There was a typo in the vertex list for THREE.TrianglesDrawMode. P.S.: Options are only relevant for a BufferGeometry, but the example uses a Geometry...
@@ -26,7 +26,7 @@
THREE.TrianglesDrawMode
</code>
<p>
- This is the default, and results in every three consecutive vertices (v0, v1, v2), (v2, v3, v5), ...
+ This is the default, and results in every three consecutive vertices (v0, v1, v2), (v3, v4, v5), ...
being interpreted as a separate triangle. <br />
If the number of vertices is not a multiple of 3, excess vertices are ignored.
</p>