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@@ -58,33 +58,34 @@ a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Ve
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this.max).sub(a).length()},getBoundingSphere:function(a){a=a||new THREE.Sphere;a.center=this.center();a.radius=0.5*this.size(THREE.Box3.__v0).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},transform:function(a){a=[THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v1.set(this.min.x,
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this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v2.set(this.min.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v3.set(this.min.x,this.max.y,this.max.z).applyMatrix4(a),THREE.Box3.__v4.set(this.max.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v5.set(this.max.x,this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v6.set(this.max.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v7.set(this.max.x,this.max.y,this.max.z).applyMatrix4(a)];this.makeEmpty();this.setFromPoints(a);return this},
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translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Box3.__v0=new THREE.Vector3;THREE.Box3.__v1=new THREE.Vector3;THREE.Box3.__v2=new THREE.Vector3;THREE.Box3.__v3=new THREE.Vector3;THREE.Box3.__v4=new THREE.Vector3;THREE.Box3.__v5=new THREE.Vector3;THREE.Box3.__v6=new THREE.Vector3;THREE.Box3.__v7=new THREE.Vector3;THREE.Matrix3=function(a,b,c,d,e,f,g,h,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,h||0,void 0!==i?i:1)};
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-THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=h;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+
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-2]=b.z;return a},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+
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-c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=
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-this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,k,m,p,n,s,q,l){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,k||0,void 0!==m?m:1,p||0,n||0,s||0,q||0,void 0!==l?l:1)};
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+THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=h;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use is now vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
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+multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],b.applyMatrix3(this),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],i=a[7],a=a[8];return b*f*a-b*g*i-c*e*a+c*g*h+d*e*i-d*f*h},getInverse:function(a,b){var c=a.elements,
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+d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},
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+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,k,m,p,n,s,q,l){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,k||0,void 0!==m?m:1,p||0,n||0,s||0,q||0,void 0!==l?l:1)};
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THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,k,m,p,n,s,q,l){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=k;r[10]=m;r[14]=p;r[3]=n;r[7]=s;r[11]=q;r[15]=l;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},setRotationFromEuler:function(a,b){var c=
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this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=Math.sin(f);if(void 0===b||"XYZ"===b){var k=g*i,m=g*f,p=d*i,n=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=m+p*e;c[5]=k-n*e;c[9]=-d*h;c[2]=n-k*e;c[6]=p+m*e;c[10]=g*h}else"YXZ"===b?(k=h*i,m=h*f,p=e*i,n=e*f,c[0]=k+n*d,c[4]=p*d-m,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=m*d-p,c[6]=n+k*d,c[10]=g*h):"ZXY"===b?(k=h*i,m=h*f,p=e*i,n=e*f,c[0]=k-n*d,c[4]=-g*f,c[8]=p+m*d,c[1]=m+p*d,c[5]=g*i,c[9]=n-k*d,c[2]=-g*e,c[6]=
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d,c[10]=g*h):"ZYX"===b?(k=g*i,m=g*f,p=d*i,n=d*f,c[0]=h*i,c[4]=p*e-m,c[8]=k*e+n,c[1]=h*f,c[5]=n*e+k,c[9]=m*e-p,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(k=g*h,m=g*e,p=d*h,n=d*e,c[0]=h*i,c[4]=n-k*f,c[8]=p*f+m,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=m*f+p,c[10]=k-n*f):"XZY"===b&&(k=g*h,m=g*e,p=d*h,n=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=k*f+n,c[5]=g*i,c[9]=m*f-p,c[2]=p*f-m,c[6]=d*i,c[10]=n*f+k);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+
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e,a=c*g,k=c*h,c=c*i,m=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(m+e);b[4]=k-f;b[8]=c+h;b[1]=k+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);return this},lookAt:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.subVectors(a,b).normalize();0===g.length()&&(g.z=1);e.crossVectors(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.crossVectors(c,g).normalize());f.crossVectors(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=
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f.z;d[10]=g.z;return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],k=c[1],m=c[5],p=c[9],n=c[13],s=c[2],q=c[6],l=c[10],r=c[14],t=c[3],x=c[7],z=c[11],c=c[15],w=d[0],I=d[4],F=d[8],C=d[12],y=d[1],E=d[5],G=d[9],H=d[13],
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-X=d[2],A=d[6],W=d[10],B=d[14],K=d[3],L=d[7],S=d[11],d=d[15];e[0]=f*w+g*y+h*X+i*K;e[4]=f*I+g*E+h*A+i*L;e[8]=f*F+g*G+h*W+i*S;e[12]=f*C+g*H+h*B+i*d;e[1]=k*w+m*y+p*X+n*K;e[5]=k*I+m*E+p*A+n*L;e[9]=k*F+m*G+p*W+n*S;e[13]=k*C+m*H+p*B+n*d;e[2]=s*w+q*y+l*X+r*K;e[6]=s*I+q*E+l*A+r*L;e[10]=s*F+q*G+l*W+r*S;e[14]=s*C+q*H+l*B+r*d;e[3]=t*w+x*y+z*X+c*K;e[7]=t*I+x*E+z*A+c*L;e[11]=t*F+x*G+z*W+c*S;e[15]=t*C+x*H+z*B+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];
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-c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],this.multiplyVector3(b),
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-a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],
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-d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*i*m-e*g*p+c*i*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*i*p+e*f*p-d*f*n+d*i*k-e*h*k)+a[11]*(+b*i*m-b*g*n-e*f*m+c*f*n+e*g*k-c*i*k)+a[15]*(-d*g*k-b*h*m+b*g*p+d*f*m-c*f*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=
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-this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;
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-return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],k=
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-d[5],m=d[9],p=d[13],n=d[2],s=d[6],q=d[10],l=d[14],r=d[3],t=d[7],x=d[11],z=d[15];c[0]=m*l*t-p*q*t+p*s*x-k*l*x-m*s*z+k*q*z;c[4]=h*q*t-g*l*t-h*s*x+f*l*x+g*s*z-f*q*z;c[8]=g*p*t-h*m*t+h*k*x-f*p*x-g*k*z+f*m*z;c[12]=h*m*s-g*p*s-h*k*q+f*p*q+g*k*l-f*m*l;c[1]=p*q*r-m*l*r-p*n*x+i*l*x+m*n*z-i*q*z;c[5]=g*l*r-h*q*r+h*n*x-e*l*x-g*n*z+e*q*z;c[9]=h*m*r-g*p*r-h*i*x+e*p*x+g*i*z-e*m*z;c[13]=g*p*n-h*m*n+h*i*q-e*p*q-g*i*l+e*m*l;c[2]=k*l*r-p*s*r+p*n*t-i*l*t-k*n*z+i*s*z;c[6]=h*s*r-f*l*r-h*n*t+e*l*t+f*n*z-e*s*z;c[10]=f*p*
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-r-h*k*r+h*i*t-e*p*t-f*i*z+e*k*z;c[14]=h*k*n-f*p*n-h*i*s+e*p*s+f*i*l-e*k*l;c[3]=m*s*r-k*q*r-m*n*t+i*q*t+k*n*x-i*s*x;c[7]=f*q*r-g*s*r+g*n*t-e*q*t-f*n*x+e*s*x;c[11]=g*k*r-f*m*r-g*i*t+e*m*t+f*i*x-e*k*x;c[15]=f*m*n-g*k*n+g*i*s-e*m*s-f*i*q+e*k*q;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);
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-return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c);this.multiplyMatrices(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;
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|
-c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=
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|
-this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=
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-this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],k=b[11],m=Math.cos(a),a=Math.sin(a);b[4]=m*c+a*g;b[5]=m*d+a*h;b[6]=m*e+a*i;b[7]=m*f+a*k;b[8]=m*g-a*c;b[9]=m*h-a*d;b[10]=m*i-a*e;b[11]=m*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],k=b[11],m=Math.cos(a),a=Math.sin(a);b[0]=m*c-a*g;b[1]=m*d-a*h;b[2]=m*e-a*i;b[3]=m*f-a*k;b[8]=m*g+a*c;b[9]=m*h+a*d;b[10]=m*i+a*e;b[11]=m*k+a*f;return this},rotateZ:function(a){var b=this.elements,
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-c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],k=b[7],m=Math.cos(a),a=Math.sin(a);b[0]=m*c+a*g;b[1]=m*d+a*h;b[2]=m*e+a*i;b[3]=m*f+a*k;b[4]=m*g-a*c;b[5]=m*h-a*d;b[6]=m*i-a*e;b[7]=m*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,k=Math.cos(b),
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-m=Math.sin(b),p=1-k,n=d*e*p,s=d*f*p,p=e*f*p,d=d*m,q=e*m,m=f*m,f=g+(1-g)*k,g=n+m,e=s-q,n=n-m,h=h+(1-h)*k,m=p+d,s=s+q,p=p-d,i=i+(1-i)*k,k=c[0],d=c[1],q=c[2],l=c[3],r=c[4],t=c[5],x=c[6],z=c[7],w=c[8],I=c[9],F=c[10],C=c[11];c[0]=f*k+g*r+e*w;c[1]=f*d+g*t+e*I;c[2]=f*q+g*x+e*F;c[3]=f*l+g*z+e*C;c[4]=n*k+h*r+m*w;c[5]=n*d+h*t+m*I;c[6]=n*q+h*x+m*F;c[7]=n*l+h*z+m*C;c[8]=s*k+p*r+i*w;c[9]=s*d+p*t+i*I;c[10]=s*q+p*x+i*F;c[11]=s*l+p*z+i*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=
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-c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a){this.set(1,0,0,a.x,0,1,0,a.y,0,0,1,a.z,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=
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-Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,k=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,k*g+c,k*h-d*f,0,i*h-d*g,k*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a){this.set(a.x,0,0,0,0,a.y,0,0,0,0,a.z,0,0,0,0,1);return this},makeFrustum:function(a,
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-b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,k=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/
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-i);g[2]=0;g[6]=0;g[10]=-2/k;g[14]=-((f+e)/k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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|
+S=d[2],A=d[6],W=d[10],B=d[14],K=d[3],L=d[7],T=d[11],d=d[15];e[0]=f*w+g*y+h*S+i*K;e[4]=f*I+g*E+h*A+i*L;e[8]=f*F+g*G+h*W+i*T;e[12]=f*C+g*H+h*B+i*d;e[1]=k*w+m*y+p*S+n*K;e[5]=k*I+m*E+p*A+n*L;e[9]=k*F+m*G+p*W+n*T;e[13]=k*C+m*H+p*B+n*d;e[2]=s*w+q*y+l*S+r*K;e[6]=s*I+q*E+l*A+r*L;e[10]=s*F+q*G+l*W+r*T;e[14]=s*C+q*H+l*B+r*d;e[3]=t*w+x*y+z*S+c*K;e[7]=t*I+x*E+z*A+c*L;e[11]=t*F+x*G+z*W+c*T;e[15]=t*C+x*H+z*B+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];
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|
+c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use is now vector.applyMatrix4( matrix ) instead.");
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|
+return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use is now vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],b.applyMatrix4(this),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];
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+a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],k=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*i*m-e*g*p+c*i*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*i*p+e*f*
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+p-d*f*n+d*i*k-e*h*k)+a[11]*(+b*i*m-b*g*n-e*f*m+c*f*n+e*g*k-c*i*k)+a[15]*(-d*g*k-b*h*m+b*g*p+d*f*m-c*f*p+c*h*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];
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+a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=
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|
+this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],g=d[8],h=d[12],i=d[1],k=d[5],m=d[9],p=d[13],n=d[2],s=d[6],q=d[10],l=d[14],r=d[3],t=d[7],x=d[11],z=d[15];c[0]=m*l*t-p*q*t+p*s*x-k*l*x-m*s*z+k*q*z;c[4]=h*q*t-g*l*t-h*s*x+f*l*x+g*s*z-f*q*z;c[8]=
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|
+g*p*t-h*m*t+h*k*x-f*p*x-g*k*z+f*m*z;c[12]=h*m*s-g*p*s-h*k*q+f*p*q+g*k*l-f*m*l;c[1]=p*q*r-m*l*r-p*n*x+i*l*x+m*n*z-i*q*z;c[5]=g*l*r-h*q*r+h*n*x-e*l*x-g*n*z+e*q*z;c[9]=h*m*r-g*p*r-h*i*x+e*p*x+g*i*z-e*m*z;c[13]=g*p*n-h*m*n+h*i*q-e*p*q-g*i*l+e*m*l;c[2]=k*l*r-p*s*r+p*n*t-i*l*t-k*n*z+i*s*z;c[6]=h*s*r-f*l*r-h*n*t+e*l*t+f*n*z-e*s*z;c[10]=f*p*r-h*k*r+h*i*t-e*p*t-f*i*z+e*k*z;c[14]=h*k*n-f*p*n-h*i*s+e*p*s+f*i*l-e*k*l;c[3]=m*s*r-k*q*r-m*n*t+i*q*t+k*n*x-i*s*x;c[7]=f*q*r-g*s*r+g*n*t-e*q*t-f*n*x+e*s*x;c[11]=g*k*
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+r-f*m*r-g*i*t+e*m*t+f*i*x-e*k*x;c[15]=f*m*n-g*k*n+g*i*s-e*m*s-f*i*q+e*k*q;c=d[0]*c[0]+d[1]*c[4]+d[2]*c[8]+d[3]*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c);this.multiplyMatrices(e,
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+f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;
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+d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*
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+d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],k=b[11],m=Math.cos(a),a=Math.sin(a);b[4]=m*c+a*g;b[5]=m*d+a*h;b[6]=m*e+a*i;b[7]=m*f+a*k;b[8]=
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+m*g-a*c;b[9]=m*h-a*d;b[10]=m*i-a*e;b[11]=m*k-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],k=b[11],m=Math.cos(a),a=Math.sin(a);b[0]=m*c-a*g;b[1]=m*d-a*h;b[2]=m*e-a*i;b[3]=m*f-a*k;b[8]=m*g+a*c;b[9]=m*h+a*d;b[10]=m*i+a*e;b[11]=m*k+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],k=b[7],m=Math.cos(a),a=Math.sin(a);b[0]=m*c+a*g;b[1]=m*d+a*h;b[2]=m*e+a*i;b[3]=m*f+a*k;b[4]=m*g-a*c;b[5]=
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+m*h-a*d;b[6]=m*i-a*e;b[7]=m*k-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,k=Math.cos(b),m=Math.sin(b),p=1-k,n=d*e*p,s=d*f*p,p=e*f*p,d=d*m,q=e*m,m=f*m,f=g+(1-g)*k,g=n+m,e=s-q,n=n-m,h=h+(1-h)*k,m=p+d,s=s+q,p=p-d,i=i+(1-i)*k,k=c[0],d=c[1],q=c[2],
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+l=c[3],r=c[4],t=c[5],x=c[6],z=c[7],w=c[8],I=c[9],F=c[10],C=c[11];c[0]=f*k+g*r+e*w;c[1]=f*d+g*t+e*I;c[2]=f*q+g*x+e*F;c[3]=f*l+g*z+e*C;c[4]=n*k+h*r+m*w;c[5]=n*d+h*t+m*I;c[6]=n*q+h*x+m*F;c[7]=n*l+h*z+m*C;c[8]=s*k+p*r+i*w;c[9]=s*d+p*t+i*I;c[10]=s*q+p*x+i*F;c[11]=s*l+p*z+i*C;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*
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+a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a){this.set(1,0,0,a.x,0,1,0,a.y,0,0,1,a.z,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,
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+0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,k=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,k*g+c,k*h-d*f,0,i*h-d*g,k*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a){this.set(a.x,0,0,0,0,a.y,0,0,0,0,a.z,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=
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+-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,k=f-e;g[0]=2/h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/k;g[14]=-((f+e)/k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],
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+a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
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THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(a){this.origin.copy(this.at(a,THREE.Ray.__v1));return this},closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);var d=c.dot(this.direction);
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return c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){var b=THREE.Ray.__v1.subVectors(a,this.origin).dot(this.direction);THREE.Ray.__v1.copy(this.direction).multiplyScalar(b).add(this.origin);return THREE.Ray.__v1.distanceTo(a)},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){return 0!=a.normal.dot(this.direction)||0==a.distanceToPoint(this.origin)?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);
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if(0==b){if(0==a.distanceToPoint(this.origin))return 0}else return-(this.origin.dot(a.normal)+a.constant)/b},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return void 0===c?void 0:this.at(c,b)},transform:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},clone:function(){return(new THREE.Ray).copy(this)}};
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@@ -105,8 +106,9 @@ THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){t
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h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
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return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],k=c+f+b;0<k?(c=0.5/Math.sqrt(k+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},inverse:function(){this.conjugate().normalize();
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return this},conjugate:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=this.length();0===a?(this.z=this.y=this.x=0,this.w=1):(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),
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-this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,k=b.w;this.x=c*k+f*g+d*i-e*h;this.y=d*k+f*h+e*g-c*i;this.z=e*k+f*i+c*h-d*g;this.w=f*k-c*g-d*h-e*i;return this},slerp:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-
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-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,k,m,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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+this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a.x,d=a.y,e=a.z,f=a.w,g=b.x,h=b.y,i=b.z,k=b.w;this.x=c*k+f*g+d*i-e*h;this.y=d*k+f*h+e*g-c*i;this.z=e*k+f*i+c*h-d*g;this.w=f*k-c*g-d*h-e*i;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this.x,d=this.y,e=this.z,
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+f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=f,this.x=c,this.y=d,this.z=e,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(f+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(e+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},equals:function(a){return a.x===this.x&&a.y===
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+this.y&&a.z===this.z&&a.w===this.w},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,k,m,p,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
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f+2;k=this.points[c[0]];m=this.points[c[1]];p=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(k.x,m.x,p.x,n.x,g,h,i);d.y=b(k.y,m.y,p.y,n.y,g,h,i);d.z=b(k.z,m.z,p.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
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a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,k=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];g=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
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h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(a,b,c,d){d=d||new THREE.Vector3;d.subVectors(c,b);THREE.Triangle.__v0.subVectors(a,b);d.cross(THREE.Triangle.__v0);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)};
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@@ -128,18 +130,18 @@ traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.chi
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!1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)&&this.matrix.scale(this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),
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this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);
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a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());return a}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(k===p){var a=new THREE.RenderableVertex;m.push(a);p++;k++;return a}return m[k++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
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-c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,m=[],p=0,n,s,q=[],l=0,r,t=[],x=0,z,w,I=[],F=0,C,y,E=[],G=0,H={objects:[],sprites:[],lights:[],elements:[]},X=new THREE.Vector3,A=new THREE.Vector4,W=new THREE.Matrix4,B=new THREE.Matrix4,K,L=new THREE.Matrix4,S=new THREE.Matrix3,Z=new THREE.Matrix3,sa=new THREE.Vector3,Na=new THREE.Frustum,J=new THREE.Vector4,ja=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);B.multiplyMatrices(b.projectionMatrix,
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+c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],h=0,i,k,m=[],p=0,n,s,q=[],l=0,r,t=[],x=0,z,w,I=[],F=0,C,y,E=[],G=0,H={objects:[],sprites:[],lights:[],elements:[]},S=new THREE.Vector3,A=new THREE.Vector4,W=new THREE.Matrix4,B=new THREE.Matrix4,K,L=new THREE.Matrix4,T=new THREE.Matrix3,Z=new THREE.Matrix3,sa=new THREE.Vector3,Na=new THREE.Frustum,J=new THREE.Vector4,ja=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);B.multiplyMatrices(b.projectionMatrix,
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b.matrixWorldInverse);return a.applyMatrix4(B)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);B.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyMatrix4(B)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};this.projectScene=function(g,h,p,ha){var ta=!1,oa,da,ra,$,la,ib,Ea,ma,wa,xa,ea,Va,ob;y=w=r=s=0;H.elements.length=
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0;g.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();W.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));B.multiplyMatrices(h.projectionMatrix,W);Z.getInverse(W);Z.transpose();Na.setFromMatrix(B);f=0;H.objects.length=0;H.sprites.length=0;H.lights.length=0;var qb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)H.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===
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-Na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(X.copy(f.matrixWorld.getPosition()),X.applyMatrix4(B),e.z=X.z),H.objects.push(e));
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-qb(f)}}};qb(g);!0===p&&H.objects.sort(c);g=0;for(p=H.objects.length;g<p;g++)if(ma=H.objects[g].object,K=ma.matrixWorld,k=0,ma instanceof THREE.Mesh){wa=ma.geometry;ra=wa.vertices;xa=wa.faces;wa=wa.faceVertexUvs;S.getInverse(K);S.transpose();Va=ma.material instanceof THREE.MeshFaceMaterial;ob=!0===Va?ma.material:null;oa=0;for(da=ra.length;oa<da;oa++)i=b(),i.positionWorld.copy(ra[oa]),i.positionWorld.applyMatrix4(K),i.positionScreen.copy(i.positionWorld),i.positionScreen.applyMatrix4(B),i.positionScreen.multiplyScalar(1/
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-i.positionScreen.w),i.visible=-1<i.positionScreen.z&&1>i.positionScreen.z;ra=0;for(oa=xa.length;ra<oa;ra++){da=xa[ra];var tb=!0===Va?ob.materials[da.materialIndex]:ma.material;if(void 0!==tb){ib=tb.side;if(da instanceof THREE.Face3)if($=m[da.a],la=m[da.b],Ea=m[da.c],!0===$.visible&&!0===la.visible&&!0===Ea.visible)if(ta=0>(Ea.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(Ea.positionScreen.y-$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x),ib===THREE.DoubleSide||
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-ta===(ib===THREE.FrontSide))s===l?(ea=new THREE.RenderableFace3,q.push(ea),l++,s++,n=ea):n=q[s++],n.v1.copy($),n.v2.copy(la),n.v3.copy(Ea);else continue;else continue;else if(da instanceof THREE.Face4)if($=m[da.a],la=m[da.b],Ea=m[da.c],ea=m[da.d],!0===$.visible&&!0===la.visible&&!0===Ea.visible&&!0===ea.visible)if(ta=0>(ea.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(ea.positionScreen.y-$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x)||0>(la.positionScreen.x-
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-Ea.positionScreen.x)*(ea.positionScreen.y-Ea.positionScreen.y)-(la.positionScreen.y-Ea.positionScreen.y)*(ea.positionScreen.x-Ea.positionScreen.x),ib===THREE.DoubleSide||ta===(ib===THREE.FrontSide)){if(r===x){var rb=new THREE.RenderableFace4;t.push(rb);x++;r++;n=rb}else n=t[r++];n.v1.copy($);n.v2.copy(la);n.v3.copy(Ea);n.v4.copy(ea)}else continue;else continue;n.normalModel.copy(da.normal);!1===ta&&(ib===THREE.BackSide||ib===THREE.DoubleSide)&&n.normalModel.negate();n.normalModel.applyMatrix3(S);
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|
-n.normalModel.normalize();n.normalModelView.copy(n.normalModel);n.normalModelView.applyMatrix3(Z);n.centroidModel.copy(da.centroid);n.centroidModel.applyMatrix4(K);Ea=da.vertexNormals;$=0;for(la=Ea.length;$<la;$++)ea=n.vertexNormalsModel[$],ea.copy(Ea[$]),!1===ta&&(ib===THREE.BackSide||ib===THREE.DoubleSide)&&ea.negate(),ea.applyMatrix3(S),ea.normalize(),rb=n.vertexNormalsModelView[$],rb.copy(ea),rb.applyMatrix3(Z);n.vertexNormalsLength=Ea.length;ib=0;for($=wa.length;ib<$;ib++)if(ea=wa[ib][ra],void 0!==
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-ea){la=0;for(Ea=ea.length;la<Ea;la++)n.uvs[ib][la]=ea[la]}n.color=da.color;n.material=tb;sa.copy(n.centroidModel);sa.applyMatrix4(B);n.z=sa.z;H.elements.push(n)}}}else if(ma instanceof THREE.Line){L.multiplyMatrices(B,K);ra=ma.geometry.vertices;$=b();$.positionScreen.copy(ra[0]);$.positionScreen.applyMatrix4(L);xa=ma.type===THREE.LinePieces?2:1;oa=1;for(da=ra.length;oa<da;oa++)$=b(),$.positionScreen.copy(ra[oa]),$.positionScreen.applyMatrix4(L),0<(oa+1)%xa||(la=m[k-2],J.copy($.positionScreen),ja.copy(la.positionScreen),
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-!0===d(J,ja)&&(J.multiplyScalar(1/J.w),ja.multiplyScalar(1/ja.w),w===F?(wa=new THREE.RenderableLine,I.push(wa),F++,w++,z=wa):z=I[w++],z.v1.positionScreen.copy(J),z.v2.positionScreen.copy(ja),z.z=Math.max(J.z,ja.z),z.material=ma.material,H.elements.push(z)))}g=0;for(p=H.sprites.length;g<p;g++)ma=H.sprites[g].object,K=ma.matrixWorld,ma instanceof THREE.Particle&&(A.set(K.elements[12],K.elements[13],K.elements[14],1),A.applyMatrix4(B),A.z/=A.w,0<A.z&&1>A.z&&(y===G?(ta=new THREE.RenderableParticle,E.push(ta),
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-G++,y++,C=ta):C=E[y++],C.object=ma,C.x=A.x/A.w,C.y=A.y/A.w,C.z=A.z,C.rotation=ma.rotation.z,C.scale.x=ma.scale.x*Math.abs(C.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),C.scale.y=ma.scale.y*Math.abs(C.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),C.material=ma.material,H.elements.push(C)));!0===ha&&H.elements.sort(c);return H}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+Na.intersectsObject(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(S.copy(f.matrixWorld.getPosition()),S.applyMatrix4(B),e.z=S.z),H.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(S.copy(f.matrixWorld.getPosition()),S.applyMatrix4(B),e.z=S.z),H.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(S.copy(f.matrixWorld.getPosition()),S.applyMatrix4(B),e.z=S.z),H.objects.push(e));
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+qb(f)}}};qb(g);!0===p&&H.objects.sort(c);g=0;for(p=H.objects.length;g<p;g++)if(ma=H.objects[g].object,K=ma.matrixWorld,k=0,ma instanceof THREE.Mesh){wa=ma.geometry;ra=wa.vertices;xa=wa.faces;wa=wa.faceVertexUvs;T.getInverse(K);T.transpose();Va=ma.material instanceof THREE.MeshFaceMaterial;ob=!0===Va?ma.material:null;oa=0;for(da=ra.length;oa<da;oa++)i=b(),i.positionWorld.copy(ra[oa]),i.positionWorld.applyMatrix4(K),i.positionScreen.copy(i.positionWorld),i.positionScreen.applyMatrix4(B),i.positionScreen.x/=
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+i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.positionScreen.z/=i.positionScreen.w,i.visible=-1<i.positionScreen.z&&1>i.positionScreen.z;ra=0;for(oa=xa.length;ra<oa;ra++){da=xa[ra];var tb=!0===Va?ob.materials[da.materialIndex]:ma.material;if(void 0!==tb){ib=tb.side;if(da instanceof THREE.Face3)if($=m[da.a],la=m[da.b],Ea=m[da.c],!0===$.visible&&!0===la.visible&&!0===Ea.visible)if(ta=0>(Ea.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(Ea.positionScreen.y-
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|
+$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x),ib===THREE.DoubleSide||ta===(ib===THREE.FrontSide))s===l?(ea=new THREE.RenderableFace3,q.push(ea),l++,s++,n=ea):n=q[s++],n.v1.copy($),n.v2.copy(la),n.v3.copy(Ea);else continue;else continue;else if(da instanceof THREE.Face4)if($=m[da.a],la=m[da.b],Ea=m[da.c],ea=m[da.d],!0===$.visible&&!0===la.visible&&!0===Ea.visible&&!0===ea.visible)if(ta=0>(ea.positionScreen.x-$.positionScreen.x)*(la.positionScreen.y-$.positionScreen.y)-(ea.positionScreen.y-
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|
+$.positionScreen.y)*(la.positionScreen.x-$.positionScreen.x)||0>(la.positionScreen.x-Ea.positionScreen.x)*(ea.positionScreen.y-Ea.positionScreen.y)-(la.positionScreen.y-Ea.positionScreen.y)*(ea.positionScreen.x-Ea.positionScreen.x),ib===THREE.DoubleSide||ta===(ib===THREE.FrontSide)){if(r===x){var rb=new THREE.RenderableFace4;t.push(rb);x++;r++;n=rb}else n=t[r++];n.v1.copy($);n.v2.copy(la);n.v3.copy(Ea);n.v4.copy(ea)}else continue;else continue;n.normalModel.copy(da.normal);!1===ta&&(ib===THREE.BackSide||
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|
+ib===THREE.DoubleSide)&&n.normalModel.negate();n.normalModel.applyMatrix3(T);n.normalModel.normalize();n.normalModelView.copy(n.normalModel);n.normalModelView.applyMatrix3(Z);n.centroidModel.copy(da.centroid);n.centroidModel.applyMatrix4(K);Ea=da.vertexNormals;$=0;for(la=Ea.length;$<la;$++)ea=n.vertexNormalsModel[$],ea.copy(Ea[$]),!1===ta&&(ib===THREE.BackSide||ib===THREE.DoubleSide)&&ea.negate(),ea.applyMatrix3(T),ea.normalize(),rb=n.vertexNormalsModelView[$],rb.copy(ea),rb.applyMatrix3(Z);n.vertexNormalsLength=
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|
+Ea.length;ib=0;for($=wa.length;ib<$;ib++)if(ea=wa[ib][ra],void 0!==ea){la=0;for(Ea=ea.length;la<Ea;la++)n.uvs[ib][la]=ea[la]}n.color=da.color;n.material=tb;sa.copy(n.centroidModel);sa.applyMatrix4(B);n.z=sa.z;H.elements.push(n)}}}else if(ma instanceof THREE.Line){L.multiplyMatrices(B,K);ra=ma.geometry.vertices;$=b();$.positionScreen.copy(ra[0]);$.positionScreen.applyMatrix4(L);xa=ma.type===THREE.LinePieces?2:1;oa=1;for(da=ra.length;oa<da;oa++)$=b(),$.positionScreen.copy(ra[oa]),$.positionScreen.applyMatrix4(L),
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|
+0<(oa+1)%xa||(la=m[k-2],J.copy($.positionScreen),ja.copy(la.positionScreen),!0===d(J,ja)&&(J.multiplyScalar(1/J.w),ja.multiplyScalar(1/ja.w),w===F?(wa=new THREE.RenderableLine,I.push(wa),F++,w++,z=wa):z=I[w++],z.v1.positionScreen.copy(J),z.v2.positionScreen.copy(ja),z.z=Math.max(J.z,ja.z),z.material=ma.material,H.elements.push(z)))}g=0;for(p=H.sprites.length;g<p;g++)ma=H.sprites[g].object,K=ma.matrixWorld,ma instanceof THREE.Particle&&(A.set(K.elements[12],K.elements[13],K.elements[14],1),A.applyMatrix4(B),
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|
+A.z/=A.w,0<A.z&&1>A.z&&(y===G?(ta=new THREE.RenderableParticle,E.push(ta),G++,y++,C=ta):C=E[y++],C.object=ma,C.x=A.x/A.w,C.y=A.y/A.w,C.z=A.z,C.rotation=ma.rotation.z,C.scale.x=ma.scale.x*Math.abs(C.x-(A.x+h.projectionMatrix.elements[0])/(A.w+h.projectionMatrix.elements[12])),C.scale.y=ma.scale.y*Math.abs(C.y-(A.y+h.projectionMatrix.elements[5])/(A.w+h.projectionMatrix.elements[13])),C.material=ma.material,H.elements.push(C)));!0===ha&&H.elements.sort(c);return H}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=void 0!==g?g:0;this.centroid=new THREE.Vector3};
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THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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@@ -154,7 +156,7 @@ e[d.b].add(d.normal),e[d.c].add(d.normal),e[d.d].add(d.normal))}b=0;for(c=this.v
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|
for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]=
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{};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,k;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,k=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();
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f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],k=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])):(k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2]),k.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,
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-b,c,d,e,f,y){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];m=g[e];p=g[f];n=g[y];s=i.x-h.x;q=k.x-h.x;l=i.y-h.y;r=k.y-h.y;t=i.z-h.z;x=k.z-h.z;z=p.x-m.x;w=n.x-m.x;I=p.y-m.y;F=n.y-m.y;C=1/(z*F-w*I);H.set((F*s-I*q)*C,(F*l-I*r)*C,(F*t-I*x)*C);X.set((z*q-w*s)*C,(z*r-w*l)*C,(z*x-w*t)*C);E[b].add(H);E[c].add(H);E[d].add(H);G[b].add(X);G[c].add(X);G[d].add(X)}var b,c,d,e,f,g,h,i,k,m,p,n,s,q,l,r,t,x,z,w,I,F,C,y,E=[],G=[],H=new THREE.Vector3,X=new THREE.Vector3,A=new THREE.Vector3,W=new THREE.Vector3,B=new THREE.Vector3;
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+b,c,d,e,f,y){h=a.vertices[b];i=a.vertices[c];k=a.vertices[d];m=g[e];p=g[f];n=g[y];s=i.x-h.x;q=k.x-h.x;l=i.y-h.y;r=k.y-h.y;t=i.z-h.z;x=k.z-h.z;z=p.x-m.x;w=n.x-m.x;I=p.y-m.y;F=n.y-m.y;C=1/(z*F-w*I);H.set((F*s-I*q)*C,(F*l-I*r)*C,(F*t-I*x)*C);S.set((z*q-w*s)*C,(z*r-w*l)*C,(z*x-w*t)*C);E[b].add(H);E[c].add(H);E[d].add(H);G[b].add(S);G[c].add(S);G[d].add(S)}var b,c,d,e,f,g,h,i,k,m,p,n,s,q,l,r,t,x,z,w,I,F,C,y,E=[],G=[],H=new THREE.Vector3,S=new THREE.Vector3,A=new THREE.Vector3,W=new THREE.Vector3,B=new THREE.Vector3;
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b=0;for(c=this.vertices.length;b<c;b++)E[b]=new THREE.Vector3,G[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var K=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)B.copy(f.vertexNormals[d]),e=f[K[d]],y=E[e],A.copy(y),A.sub(B.multiplyScalar(B.dot(y))).normalize(),
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W.crossVectors(f.vertexNormals[d],y),e=W.dot(G[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(A.x,A.y,A.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
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this.boundingSphere.setFromCenterAndPoints(this.boundingSphere.center,this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i,k;this.__tmpVertices=void 0;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];e=[];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];
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@@ -166,10 +168,10 @@ var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.len
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new THREE.Sphere);var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=
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0}var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,i,k,m,p,n=new THREE.Vector3,s=new THREE.Vector3,q=new THREE.Vector3,l=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var t=this.attributes.index.array,x=this.offsets;c=0;for(d=x.length;c<d;++c){b=x[c].start;g=x[c].count;var z=x[c].index;a=b;for(b+=g;a<b;a+=3)g=z+t[a],h=z+t[a+1],i=z+t[a+2],k=e[3*g],m=e[3*g+1],p=e[3*g+2],n.set(k,m,p),k=e[3*h],m=e[3*h+1],p=e[3*h+2],s.set(k,m,p),k=e[3*i],m=e[3*i+1],p=e[3*i+2],q.set(k,
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m,p),l.subVectors(q,s),r.subVectors(n,s),l.cross(r),f[3*g]+=l.x,f[3*g+1]+=l.y,f[3*g+2]+=l.z,f[3*h]+=l.x,f[3*h+1]+=l.y,f[3*h+2]+=l.z,f[3*i]+=l.x,f[3*i+1]+=l.y,f[3*i+2]+=l.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],m=e[a+1],p=e[a+2],n.set(k,m,p),k=e[a+3],m=e[a+4],p=e[a+5],s.set(k,m,p),k=e[a+6],m=e[a+7],p=e[a+8],q.set(k,m,p),l.subVectors(q,s),r.subVectors(n,s),l.cross(r),f[a]=l.x,f[a+1]=l.y,f[a+2]=l.z,f[a+3]=l.x,f[a+4]=l.y,f[a+5]=l.z,f[a+6]=l.x,f[a+7]=l.y,f[a+8]=l.z}this.normalizeNormals();this.normalsNeedUpdate=
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-!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){sa.x=d[3*a];sa.y=d[3*a+1];sa.z=d[3*a+2];Na.copy(sa);ja=i[a];S.copy(ja);S.sub(sa.multiplyScalar(sa.dot(ja))).normalize();Z.crossVectors(Na,ja);ia=Z.dot(k[a]);J=0>ia?-1:1;h[4*a]=S.x;h[4*a+1]=S.y;h[4*a+2]=S.z;h[4*a+3]=J}if(void 0===this.attributes.index||void 0===this.attributes.position||
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+!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){sa.x=d[3*a];sa.y=d[3*a+1];sa.z=d[3*a+2];Na.copy(sa);ja=i[a];T.copy(ja);T.sub(sa.multiplyScalar(sa.dot(ja))).normalize();Z.crossVectors(Na,ja);ia=Z.dot(k[a]);J=0>ia?-1:1;h[4*a]=T.x;h[4*a+1]=T.y;h[4*a+2]=T.z;h[4*a+3]=J}if(void 0===this.attributes.index||void 0===this.attributes.position||
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void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],k=[],g=0;g<f;g++)i[g]=
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-new THREE.Vector3,k[g]=new THREE.Vector3;var m,p,n,s,q,l,r,t,x,z,w,I,F,C,y,f=new THREE.Vector3,g=new THREE.Vector3,E,G,H,X,A,W,B,K=this.offsets;H=0;for(X=K.length;H<X;++H){G=K[H].start;A=K[H].count;var L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],m=c[3*A],p=c[3*A+1],n=c[3*A+2],s=c[3*W],q=c[3*W+1],l=c[3*W+2],r=c[3*B],t=c[3*B+1],x=c[3*B+2],z=e[2*A],w=e[2*A+1],I=e[2*W],F=e[2*W+1],C=e[2*B],y=e[2*B+1],s-=m,m=r-m,q-=p,p=t-p,l-=n,n=x-n,I-=z,z=C-z,F-=w,w=y-w,y=1/(I*w-z*F),f.set((w*s-
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-F*m)*y,(w*q-F*p)*y,(w*l-F*n)*y),g.set((I*m-z*s)*y,(I*p-z*q)*y,(I*n-z*l)*y),i[A].add(f),i[W].add(f),i[B].add(f),k[A].add(g),k[W].add(g),k[B].add(g)}var S=new THREE.Vector3,Z=new THREE.Vector3,sa=new THREE.Vector3,Na=new THREE.Vector3,J,ja,ia;H=0;for(X=K.length;H<X;++H){G=K[H].start;A=K[H].count;L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],a(A),a(W),a(B)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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+new THREE.Vector3,k[g]=new THREE.Vector3;var m,p,n,s,q,l,r,t,x,z,w,I,F,C,y,f=new THREE.Vector3,g=new THREE.Vector3,E,G,H,S,A,W,B,K=this.offsets;H=0;for(S=K.length;H<S;++H){G=K[H].start;A=K[H].count;var L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],m=c[3*A],p=c[3*A+1],n=c[3*A+2],s=c[3*W],q=c[3*W+1],l=c[3*W+2],r=c[3*B],t=c[3*B+1],x=c[3*B+2],z=e[2*A],w=e[2*A+1],I=e[2*W],F=e[2*W+1],C=e[2*B],y=e[2*B+1],s-=m,m=r-m,q-=p,p=t-p,l-=n,n=x-n,I-=z,z=C-z,F-=w,w=y-w,y=1/(I*w-z*F),f.set((w*s-
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+F*m)*y,(w*q-F*p)*y,(w*l-F*n)*y),g.set((I*m-z*s)*y,(I*p-z*q)*y,(I*n-z*l)*y),i[A].add(f),i[W].add(f),i[B].add(f),k[A].add(g),k[W].add(g),k[B].add(g)}var T=new THREE.Vector3,Z=new THREE.Vector3,sa=new THREE.Vector3,Na=new THREE.Vector3,J,ja,ia;H=0;for(S=K.length;H<S;++H){G=K[H].start;A=K[H].count;L=K[H].index;E=G;for(G+=A;E<G;E+=3)A=L+b[E],W=L+b[E+1],B=L+b[E+2],a(A),a(W),a(B)}this.tangentsNeedUpdate=this.hasTangents=!0}},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&(!1===this.useQuaternion?this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder):this.quaternion.copy(this.matrix.decompose()[1]))};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
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THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=
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new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
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@@ -201,16 +203,16 @@ l.type&&(q=new THREE.OrthographicCamera(l.left,l.right,l.top,l.bottom,l.near,l.f
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l.properties)for(var B in l.properties)r.properties[B]=l.properties[B];void 0!==l.children&&f(r,l.children)}}}function g(a){return function(b,c){y.geometries[a]=b;y.face_materials[a]=c;e();w-=1;m.onLoadComplete();k()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,l=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(l[0],l[1],l[2]);
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c&&f.traverse(function(a){a.material=c});var n=void 0!==d.visible?d.visible:!0;f.traverse(function(a){a.visible=n});b.add(f);f.name=a;y.objects[a]=f;e();w-=1;m.onLoadComplete();k()}}function i(a){return function(b,c){y.geometries[a]=b;y.face_materials[a]=c}}function k(){m.callbackProgress({totalModels:F,totalTextures:C,loadedModels:F-w,loadedTextures:C-I},y);m.onLoadProgress();if(0===w&&0===I){for(var a=0;a<E.length;a++){var c=E[a],d=y.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,
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y.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(y)}}var m=this,p=THREE.Loader.prototype.extractUrlBase(c),n,s,q,l,r,t,x,z,w,I,F,C,y,E=[],G=a,H;for(H in this.geometryHandlerMap)a=this.geometryHandlerMap[H].loaderClass,this.geometryHandlerMap[H].loaderObject=new a;for(H in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[H].loaderClass,this.hierarchyHandlerMap[H].loaderObject=new a;I=w=0;y={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
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-objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(G.transform&&(H=G.transform.position,a=G.transform.rotation,c=G.transform.scale,H&&y.scene.position.set(H[0],H[1],H[2]),a&&y.scene.rotation.set(a[0],a[1],a[2]),c&&y.scene.scale.set(c[0],c[1],c[2]),H||a||c))y.scene.updateMatrix(),y.scene.updateMatrixWorld();H=function(a){return function(){I-=a;k();m.onLoadComplete()}};for(var X in G.fogs)a=G.fogs[X],"linear"===a.type?l=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(l=new THREE.FogExp2(0,a.density)),
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-a=a.color,l.color.setRGB(a[0],a[1],a[2]),y.fogs[X]=l;for(var A in G.geometries)l=G.geometries[A],l.type in this.geometryHandlerMap&&(w+=1,m.onLoadStart());for(var W in G.objects)l=G.objects[W],l.type&&l.type in this.hierarchyHandlerMap&&(w+=1,m.onLoadStart());F=w;for(A in G.geometries)if(l=G.geometries[A],"cube"===l.type)n=new THREE.CubeGeometry(l.width,l.height,l.depth,l.widthSegments,l.heightSegments,l.depthSegments),y.geometries[A]=n;else if("plane"===l.type)n=new THREE.PlaneGeometry(l.width,l.height,
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+objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(G.transform&&(H=G.transform.position,a=G.transform.rotation,c=G.transform.scale,H&&y.scene.position.set(H[0],H[1],H[2]),a&&y.scene.rotation.set(a[0],a[1],a[2]),c&&y.scene.scale.set(c[0],c[1],c[2]),H||a||c))y.scene.updateMatrix(),y.scene.updateMatrixWorld();H=function(a){return function(){I-=a;k();m.onLoadComplete()}};for(var S in G.fogs)a=G.fogs[S],"linear"===a.type?l=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(l=new THREE.FogExp2(0,a.density)),
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+a=a.color,l.color.setRGB(a[0],a[1],a[2]),y.fogs[S]=l;for(var A in G.geometries)l=G.geometries[A],l.type in this.geometryHandlerMap&&(w+=1,m.onLoadStart());for(var W in G.objects)l=G.objects[W],l.type&&l.type in this.hierarchyHandlerMap&&(w+=1,m.onLoadStart());F=w;for(A in G.geometries)if(l=G.geometries[A],"cube"===l.type)n=new THREE.CubeGeometry(l.width,l.height,l.depth,l.widthSegments,l.heightSegments,l.depthSegments),y.geometries[A]=n;else if("plane"===l.type)n=new THREE.PlaneGeometry(l.width,l.height,
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l.widthSegments,l.heightSegments),y.geometries[A]=n;else if("sphere"===l.type)n=new THREE.SphereGeometry(l.radius,l.widthSegments,l.heightSegments),y.geometries[A]=n;else if("cylinder"===l.type)n=new THREE.CylinderGeometry(l.topRad,l.botRad,l.height,l.radSegs,l.heightSegs),y.geometries[A]=n;else if("torus"===l.type)n=new THREE.TorusGeometry(l.radius,l.tube,l.segmentsR,l.segmentsT),y.geometries[A]=n;else if("icosahedron"===l.type)n=new THREE.IcosahedronGeometry(l.radius,l.subdivisions),y.geometries[A]=
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n;else if(l.type in this.geometryHandlerMap){W={};for(r in l)"type"!==r&&"url"!==r&&(W[r]=l[r]);this.geometryHandlerMap[l.type].loaderObject.load(d(l.url,G.urlBaseType),g(A),W)}else"embedded"===l.type&&(W=G.embeds[l.id],W.metadata=G.metadata,W&&this.geometryHandlerMap.ascii.loaderObject.createModel(W,i(A),""));for(var B in G.textures)if(A=G.textures[B],A.url instanceof Array){I+=A.url.length;for(r=0;r<A.url.length;r++)m.onLoadStart()}else I+=1,m.onLoadStart();C=I;for(B in G.textures){A=G.textures[B];
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void 0!==A.mapping&&void 0!==THREE[A.mapping]&&(A.mapping=new THREE[A.mapping]);if(A.url instanceof Array){W=A.url.length;l=[];for(r=0;r<W;r++)l[r]=d(A.url[r],G.urlBaseType);r=(r=l[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(l,A.mapping,H(W)):THREE.ImageUtils.loadTextureCube(l,A.mapping,H(W))}else r=A.url.toLowerCase().endsWith(".dds"),W=d(A.url,G.urlBaseType),l=H(1),r=r?THREE.ImageUtils.loadCompressedTexture(W,A.mapping,l):THREE.ImageUtils.loadTexture(W,A.mapping,l),void 0!==
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THREE[A.minFilter]&&(r.minFilter=THREE[A.minFilter]),void 0!==THREE[A.magFilter]&&(r.magFilter=THREE[A.magFilter]),A.anisotropy&&(r.anisotropy=A.anisotropy),A.repeat&&(r.repeat.set(A.repeat[0],A.repeat[1]),1!==A.repeat[0]&&(r.wrapS=THREE.RepeatWrapping),1!==A.repeat[1]&&(r.wrapT=THREE.RepeatWrapping)),A.offset&&r.offset.set(A.offset[0],A.offset[1]),A.wrap&&(W={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==W[A.wrap[0]]&&(r.wrapS=W[A.wrap[0]]),void 0!==W[A.wrap[1]]&&(r.wrapT=
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W[A.wrap[1]]));y.textures[B]=r}var K,L;for(K in G.materials){B=G.materials[K];for(L in B.parameters)"envMap"===L||"map"===L||"lightMap"===L||"bumpMap"===L?B.parameters[L]=y.textures[B.parameters[L]]:"shading"===L?B.parameters[L]="flat"===B.parameters[L]?THREE.FlatShading:THREE.SmoothShading:"side"===L?B.parameters[L]="double"==B.parameters[L]?THREE.DoubleSide:"back"==B.parameters[L]?THREE.BackSide:THREE.FrontSide:"blending"===L?B.parameters[L]=B.parameters[L]in THREE?THREE[B.parameters[L]]:THREE.NormalBlending:
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"combine"===L?B.parameters[L]=B.parameters[L]in THREE?THREE[B.parameters[L]]:THREE.MultiplyOperation:"vertexColors"===L?"face"==B.parameters[L]?B.parameters[L]=THREE.FaceColors:B.parameters[L]&&(B.parameters[L]=THREE.VertexColors):"wrapRGB"===L&&(H=B.parameters[L],B.parameters[L]=new THREE.Vector3(H[0],H[1],H[2]));void 0!==B.parameters.opacity&&1>B.parameters.opacity&&(B.parameters.transparent=!0);B.parameters.normalMap?(H=THREE.ShaderUtils.lib.normal,A=THREE.UniformsUtils.clone(H.uniforms),r=B.parameters.color,
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-W=B.parameters.specular,l=B.parameters.ambient,X=B.parameters.shininess,A.tNormal.value=y.textures[B.parameters.normalMap],B.parameters.normalScale&&A.uNormalScale.value.set(B.parameters.normalScale[0],B.parameters.normalScale[1]),B.parameters.map&&(A.tDiffuse.value=B.parameters.map,A.enableDiffuse.value=!0),B.parameters.envMap&&(A.tCube.value=B.parameters.envMap,A.enableReflection.value=!0,A.uReflectivity.value=B.parameters.reflectivity),B.parameters.lightMap&&(A.tAO.value=B.parameters.lightMap,
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-A.enableAO.value=!0),B.parameters.specularMap&&(A.tSpecular.value=y.textures[B.parameters.specularMap],A.enableSpecular.value=!0),B.parameters.displacementMap&&(A.tDisplacement.value=y.textures[B.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=B.parameters.displacementBias,A.uDisplacementScale.value=B.parameters.displacementScale),A.uDiffuseColor.value.setHex(r),A.uSpecularColor.value.setHex(W),A.uAmbientColor.value.setHex(l),A.uShininess.value=X,B.parameters.opacity&&
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+W=B.parameters.specular,l=B.parameters.ambient,S=B.parameters.shininess,A.tNormal.value=y.textures[B.parameters.normalMap],B.parameters.normalScale&&A.uNormalScale.value.set(B.parameters.normalScale[0],B.parameters.normalScale[1]),B.parameters.map&&(A.tDiffuse.value=B.parameters.map,A.enableDiffuse.value=!0),B.parameters.envMap&&(A.tCube.value=B.parameters.envMap,A.enableReflection.value=!0,A.uReflectivity.value=B.parameters.reflectivity),B.parameters.lightMap&&(A.tAO.value=B.parameters.lightMap,
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+A.enableAO.value=!0),B.parameters.specularMap&&(A.tSpecular.value=y.textures[B.parameters.specularMap],A.enableSpecular.value=!0),B.parameters.displacementMap&&(A.tDisplacement.value=y.textures[B.parameters.displacementMap],A.enableDisplacement.value=!0,A.uDisplacementBias.value=B.parameters.displacementBias,A.uDisplacementScale.value=B.parameters.displacementScale),A.uDiffuseColor.value.setHex(r),A.uSpecularColor.value.setHex(W),A.uAmbientColor.value.setHex(l),A.uShininess.value=S,B.parameters.opacity&&
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(A.uOpacity.value=B.parameters.opacity),s=new THREE.ShaderMaterial({fragmentShader:H.fragmentShader,vertexShader:H.vertexShader,uniforms:A,lights:!0,fog:!0})):s=new THREE[B.type](B.parameters);y.materials[K]=s}for(K in G.materials)if(B=G.materials[K],B.parameters.materials){L=[];for(r=0;r<B.parameters.materials.length;r++)L.push(y.materials[B.parameters.materials[r]]);y.materials[K].materials=L}e();y.cameras&&G.defaults.camera&&(y.currentCamera=y.cameras[G.defaults.camera]);y.fogs&&G.defaults.fog&&
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(y.scene.fog=y.fogs[G.defaults.fog]);a=G.defaults.bgcolor;y.bgColor=new THREE.Color;y.bgColor.setRGB(a[0],a[1],a[2]);y.bgColorAlpha=G.defaults.bgalpha;m.callbackSync(y);k()};THREE.TextureLoader=function(){THREE.EventDispatcher.call(this);this.crossOrigin=null};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};THREE.Material=function(){THREE.EventDispatcher.call(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
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THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
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@@ -256,34 +258,34 @@ THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInver
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THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){x!==a&&(x=l.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?l.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?l.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(l.globalCompositeOperation="darker"),z=a)}function d(a){w!==a&&(w=l.strokeStyle=a)}function e(a){I!==a&&(I=l.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
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-document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,X,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,S,Z,sa,Na,J,ja,ia,Qa,M,ha=new THREE.Color,ta=new THREE.Color,oa=new THREE.Color,da=new THREE.Color,ra=new THREE.Color,$=new THREE.Color,la=new THREE.Color,ib=new THREE.Color,Ea={},ma={},wa,xa,ea,Va,ob,qb,tb,rb,jc,kc,Oa=new THREE.Box2,Fa=new THREE.Box2,Ra=new THREE.Box2,Cb=!1,Ta=new THREE.Color,Kb=new THREE.Color,
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-Lb=new THREE.Color,jb=new THREE.Vector3,zb,Mb,rc,kb,ya,Ya,lb=16;zb=document.createElement("canvas");zb.width=zb.height=2;Mb=zb.getContext("2d");Mb.fillStyle="rgba(0,0,0,1)";Mb.fillRect(0,0,2,2);rc=Mb.getImageData(0,0,2,2);kb=rc.data;ya=document.createElement("canvas");ya.width=ya.height=lb;Ya=ya.getContext("2d");Ya.translate(-lb/2,-lb/2);Ya.scale(lb,lb);lb--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
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+document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,S,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,T,Z,sa,Na,J,ja,ia,Qa,M,ha=new THREE.Color,ta=new THREE.Color,oa=new THREE.Color,da=new THREE.Color,ra=new THREE.Color,$=new THREE.Color,la=new THREE.Color,ib=new THREE.Color,Ea={},ma={},wa,xa,ea,Va,ob,qb,tb,rb,jc,kc,Oa=new THREE.Box2,Fa=new THREE.Box2,Ra=new THREE.Box2,Cb=!1,Ua=new THREE.Color,Kb=new THREE.Color,
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+Lb=new THREE.Color,jb=new THREE.Vector3,zb,Mb,rc,kb,ya,$a,lb=16;zb=document.createElement("canvas");zb.width=zb.height=2;Mb=zb.getContext("2d");Mb.fillStyle="rgba(0,0,0,1)";Mb.fillRect(0,0,2,2);rc=Mb.getImageData(0,0,2,2);kb=rc.data;ya=document.createElement("canvas");ya.width=ya.height=lb;$a=ya.getContext("2d");$a.translate(-lb/2,-lb/2);$a.scale(lb,lb);lb--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
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1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a*this.devicePixelRatio;n=b*this.devicePixelRatio;s=Math.floor(p/2);q=Math.floor(n/2);m.width=p;m.height=n;m.style.width=a+"px";m.style.height=b+"px";Oa.min.set(-s,-q);Oa.max.set(s,q);Fa.min.set(-s,-q);Fa.max.set(s,q);x=1;z=0;y=C=F=I=w=null};this.setClearColor=function(a,b){r.copy(a);t=void 0!==b?b:1;Fa.min.set(-s,-q);Fa.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);
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t=void 0!==b?b:1;Fa.min.set(-s,-q);Fa.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){l.setTransform(1,0,0,-1,s,q);!1===Fa.empty()&&(Fa.intersect(Oa),Fa.expandByScalar(2),1>t&&l.clearRect(Fa.min.x|0,Fa.min.y|0,Fa.max.x-Fa.min.x|0,Fa.max.y-Fa.min.y|0),0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+t+")"),l.fillRect(Fa.min.x|0,Fa.min.y|0,Fa.max.x-Fa.min.x|0,Fa.max.y-Fa.min.y|0)),Fa.makeEmpty())};this.render=
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function(a,m){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d];ib.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=f.matrixWorld.getPosition().normalize(),j=b.dot(g);0>=j||(j*=f.intensity,c.add(ib.multiplyScalar(j)))}else f instanceof THREE.PointLight&&(g=f.matrixWorld.getPosition(),j=b.dot(jb.subVectors(g,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=j&&(j*=f.intensity,c.add(ib.multiplyScalar(j)))))}}function p(a,d,e,g,j,h,i,Y){f.info.render.vertices+=
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-3;f.info.render.faces++;b(Y.opacity);c(Y.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;S=d.positionScreen.y;Z=e.positionScreen.x;sa=e.positionScreen.y;r(B,K,L,S,Z,sa);(Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial)&&null===Y.map&&null===Y.map?($.copy(Y.color),la.copy(Y.emissive),Y.vertexColors===THREE.FaceColors&&$.multiply(i.color),!0===Cb?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),
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-da.copy(Ta),n(i.v1.positionWorld,i.vertexNormalsModel[0],ta),n(i.v2.positionWorld,i.vertexNormalsModel[1],oa),n(i.v3.positionWorld,i.vertexNormalsModel[2],da),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,S,Z,sa,0,0,1,0,0,1,ea)):(ha.copy(Ta),n(i.centroidModel,i.normalModel,ha),ha.multiply($).add(la),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):!0===Y.wireframe?x(Y.color,
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-Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(Y.color)):Y instanceof THREE.MeshBasicMaterial||Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial?null!==Y.map?Y.map.mapping instanceof THREE.UVMapping&&(Va=i.uvs[0],z(B,K,L,S,Z,sa,Va[g].x,Va[g].y,Va[j].x,Va[j].y,Va[h].x,Va[h].y,Y.map)):null!==Y.envMap?Y.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(jb.copy(i.vertexNormalsModelView[g]),ob=0.5*jb.x+0.5,qb=0.5*jb.y+0.5,jb.copy(i.vertexNormalsModelView[j]),
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-tb=0.5*jb.x+0.5,rb=0.5*jb.y+0.5,jb.copy(i.vertexNormalsModelView[h]),jc=0.5*jb.x+0.5,kc=0.5*jb.y+0.5,z(B,K,L,S,Z,sa,ob,qb,tb,rb,jc,kc,Y.envMap)):(ha.copy(Y.color),Y.vertexColors===THREE.FaceColors&&ha.multiply(i.color),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):Y instanceof THREE.MeshDepthMaterial?(wa=m.near,xa=m.far,j=1-Za(a.positionScreen.z,wa,xa),ta.setRGB(j,j,j),j=1-Za(d.positionScreen.z,wa,xa),oa.setRGB(j,j,j),j=1-Za(e.positionScreen.z,wa,xa),da.setRGB(j,
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-j,j),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,S,Z,sa,0,0,1,0,0,1,ea)):Y instanceof THREE.MeshNormalMaterial&&(Y.shading==THREE.FlatShading?(d=i.normalModelView,ha.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):Y.shading==THREE.SmoothShading&&(d=i.vertexNormalsModelView[g],ta.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[j],oa.setRGB(d.x,d.y,
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-d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[h],da.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,S,Z,sa,0,0,1,0,0,1,ea)))}function r(a,b,c,d,e,f){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.closePath()}function t(a,b,c,d,e,f,g,j){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(g,j);l.closePath()}function x(a,b,c,e){F!==b&&(F=l.lineWidth=b);C!==c&&(C=l.lineCap=c);y!==e&&
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-(y=l.lineJoin=e);d(a.getStyle());l.stroke();Ra.expandByScalar(2*b)}function w(a){e(a.getStyle());l.fill()}function z(a,b,c,d,f,g,j,h,i,Y,k,m,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;Ea[n.id]=l.createPattern(n.image,!0===p&&!0===q?"repeat":!0===p&&!1===q?"repeat-x":!1===p&&!0===q?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ea[n.id]?e("rgba(0,0,0,1)"):e(Ea[n.id]);var p=
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-n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,r=n.image.height*n.repeat.y,j=(j+p)*s,h=(1-h+q)*r,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*s-j,Y=(1-Y+q)*r-h,k=(k+p)*s-j,m=(1-m+q)*r-h,p=i*m-k*Y;0===p?(void 0===ma[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ma[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=ma[n.id],j=4*(Math.floor(j)+Math.floor(h)*n.image.width),ha.setRGB(b[j]/
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-255,b[j+1]/255,b[j+2]/255),w(ha)):(p=1/p,n=(m*c-Y*f)*p,Y=(m*d-Y*g)*p,c=(i*f-k*c)*p,d=(i*g-k*d)*p,a=a-n*j-c*h,j=b-Y*j-d*h,l.save(),l.transform(n,Y,c,d,a,j),l.fill(),l.restore())}}function I(a,b,c,d,e,f,g,j,h,i,Y,k,n){var m,p;m=n.width-1;p=n.height-1;g*=m;j*=p;c-=a;d-=b;e-=a;f-=b;h=h*m-g;i=i*p-j;Y=Y*m-g;k=k*p-j;p=1/(h*k-Y*i);m=(k*c-i*e)*p;i=(k*d-i*f)*p;c=(h*e-Y*c)*p;d=(h*f-Y*d)*p;a=a-m*g-c*j;b=b-i*g-d*j;l.save();l.transform(m,i,c,d,a,b);l.clip();l.drawImage(n,0,0);l.restore()}function eb(a,b,c,d){kb[0]=
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-255*a.r|0;kb[1]=255*a.g|0;kb[2]=255*a.b|0;kb[4]=255*b.r|0;kb[5]=255*b.g|0;kb[6]=255*b.b|0;kb[8]=255*c.r|0;kb[9]=255*c.g|0;kb[10]=255*c.b|0;kb[12]=255*d.r|0;kb[13]=255*d.g|0;kb[14]=255*d.b|0;Mb.putImageData(rc,0,0);Ya.drawImage(zb,0,0);return ya}function Za(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ub(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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-else{!0===this.autoClear&&this.clear();l.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,m,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Cb=0<i.length;if(!0===Cb){Ta.setRGB(0,0,0);Kb.setRGB(0,0,0);Lb.setRGB(0,0,0);for(var lb=0,dc=i.length;lb<dc;lb++){var U=i[lb],T=U.color;U instanceof THREE.AmbientLight?Ta.add(T):U instanceof THREE.DirectionalLight?Kb.add(T):U instanceof THREE.PointLight&&Lb.add(T)}}lb=0;for(dc=h.length;lb<dc;lb++){var ga=
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-h[lb],U=ga.material;if(!(void 0===U||!1===U.visible)){Ra.makeEmpty();if(ga instanceof THREE.RenderableParticle){E=ga;E.x*=s;E.y*=q;var T=E,$a=ga;b(U.opacity);c(U.blending);var ab=void 0,Ua=void 0,pb=void 0,fb=void 0,Y=ga=void 0,ed=void 0;U instanceof THREE.ParticleBasicMaterial?null===U.map?(pb=$a.object.scale.x,fb=$a.object.scale.y,pb*=$a.scale.x*s,fb*=$a.scale.y*q,Ra.min.set(T.x-pb,T.y-fb),Ra.max.set(T.x+pb,T.y+fb),!1!==Oa.isIntersectionBox(Ra)&&(e(U.color.getStyle()),l.save(),l.translate(T.x,T.y),
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-l.rotate(-$a.rotation),l.scale(pb,fb),l.fillRect(-1,-1,2,2),l.restore())):(ga=U.map.image,Y=ga.width>>1,ed=ga.height>>1,pb=$a.scale.x*s,fb=$a.scale.y*q,ab=pb*Y,Ua=fb*ed,Ra.min.set(T.x-ab,T.y-Ua),Ra.max.set(T.x+ab,T.y+Ua),!1!==Oa.isIntersectionBox(Ra)&&(l.save(),l.translate(T.x,T.y),l.rotate(-$a.rotation),l.scale(pb,-fb),l.translate(-Y,-ed),l.drawImage(ga,0,0),l.restore())):U instanceof THREE.ParticleCanvasMaterial&&(ab=$a.scale.x*s,Ua=$a.scale.y*q,Ra.min.set(T.x-ab,T.y-Ua),Ra.max.set(T.x+ab,T.y+Ua),
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-!1!==Oa.isIntersectionBox(Ra)&&(d(U.color.getStyle()),e(U.color.getStyle()),l.save(),l.translate(T.x,T.y),l.rotate(-$a.rotation),l.scale(ab,Ua),U.program(l),l.restore()))}else ga instanceof THREE.RenderableLine?(E=ga.v1,G=ga.v2,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,Ra.setFromPoints([E.positionScreen,G.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(T=E,$a=G,b(U.opacity),c(U.blending),l.beginPath(),l.moveTo(T.positionScreen.x,T.positionScreen.y),l.lineTo($a.positionScreen.x,
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-$a.positionScreen.y),U instanceof THREE.LineBasicMaterial&&(T=U.linewidth,F!==T&&(F=l.lineWidth=T),T=U.linecap,C!==T&&(C=l.lineCap=T),T=U.linejoin,y!==T&&(y=l.lineJoin=T),d(U.color.getStyle()),l.stroke(),Ra.expandByScalar(2*U.linewidth)))):ga instanceof THREE.RenderableFace3?(E=ga.v1,G=ga.v2,H=ga.v3,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,
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-H.positionScreen),ub(H.positionScreen,E.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&p(E,G,H,0,1,2,ga,U,a)):ga instanceof THREE.RenderableFace4&&(E=ga.v1,G=ga.v2,H=ga.v3,X=ga.v4,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,X.positionScreen.x*=s,X.positionScreen.y*=q,A.positionScreen.copy(G.positionScreen),W.positionScreen.copy(X.positionScreen),
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|
-!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,X.positionScreen),ub(X.positionScreen,E.positionScreen),ub(H.positionScreen,A.positionScreen),ub(H.positionScreen,W.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen,X.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(T=E,$a=G,ab=H,Ua=X,pb=A,fb=W,Y=a,f.info.render.vertices+=4,f.info.render.faces++,b(U.opacity),c(U.blending),void 0!==U.map&&null!==U.map||void 0!==U.envMap&&null!==U.envMap?
|
|
|
-(p(T,$a,Ua,0,1,3,ga,U,Y),p(pb,ab,fb,1,2,3,ga,U,Y)):(B=T.positionScreen.x,K=T.positionScreen.y,L=$a.positionScreen.x,S=$a.positionScreen.y,Z=ab.positionScreen.x,sa=ab.positionScreen.y,Na=Ua.positionScreen.x,J=Ua.positionScreen.y,ja=pb.positionScreen.x,ia=pb.positionScreen.y,Qa=fb.positionScreen.x,M=fb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?($.copy(U.color),la.copy(U.emissive),U.vertexColors===THREE.FaceColors&&$.multiply(ga.color),!0===Cb?!1===
|
|
|
-U.wireframe&&U.shading==THREE.SmoothShading&&4==ga.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),da.copy(Ta),ra.copy(Ta),n(ga.v1.positionWorld,ga.vertexNormalsModel[0],ta),n(ga.v2.positionWorld,ga.vertexNormalsModel[1],oa),n(ga.v4.positionWorld,ga.vertexNormalsModel[3],da),n(ga.v3.positionWorld,ga.vertexNormalsModel[2],ra),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.multiply($).add(la),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),
|
|
|
-I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea)):(ha.copy(Ta),n(ga.centroidModel,ga.normalModel,ha),ha.multiply($).add(la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):(ha.addColors($,la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha))):U instanceof THREE.MeshBasicMaterial?(ha.copy(U.color),U.vertexColors===THREE.FaceColors&&ha.multiply(ga.color),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?
|
|
|
-x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U instanceof THREE.MeshNormalMaterial?(T=void 0,U.shading==THREE.FlatShading?(T=ga.normalModelView,ha.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U.shading==THREE.SmoothShading&&(T=ga.vertexNormalsModelView[0],ta.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[1],oa.setRGB(T.x,
|
|
|
-T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[3],da.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[2],ra.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea))):U instanceof THREE.MeshDepthMaterial&&(wa=m.near,xa=m.far,ta.r=ta.g=ta.b=1-Za(T.positionScreen.z,wa,xa),oa.r=oa.g=oa.b=1-Za($a.positionScreen.z,wa,xa),da.r=da.g=
|
|
|
-da.b=1-Za(Ua.positionScreen.z,wa,xa),ra.r=ra.g=ra.b=1-Za(ab.positionScreen.z,wa,xa),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea)))));Fa.union(Ra)}}l.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
|
|
|
+3;f.info.render.faces++;b(Y.opacity);c(Y.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;T=d.positionScreen.y;Z=e.positionScreen.x;sa=e.positionScreen.y;r(B,K,L,T,Z,sa);(Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial)&&null===Y.map&&null===Y.map?($.copy(Y.color),la.copy(Y.emissive),Y.vertexColors===THREE.FaceColors&&$.multiply(i.color),!0===Cb?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ta.copy(Ua),oa.copy(Ua),
|
|
|
+da.copy(Ua),n(i.v1.positionWorld,i.vertexNormalsModel[0],ta),n(i.v2.positionWorld,i.vertexNormalsModel[1],oa),n(i.v3.positionWorld,i.vertexNormalsModel[2],da),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,T,Z,sa,0,0,1,0,0,1,ea)):(ha.copy(Ua),n(i.centroidModel,i.normalModel,ha),ha.multiply($).add(la),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):!0===Y.wireframe?x(Y.color,
|
|
|
+Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(Y.color)):Y instanceof THREE.MeshBasicMaterial||Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial?null!==Y.map?Y.map.mapping instanceof THREE.UVMapping&&(Va=i.uvs[0],z(B,K,L,T,Z,sa,Va[g].x,Va[g].y,Va[j].x,Va[j].y,Va[h].x,Va[h].y,Y.map)):null!==Y.envMap?Y.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(jb.copy(i.vertexNormalsModelView[g]),ob=0.5*jb.x+0.5,qb=0.5*jb.y+0.5,jb.copy(i.vertexNormalsModelView[j]),
|
|
|
+tb=0.5*jb.x+0.5,rb=0.5*jb.y+0.5,jb.copy(i.vertexNormalsModelView[h]),jc=0.5*jb.x+0.5,kc=0.5*jb.y+0.5,z(B,K,L,T,Z,sa,ob,qb,tb,rb,jc,kc,Y.envMap)):(ha.copy(Y.color),Y.vertexColors===THREE.FaceColors&&ha.multiply(i.color),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):Y instanceof THREE.MeshDepthMaterial?(wa=m.near,xa=m.far,j=1-ab(a.positionScreen.z*a.positionScreen.w,wa,xa),ta.setRGB(j,j,j),j=1-ab(d.positionScreen.z*d.positionScreen.w,wa,xa),oa.setRGB(j,j,
|
|
|
+j),j=1-ab(e.positionScreen.z*e.positionScreen.w,wa,xa),da.setRGB(j,j,j),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,T,Z,sa,0,0,1,0,0,1,ea)):Y instanceof THREE.MeshNormalMaterial&&(Y.shading==THREE.FlatShading?(d=i.normalModelView,ha.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):Y.shading==THREE.SmoothShading&&(d=i.vertexNormalsModelView[g],ta.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),
|
|
|
+d=i.vertexNormalsModelView[j],oa.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[h],da.setRGB(d.x,d.y,d.z).multiplyScalar(0.5).addScalar(0.5),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,T,Z,sa,0,0,1,0,0,1,ea)))}function r(a,b,c,d,e,f){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.closePath()}function t(a,b,c,d,e,f,g,j){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(g,j);l.closePath()}function x(a,b,c,e){F!==b&&
|
|
|
+(F=l.lineWidth=b);C!==c&&(C=l.lineCap=c);y!==e&&(y=l.lineJoin=e);d(a.getStyle());l.stroke();Ra.expandByScalar(2*b)}function w(a){e(a.getStyle());l.fill()}function z(a,b,c,d,f,g,j,h,i,Y,k,m,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;Ea[n.id]=l.createPattern(n.image,!0===p&&!0===q?"repeat":!0===p&&!1===q?"repeat-x":!1===p&&!0===q?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===
|
|
|
+Ea[n.id]?e("rgba(0,0,0,1)"):e(Ea[n.id]);var p=n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,r=n.image.height*n.repeat.y,j=(j+p)*s,h=(1-h+q)*r,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*s-j,Y=(1-Y+q)*r-h,k=(k+p)*s-j,m=(1-m+q)*r-h,p=i*m-k*Y;0===p?(void 0===ma[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ma[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=ma[n.id],j=4*(Math.floor(j)+
|
|
|
+Math.floor(h)*n.image.width),ha.setRGB(b[j]/255,b[j+1]/255,b[j+2]/255),w(ha)):(p=1/p,n=(m*c-Y*f)*p,Y=(m*d-Y*g)*p,c=(i*f-k*c)*p,d=(i*g-k*d)*p,a=a-n*j-c*h,j=b-Y*j-d*h,l.save(),l.transform(n,Y,c,d,a,j),l.fill(),l.restore())}}function I(a,b,c,d,e,f,g,j,h,i,Y,k,n){var m,p;m=n.width-1;p=n.height-1;g*=m;j*=p;c-=a;d-=b;e-=a;f-=b;h=h*m-g;i=i*p-j;Y=Y*m-g;k=k*p-j;p=1/(h*k-Y*i);m=(k*c-i*e)*p;i=(k*d-i*f)*p;c=(h*e-Y*c)*p;d=(h*f-Y*d)*p;a=a-m*g-c*j;b=b-i*g-d*j;l.save();l.transform(m,i,c,d,a,b);l.clip();l.drawImage(n,
|
|
|
+0,0);l.restore()}function eb(a,b,c,d){kb[0]=255*a.r|0;kb[1]=255*a.g|0;kb[2]=255*a.b|0;kb[4]=255*b.r|0;kb[5]=255*b.g|0;kb[6]=255*b.b|0;kb[8]=255*c.r|0;kb[9]=255*c.g|0;kb[10]=255*c.b|0;kb[12]=255*d.r|0;kb[13]=255*d.g|0;kb[14]=255*d.b|0;Mb.putImageData(rc,0,0);$a.drawImage(zb,0,0);return ya}function ab(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ub(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
|
|
|
+else{!0===this.autoClear&&this.clear();l.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,m,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Cb=0<i.length;if(!0===Cb){Ua.setRGB(0,0,0);Kb.setRGB(0,0,0);Lb.setRGB(0,0,0);for(var lb=0,dc=i.length;lb<dc;lb++){var U=i[lb],X=U.color;U instanceof THREE.AmbientLight?Ua.add(X):U instanceof THREE.DirectionalLight?Kb.add(X):U instanceof THREE.PointLight&&Lb.add(X)}}lb=0;for(dc=h.length;lb<dc;lb++){var ga=
|
|
|
+h[lb],U=ga.material;if(!(void 0===U||!1===U.visible)){Ra.makeEmpty();if(ga instanceof THREE.RenderableParticle){E=ga;E.x*=s;E.y*=q;var X=E,Wa=ga;b(U.opacity);c(U.blending);var pb=void 0,fb=void 0,Sa=void 0,Xa=void 0,Y=ga=void 0,ed=void 0;U instanceof THREE.ParticleBasicMaterial?null===U.map?(Sa=Wa.object.scale.x,Xa=Wa.object.scale.y,Sa*=Wa.scale.x*s,Xa*=Wa.scale.y*q,Ra.min.set(X.x-Sa,X.y-Xa),Ra.max.set(X.x+Sa,X.y+Xa),!1!==Oa.isIntersectionBox(Ra)&&(e(U.color.getStyle()),l.save(),l.translate(X.x,X.y),
|
|
|
+l.rotate(-Wa.rotation),l.scale(Sa,Xa),l.fillRect(-1,-1,2,2),l.restore())):(ga=U.map.image,Y=ga.width>>1,ed=ga.height>>1,Sa=Wa.scale.x*s,Xa=Wa.scale.y*q,pb=Sa*Y,fb=Xa*ed,Ra.min.set(X.x-pb,X.y-fb),Ra.max.set(X.x+pb,X.y+fb),!1!==Oa.isIntersectionBox(Ra)&&(l.save(),l.translate(X.x,X.y),l.rotate(-Wa.rotation),l.scale(Sa,-Xa),l.translate(-Y,-ed),l.drawImage(ga,0,0),l.restore())):U instanceof THREE.ParticleCanvasMaterial&&(pb=Wa.scale.x*s,fb=Wa.scale.y*q,Ra.min.set(X.x-pb,X.y-fb),Ra.max.set(X.x+pb,X.y+fb),
|
|
|
+!1!==Oa.isIntersectionBox(Ra)&&(d(U.color.getStyle()),e(U.color.getStyle()),l.save(),l.translate(X.x,X.y),l.rotate(-Wa.rotation),l.scale(pb,fb),U.program(l),l.restore()))}else ga instanceof THREE.RenderableLine?(E=ga.v1,G=ga.v2,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,Ra.setFromPoints([E.positionScreen,G.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(X=E,Wa=G,b(U.opacity),c(U.blending),l.beginPath(),l.moveTo(X.positionScreen.x,X.positionScreen.y),l.lineTo(Wa.positionScreen.x,
|
|
|
+Wa.positionScreen.y),U instanceof THREE.LineBasicMaterial&&(X=U.linewidth,F!==X&&(F=l.lineWidth=X),X=U.linecap,C!==X&&(C=l.lineCap=X),X=U.linejoin,y!==X&&(y=l.lineJoin=X),d(U.color.getStyle()),l.stroke(),Ra.expandByScalar(2*U.linewidth)))):ga instanceof THREE.RenderableFace3?(E=ga.v1,G=ga.v2,H=ga.v3,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,
|
|
|
+H.positionScreen),ub(H.positionScreen,E.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&p(E,G,H,0,1,2,ga,U,a)):ga instanceof THREE.RenderableFace4&&(E=ga.v1,G=ga.v2,H=ga.v3,S=ga.v4,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,S.positionScreen.x*=s,S.positionScreen.y*=q,A.positionScreen.copy(G.positionScreen),W.positionScreen.copy(S.positionScreen),
|
|
|
+!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,S.positionScreen),ub(S.positionScreen,E.positionScreen),ub(H.positionScreen,A.positionScreen),ub(H.positionScreen,W.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen,S.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(X=E,Wa=G,pb=H,fb=S,Sa=A,Xa=W,Y=a,f.info.render.vertices+=4,f.info.render.faces++,b(U.opacity),c(U.blending),void 0!==U.map&&null!==U.map||void 0!==U.envMap&&null!==U.envMap?
|
|
|
+(p(X,Wa,fb,0,1,3,ga,U,Y),p(Sa,pb,Xa,1,2,3,ga,U,Y)):(B=X.positionScreen.x,K=X.positionScreen.y,L=Wa.positionScreen.x,T=Wa.positionScreen.y,Z=pb.positionScreen.x,sa=pb.positionScreen.y,Na=fb.positionScreen.x,J=fb.positionScreen.y,ja=Sa.positionScreen.x,ia=Sa.positionScreen.y,Qa=Xa.positionScreen.x,M=Xa.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?($.copy(U.color),la.copy(U.emissive),U.vertexColors===THREE.FaceColors&&$.multiply(ga.color),!0===Cb?!1===
|
|
|
+U.wireframe&&U.shading==THREE.SmoothShading&&4==ga.vertexNormalsLength?(ta.copy(Ua),oa.copy(Ua),da.copy(Ua),ra.copy(Ua),n(ga.v1.positionWorld,ga.vertexNormalsModel[0],ta),n(ga.v2.positionWorld,ga.vertexNormalsModel[1],oa),n(ga.v4.positionWorld,ga.vertexNormalsModel[3],da),n(ga.v3.positionWorld,ga.vertexNormalsModel[2],ra),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.multiply($).add(la),ea=eb(ta,oa,da,ra),r(B,K,L,T,Na,J),I(B,K,L,T,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),
|
|
|
+I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea)):(ha.copy(Ua),n(ga.centroidModel,ga.normalModel,ha),ha.multiply($).add(la),t(B,K,L,T,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):(ha.addColors($,la),t(B,K,L,T,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha))):U instanceof THREE.MeshBasicMaterial?(ha.copy(U.color),U.vertexColors===THREE.FaceColors&&ha.multiply(ga.color),t(B,K,L,T,Z,sa,Na,J),!0===U.wireframe?
|
|
|
+x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U instanceof THREE.MeshNormalMaterial?(X=void 0,U.shading==THREE.FlatShading?(X=ga.normalModelView,ha.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),t(B,K,L,T,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U.shading==THREE.SmoothShading&&(X=ga.vertexNormalsModelView[0],ta.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),X=ga.vertexNormalsModelView[1],oa.setRGB(X.x,
|
|
|
+X.y,X.z).multiplyScalar(0.5).addScalar(0.5),X=ga.vertexNormalsModelView[3],da.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),X=ga.vertexNormalsModelView[2],ra.setRGB(X.x,X.y,X.z).multiplyScalar(0.5).addScalar(0.5),ea=eb(ta,oa,da,ra),r(B,K,L,T,Na,J),I(B,K,L,T,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea))):U instanceof THREE.MeshDepthMaterial&&(wa=m.near,xa=m.far,ta.r=ta.g=ta.b=1-ab(X.positionScreen.z*X.positionScreen.w,wa,xa),oa.r=oa.g=oa.b=1-ab(Wa.positionScreen.z*
|
|
|
+Wa.positionScreen.w,wa,xa),da.r=da.g=da.b=1-ab(fb.positionScreen.z*fb.positionScreen.w,wa,xa),ra.r=ra.g=ra.b=1-ab(pb.positionScreen.z*pb.positionScreen.w,wa,xa),ea=eb(ta,oa,da,ra),r(B,K,L,T,Na,J),I(B,K,L,T,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea)))));Fa.union(Ra)}}l.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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@@ -335,15 +337,15 @@ n;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a
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THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,c=a.attributes[b],c.buffer=j.createBuffer(),j.bindBuffer(d,c.buffer),j.bufferData(d,c.array,j.STATIC_DRAW)}function i(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&
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void 0!==e&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),j.bufferData(j.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(j.bindBuffer(j.ARRAY_BUFFER,g.buffer),j.bufferData(j.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(j.bindBuffer(j.ARRAY_BUFFER,
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i.buffer),j.bufferData(j.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(j.bindBuffer(j.ARRAY_BUFFER,d.buffer),j.bufferData(j.ARRAY_BUFFER,d.array,b));if(c)for(var k in a.attributes)delete a.attributes[k].array}function k(a){jb[a]||(j.enableVertexAttribArray(a),jb[a]=!0)}function m(){for(var a in jb)jb[a]&&(j.disableVertexAttribArray(a),jb[a]=!1)}function p(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function n(a,b){return b[0]-a[0]}function s(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)la=
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-oa=null,ra=$=wa=ma=tb=qb=xa=-1,Ya=!0,a[d].render(b,c,Kb,Lb),la=oa=null,ra=$=wa=ma=tb=qb=xa=-1,Ya=!0}function q(a,b,c,d,e,f,g,j){var h,i,k,n;b?(i=a.length-1,n=b=-1):(i=0,b=a.length,n=1);for(var m=i;m!==b;m+=n)if(h=a[m],h.render){i=h.object;k=h.buffer;if(j)h=j;else{h=h[c];if(!h)continue;g&&M.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);M.setDepthTest(h.depthTest);M.setDepthWrite(h.depthWrite);G(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}M.setMaterialFaces(h);k instanceof
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+oa=null,ra=$=wa=ma=tb=qb=xa=-1,$a=!0,a[d].render(b,c,Kb,Lb),la=oa=null,ra=$=wa=ma=tb=qb=xa=-1,$a=!0}function q(a,b,c,d,e,f,g,j){var h,i,k,n;b?(i=a.length-1,n=b=-1):(i=0,b=a.length,n=1);for(var m=i;m!==b;m+=n)if(h=a[m],h.render){i=h.object;k=h.buffer;if(j)h=j;else{h=h[c];if(!h)continue;g&&M.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);M.setDepthTest(h.depthTest);M.setDepthWrite(h.depthWrite);G(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}M.setMaterialFaces(h);k instanceof
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THREE.BufferGeometry?M.renderBufferDirect(d,e,f,h,k,i):M.renderBuffer(d,e,f,h,k,i)}}function l(a,b,c,d,e,f,g){for(var j,h,i=0,k=a.length;i<k;i++)if(j=a[i],h=j.object,h.visible){if(g)j=g;else{j=j[b];if(!j)continue;f&&M.setBlending(j.blending,j.blendEquation,j.blendSrc,j.blendDst);M.setDepthTest(j.depthTest);M.setDepthWrite(j.depthWrite);G(j.polygonOffset,j.polygonOffsetFactor,j.polygonOffsetUnits)}M.renderImmediateObject(c,d,e,j,h)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}
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-function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function x(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&fb(d),M.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));
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-var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==oa&&(j.useProgram(g),oa=g,f=!0);d.id!==ra&&(ra=d.id,f=!0);if(f||a!==la)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==la&&(la=a);if(d.skinning)if(Za&&e.useVertexTexture){if(null!==h.boneTexture){var k=F();j.uniform1i(h.boneTexture,k);M.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
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-(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ya){for(var n,m=k=0,l=0,p,q,s,r=lb,t=r.directional.colors,x=r.directional.positions,w=r.point.colors,z=r.point.positions,B=r.point.distances,C=r.spot.colors,G=r.spot.positions,H=r.spot.distances,I=r.spot.directions,J=r.spot.anglesCos,ha=r.spot.exponents,S=r.hemi.skyColors,U=r.hemi.groundColors,W=r.hemi.positions,
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-$=0,X=0,T=0,da=0,ta=0,ga=0,ea=0,ja=0,N=n=0,c=s=N=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,s=n.distance,n instanceof THREE.AmbientLight?n.visible&&(M.gammaInput?(k+=p.r*p.r,m+=p.g*p.g,l+=p.b*p.b):(k+=p.r,m+=p.g,l+=p.b)):n instanceof THREE.DirectionalLight?(ta+=1,n.visible&&(ya.copy(n.matrixWorld.getPosition()),ya.sub(n.target.matrixWorld.getPosition()),ya.normalize(),0===ya.x&&0===ya.y&&0===ya.z||(n=3*$,x[n]=ya.x,x[n+1]=ya.y,x[n+2]=ya.z,M.gammaInput?y(t,n,p,q*q):E(t,n,p,q),
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-$+=1))):n instanceof THREE.PointLight?(ga+=1,n.visible&&(N=3*X,M.gammaInput?y(w,N,p,q*q):E(w,N,p,q),q=n.matrixWorld.getPosition(),z[N]=q.x,z[N+1]=q.y,z[N+2]=q.z,B[X]=s,X+=1)):n instanceof THREE.SpotLight?(ea+=1,n.visible&&(N=3*T,M.gammaInput?y(C,N,p,q*q):E(C,N,p,q),q=n.matrixWorld.getPosition(),G[N]=q.x,G[N+1]=q.y,G[N+2]=q.z,H[T]=s,ya.copy(q),ya.sub(n.target.matrixWorld.getPosition()),ya.normalize(),I[N]=ya.x,I[N+1]=ya.y,I[N+2]=ya.z,J[T]=Math.cos(n.angle),ha[T]=n.exponent,T+=1)):n instanceof THREE.HemisphereLight&&
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-(ja+=1,n.visible&&(ya.copy(n.matrixWorld.getPosition()),ya.normalize(),0===ya.x&&0===ya.y&&0===ya.z||(s=3*da,W[s]=ya.x,W[s+1]=ya.y,W[s+2]=ya.z,p=n.color,n=n.groundColor,M.gammaInput?(q*=q,y(S,s,p,q),y(U,s,n,q)):(E(S,s,p,q),E(U,s,n,q)),da+=1))));c=3*$;for(f=Math.max(t.length,3*ta);c<f;c++)t[c]=0;c=3*X;for(f=Math.max(w.length,3*ga);c<f;c++)w[c]=0;c=3*T;for(f=Math.max(C.length,3*ea);c<f;c++)C[c]=0;c=3*da;for(f=Math.max(S.length,3*ja);c<f;c++)S[c]=0;c=3*da;for(f=Math.max(U.length,3*ja);c<f;c++)U[c]=0;
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-r.directional.length=$;r.point.length=X;r.spot.length=T;r.hemi.length=da;r.ambient[0]=k;r.ambient[1]=m;r.ambient[2]=l;Ya=!1}c=lb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=
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+function t(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function x(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function z(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function w(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function I(a,b,c,d,e){Ea=0;d.needsUpdate&&(d.program&&Xa(d),M.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));
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+var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==oa&&(j.useProgram(g),oa=g,f=!0);d.id!==ra&&(ra=d.id,f=!0);if(f||a!==la)j.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==la&&(la=a);if(d.skinning)if(ab&&e.useVertexTexture){if(null!==h.boneTexture){var k=F();j.uniform1i(h.boneTexture,k);M.setTexture(e.boneTexture,k)}}else null!==h.boneGlobalMatrices&&j.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?
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+(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if($a){for(var n,m=k=0,l=0,p,q,s,r=lb,t=r.directional.colors,x=r.directional.positions,w=r.point.colors,z=r.point.positions,B=r.point.distances,C=r.spot.colors,G=r.spot.positions,H=r.spot.distances,I=r.spot.directions,J=r.spot.anglesCos,ha=r.spot.exponents,T=r.hemi.skyColors,U=r.hemi.groundColors,W=r.hemi.positions,
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+$=0,X=0,S=0,da=0,ta=0,ga=0,ea=0,ja=0,N=n=0,c=s=N=0,f=b.length;c<f;c++)n=b[c],n.onlyShadow||(p=n.color,q=n.intensity,s=n.distance,n instanceof THREE.AmbientLight?n.visible&&(M.gammaInput?(k+=p.r*p.r,m+=p.g*p.g,l+=p.b*p.b):(k+=p.r,m+=p.g,l+=p.b)):n instanceof THREE.DirectionalLight?(ta+=1,n.visible&&(ya.copy(n.matrixWorld.getPosition()),ya.sub(n.target.matrixWorld.getPosition()),ya.normalize(),0===ya.x&&0===ya.y&&0===ya.z||(n=3*$,x[n]=ya.x,x[n+1]=ya.y,x[n+2]=ya.z,M.gammaInput?y(t,n,p,q*q):E(t,n,p,q),
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+$+=1))):n instanceof THREE.PointLight?(ga+=1,n.visible&&(N=3*X,M.gammaInput?y(w,N,p,q*q):E(w,N,p,q),q=n.matrixWorld.getPosition(),z[N]=q.x,z[N+1]=q.y,z[N+2]=q.z,B[X]=s,X+=1)):n instanceof THREE.SpotLight?(ea+=1,n.visible&&(N=3*S,M.gammaInput?y(C,N,p,q*q):E(C,N,p,q),q=n.matrixWorld.getPosition(),G[N]=q.x,G[N+1]=q.y,G[N+2]=q.z,H[S]=s,ya.copy(q),ya.sub(n.target.matrixWorld.getPosition()),ya.normalize(),I[N]=ya.x,I[N+1]=ya.y,I[N+2]=ya.z,J[S]=Math.cos(n.angle),ha[S]=n.exponent,S+=1)):n instanceof THREE.HemisphereLight&&
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+(ja+=1,n.visible&&(ya.copy(n.matrixWorld.getPosition()),ya.normalize(),0===ya.x&&0===ya.y&&0===ya.z||(s=3*da,W[s]=ya.x,W[s+1]=ya.y,W[s+2]=ya.z,p=n.color,n=n.groundColor,M.gammaInput?(q*=q,y(T,s,p,q),y(U,s,n,q)):(E(T,s,p,q),E(U,s,n,q)),da+=1))));c=3*$;for(f=Math.max(t.length,3*ta);c<f;c++)t[c]=0;c=3*X;for(f=Math.max(w.length,3*ga);c<f;c++)w[c]=0;c=3*S;for(f=Math.max(C.length,3*ea);c<f;c++)C[c]=0;c=3*da;for(f=Math.max(T.length,3*ja);c<f;c++)T[c]=0;c=3*da;for(f=Math.max(U.length,3*ja);c<f;c++)U[c]=0;
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+r.directional.length=$;r.point.length=X;r.spot.length=S;r.hemi.length=da;r.ambient[0]=k;r.ambient[1]=m;r.ambient[2]=l;$a=!1}c=lb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=
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c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;M.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):
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i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var Z;d.map?Z=d.map:d.specularMap?Z=d.specularMap:d.normalMap?Z=d.normalMap:d.bumpMap&&(Z=d.bumpMap);void 0!==Z&&(c=Z.offset,Z=Z.repeat,i.offsetRepeat.value.set(c.x,c.y,Z.x,Z.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
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1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity,i.dashSize.value=d.dashSize,i.totalSize.value=d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?
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@@ -358,29 +360,29 @@ k[m].mipmaps;z=0;for(B=w.length;z<B;z++)x=w[z],j.compressedTexImage2D(j.TEXTURE_
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c.__webglTexture)):M.setTexture(r,k)}else if("tv"===m){void 0===c._array&&(c._array=[]);m=0;for(l=c.value.length;m<l;m++)c._array[m]=F();j.uniform1iv(f,c._array);m=0;for(l=c.value.length;m<l;m++)r=c.value[m],k=c._array[m],r&&M.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
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d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Ea;a>=Cc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cc);
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Ea+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){rb!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),rb=a);if(a&&(jc!==b||kc!==c))j.polygonOffset(b,c),jc=b,kc=c}function H(a){for(var a=a.split("\n"),b=0,c=
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-a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function X(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(H(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,K(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,K(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,K(b.magFilter)),
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|
+a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function S(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(H(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,K(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,K(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,K(b.magFilter)),
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|
j.texParameteri(a,j.TEXTURE_MIN_FILTER,K(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,B(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,B(b.minFilter)));if(Hb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Hb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Kc)),b.__oldAnisotropy=b.anisotropy}function W(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&
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|
|
!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
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|
a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function K(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;
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|
if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;
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|
if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===
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|
THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;
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|
|
-if(void 0!==Ab){if(a===THREE.RGB_S3TC_DXT1_Format)return Ab.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.precision?a.precision:"highp",Z=void 0!==
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|
|
+if(void 0!==Ab){if(a===THREE.RGB_S3TC_DXT1_Format)return Ab.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),T=void 0!==a.precision?a.precision:"highp",Z=void 0!==
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|
a.alpha?a.alpha:!0,sa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Na=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.stencil?a.stencil:!0,ja=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ia=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Qa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
|
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|
this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,
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|
-geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,ha=[],ta=0,oa=null,da=null,ra=-1,$=null,la=null,ib=0,Ea=0,ma=-1,wa=-1,xa=-1,ea=-1,Va=-1,ob=-1,qb=-1,tb=-1,rb=null,jc=null,kc=null,Oa=null,Fa=0,Ra=0,Cb=0,Ta=0,Kb=0,Lb=0,jb={},zb=new THREE.Frustum,Mb=new THREE.Matrix4,rc=new THREE.Matrix4,kb=new THREE.Vector3,ya=new THREE.Vector3,Ya=!0,lb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
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|
+geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,ha=[],ta=0,oa=null,da=null,ra=-1,$=null,la=null,ib=0,Ea=0,ma=-1,wa=-1,xa=-1,ea=-1,Va=-1,ob=-1,qb=-1,tb=-1,rb=null,jc=null,kc=null,Oa=null,Fa=0,Ra=0,Cb=0,Ua=0,Kb=0,Lb=0,jb={},zb=new THREE.Frustum,Mb=new THREE.Matrix4,rc=new THREE.Matrix4,kb=new THREE.Vector3,ya=new THREE.Vector3,$a=!0,lb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
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|
colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,lc,sc,Hb,Ab;try{if(!(j=L.getContext("experimental-webgl",{alpha:Z,premultipliedAlpha:sa,antialias:Na,stencil:J,preserveDrawingBuffer:ja})))throw"Error creating WebGL context.";}catch(cd){console.error(cd)}lc=j.getExtension("OES_texture_float");sc=j.getExtension("OES_standard_derivatives");Hb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
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|
|
j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ab=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");lc||console.log("THREE.WebGLRenderer: Float textures not supported.");sc||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Hb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ab||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
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|
|
j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ia.r,ia.g,ia.b,Qa);this.context=j;var Cc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),ad=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var bd=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Kc=Hb?j.getParameter(Hb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
|
|
|
-0,eb=0<ad,Za=eb&&lc;Ab&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),dd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var dc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),U=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
|
|
|
-j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var T=0<ub.precision&&0<dc.precision,ga=0<dd.precision&&0<U.precision;"highp"===S&&!T&&(ga?(S="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(S="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
|
|
|
-S&&!ga&&(S="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return eb};this.supportsFloatTextures=function(){return lc};this.supportsStandardDerivatives=function(){return sc};this.supportsCompressedTextureS3TC=function(){return Ab};this.getMaxAnisotropy=function(){return Kc};this.getPrecision=function(){return S};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;
|
|
|
-L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){Fa=void 0!==a?a:0;Ra=void 0!==b?b:0;Cb=void 0!==c?c:L.width;Ta=void 0!==d?d:L.height;j.viewport(Fa,Ra,Cb,Ta)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ia.setHex(a);Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.setClearColor=function(a,b){ia.copy(a);
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|
|
+0,eb=0<ad,ab=eb&&lc;Ab&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),dd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var dc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),U=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
|
|
|
+j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var X=0<ub.precision&&0<dc.precision,ga=0<dd.precision&&0<U.precision;"highp"===T&&!X&&(ga?(T="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(T="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
|
|
|
+T&&!ga&&(T="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return eb};this.supportsFloatTextures=function(){return lc};this.supportsStandardDerivatives=function(){return sc};this.supportsCompressedTextureS3TC=function(){return Ab};this.getMaxAnisotropy=function(){return Kc};this.getPrecision=function(){return T};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;
|
|
|
+L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){Fa=void 0!==a?a:0;Ra=void 0!==b?b:0;Cb=void 0!==c?c:L.width;Ua=void 0!==d?d:L.height;j.viewport(Fa,Ra,Cb,Ua)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ia.setHex(a);Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.setClearColor=function(a,b){ia.copy(a);
|
|
|
Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return Qa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
|
|
|
-this.updateShadowMap=function(a,b){oa=null;ra=$=tb=qb=xa=-1;Ya=!0;wa=ma=-1;this.shadowMapPlugin.update(a,b)};var $a=function(a){a=a.target;a.removeEventListener("dispose",$a);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
+this.updateShadowMap=function(a,b){oa=null;ra=$=tb=qb=xa=-1;$a=!0;wa=ma=-1;this.shadowMapPlugin.update(a,b)};var Wa=function(a){a=a.target;a.removeEventListener("dispose",Wa);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
|
|
|
j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=
|
|
|
-a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);M.info.memory.geometries--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));
|
|
|
-M.info.memory.textures--},Ua=function(a){a=a.target;a.removeEventListener("dispose",Ua);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},pb=function(a){a=a.target;a.removeEventListener("dispose",pb);fb(a)},fb=function(a){var b=
|
|
|
+a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);M.info.memory.geometries--},pb=function(a){a=a.target;a.removeEventListener("dispose",pb);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));
|
|
|
+M.info.memory.textures--},fb=function(a){a=a.target;a.removeEventListener("dispose",fb);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},Sa=function(a){a=a.target;a.removeEventListener("dispose",Sa);Xa(a)},Xa=function(a){var b=
|
|
|
a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ha.length;a<c;a++)if(d=ha[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ha.length;a<c;a++)d=ha[a],d.program!==b&&e.push(d);ha=e;j.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&
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|
|
(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,m,n,l,p,q=3*a.count;for(p=0;p<
|
|
|
q;p+=9)l=a.normalArray,d=l[p],e=l[p+1],f=l[p+2],g=l[p+3],h=l[p+4],m=l[p+5],i=l[p+6],k=l[p+7],n=l[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+m+n)/3,l[p]=d,l[p+1]=e,l[p+2]=f,l[p+3]=d,l[p+4]=e,l[p+5]=f,l[p+6]=d,l[p+7]=e,l[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),
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@@ -399,38 +401,38 @@ h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.a
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4,j.FLOAT,!1,0,0));0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,
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4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Oa&&(j.lineWidth(d),Oa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
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0)),M.info.render.calls++,M.info.render.vertices+=e.__webglFaceCount,M.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Oa&&(j.lineWidth(d),Oa=d),j.drawArrays(f,0,e.__webglLineCount),M.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),M.info.render.calls++,M.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
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-M.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ra=-1;Ya=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
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+M.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ra=-1;$a=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
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a,b);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;M.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||zb.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
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m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(kb.copy(g.matrixWorld.getPosition()),kb.applyMatrix4(Mb),f.z=kb.z),f.id=g.id)}this.sortObjects&&i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
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(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,h,k,!0,d),l(a.__webglObjectsImmediate,"",b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,h,k,!1,d),l(a.__webglObjectsImmediate,"opaque",
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b,h,k,!1,d),q(a.__webglObjects,!1,"transparent",b,h,k,!0,d),l(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
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null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);$=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;
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-if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",$a)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
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+if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",Wa)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
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{};y=0;for(B=s.faces.length;y<B;y++)A=s.faces[y],C=K?A.materialIndex:0,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=A instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[C].counter+=1,E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,
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numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=ib++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=
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-j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ha=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ha=0;for(S=J.numMorphTargets;ha<S;ha++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];ha=0;for(S=J.numMorphNormals;ha<
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-S;ha++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}M.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var U=l;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=j.createBuffer();
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-M.info.memory.geometries++;var T=l,X=b,$=T.vertices.length;T.__vertexArray=new Float32Array(3*$);T.__colorArray=new Float32Array(3*$);T.__normalArray=new Float32Array(3*$);T.__webglVertexCount=$;c(T,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer)if(l instanceof THREE.Geometry){var W=l;W.__webglVertexBuffer=j.createBuffer();W.__webglColorBuffer=j.createBuffer();W.__webglLineDistanceBuffer=j.createBuffer();
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+j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ha=void 0,T=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ha=0;for(T=J.numMorphTargets;ha<T;ha++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];ha=0;for(T=J.numMorphNormals;ha<
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+T;ha++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}M.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var U=l;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=j.createBuffer();
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+M.info.memory.geometries++;var S=l,X=b,$=S.vertices.length;S.__vertexArray=new Float32Array(3*$);S.__colorArray=new Float32Array(3*$);S.__normalArray=new Float32Array(3*$);S.__webglVertexCount=$;c(S,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer)if(l instanceof THREE.Geometry){var W=l;W.__webglVertexBuffer=j.createBuffer();W.__webglColorBuffer=j.createBuffer();W.__webglLineDistanceBuffer=j.createBuffer();
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M.info.memory.geometries++;var da=l,oa=b,la=da.vertices.length;da.__vertexArray=new Float32Array(3*la);da.__colorArray=new Float32Array(3*la);da.__lineDistanceArray=new Float32Array(1*la);da.__webglLineCount=la;c(da,oa);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.lineDistancesNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l)}else if(b instanceof THREE.ParticleSystem&&(l=b.geometry,!l.__webglVertexBuffer))if(l instanceof THREE.Geometry){var ta=l;ta.__webglVertexBuffer=j.createBuffer();
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ta.__webglColorBuffer=j.createBuffer();M.info.memory.geometries++;var Z=l,ra=b,ga=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ga);Z.__colorArray=new Float32Array(3*ga);Z.__sortArray=[];Z.__webglParticleCount=ga;c(Z,ra);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(l=b.geometry,l instanceof THREE.BufferGeometry)r(k.__webglObjects,l,b);else{if(l instanceof THREE.Geometry)for(m in l.geometryGroups)q=
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l.geometryGroups[m],r(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(l=b.geometry,r(k.__webglObjects,l,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ea=
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a.__objectsRemoved[0],ja=a;ea instanceof THREE.Mesh||ea instanceof THREE.ParticleSystem||ea instanceof THREE.Ribbon||ea instanceof THREE.Line?z(ja.__webglObjects,ea):ea instanceof THREE.Sprite?w(ja.__webglSprites,ea):ea instanceof THREE.LensFlare?w(ja.__webglFlares,ea):(ea instanceof THREE.ImmediateRenderObject||ea.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,ea);ea.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ea=0,sa=a.__webglObjects.length;Ea<sa;Ea++){var ma=a.__webglObjects[Ea].object,
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N=ma.geometry,ya=void 0,wa=void 0,ia=void 0;if(ma instanceof THREE.Mesh)if(N instanceof THREE.BufferGeometry)(N.verticesNeedUpdate||N.elementsNeedUpdate||N.uvsNeedUpdate||N.normalsNeedUpdate||N.colorsNeedUpdate||N.tangentsNeedUpdate)&&i(N,j.DYNAMIC_DRAW,!N.dynamic),N.verticesNeedUpdate=!1,N.elementsNeedUpdate=!1,N.uvsNeedUpdate=!1,N.normalsNeedUpdate=!1,N.colorsNeedUpdate=!1,N.tangentsNeedUpdate=!1;else{for(var Fa=0,Na=N.geometryGroupsList.length;Fa<Na;Fa++)if(ya=N.geometryGroupsList[Fa],ia=e(ma,
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-ya),N.buffersNeedUpdate&&d(ya,ma),wa=ia.attributes&&t(ia),N.verticesNeedUpdate||N.morphTargetsNeedUpdate||N.elementsNeedUpdate||N.uvsNeedUpdate||N.normalsNeedUpdate||N.colorsNeedUpdate||N.tangentsNeedUpdate||wa){var qa=ya,Qa=ma,xa=j.DYNAMIC_DRAW,Ra=!N.dynamic,Va=ia;if(qa.__inittedArrays){var lb=f(Va),jb=Va.vertexColors?Va.vertexColors:!1,pb=g(Va),fb=lb===THREE.SmoothShading,D=void 0,V=void 0,Ta=void 0,O=void 0,ab=void 0,Ua=void 0,Oa=void 0,tb=void 0,ob=void 0,qb=void 0,rb=void 0,P=void 0,Q=void 0,
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-R=void 0,pa=void 0,Ya=void 0,Za=void 0,eb=void 0,ub=void 0,Nb=void 0,Ob=void 0,Pb=void 0,zb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Ab=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Cb=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Hb=void 0,za=void 0,jc=void 0,mc=void 0,xc=void 0,yc=void 0,bb=void 0,kc=void 0,Wa=void 0,Xa=void 0,nc=void 0,ec=void 0,Ma=0,Sa=0,fc=0,gc=0,Db=0,mb=0,Ca=0,sb=0,Pa=0,ba=0,ka=0,v=0,Aa=void 0,cb=qa.__vertexArray,Kb=qa.__uvArray,Lb=qa.__uv2Array,Eb=qa.__normalArray,Ia=qa.__tangentArray,db=qa.__colorArray,
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+ya),N.buffersNeedUpdate&&d(ya,ma),wa=ia.attributes&&t(ia),N.verticesNeedUpdate||N.morphTargetsNeedUpdate||N.elementsNeedUpdate||N.uvsNeedUpdate||N.normalsNeedUpdate||N.colorsNeedUpdate||N.tangentsNeedUpdate||wa){var qa=ya,Qa=ma,xa=j.DYNAMIC_DRAW,Ra=!N.dynamic,Va=ia;if(qa.__inittedArrays){var lb=f(Va),jb=Va.vertexColors?Va.vertexColors:!1,pb=g(Va),fb=lb===THREE.SmoothShading,D=void 0,V=void 0,Sa=void 0,O=void 0,Xa=void 0,Ua=void 0,Oa=void 0,tb=void 0,ob=void 0,qb=void 0,rb=void 0,P=void 0,Q=void 0,
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+R=void 0,pa=void 0,$a=void 0,ab=void 0,eb=void 0,ub=void 0,Nb=void 0,Ob=void 0,Pb=void 0,zb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Ab=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Cb=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Hb=void 0,za=void 0,jc=void 0,mc=void 0,xc=void 0,yc=void 0,bb=void 0,kc=void 0,Ya=void 0,Za=void 0,nc=void 0,ec=void 0,Ma=0,Ta=0,fc=0,gc=0,Db=0,mb=0,Ca=0,sb=0,Pa=0,ba=0,ka=0,v=0,Aa=void 0,cb=qa.__vertexArray,Kb=qa.__uvArray,Lb=qa.__uv2Array,Eb=qa.__normalArray,Ia=qa.__tangentArray,db=qa.__colorArray,
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Ja=qa.__skinIndexArray,Ka=qa.__skinWeightArray,dc=qa.__morphTargetsArrays,lc=qa.__morphNormalsArrays,sc=qa.__webglCustomAttributesList,u=void 0,Zb=qa.__faceArray,Bb=qa.__lineArray,vb=Qa.geometry,Kc=vb.elementsNeedUpdate,Cc=vb.uvsNeedUpdate,ad=vb.normalsNeedUpdate,bd=vb.tangentsNeedUpdate,cd=vb.colorsNeedUpdate,dd=vb.morphTargetsNeedUpdate,tc=vb.vertices,ua=qa.faces3,va=qa.faces4,nb=vb.faces,fd=vb.faceVertexUvs[0],gd=vb.faceVertexUvs[1],uc=vb.skinIndices,oc=vb.skinWeights,pc=vb.morphTargets,Lc=vb.morphNormals;
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-if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],cb[Sa]=P.x,cb[Sa+1]=P.y,cb[Sa+2]=P.z,cb[Sa+3]=Q.x,cb[Sa+4]=Q.y,cb[Sa+5]=Q.z,cb[Sa+6]=R.x,cb[Sa+7]=R.y,cb[Sa+8]=R.z,Sa+=9;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],pa=tc[O.d],cb[Sa]=P.x,cb[Sa+1]=P.y,cb[Sa+2]=P.z,cb[Sa+3]=Q.x,cb[Sa+4]=Q.y,cb[Sa+5]=Q.z,cb[Sa+6]=R.x,cb[Sa+7]=R.y,cb[Sa+8]=R.z,cb[Sa+9]=pa.x,cb[Sa+10]=pa.y,cb[Sa+11]=pa.z,Sa+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer);
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-j.bufferData(j.ARRAY_BUFFER,cb,xa)}if(dd){bb=0;for(kc=pc.length;bb<kc;bb++){D=ka=0;for(V=ua.length;D<V;D++)nc=ua[D],O=nb[nc],P=pc[bb].vertices[O.a],Q=pc[bb].vertices[O.b],R=pc[bb].vertices[O.c],Wa=dc[bb],Wa[ka]=P.x,Wa[ka+1]=P.y,Wa[ka+2]=P.z,Wa[ka+3]=Q.x,Wa[ka+4]=Q.y,Wa[ka+5]=Q.z,Wa[ka+6]=R.x,Wa[ka+7]=R.y,Wa[ka+8]=R.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c):Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,
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-Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z),ka+=9;D=0;for(V=va.length;D<V;D++)nc=va[D],O=nb[nc],P=pc[bb].vertices[O.a],Q=pc[bb].vertices[O.b],R=pc[bb].vertices[O.c],pa=pc[bb].vertices[O.d],Wa=dc[bb],Wa[ka]=P.x,Wa[ka+1]=P.y,Wa[ka+2]=P.z,Wa[ka+3]=Q.x,Wa[ka+4]=Q.y,Wa[ka+5]=Q.z,Wa[ka+6]=R.x,Wa[ka+7]=R.y,Wa[ka+8]=R.z,Wa[ka+9]=pa.x,Wa[ka+10]=pa.y,Wa[ka+11]=pa.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c,zb=ec.d):zb=Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=
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-Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z,Xa[ka+9]=zb.x,Xa[ka+10]=zb.y,Xa[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[bb]);j.bufferData(j.ARRAY_BUFFER,dc[bb],xa);Va.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[bb]),j.bufferData(j.ARRAY_BUFFER,lc[bb],xa))}}if(oc.length){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],Tb=oc[O.a],Ub=oc[O.b],Vb=oc[O.c],Ka[ba]=Tb.x,Ka[ba+1]=
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+if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],cb[Ta]=P.x,cb[Ta+1]=P.y,cb[Ta+2]=P.z,cb[Ta+3]=Q.x,cb[Ta+4]=Q.y,cb[Ta+5]=Q.z,cb[Ta+6]=R.x,cb[Ta+7]=R.y,cb[Ta+8]=R.z,Ta+=9;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],pa=tc[O.d],cb[Ta]=P.x,cb[Ta+1]=P.y,cb[Ta+2]=P.z,cb[Ta+3]=Q.x,cb[Ta+4]=Q.y,cb[Ta+5]=Q.z,cb[Ta+6]=R.x,cb[Ta+7]=R.y,cb[Ta+8]=R.z,cb[Ta+9]=pa.x,cb[Ta+10]=pa.y,cb[Ta+11]=pa.z,Ta+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer);
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+j.bufferData(j.ARRAY_BUFFER,cb,xa)}if(dd){bb=0;for(kc=pc.length;bb<kc;bb++){D=ka=0;for(V=ua.length;D<V;D++)nc=ua[D],O=nb[nc],P=pc[bb].vertices[O.a],Q=pc[bb].vertices[O.b],R=pc[bb].vertices[O.c],Ya=dc[bb],Ya[ka]=P.x,Ya[ka+1]=P.y,Ya[ka+2]=P.z,Ya[ka+3]=Q.x,Ya[ka+4]=Q.y,Ya[ka+5]=Q.z,Ya[ka+6]=R.x,Ya[ka+7]=R.y,Ya[ka+8]=R.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c):Pb=Ob=Nb=Lc[bb].faceNormals[nc],Za=lc[bb],Za[ka]=Nb.x,Za[ka+1]=Nb.y,Za[ka+2]=Nb.z,Za[ka+3]=Ob.x,Za[ka+4]=Ob.y,
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+Za[ka+5]=Ob.z,Za[ka+6]=Pb.x,Za[ka+7]=Pb.y,Za[ka+8]=Pb.z),ka+=9;D=0;for(V=va.length;D<V;D++)nc=va[D],O=nb[nc],P=pc[bb].vertices[O.a],Q=pc[bb].vertices[O.b],R=pc[bb].vertices[O.c],pa=pc[bb].vertices[O.d],Ya=dc[bb],Ya[ka]=P.x,Ya[ka+1]=P.y,Ya[ka+2]=P.z,Ya[ka+3]=Q.x,Ya[ka+4]=Q.y,Ya[ka+5]=Q.z,Ya[ka+6]=R.x,Ya[ka+7]=R.y,Ya[ka+8]=R.z,Ya[ka+9]=pa.x,Ya[ka+10]=pa.y,Ya[ka+11]=pa.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c,zb=ec.d):zb=Pb=Ob=Nb=Lc[bb].faceNormals[nc],Za=lc[bb],Za[ka]=
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+Nb.x,Za[ka+1]=Nb.y,Za[ka+2]=Nb.z,Za[ka+3]=Ob.x,Za[ka+4]=Ob.y,Za[ka+5]=Ob.z,Za[ka+6]=Pb.x,Za[ka+7]=Pb.y,Za[ka+8]=Pb.z,Za[ka+9]=zb.x,Za[ka+10]=zb.y,Za[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[bb]);j.bufferData(j.ARRAY_BUFFER,dc[bb],xa);Va.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[bb]),j.bufferData(j.ARRAY_BUFFER,lc[bb],xa))}}if(oc.length){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],Tb=oc[O.a],Ub=oc[O.b],Vb=oc[O.c],Ka[ba]=Tb.x,Ka[ba+1]=
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|
Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Wb=uc[O.a],Xb=uc[O.b],Yb=uc[O.c],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,ba+=12;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],Tb=oc[O.a],Ub=oc[O.b],Vb=oc[O.c],Cb=oc[O.d],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=
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Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Ka[ba+12]=Cb.x,Ka[ba+13]=Cb.y,Ka[ba+14]=Cb.z,Ka[ba+15]=Cb.w,Wb=uc[O.a],Xb=uc[O.b],Yb=uc[O.c],Hb=uc[O.d],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,Ja[ba+12]=Hb.x,Ja[ba+13]=Hb.y,Ja[ba+14]=Hb.z,Ja[ba+15]=Hb.w,ba+=16;0<ba&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),
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j.bufferData(j.ARRAY_BUFFER,Ja,xa),j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Ka,xa))}if(cd&&jb){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],Oa=O.vertexColors,tb=O.color,3===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2]):Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,Pa+=9;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],Oa=O.vertexColors,tb=O.color,4===Oa.length&&
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-jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2],Ab=Oa[3]):Ab=Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,db[Pa+9]=Ab.r,db[Pa+10]=Ab.g,db[Pa+11]=Ab.b,Pa+=12;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,db,xa))}if(bd&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],ob=O.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+
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-3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ca+=12;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],ob=O.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],ub=ob[3],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ia[Ca+12]=ub.x,Ia[Ca+13]=ub.y,Ia[Ca+14]=ub.z,Ia[Ca+15]=ub.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer);
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-j.bufferData(j.ARRAY_BUFFER,Ia,xa)}if(ad&&lb){D=0;for(V=ua.length;D<V;D++)if(O=nb[ua[D]],ab=O.vertexNormals,Ua=O.normal,3===ab.length&&fb)for(za=0;3>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;3>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;D=0;for(V=va.length;D<V;D++)if(O=nb[va[D]],ab=O.vertexNormals,Ua=O.normal,4===ab.length&&fb)for(za=0;4>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;4>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+
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-2]=Ua.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Eb,xa)}if(Cc&&fd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],qb=fd[Ta],void 0!==qb)for(za=0;3>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],qb=fd[Ta],void 0!==qb)for(za=0;4>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Kb,xa))}if(Cc&&gd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=
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|
-ua[D],rb=gd[Ta],void 0!==rb)for(za=0;3>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],rb=gd[Ta],void 0!==rb)for(za=0;4>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Lb,xa))}if(Kc){D=0;for(V=ua.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+2,Db+=3,Bb[sb]=Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+2,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,sb+=6,Ma+=3;D=0;for(V=va.length;D<V;D++)Zb[Db]=
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+jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2],Ab=Oa[3]):Ab=Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,db[Pa+9]=Ab.r,db[Pa+10]=Ab.g,db[Pa+11]=Ab.b,Pa+=12;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,db,xa))}if(bd&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],ob=O.vertexTangents,$a=ob[0],ab=ob[1],eb=ob[2],Ia[Ca]=$a.x,Ia[Ca+1]=$a.y,Ia[Ca+2]=$a.z,Ia[Ca+
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+3]=$a.w,Ia[Ca+4]=ab.x,Ia[Ca+5]=ab.y,Ia[Ca+6]=ab.z,Ia[Ca+7]=ab.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ca+=12;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],ob=O.vertexTangents,$a=ob[0],ab=ob[1],eb=ob[2],ub=ob[3],Ia[Ca]=$a.x,Ia[Ca+1]=$a.y,Ia[Ca+2]=$a.z,Ia[Ca+3]=$a.w,Ia[Ca+4]=ab.x,Ia[Ca+5]=ab.y,Ia[Ca+6]=ab.z,Ia[Ca+7]=ab.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ia[Ca+12]=ub.x,Ia[Ca+13]=ub.y,Ia[Ca+14]=ub.z,Ia[Ca+15]=ub.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer);
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+j.bufferData(j.ARRAY_BUFFER,Ia,xa)}if(ad&&lb){D=0;for(V=ua.length;D<V;D++)if(O=nb[ua[D]],Xa=O.vertexNormals,Ua=O.normal,3===Xa.length&&fb)for(za=0;3>za;za++)mc=Xa[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;3>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;D=0;for(V=va.length;D<V;D++)if(O=nb[va[D]],Xa=O.vertexNormals,Ua=O.normal,4===Xa.length&&fb)for(za=0;4>za;za++)mc=Xa[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;4>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+
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+2]=Ua.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Eb,xa)}if(Cc&&fd&&pb){D=0;for(V=ua.length;D<V;D++)if(Sa=ua[D],qb=fd[Sa],void 0!==qb)for(za=0;3>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;D=0;for(V=va.length;D<V;D++)if(Sa=va[D],qb=fd[Sa],void 0!==qb)for(za=0;4>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Kb,xa))}if(Cc&&gd&&pb){D=0;for(V=ua.length;D<V;D++)if(Sa=
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|
+ua[D],rb=gd[Sa],void 0!==rb)for(za=0;3>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;D=0;for(V=va.length;D<V;D++)if(Sa=va[D],rb=gd[Sa],void 0!==rb)for(za=0;4>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Lb,xa))}if(Kc){D=0;for(V=ua.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+2,Db+=3,Bb[sb]=Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+2,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,sb+=6,Ma+=3;D=0;for(V=va.length;D<V;D++)Zb[Db]=
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|
Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+3,Zb[Db+3]=Ma+1,Zb[Db+4]=Ma+2,Zb[Db+5]=Ma+3,Db+=6,Bb[sb]=Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+3,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,Bb[sb+6]=Ma+2,Bb[sb+7]=Ma+3,sb+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Zb,xa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,xa)}if(sc){za=0;for(jc=sc.length;za<jc;za++)if(u=sc[za],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===
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u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],u.array[v]=u.value[O.a],u.array[v+1]=u.value[O.b],u.array[v+2]=u.value[O.c],v+=3;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],u.array[v]=u.value[O.a],u.array[v+1]=u.value[O.b],u.array[v+2]=u.value[O.c],u.array[v+3]=u.value[O.d],v+=4}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,v+=3;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],u.array[v]=Aa,u.array[v+1]=
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Aa,u.array[v+2]=Aa,u.array[v+3]=Aa,v+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=Q.x,u.array[v+3]=Q.y,u.array[v+4]=R.x,u.array[v+5]=R.y,v+=6;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],pa=u.value[O.d],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=Q.x,u.array[v+3]=Q.y,u.array[v+4]=R.x,u.array[v+5]=R.y,u.array[v+
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@@ -457,30 +459,30 @@ void 0,Da=void 0,ca=void 0;if(Jc.sortParticles){rc.copy(Mb);rc.multiply(Jc.matri
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hc[na][1],ca.array[na]=ca.value[cc];else if(2===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,
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ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}else{if(wd)for(yb=0;yb<kd;yb++)bc=$c[yb],fa=3*yb,vc[fa]=bc.x,vc[fa+1]=bc.y,vc[fa+2]=bc.z;if(xd)for(ac=0;ac<vd;ac++)qc=ld[ac],fa=3*ac,wc[fa]=qc.r,wc[fa+1]=qc.g,wc[fa+2]=qc.b;if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo))if(Jb=ca.value.length,fa=0,1===ca.size)for(na=0;na<Jb;na++)ca.array[na]=ca.value[na];else if(2===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=
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Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}if(wd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,
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|
-vc,jd);if(xd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,wc,jd);if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],ca.needsUpdate||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,jd)}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;ia.attributes&&x(ia)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",pb);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof
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+vc,jd);if(xd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,wc,jd);if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],ca.needsUpdate||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,jd)}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;ia.attributes&&x(ia)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",Sa);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof
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|
THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=
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|
-p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;Za&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
|
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|
+p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;ab&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
|
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|
(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
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|
-skinning:a.skinning,maxBones:n,useVertexTexture:Za&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
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|
+skinning:a.skinning,maxBones:n,useVertexTexture:ab&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
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|
alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,w,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=ha.length;t<x;t++)if(d=ha[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");
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|
-x=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,x.push(d));d=x.join("\n");w=j.createProgram();x=["precision "+S+" float;",d,eb?"#define VERTEX_TEXTURES":"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,
|
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|
+x=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,x.push(d));d=x.join("\n");w=j.createProgram();x=["precision "+T+" float;",d,eb?"#define VERTEX_TEXTURES":"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,
|
|
|
"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):
|
|
|
"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
|
|
|
-t=["precision "+S+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
+t=["precision "+T+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
|
|
|
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
|
|
|
-"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=X("fragment",t+s);x=X("vertex",x+r);j.attachShader(w,x);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
|
|
|
+"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=S("fragment",t+s);x=S("vertex",x+r);j.attachShader(w,x);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
|
|
|
j.getError()+"]");j.deleteShader(t);j.deleteShader(x);w.uniforms={};w.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in p)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)p=y[t],w.uniforms[p]=j.getUniformLocation(w,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
|
|
|
y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],w.attributes[t]=j.getAttribLocation(w,t);w.id=ta++;ha.push({program:w,code:m,usedTimes:1});M.info.memory.programs=ha.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
|
|
|
b+k,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ma!==
|
|
|
b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ma=b);wa!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),wa=a)};this.setDepthTest=function(a){qb!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),qb=a)};this.setDepthWrite=function(a){tb!==a&&(j.depthMask(a),tb=a)};this.setBlending=function(a,b,c,d){a!==xa&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
|
|
|
j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),xa=a);if(a===THREE.CustomBlending){if(b!==ea&&(j.blendEquation(K(b)),ea=b),c!==Va||d!==ob)j.blendFunc(K(c),K(d)),Va=c,ob=d}else ob=
|
|
|
-Va=ea=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",ab),a.__webglTexture=j.createTexture(),M.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format),
|
|
|
+Va=ea=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",pb),a.__webglTexture=j.createTexture(),M.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format),
|
|
|
f=K(a.type);A(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var i=0,h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){i=0;for(h=g.length;i<h;i++)c=g[i],j.compressedTexImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){i=0;for(h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,
|
|
|
-i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Ua);a.__webglTexture=
|
|
|
+i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",fb);a.__webglTexture=
|
|
|
j.createTexture();M.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,i=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
|
|
|
a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,i,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),A(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
|
|
|
j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):W(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
|
|
|
-null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Cb,a=Ta,d=Fa,e=Ra);b!==da&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),da=b);Kb=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
|
|
|
+null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Cb,a=Ua,d=Fa,e=Ra);b!==da&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),da=b);Kb=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
|
|
|
this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
|
|
|
THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a};
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THREE.WebGLRenderTarget.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
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@@ -515,7 +517,7 @@ cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexSha
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c+d;m=b[a++]*c;s=b[a++]*c+d;q=b[a++]*c;e.quadraticCurveTo(s,q,i,m);if(g=f[f.length-1]){p=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var x=g/h;THREE.Shape.Utils.b2(x,p,s,i);THREE.Shape.Utils.b2(x,n,q,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,s=b[a++]*c+d,q=b[a++]*-c,l=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,m,s,q,l,r),g=f[f.length-1]){p=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)x=g/h,THREE.Shape.Utils.b3(x,p,s,l,i),THREE.Shape.Utils.b3(x,n,q,r,m)}}}return{offset:t.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,k,m;if(0<b(a))for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var p=2*e;for(k=e-1;2<e;){if(0>=p--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);m=k+1;e<=m&&(m=0);var n;a:{var s=n=void 0,q=void 0,l=void 0,r=void 0,t=void 0,x=void 0,z=void 0,w=
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-void 0,s=a[g[i]].x,q=a[g[i]].y,l=a[g[k]].x,r=a[g[k]].y,t=a[g[m]].x,x=a[g[m]].y;if(1E-10>(l-s)*(x-q)-(r-q)*(t-s))n=!1;else{var I=void 0,F=void 0,C=void 0,y=void 0,E=void 0,G=void 0,H=void 0,X=void 0,A=void 0,W=void 0,A=X=H=w=z=void 0,I=t-l,F=x-r,C=s-t,y=q-x,E=l-s,G=r-q;for(n=0;n<e;n++)if(!(n===i||n===k||n===m))if(z=a[g[n]].x,w=a[g[n]].y,H=z-s,X=w-q,A=z-l,W=w-r,z-=t,w-=x,A=I*W-F*A,H=E*X-G*H,X=C*w-y*z,0<=A&&0<=X&&0<=H){n=!1;break a}n=!0}}if(n){f.push([a[g[i]],a[g[k]],a[g[m]]]);h.push([g[i],g[k],g[m]]);
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+void 0,s=a[g[i]].x,q=a[g[i]].y,l=a[g[k]].x,r=a[g[k]].y,t=a[g[m]].x,x=a[g[m]].y;if(1E-10>(l-s)*(x-q)-(r-q)*(t-s))n=!1;else{var I=void 0,F=void 0,C=void 0,y=void 0,E=void 0,G=void 0,H=void 0,S=void 0,A=void 0,W=void 0,A=S=H=w=z=void 0,I=t-l,F=x-r,C=s-t,y=q-x,E=l-s,G=r-q;for(n=0;n<e;n++)if(!(n===i||n===k||n===m))if(z=a[g[n]].x,w=a[g[n]].y,H=z-s,S=w-q,A=z-l,W=w-r,z-=t,w-=x,A=I*W-F*A,H=E*S-G*H,S=C*w-y*z,0<=A&&0<=S&&0<=H){n=!1;break a}n=!0}}if(n){f.push([a[g[i]],a[g[k]],a[g[m]]]);h.push([g[i],g[k],g[m]]);
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i=k;for(m=k+1;m<e;i++,m++)g[i]=g[m];e--;p=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
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THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
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THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-f,0>i)g=d+1;else if(0<i)h=d-1;else{h=d;break}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
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@@ -599,12 +601,12 @@ a){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++)s=k[0][h],q=k[0]
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-1,0),z=new THREE.Vector3(0,-1,0),I=m[i][h+1].clone(),F=m[i][h].clone(),C=new THREE.Vector2(F.u,1),this.faces.push(new THREE.Face3(s,q,l,[t,x,z])),this.faceVertexUvs[0].push([I,F,C])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,i=THREE.ExtrudeGeometry.__v5,h=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);i.copy(a).add(f);h.copy(a).add(g);if(i.equals(h))return g.clone();
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i.copy(b).add(f);h.copy(c).add(g);f=d.dot(g);g=h.sub(i).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(i).sub(a).clone()}function e(c,d){var e,f;for(J=c.length;0<=--J;){e=J;f=J-1;0>f&&(f=c.length-1);for(var g=0,i=s+2*m,
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-g=0;g<i;g++){var h=Z*g,k=Z*(g+1),l=d+e+h,h=d+f+h,n=d+f+k,k=d+e+k,p=c,q=g,r=i,t=e,w=f,l=l+X,h=h+X,n=n+X,k=k+X;H.faces.push(new THREE.Face4(l,h,n,k,null,null,x));l=z.generateSideWallUV(H,a,p,b,l,h,n,k,q,r,t,w);H.faceVertexUvs[0].push(l)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=X;d+=X;e+=X;H.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(H,a,b,c,d,e):z.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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+g=0;g<i;g++){var h=Z*g,k=Z*(g+1),l=d+e+h,h=d+f+h,n=d+f+k,k=d+e+k,p=c,q=g,r=i,t=e,w=f,l=l+S,h=h+S,n=n+S,k=k+S;H.faces.push(new THREE.Face4(l,h,n,k,null,null,x));l=z.generateSideWallUV(H,a,p,b,l,h,n,k,q,r,t,w);H.faceVertexUvs[0].push(l)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=S;d+=S;e+=S;H.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(H,a,b,c,d,e):z.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
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100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,q=b.extrudePath,l,r=!1,t=b.material,x=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,I,F,C;q&&(l=q.getSpacedPoints(s),r=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,s,
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-!1),I=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3);p||(k=i=m=0);var y,E,G,H=this,X=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();E=0;for(G=n.length;E<G;E++)y=n[E],THREE.Shape.Utils.isClockWise(y)&&(n[E]=y.reverse());q=!1}var W=THREE.Shape.Utils.triangulateShape(A,n),q=A;E=0;for(G=n.length;E<G;E++)y=n[E],A=A.concat(y);var B,K,L,S,Z=A.length,sa=W.length,Na=[],J=0,ja=q.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&
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-(B=0),K===ja&&(K=0),Na[J]=d(q[J],q[B],q[K]);var ia=[],Qa,M=Na.concat();E=0;for(G=n.length;E<G;E++){y=n[E];Qa=[];J=0;ja=y.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&(B=0),K===ja&&(K=0),Qa[J]=d(y[J],y[B],y[K]);ia.push(Qa);M=M.concat(Qa)}for(B=0;B<m;B++){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,-L);E=0;for(G=n.length;E<G;E++){y=n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)S=c(y[J],Qa[J],K),f(S.x,S.y,-L)}}K=k;for(J=0;J<Z;J++)S=p?c(A[J],M[J],
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-K):A[J],r?(F.copy(w.normals[0]).multiplyScalar(S.x),I.copy(w.binormals[0]).multiplyScalar(S.y),C.copy(l[0]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,0);for(y=1;y<=s;y++)for(J=0;J<Z;J++)S=p?c(A[J],M[J],K):A[J],r?(F.copy(w.normals[y]).multiplyScalar(S.x),I.copy(w.binormals[y]).multiplyScalar(S.y),C.copy(l[y]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,h/s*y);for(B=m-1;0<=B;B--){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,h+L);E=0;for(G=n.length;E<G;E++){y=
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-n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)S=c(y[J],Qa[J],K),r?f(S.x,S.y+l[s-1].y,l[s-1].x+L):f(S.x,S.y,h+L)}}if(p){i=0*Z;for(J=0;J<sa;J++)h=W[J],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Z*(s+2*m);for(J=0;J<sa;J++)h=W[J],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(J=0;J<sa;J++)h=W[J],g(h[2],h[1],h[0],!0);for(J=0;J<sa;J++)h=W[J],g(h[0]+Z*s,h[1]+Z*s,h[2]+Z*s,!1)}h=0;e(q,h);h+=q.length;E=0;for(G=n.length;E<G;E++)y=n[E],e(y,h),h+=y.length};
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+!1),I=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3);p||(k=i=m=0);var y,E,G,H=this,S=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();E=0;for(G=n.length;E<G;E++)y=n[E],THREE.Shape.Utils.isClockWise(y)&&(n[E]=y.reverse());q=!1}var W=THREE.Shape.Utils.triangulateShape(A,n),q=A;E=0;for(G=n.length;E<G;E++)y=n[E],A=A.concat(y);var B,K,L,T,Z=A.length,sa=W.length,Na=[],J=0,ja=q.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&
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+(B=0),K===ja&&(K=0),Na[J]=d(q[J],q[B],q[K]);var ia=[],Qa,M=Na.concat();E=0;for(G=n.length;E<G;E++){y=n[E];Qa=[];J=0;ja=y.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&(B=0),K===ja&&(K=0),Qa[J]=d(y[J],y[B],y[K]);ia.push(Qa);M=M.concat(Qa)}for(B=0;B<m;B++){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)T=c(q[J],Na[J],K),f(T.x,T.y,-L);E=0;for(G=n.length;E<G;E++){y=n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)T=c(y[J],Qa[J],K),f(T.x,T.y,-L)}}K=k;for(J=0;J<Z;J++)T=p?c(A[J],M[J],
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+K):A[J],r?(F.copy(w.normals[0]).multiplyScalar(T.x),I.copy(w.binormals[0]).multiplyScalar(T.y),C.copy(l[0]).add(F).add(I),f(C.x,C.y,C.z)):f(T.x,T.y,0);for(y=1;y<=s;y++)for(J=0;J<Z;J++)T=p?c(A[J],M[J],K):A[J],r?(F.copy(w.normals[y]).multiplyScalar(T.x),I.copy(w.binormals[y]).multiplyScalar(T.y),C.copy(l[y]).add(F).add(I),f(C.x,C.y,C.z)):f(T.x,T.y,h/s*y);for(B=m-1;0<=B;B--){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)T=c(q[J],Na[J],K),f(T.x,T.y,h+L);E=0;for(G=n.length;E<G;E++){y=
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+n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)T=c(y[J],Qa[J],K),r?f(T.x,T.y+l[s-1].y,l[s-1].x+L):f(T.x,T.y,h+L)}}if(p){i=0*Z;for(J=0;J<sa;J++)h=W[J],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Z*(s+2*m);for(J=0;J<sa;J++)h=W[J],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(J=0;J<sa;J++)h=W[J],g(h[2],h[1],h[0],!0);for(J=0;J<sa;J++)h=W[J],g(h[0]+Z*s,h[1]+Z*s,h[2]+Z*s,!1)}h=0;e(q,h);h+=q.length;E=0;for(G=n.length;E<G;E++)y=n[E],e(y,h),h+=y.length};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,
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m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
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THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -664,7 +666,7 @@ e[q++]=0;e[q++]=0;e[q++]=1;e[q++]=-1;e[q++]=1;e[q++]=0;e[q++]=1;e[q++]=1;e[q++]=
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0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,p=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,p=a(THREE.ShaderFlares.lensFlareVertexTexture,d));n={};s={};n.vertex=b.getAttribLocation(p,"position");n.uv=b.getAttribLocation(p,"uv");s.renderType=b.getUniformLocation(p,"renderType");s.map=b.getUniformLocation(p,"map");s.occlusionMap=b.getUniformLocation(p,"occlusionMap");s.opacity=
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b.getUniformLocation(p,"opacity");s.color=b.getUniformLocation(p,"color");s.scale=b.getUniformLocation(p,"scale");s.rotation=b.getUniformLocation(p,"rotation");s.screenPosition=b.getUniformLocation(p,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,x=a.length;if(x){var z=new THREE.Vector3,w=f/e,I=0.5*e,F=0.5*f,C=16/f,y=new THREE.Vector2(C*w,C),E=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),H=s,C=n;b.useProgram(p);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);
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-b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var X,A,W,B,K;for(X=0;X<x;X++)if(C=16/f,y.set(C*w,C),B=a[X],z.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyMatrix4(d.projectionMatrix),E.copy(z),G.x=E.x*I+I,G.y=
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+b.uniform1i(H.occlusionMap,0);b.uniform1i(H.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var S,A,W,B,K;for(S=0;S<x;S++)if(C=16/f,y.set(C*w,C),B=a[S],z.set(B.matrixWorld.elements[12],B.matrixWorld.elements[13],B.matrixWorld.elements[14]),z.applyMatrix4(d.matrixWorldInverse),z.applyMatrix4(d.projectionMatrix),E.copy(z),G.x=E.x*I+I,G.y=
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E.y*F+F,m||0<G.x&&G.x<e&&0<G.y&&G.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(H.renderType,0);b.uniform2f(H.scale,y.x,y.y);b.uniform3f(H.screenPosition,E.x,E.y,E.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(H.renderType,1);b.disable(b.DEPTH_TEST);
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b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);B.positionScreen.copy(E);B.customUpdateCallback?B.customUpdateCallback(B):B.updateLensFlares();b.uniform1i(H.renderType,2);b.enable(b.BLEND);A=0;for(W=B.lensFlares.length;A<W;A++)K=B.lensFlares[A],0.001<K.opacity&&0.001<K.scale&&(E.x=K.x,E.y=K.y,E.z=K.z,C=K.size*K.scale/f,y.x=C*w,y.y=C,b.uniform3f(H.screenPosition,E.x,E.y,E.z),b.uniform2f(H.scale,y.x,y.y),b.uniform1f(H.rotation,K.rotation),b.uniform1f(H.opacity,
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K.opacity),b.uniform3f(H.color,K.color.r,K.color.g,K.color.b),c.setBlending(K.blending,K.blendEquation,K.blendSrc,K.blendDst),c.setTexture(K.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,i=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:i,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
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