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@@ -417,7 +417,6 @@ THREE.WebGLRenderer2 = function ( antialias ) {
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// TODO: don't add lines that already exist (faces sharing edge)
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lines.push( vertexIndex, vertexIndex + 1 );
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- lines.push( vertexIndex, vertexIndex + 2 );
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lines.push( vertexIndex, vertexIndex + 3 );
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lines.push( vertexIndex + 1, vertexIndex + 2 );
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lines.push( vertexIndex + 2, vertexIndex + 3 );
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