K=0;O=C.length;N=O-1;for(z=K+1;K<O;K++,N++,z++)N===O&&(N=0),z===O&&(z=0),ka[K]=d(C[K],C[N],
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+C[z]);ba.push(ka);y=y.concat(ka)}for(N=0;N<n;N++){O=N/n;X=k*(1-O);z=l*Math.sin(O*Math.PI/2);K=0;for(O=H.length;K<O;K++)T=c(H[K],u[K],z),f(T.x,T.y,-X);I=0;for(L=D.length;I<L;I++)for(C=D[I],ka=ba[I],K=0,O=C.length;K<O;K++)T=c(C[K],ka[K],z),f(T.x,T.y,-X)}z=l;for(K=0;K<na;K++)T=s?c(r[K],y[K],z):r[K],v?(E.copy(A.normals[0]).multiplyScalar(T.x),G.copy(A.binormals[0]).multiplyScalar(T.y),J.copy(p[0]).add(E).add(G),f(J.x,J.y,J.z)):f(T.x,T.y,0);for(O=1;O<=q;O++)for(K=0;K<na;K++)T=s?c(r[K],y[K],z):r[K],v?(E.copy(A.normals[O]).multiplyScalar(T.x),
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+G.copy(A.binormals[O]).multiplyScalar(T.y),J.copy(p[O]).add(E).add(G),f(J.x,J.y,J.z)):f(T.x,T.y,h/q*O);for(N=n-1;0<=N;N--){O=N/n;X=k*(1-O);z=l*Math.sin(O*Math.PI/2);K=0;for(O=H.length;K<O;K++)T=c(H[K],u[K],z),f(T.x,T.y,h+X);I=0;for(L=D.length;I<L;I++)for(C=D[I],ka=ba[I],K=0,O=C.length;K<O;K++)T=c(C[K],ka[K],z),v?f(T.x,T.y+p[q-1].y,p[q-1].x+X):f(T.x,T.y,h+X)}(function(){if(s){var a;a=0*na;for(K=0;K<oa;K++)da=F[K],g(da[2]+a,da[1]+a,da[0]+a,!0);a=q+2*n;a*=na;for(K=0;K<oa;K++)da=F[K],g(da[0]+a,da[1]+
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+a,da[2]+a,!1)}else{for(K=0;K<oa;K++)da=F[K],g(da[2],da[1],da[0],!0);for(K=0;K<oa;K++)da=F[K],g(da[0]+na*q,da[1]+na*q,da[2]+na*q,!1)}})();(function(){var a=0;e(H,a);a+=H.length;I=0;for(L=D.length;I<L;I++)C=D[I],e(C,a),a+=C.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h,k,l,n,s){b=a.vertices[e].x;c=a.vertices[e].y;e=a.vertices[e].z;d=a.vertices[f].x;k=a.vertices[f].y;f=a.vertices[f].z;l=a.vertices[g].x;
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n=a.vertices[g].y;g=a.vertices[g].z;s=a.vertices[h].x;var r=a.vertices[h].y;a=a.vertices[h].z;return 0.01>Math.abs(c-k)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(l,1-g),new THREE.Vector2(s,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(k,1-f),new THREE.Vector2(n,1-g),new THREE.Vector2(r,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -647,7 +647,7 @@ c/this.radialSegments),g=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radial
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,n,s;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)n=l/(b-1),e[l]=a.getTangentAt(n),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);n=Math.abs(e[0].y);s=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));n<=a&&(a=n,d.set(0,1,0));s<=a&&d.set(0,0,1);h.crossVectors(e[0],
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d).normalize();f[0].crossVectors(e[0],h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),1E-4<h.length()&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],
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f[l])};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);k.faces.push(d);d=d.centroid;d=Math.atan2(d.z,-d.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,
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-c,d)])}function g(a,b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var q=e(d.clone().lerp(h,n/c)),s=e(g.clone().lerp(h,n/c)),r=c-n,u=0;u<=r;u++)l[n][u]=0==u&&n==c?q:e(q.clone().lerp(s,u/r))}for(n=0;n<c;n++)for(u=0;u<2*(c-n)-1;u++)d=Math.floor(u/2),0==u%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
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+c,d)])}function g(a,b){var c=Math.pow(2,b);Math.pow(4,b);for(var d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],n=0;n<=c;n++){l[n]=[];for(var r=e(d.clone().lerp(h,n/c)),q=e(g.clone().lerp(h,n/c)),s=c-n,u=0;u<=s;u++)l[n][u]=0==u&&n==c?r:e(r.clone().lerp(q,u/s))}for(n=0;n<c;n++)for(u=0;u<2*(c-n)-1;u++)d=Math.floor(u/2),0==u%2?f(l[n][d+1],l[n+1][d],l[n][d]):f(l[n][d+1],l[n+1][d+1],l[n+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/
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2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);c=c||1;d=d||0;for(var k=this,l=0,n=a.length;l<n;l++)e(new THREE.Vector3(a[l][0],a[l][1],a[l][2]));a=this.vertices;for(var s=[],l=0,n=b.length;l<n;l++){var r=a[b[l][0]],q=a[b[l][1]],u=a[b[l][2]];s[l]=new THREE.Face3(r.index,q.index,u.index,[r.clone(),q.clone(),u.clone()])}l=0;for(n=s.length;l<n;l++)g(s[l],d);l=0;for(n=this.faceVertexUvs[0].length;l<n;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,s=b[2].x,r=Math.max(d,Math.max(a,s)),
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q=Math.min(d,Math.min(a,s)),0.9<r&&0.1>q&&(0.2>d&&(b[0].x+=1),0.2>a&&(b[1].x+=1),0.2>s&&(b[2].x+=1));l=0;for(n=this.vertices.length;l<n;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],g,h,k,l,n=b+1;for(g=0;g<=c;g++)for(l=g/c,h=0;h<=b;h++)k=h/b,k=a(k,l),d.push(k);var s,r,q,u;for(g=0;g<c;g++)for(h=0;h<b;h++)a=g*n+h,d=g*n+h+1,l=(g+1)*n+h+1,k=(g+1)*n+h,s=new THREE.Vector2(h/b,g/c),r=new THREE.Vector2((h+1)/b,g/c),q=new THREE.Vector2((h+1)/b,(g+1)/c),u=new THREE.Vector2(h/b,(g+1)/c),e.push(new THREE.Face3(a,d,k)),f.push([s,r,u]),e.push(new THREE.Face3(d,l,k)),
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f.push([r.clone(),q,u.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){a=a||1;var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
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@@ -690,29 +690,29 @@ f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetI
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e[u++]=0;e[u++]=0;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=1;e[u++]=-1;e[u++]=1;e[u++]=0;e[u++]=1;u=0;f[u++]=0;f[u++]=1;f[u++]=2;f[u++]=0;f[u++]=2;f[u++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);k=b.createTexture();l=b.createTexture();b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(n=!1,s=a(THREE.ShaderFlares.lensFlare,d)):(n=!0,s=a(THREE.ShaderFlares.lensFlareVertexTexture,d));r={};q={};r.vertex=b.getAttribLocation(s,"position");r.uv=b.getAttribLocation(s,"uv");q.renderType=b.getUniformLocation(s,"renderType");q.map=b.getUniformLocation(s,"map");q.occlusionMap=b.getUniformLocation(s,"occlusionMap");q.opacity=
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-b.getUniformLocation(s,"opacity");q.color=b.getUniformLocation(s,"color");q.scale=b.getUniformLocation(s,"scale");q.rotation=b.getUniformLocation(s,"rotation");q.screenPosition=b.getUniformLocation(s,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var x=new THREE.Vector3,z=f/e,B=0.5*e,E=0.5*f,H=16/f,D=new THREE.Vector2(H*z,H),G=new THREE.Vector3(1,1,0),I=new THREE.Vector2(1,1),O=q,H=r;b.useProgram(s);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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-b.uniform1i(O.occlusionMap,0);b.uniform1i(O.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var K,y,F,C,A;for(K=0;K<t;K++)if(H=16/f,D.set(H*z,H),C=a[K],x.set(C.matrixWorld.elements[12],C.matrixWorld.elements[13],C.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),G.copy(x),I.x=G.x*B+B,
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|
-I.y=G.y*E+E,n||0<I.x&&I.x<e&&0<I.y&&I.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,I.x-8,I.y-8,16,16,0),b.uniform1i(O.renderType,0),b.uniform2f(O.scale,D.x,D.y),b.uniform3f(O.screenPosition,G.x,G.y,G.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,I.x-8,I.y-8,16,16,0),b.uniform1i(O.renderType,1),b.disable(b.DEPTH_TEST),
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-b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),C.positionScreen.copy(G),C.customUpdateCallback?C.customUpdateCallback(C):C.updateLensFlares(),b.uniform1i(O.renderType,2),b.enable(b.BLEND),y=0,F=C.lensFlares.length;y<F;y++)A=C.lensFlares[y],0.001<A.opacity&&0.001<A.scale&&(G.x=A.x,G.y=A.y,G.z=A.z,H=A.size*A.scale/f,D.x=H*z,D.y=H,b.uniform3f(O.screenPosition,G.x,G.y,G.z),b.uniform2f(O.scale,D.x,D.y),b.uniform1f(O.rotation,A.rotation),b.uniform1f(O.opacity,
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-A.opacity),b.uniform3f(O.color,A.color.r,A.color.g,A.color.b),c.setBlending(A.blending,A.blendEquation,A.blendSrc,A.blendDst),c.setTexture(A.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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-vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(s,r){var q,u,p,v,w,t,x,z,B,E=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);q=0;for(u=s.__lights.length;q<u;q++)if(p=s.__lights[q],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var H;if(p.shadowCascadeArray[w])H=p.shadowCascadeArray[w];else{B=p;x=w;H=new THREE.DirectionalLight;H.isVirtual=!0;H.onlyShadow=!0;H.castShadow=!0;H.shadowCameraNear=B.shadowCameraNear;H.shadowCameraFar=B.shadowCameraFar;H.shadowCameraLeft=B.shadowCameraLeft;H.shadowCameraRight=B.shadowCameraRight;
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-H.shadowCameraBottom=B.shadowCameraBottom;H.shadowCameraTop=B.shadowCameraTop;H.shadowCameraVisible=B.shadowCameraVisible;H.shadowDarkness=B.shadowDarkness;H.shadowBias=B.shadowCascadeBias[x];H.shadowMapWidth=B.shadowCascadeWidth[x];H.shadowMapHeight=B.shadowCascadeHeight[x];H.pointsWorld=[];H.pointsFrustum=[];z=H.pointsWorld;t=H.pointsFrustum;for(var D=0;8>D;D++)z[D]=new THREE.Vector3,t[D]=new THREE.Vector3;z=B.shadowCascadeNearZ[x];B=B.shadowCascadeFarZ[x];t[0].set(-1,-1,z);t[1].set(1,-1,z);t[2].set(-1,
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-1,z);t[3].set(1,1,z);t[4].set(-1,-1,B);t[5].set(1,-1,B);t[6].set(-1,1,B);t[7].set(1,1,B);H.originalCamera=r;t=new THREE.Gyroscope;t.position=p.shadowCascadeOffset;t.add(H);t.add(H.target);r.add(t);p.shadowCascadeArray[w]=H;console.log("Created virtualLight",H)}x=p;z=w;B=x.shadowCascadeArray[z];B.position.copy(x.position);B.target.position.copy(x.target.position);B.lookAt(B.target);B.shadowCameraVisible=x.shadowCameraVisible;B.shadowDarkness=x.shadowDarkness;B.shadowBias=x.shadowCascadeBias[z];t=x.shadowCascadeNearZ[z];
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-x=x.shadowCascadeFarZ[z];B=B.pointsFrustum;B[0].z=t;B[1].z=t;B[2].z=t;B[3].z=t;B[4].z=x;B[5].z=x;B[6].z=x;B[7].z=x;E[v]=H;v++}else E[v]=p,v++;q=0;for(u=E.length;q<u;q++){p=E[q];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
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+b.getUniformLocation(s,"opacity");q.color=b.getUniformLocation(s,"color");q.scale=b.getUniformLocation(s,"scale");q.rotation=b.getUniformLocation(s,"rotation");q.screenPosition=b.getUniformLocation(s,"screenPosition")};this.render=function(a,d,e,f){a=a.__webglFlares;var t=a.length;if(t){var x=new THREE.Vector3,A=f/e,G=0.5*e,E=0.5*f,J=16/f,C=new THREE.Vector2(J*A,J),I=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1),B=q,J=r;b.useProgram(s);b.enableVertexAttribArray(r.vertex);b.enableVertexAttribArray(r.uv);
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+b.uniform1i(B.occlusionMap,0);b.uniform1i(B.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(J.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(J.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var Q,D,F,H,N;for(Q=0;Q<t;Q++)if(J=16/f,C.set(J*A,J),H=a[Q],x.set(H.matrixWorld.elements[12],H.matrixWorld.elements[13],H.matrixWorld.elements[14]),x.applyMatrix4(d.matrixWorldInverse),x.applyProjection(d.projectionMatrix),I.copy(x),L.x=I.x*G+G,
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+L.y=I.y*E+E,n||0<L.x&&L.x<e&&0<L.y&&L.y<f)for(b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,L.x-8,L.y-8,16,16,0),b.uniform1i(B.renderType,0),b.uniform2f(B.scale,C.x,C.y),b.uniform3f(B.screenPosition,I.x,I.y,I.z),b.disable(b.BLEND),b.enable(b.DEPTH_TEST),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),b.activeTexture(b.TEXTURE0),b.bindTexture(b.TEXTURE_2D,l),b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,L.x-8,L.y-8,16,16,0),b.uniform1i(B.renderType,1),b.disable(b.DEPTH_TEST),
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+b.activeTexture(b.TEXTURE1),b.bindTexture(b.TEXTURE_2D,k),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0),H.positionScreen.copy(I),H.customUpdateCallback?H.customUpdateCallback(H):H.updateLensFlares(),b.uniform1i(B.renderType,2),b.enable(b.BLEND),D=0,F=H.lensFlares.length;D<F;D++)N=H.lensFlares[D],0.001<N.opacity&&0.001<N.scale&&(I.x=N.x,I.y=N.y,I.z=N.z,J=N.size*N.scale/f,C.x=J*A,C.y=J,b.uniform3f(B.screenPosition,I.x,I.y,I.z),b.uniform2f(B.scale,C.x,C.y),b.uniform1f(B.rotation,N.rotation),b.uniform1f(B.opacity,
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+N.opacity),b.uniform3f(B.color,N.color.r,N.color.g,N.color.b),c.setBlending(N.blending,N.blendEquation,N.blendSrc,N.blendDst),c.setTexture(N.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector3;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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|
+vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(s,r){var q,u,p,v,w,t,x,A,G,E=[];v=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
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|
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);q=0;for(u=s.__lights.length;q<u;q++)if(p=s.__lights[q],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(w=0;w<p.shadowCascadeCount;w++){var J;if(p.shadowCascadeArray[w])J=p.shadowCascadeArray[w];else{G=p;x=w;J=new THREE.DirectionalLight;J.isVirtual=!0;J.onlyShadow=!0;J.castShadow=!0;J.shadowCameraNear=G.shadowCameraNear;J.shadowCameraFar=G.shadowCameraFar;J.shadowCameraLeft=G.shadowCameraLeft;J.shadowCameraRight=G.shadowCameraRight;
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|
+J.shadowCameraBottom=G.shadowCameraBottom;J.shadowCameraTop=G.shadowCameraTop;J.shadowCameraVisible=G.shadowCameraVisible;J.shadowDarkness=G.shadowDarkness;J.shadowBias=G.shadowCascadeBias[x];J.shadowMapWidth=G.shadowCascadeWidth[x];J.shadowMapHeight=G.shadowCascadeHeight[x];J.pointsWorld=[];J.pointsFrustum=[];A=J.pointsWorld;t=J.pointsFrustum;for(var C=0;8>C;C++)A[C]=new THREE.Vector3,t[C]=new THREE.Vector3;A=G.shadowCascadeNearZ[x];G=G.shadowCascadeFarZ[x];t[0].set(-1,-1,A);t[1].set(1,-1,A);t[2].set(-1,
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+1,A);t[3].set(1,1,A);t[4].set(-1,-1,G);t[5].set(1,-1,G);t[6].set(-1,1,G);t[7].set(1,1,G);J.originalCamera=r;t=new THREE.Gyroscope;t.position=p.shadowCascadeOffset;t.add(J);t.add(J.target);r.add(t);p.shadowCascadeArray[w]=J;console.log("Created virtualLight",J)}x=p;A=w;G=x.shadowCascadeArray[A];G.position.copy(x.position);G.target.position.copy(x.target.position);G.lookAt(G.target);G.shadowCameraVisible=x.shadowCameraVisible;G.shadowDarkness=x.shadowDarkness;G.shadowBias=x.shadowCascadeBias[A];t=x.shadowCascadeNearZ[A];
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|
+x=x.shadowCascadeFarZ[A];G=G.pointsFrustum;G[0].z=t;G[1].z=t;G[2].z=t;G[3].z=t;G[4].z=x;G[5].z=x;G[6].z=x;G[7].z=x;E[v]=J;v++}else E[v]=p,v++;q=0;for(u=E.length;q<u;q++){p=E[q];p.shadowMap||(w=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(w=THREE.NearestFilter),p.shadowMap=new THREE.WebGLRenderTarget(p.shadowMapWidth,p.shadowMapHeight,{minFilter:w,magFilter:w,format:THREE.RGBAFormat}),p.shadowMapSize=new THREE.Vector2(p.shadowMapWidth,p.shadowMapHeight),p.shadowMatrix=new THREE.Matrix4);
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|
if(!p.shadowCamera){if(p instanceof THREE.SpotLight)p.shadowCamera=new THREE.PerspectiveCamera(p.shadowCameraFov,p.shadowMapWidth/p.shadowMapHeight,p.shadowCameraNear,p.shadowCameraFar);else if(p instanceof THREE.DirectionalLight)p.shadowCamera=new THREE.OrthographicCamera(p.shadowCameraLeft,p.shadowCameraRight,p.shadowCameraTop,p.shadowCameraBottom,p.shadowCameraNear,p.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}s.add(p.shadowCamera);!0===s.autoUpdate&&s.updateMatrixWorld()}p.shadowCameraVisible&&
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-!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&H.originalCamera==r){w=r;v=p.shadowCamera;t=p.pointsFrustum;B=p.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)z=B[x],z.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,w),z.applyMatrix4(v.matrixWorldInverse),z.x<k.x&&(k.x=z.x),z.x>l.x&&(l.x=z.x),z.y<k.y&&(k.y=z.y),z.y>l.y&&(l.y=z.y),z.z<k.z&&(k.z=z.z),z.z>l.z&&
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-(l.z=z.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=p.shadowMap;t=p.shadowMatrix;w=p.shadowCamera;w.position.setFromMatrixPosition(p.matrixWorld);n.setFromMatrixPosition(p.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiply(w.projectionMatrix);t.multiply(w.matrixWorldInverse);
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-h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();B=s.__webglObjects;p=0;for(v=B.length;p<v;p++)x=B[p],t=x.object,x.render=!1,!t.visible||!t.castShadow||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,t.matrixWorld),x.render=!0);p=0;for(v=B.length;p<v;p++)x=B[p],x.render&&(t=x.object,x=x.buffer,D=t.material instanceof THREE.MeshFaceMaterial?
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|
-t.material.materials[0]:t.material,z=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&D.morphTargets,D=t instanceof THREE.SkinnedMesh&&D.skinning,z=t.customDepthMaterial?t.customDepthMaterial:D?z?f:e:z?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,s.__lights,null,z,x,t):b.renderBuffer(w,s.__lights,null,z,x,t));B=s.__webglObjectsImmediate;p=0;for(v=B.length;p<v;p++)x=B[p],t=x.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
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-t.matrixWorld),b.renderImmediateObject(w,s.__lights,null,c,t))}q=b.getClearColor();u=b.getClearAlpha();a.clearColor(q.r,q.g,q.b,u);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var t,x,z,B,E,H,D,G;this.init=function(w){t=w.context;x=w;B=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);E=new Uint16Array([0,1,2,0,2,3]);H=t.createBuffer();D=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,H);t.bufferData(t.ARRAY_BUFFER,B,t.STATIC_DRAW);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,D);t.bufferData(t.ELEMENT_ARRAY_BUFFER,E,t.STATIC_DRAW);w=t.createProgram();
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-var O=t.createShader(t.VERTEX_SHADER),K=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(O,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-t.shaderSource(K,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-t.compileShader(O);t.compileShader(K);t.attachShader(w,O);t.attachShader(w,K);t.linkProgram(w);G=w;p=t.getAttribLocation(G,"position");v=t.getAttribLocation(G,"uv");a=t.getUniformLocation(G,"uvOffset");b=t.getUniformLocation(G,"uvScale");c=t.getUniformLocation(G,"rotation");d=t.getUniformLocation(G,"scale");e=t.getUniformLocation(G,"color");f=t.getUniformLocation(G,"map");g=t.getUniformLocation(G,"opacity");h=t.getUniformLocation(G,"modelViewMatrix");k=t.getUniformLocation(G,"projectionMatrix");l=
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-t.getUniformLocation(G,"fogType");n=t.getUniformLocation(G,"fogDensity");s=t.getUniformLocation(G,"fogNear");r=t.getUniformLocation(G,"fogFar");q=t.getUniformLocation(G,"fogColor");u=t.getUniformLocation(G,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;O=w.getContext("2d");O.fillStyle="#ffffff";O.fillRect(0,0,w.width,w.height);z=new THREE.Texture(w);z.needsUpdate=!0};this.render=function(E,B,K,y){K=E.__webglSprites;if(y=K.length){t.useProgram(G);t.enableVertexAttribArray(p);
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-t.enableVertexAttribArray(v);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,H);t.vertexAttribPointer(p,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(v,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,D);t.uniformMatrix4fv(k,!1,B.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var F=0,C=0,A=E.fog;A?(t.uniform3f(q,A.color.r,A.color.g,A.color.b),A instanceof THREE.Fog?(t.uniform1f(s,A.near),t.uniform1f(r,A.far),t.uniform1i(l,1),C=F=1):A instanceof THREE.FogExp2&&
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-(t.uniform1f(n,A.density),t.uniform1i(l,2),C=F=2)):(t.uniform1i(l,0),C=F=0);for(var M,Q=[],A=0;A<y;A++)M=K[A],!1!==M.visible&&(M._modelViewMatrix.multiplyMatrices(B.matrixWorldInverse,M.matrixWorld),M.z=-M._modelViewMatrix.elements[14]);K.sort(w);for(A=0;A<y;A++)M=K[A],!1!==M.visible&&(B=M.material,t.uniform1f(u,B.alphaTest),t.uniformMatrix4fv(h,!1,M._modelViewMatrix.elements),Q[0]=M.scale.x,Q[1]=M.scale.y,M=E.fog&&B.fog?C:0,F!==M&&(t.uniform1i(l,M),F=M),null!==B.map?(t.uniform2f(a,B.map.offset.x,
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-B.map.offset.y),t.uniform2f(b,B.map.repeat.x,B.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,B.opacity),t.uniform3f(e,B.color.r,B.color.g,B.color.b),t.uniform1f(c,B.rotation),t.uniform2fv(d,Q),x.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst),x.setDepthTest(B.depthTest),x.setDepthWrite(B.depthWrite),B.map&&B.map.image&&B.map.image.width?x.setTexture(B.map,0):x.setTexture(z,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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+!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&J.originalCamera==r){w=r;v=p.shadowCamera;t=p.pointsFrustum;G=p.pointsWorld;k.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)A=G[x],A.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(A,w),A.applyMatrix4(v.matrixWorldInverse),A.x<k.x&&(k.x=A.x),A.x>l.x&&(l.x=A.x),A.y<k.y&&(k.y=A.y),A.y>l.y&&(l.y=A.y),A.z<k.z&&(k.z=A.z),A.z>l.z&&
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+(l.z=A.z);v.left=k.x;v.right=l.x;v.top=l.y;v.bottom=k.y;v.updateProjectionMatrix()}v=p.shadowMap;t=p.shadowMatrix;w=p.shadowCamera;w.position.setFromMatrixPosition(p.matrixWorld);n.setFromMatrixPosition(p.target.matrixWorld);w.lookAt(n);w.updateMatrixWorld();w.matrixWorldInverse.getInverse(w.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiply(w.projectionMatrix);t.multiply(w.matrixWorldInverse);
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+h.multiplyMatrices(w.projectionMatrix,w.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(v);b.clear();G=s.__webglObjects;p=0;for(v=G.length;p<v;p++)x=G[p],t=x.object,x.render=!1,!t.visible||!t.castShadow||(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)&&t.frustumCulled&&!g.intersectsObject(t)||(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,t.matrixWorld),x.render=!0);p=0;for(v=G.length;p<v;p++)x=G[p],x.render&&(t=x.object,x=x.buffer,C=t.material instanceof THREE.MeshFaceMaterial?
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+t.material.materials[0]:t.material,A=void 0!==t.geometry.morphTargets&&0<t.geometry.morphTargets.length&&C.morphTargets,C=t instanceof THREE.SkinnedMesh&&C.skinning,A=t.customDepthMaterial?t.customDepthMaterial:C?A?f:e:A?d:c,x instanceof THREE.BufferGeometry?b.renderBufferDirect(w,s.__lights,null,A,x,t):b.renderBuffer(w,s.__lights,null,A,x,t));G=s.__webglObjectsImmediate;p=0;for(v=G.length;p<v;p++)x=G[p],t=x.object,t.visible&&t.castShadow&&(t._modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,
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+t.matrixWorld),b.renderImmediateObject(w,s.__lights,null,c,t))}q=b.getClearColor();u=b.getClearAlpha();a.clearColor(q.r,q.g,q.b,u);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){var a,b,c,d,e,f,g,h,k,l,n,s,r,q,u,p,v;function w(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var t,x,A,G,E,J,C,I;this.init=function(w){t=w.context;x=w;G=new Float32Array([-0.5,-0.5,0,0,0.5,-0.5,1,0,0.5,0.5,1,1,-0.5,0.5,0,1]);E=new Uint16Array([0,1,2,0,2,3]);J=t.createBuffer();C=t.createBuffer();t.bindBuffer(t.ARRAY_BUFFER,J);t.bufferData(t.ARRAY_BUFFER,G,t.STATIC_DRAW);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.bufferData(t.ELEMENT_ARRAY_BUFFER,E,t.STATIC_DRAW);w=t.createProgram();
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+var B=t.createShader(t.VERTEX_SHADER),Q=t.createShader(t.FRAGMENT_SHADER);t.shaderSource(B,["precision "+x.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+t.shaderSource(Q,["precision "+x.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+t.compileShader(B);t.compileShader(Q);t.attachShader(w,B);t.attachShader(w,Q);t.linkProgram(w);I=w;p=t.getAttribLocation(I,"position");v=t.getAttribLocation(I,"uv");a=t.getUniformLocation(I,"uvOffset");b=t.getUniformLocation(I,"uvScale");c=t.getUniformLocation(I,"rotation");d=t.getUniformLocation(I,"scale");e=t.getUniformLocation(I,"color");f=t.getUniformLocation(I,"map");g=t.getUniformLocation(I,"opacity");h=t.getUniformLocation(I,"modelViewMatrix");k=t.getUniformLocation(I,"projectionMatrix");l=
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+t.getUniformLocation(I,"fogType");n=t.getUniformLocation(I,"fogDensity");s=t.getUniformLocation(I,"fogNear");r=t.getUniformLocation(I,"fogFar");q=t.getUniformLocation(I,"fogColor");u=t.getUniformLocation(I,"alphaTest");w=document.createElement("canvas");w.width=8;w.height=8;B=w.getContext("2d");B.fillStyle="#ffffff";B.fillRect(0,0,w.width,w.height);A=new THREE.Texture(w);A.needsUpdate=!0};this.render=function(E,B,G,D){G=E.__webglSprites;if(D=G.length){t.useProgram(I);t.enableVertexAttribArray(p);
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+t.enableVertexAttribArray(v);t.disable(t.CULL_FACE);t.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,J);t.vertexAttribPointer(p,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(v,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.uniformMatrix4fv(k,!1,B.projectionMatrix.elements);t.activeTexture(t.TEXTURE0);t.uniform1i(f,0);var F=0,H=0,N=E.fog;N?(t.uniform3f(q,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(t.uniform1f(s,N.near),t.uniform1f(r,N.far),t.uniform1i(l,1),H=F=1):N instanceof THREE.FogExp2&&
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+(t.uniform1f(n,N.density),t.uniform1i(l,2),H=F=2)):(t.uniform1i(l,0),H=F=0);for(var z,O=[],N=0;N<D;N++)z=G[N],!1!==z.visible&&(z._modelViewMatrix.multiplyMatrices(B.matrixWorldInverse,z.matrixWorld),z.z=-z._modelViewMatrix.elements[14]);G.sort(w);for(N=0;N<D;N++)z=G[N],!1!==z.visible&&(B=z.material,t.uniform1f(u,B.alphaTest),t.uniformMatrix4fv(h,!1,z._modelViewMatrix.elements),O[0]=z.scale.x,O[1]=z.scale.y,z=E.fog&&B.fog?H:0,F!==z&&(t.uniform1i(l,z),F=z),null!==B.map?(t.uniform2f(a,B.map.offset.x,
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+B.map.offset.y),t.uniform2f(b,B.map.repeat.x,B.map.repeat.y)):(t.uniform2f(a,0,0),t.uniform2f(b,1,1)),t.uniform1f(g,B.opacity),t.uniform3f(e,B.color.r,B.color.g,B.color.b),t.uniform1f(c,B.rotation),t.uniform2fv(d,O),x.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst),x.setDepthTest(B.depthTest),x.setDepthWrite(B.depthWrite),B.map&&B.map.image&&B.map.image.width?x.setTexture(B.map,0):x.setTexture(A,0),t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0));t.enable(t.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;g=THREE.ShaderLib.depthRGBA;var h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(k,l){var n,s,r,q,u,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===k.autoUpdate&&k.updateMatrixWorld();l.matrixWorldInverse.getInverse(l.matrixWorld);h.multiplyMatrices(l.projectionMatrix,
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l.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(this.renderTarget);b.clear();p=k.__webglObjects;n=0;for(s=p.length;n<s;n++)r=p[n],u=r.object,r.render=!1,!u.visible||(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)&&u.frustumCulled&&!g.intersectsObject(u)||(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,u.matrixWorld),r.render=!0);var v;n=0;for(s=p.length;n<s;n++)r=p[n],r.render&&(u=r.object,r=r.buffer,u instanceof THREE.ParticleSystem&&!u.customDepthMaterial||((v=
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u.material instanceof THREE.MeshFaceMaterial?u.material.materials[0]:u.material)&&b.setMaterialFaces(u.material),q=0<u.geometry.morphTargets.length&&v.morphTargets,v=u instanceof THREE.SkinnedMesh&&v.skinning,q=u.customDepthMaterial?u.customDepthMaterial:v?q?f:e:q?d:c,r instanceof THREE.BufferGeometry?b.renderBufferDirect(l,k.__lights,null,q,r,u):b.renderBuffer(l,k.__lights,null,q,r,u)));p=k.__webglObjectsImmediate;n=0;for(s=p.length;n<s;n++)r=p[n],u=r.object,u.visible&&(u._modelViewMatrix.multiplyMatrices(l.matrixWorldInverse,
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