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@@ -140,7 +140,8 @@
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// calculate velocity towards another side of platform from jump pad position
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temp.copy( pads[ j ] );
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- temp.y = 0; temp.setLength( - 0.8 );
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+ temp.y = 0;
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+ temp.setLength( - 0.8 );
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temp.y = 0.7;
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motion.airborne = true;
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@@ -227,7 +228,8 @@
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// wrap horizontal rotation to 0...2π
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- motion.rotation.y += tau; motion.rotation.y %= tau;
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+ motion.rotation.y += tau;
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+ motion.rotation.y %= tau;
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timeLeft -= dt;
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@@ -331,7 +333,8 @@
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var lastTimeStamp;
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var render = function ( timeStamp ) {
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- var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0; lastTimeStamp = timeStamp;
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+ var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0;
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+ lastTimeStamp = timeStamp;
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// call our game loop with the time elapsed since last rendering, in ms
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gameLoop( timeElapsed );
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