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@@ -2,15 +2,66 @@
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* @author Prashant Sharma / spidersharma03
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*/
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+ var toHalf = (function() {
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+ var floatView = new Float32Array(1);
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+ var int32View = new Int32Array(floatView.buffer);
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+
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+ /* This method is faster than the OpenEXR implementation (very often
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+ * used, eg. in Ogre), with the additional benefit of rounding, inspired
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+ * by James Tursa?s half-precision code. */
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+ return function toHalf(val) {
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+
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+ floatView[0] = val;
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+ var x = int32View[0];
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+
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+ var bits = (x >> 16) & 0x8000; /* Get the sign */
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+ var m = (x >> 12) & 0x07ff; /* Keep one extra bit for rounding */
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+ var e = (x >> 23) & 0xff; /* Using int is faster here */
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+
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+ /* If zero, or denormal, or exponent underflows too much for a denormal
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+ * half, return signed zero. */
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+ if (e < 103) {
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+ return bits;
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+ }
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+
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+ /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
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+ if (e > 142) {
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+ bits |= 0x7c00;
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+ /* If exponent was 0xff and one mantissa bit was set, it means NaN,
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+ * not Inf, so make sure we set one mantissa bit too. */
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+ bits |= ((e == 255) ? 0 : 1) && (x & 0x007fffff);
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+ return bits;
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+ }
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+
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+ /* If exponent underflows but not too much, return a denormal */
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+ if (e < 113) {
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+ m |= 0x0800;
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+ /* Extra rounding may overflow and set mantissa to 0 and exponent
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+ * to 1, which is OK. */
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+ bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1);
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+ return bits;
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+ }
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+
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+ bits |= ((e - 112) << 10) | (m >> 1);
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+ /* Extra rounding. An overflow will set mantissa to 0 and increment
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+ * the exponent, which is OK. */
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+ bits += m & 1;
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+ return bits;
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+ };
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+ }());
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+
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THREE.HDRCubeMapLoader = function (manager) {
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this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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// override in sub classes
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this.hdrLoader = new THREE.RGBELoader();
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}
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-THREE.HDRCubeMapLoader.prototype.load = function(urls, onLoad, onProgress, onError) {
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+THREE.HDRCubeMapLoader.prototype.load = function(type, urls, onLoad, onProgress, onError) {
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var texture = new THREE.CubeTexture( [] );
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- texture.encoding = THREE.RGBE;
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+ type = (type === undefined) ? THREE.UnsignedByteType : type;
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+ texture.encoding = THREE.Linear;
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+ if(type === THREE.UnsignedByteType)
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+ texture.encoding = THREE.RGBE;
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var scope = this.hdrLoader;
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var loaded = 0;
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@@ -24,8 +75,43 @@ THREE.HDRCubeMapLoader.prototype.load = function(urls, onLoad, onProgress, onErr
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var texData = scope._parser( buffer );
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+ texData.type = type;
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+
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if ( ! texData ) return;
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+ if(type === THREE.FloatType) {
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+ var floatdata = new Float32Array(texData.data.length);
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+ for( var j=0; j<floatdata.length; j+=4)
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+ {
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+ var r = texData.data[j]/255;
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+ var g = texData.data[j+1]/255;
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+ var b = texData.data[j+2]/255;
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+ var e = texData.data[j+3]/255;
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+ var d = Math.pow(2.0, e*256.0 - 128.0);
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+ floatdata[j] = r * d;
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+ floatdata[j+1] = g * d;
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+ floatdata[j+2] = b * d;
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+ floatdata[j+3] = 1.0;
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+ }
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+ texData.data = floatdata;
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+ }
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+ if(type === THREE.HalfFloatType) {
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+ var floatdata = new Uint16Array(texData.data.length);
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+ for( var j=0; j<floatdata.length; j+=4)
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+ {
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+ var r = texData.data[j]/255;
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+ var g = texData.data[j+1]/255;
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+ var b = texData.data[j+2]/255;
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+ var e = texData.data[j+3]/255;
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+ var d = Math.pow(2.0, e*256.0 - 128.0);
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+ floatdata[j] = toHalf(r * d);
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+ floatdata[j+1] = toHalf(g * d);
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+ floatdata[j+2] = toHalf(b * d);
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+ floatdata[j+3] = toHalf(1.0);
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+ }
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+ texData.data = floatdata;
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+ }
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+
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if ( undefined !== texData.image ) {
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texture[i].images = texData.image;
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}
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