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WebGLRenderer: Fix sprite rendering when Material.visible is false.

Mugen87 6 years ago
parent
commit
89f2275f4b
1 changed files with 5 additions and 1 deletions
  1. 5 1
      src/renderers/WebGLRenderer.js

+ 5 - 1
src/renderers/WebGLRenderer.js

@@ -1276,7 +1276,11 @@ function WebGLRenderer( parameters ) {
 					var geometry = objects.update( object );
 					var material = object.material;
 
-					currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
+					if ( material.visible ) {
+
+						currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
+
+					}
 
 				}