Fixes https://github.com/mrdoob/three.js/issues/453
@@ -4844,7 +4844,7 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
- if ( texture.image.data ) {
+ if ( texture.constructor == THREE.DataTexture) {
_gl.texImage2D( _gl.TEXTURE_2D, 0, paramThreeToGL( texture.format ), texture.image.width, texture.image.height, 0, paramThreeToGL( texture.format ), _gl.UNSIGNED_BYTE, texture.image.data );