Browse Source

Merge remote branch 'empaempa/master'

Mr.doob 14 years ago
parent
commit
8a9b4ab429
5 changed files with 213 additions and 153 deletions
  1. 130 130
      build/Three.js
  2. 22 12
      src/animation/Animation.js
  3. 28 8
      src/animation/AnimationHandler.js
  4. 19 2
      src/core/Matrix4.js
  5. 14 1
      src/objects/SkinnedMesh.js

+ 130 - 130
build/Three.js

@@ -21,19 +21,19 @@ d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
 THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,x||0,u||0,t||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,x||0,u||0,t||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();d.cross(b,g).normalize();e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,N=c.n13,L=c.n14,Z=c.n21,M=c.n22,f=c.n23,V=c.n24,T=c.n31,ca=c.n32,ea=c.n33,I=c.n34;this.n11=b*F+d*Z+e*T;this.n12=
-b*w+d*M+e*ca;this.n13=b*N+d*f+e*ea;this.n14=b*L+d*V+e*I+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*ca;this.n23=h*N+j*f+k*ea;this.n24=h*L+j*V+k*I+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*ca;this.n33=q*N+x*f+u*ea;this.n34=q*L+x*V+u*I+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*ca;this.n43=y*N+A*f+E*ea;this.n44=y*L+A*V+E*I+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=
-this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=
-this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*x*u-c*h*x*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*x*t+a*h*x*t+d*g*k*y-c*j*k*y-d*e*n*y+a*j*n*y+c*e*x*y-a*g*x*y-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=
-a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=
-this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;
-a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},
-setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,
-n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=
-b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,
-c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n14=a.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n24=a.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;this.n34=a.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*
+e;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+
+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,
+N=c.n13,L=c.n14,Z=c.n21,M=c.n22,f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*Z+e*T;this.n12=b*w+d*M+e*da;this.n13=b*N+d*f+e*fa;this.n14=b*L+d*V+e*I+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*da;this.n23=h*N+j*f+k*fa;this.n24=h*L+j*V+k*I+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*da;this.n33=q*N+x*f+u*fa;this.n34=q*L+x*V+u*I+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*da;this.n43=y*N+A*f+E*fa;this.n44=y*L+A*V+E*I+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=
+this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=
+a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*x*u-c*h*x*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*x*t+a*h*x*t+d*g*k*y-c*j*k*y-d*e*n*y+a*j*n*y+c*e*x*y-a*g*x*y-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;
+this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
+this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
+a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,
+0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=
+1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=
+a*e;return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
+a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*A-n*u*A+n*x*E-j*t*E-k*x*v+j*u*v;c.n12=g*u*A-e*t*A-g*x*E+d*t*E+e*x*v-d*u*v;c.n13=e*n*A-g*k*A+g*j*E-d*n*E-e*j*v+d*k*v;c.n14=g*k*x-e*n*x-g*j*u+d*n*u+e*j*t-d*k*t;c.n21=n*u*y-k*t*y-n*q*E+h*t*E+k*q*v-h*u*v;c.n22=e*t*y-g*u*y+g*q*E-b*t*E-e*q*v+b*u*v;c.n23=g*k*y-e*n*y-g*h*E+b*n*E+e*h*v-b*k*v;
 THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*A-n*u*A+n*x*E-j*t*E-k*x*v+j*u*v;c.n12=g*u*A-e*t*A-g*x*E+d*t*E+e*x*v-d*u*v;c.n13=e*n*A-g*k*A+g*j*E-d*n*E-e*j*v+d*k*v;c.n14=g*k*x-e*n*x-g*j*u+d*n*u+e*j*t-d*k*t;c.n21=n*u*y-k*t*y-n*q*E+h*t*E+k*q*v-h*u*v;c.n22=e*t*y-g*u*y+g*q*E-b*t*E-e*q*v+b*u*v;c.n23=g*k*y-e*n*y-g*h*E+b*n*E+e*h*v-b*k*v;
 c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*t+b*k*t;c.n31=j*t*y-n*x*y+n*q*A-h*t*A-j*q*v+h*x*v;c.n32=g*x*y-d*t*y-g*q*A+b*t*A+d*q*v-b*x*v;c.n33=e*n*y-g*j*y+g*h*A-b*n*A-d*h*v+b*j*v;c.n34=g*j*q-d*n*q-g*h*x+b*n*x+d*h*t-b*j*t;c.n41=k*x*y-j*u*y-k*q*A+h*u*A+j*q*E-h*x*E;c.n42=d*u*y-e*x*y+e*q*A-b*u*A-d*q*E+b*x*E;c.n43=e*j*y-d*k*y-e*h*A+b*k*A+d*h*E-b*j*E;c.n44=d*k*q-e*j*q+e*h*x-b*k*x-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
 c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*t+b*k*t;c.n31=j*t*y-n*x*y+n*q*A-h*t*A-j*q*v+h*x*v;c.n32=g*x*y-d*t*y-g*q*A+b*t*A+d*q*v-b*x*v;c.n33=e*n*y-g*j*y+g*h*A-b*n*A-d*h*v+b*j*v;c.n34=g*j*q-d*n*q-g*h*x+b*n*x+d*h*t-b*j*t;c.n41=k*x*y-j*u*y-k*q*A+h*u*A+j*q*E-h*x*E;c.n42=d*u*y-e*x*y+e*q*A-b*u*A-d*q*E+b*x*E;c.n43=e*j*y-d*k*y-e*h*A+b*k*A+d*h*E-b*j*E;c.n44=d*k*q-e*j*q+e*h*x-b*k*x-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c};
@@ -56,25 +56,25 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.f
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,e,g,h,j=new THREE.Vector3,k=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){j.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)j.addSelf(g.vertexNormals[c]);j.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];j.sub(h.position,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 b.position);k.sub(c.position,b.position);j.crossSelf(k)}j.isZero()||j.normalize();g.normal.copy(j)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
-c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ba,wa,da,ua,ha,fa){g=I.vertices[ba].position;h=I.vertices[wa].position;j=I.vertices[da].position;k=e[ua];n=e[ha];q=e[fa];x=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
-y=j.y-g.y;A=h.z-g.z;E=j.z-g.z;v=n.u-k.u;F=q.u-k.u;w=n.v-k.v;N=q.v-k.v;L=1/(v*N-F*w);f.set((N*x-w*u)*L,(N*t-w*y)*L,(N*A-w*E)*L);V.set((v*u-F*x)*L,(v*y-F*t)*L,(v*E-F*A)*L);Z[ba].addSelf(f);Z[wa].addSelf(f);Z[da].addSelf(f);M[ba].addSelf(V);M[wa].addSelf(V);M[da].addSelf(V)}var c,b,d,e,g,h,j,k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z=[],M=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,ca=new THREE.Vector3,ea=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Z[c]=new THREE.Vector3;M[c]=new THREE.Vector3}c=
+c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(I,ca,xa,ea,va,ia,ga){g=I.vertices[ca].position;h=I.vertices[xa].position;j=I.vertices[ea].position;k=e[va];n=e[ia];q=e[ga];x=h.x-g.x;u=j.x-g.x;t=h.y-g.y;
+y=j.y-g.y;A=h.z-g.z;E=j.z-g.z;v=n.u-k.u;F=q.u-k.u;w=n.v-k.v;N=q.v-k.v;L=1/(v*N-F*w);f.set((N*x-w*u)*L,(N*t-w*y)*L,(N*A-w*E)*L);V.set((v*u-F*x)*L,(v*y-F*t)*L,(v*E-F*A)*L);Z[ca].addSelf(f);Z[xa].addSelf(f);Z[ea].addSelf(f);M[ca].addSelf(V);M[xa].addSelf(V);M[ea].addSelf(V)}var c,b,d,e,g,h,j,k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z=[],M=[],f=new THREE.Vector3,V=new THREE.Vector3,T=new THREE.Vector3,da=new THREE.Vector3,fa=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){Z[c]=new THREE.Vector3;M[c]=new THREE.Vector3}c=
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
 0;for(b=this.faces.length;c<b;c++){d=this.faces[c];e=this.uvs[c];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
-this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ea.copy(this.vertices[c].normal);d=Z[c];T.copy(d);T.subSelf(ea.multiplyScalar(ea.dot(d))).normalize();ca.cross(this.vertices[c].normal,d);d=ca.dot(M[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
+this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){fa.copy(this.vertices[c].normal);d=Z[c];T.copy(d);T.subSelf(fa.multiplyScalar(fa.dot(d))).normalize();da.cross(this.vertices[c].normal,d);d=da.dot(M[c]);d=d<0?-1:1;this.vertices[c].tangent.set(T.x,T.y,T.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Spline=function(){function a(u,t,y,A,E,v,F){u=(y-u)*0.5;A=(A-t)*0.5;return(2*(t-y)+u+A)*F+(-3*(t-y)-2*u-A)*v+u*E+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,n,q,x;this.get2DPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];n=u[c[1]];q=u[c[2]];x=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,n.x,q.x,x.x,g,h,j);b.y=a(k.y,n.y,q.y,x.y,g,h,j);b.z=a(k.z,n.z,q.z,x.z,g,h,j);return b}};
 THREE.Spline=function(){function a(u,t,y,A,E,v,F){u=(y-u)*0.5;A=(A-t)*0.5;return(2*(t-y)+u+A)*F+(-3*(t-y)-2*u-A)*v+u*E+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,n,q,x;this.get2DPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];n=u[c[1]];q=u[c[2]];x=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,n.x,q.x,x.x,g,h,j);b.y=a(k.y,n.y,q.y,x.y,g,h,j);b.z=a(k.z,n.z,q.z,x.z,g,h,j);return b}};
-THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){e.length=parseInt(e.length*1E3,10);e.fps*=0.0010;for(var g=0;g<e.hierarchy.length;g++)for(var h=
-0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=0;e.hierarchy[g].keys[h].time=parseInt(e.hierarchy[g].keys[h].time*1E3,10);e.hierarchy[g].keys[h].index=h;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}h=parseInt(e.length*e.fps*0.0010,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));
-e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();
-THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0};
+THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){e.length=parseInt(e.length*1E3,10);e.fps*=0.0010;for(var g=0;g<e.hierarchy.length;g++){for(var h=
+0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=0;e.hierarchy[g].keys[h].time=parseInt(e.hierarchy[g].keys[h].time*1E3,10);if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,
+1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*e.fps*0.0010,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,
+g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0};
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;for(var b=0;b<this.hierarchy.length;b++){this.hierarchy[b].useQuaternion=!0;this.hierarchy[b].matrixAutoUpdate=!0;if(this.hierarchy[b].animationCache===undefined){this.hierarchy[b].animationCache={};this.hierarchy[b].animationCache.prevKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.nextKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.originalMatrix=
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;for(var b=0;b<this.hierarchy.length;b++){this.hierarchy[b].useQuaternion=!0;this.hierarchy[b].matrixAutoUpdate=!0;if(this.hierarchy[b].animationCache===undefined){this.hierarchy[b].animationCache={};this.hierarchy[b].animationCache.prevKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.nextKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.originalMatrix=
 this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix:this.hierarchy[b].matrix}var d=this.hierarchy[b].animationCache.prevKey,e=this.hierarchy[b].animationCache.nextKey;d.pos=this.data.hierarchy[b].keys[0];d.rot=this.data.hierarchy[b].keys[0];d.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix:this.hierarchy[b].matrix}var d=this.hierarchy[b].animationCache.prevKey,e=this.hierarchy[b].animationCache.nextKey;d.pos=this.data.hierarchy[b].keys[0];d.rot=this.data.hierarchy[b].keys[0];d.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
 THREE.Animation.prototype.stop=function(){this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,n,q=this.data.JIT.hierarchy,x,u;this.currentTime+=a;u=this.currentTime;x=this.currentTime%=this.data.length;n=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,y=this.hierarchy.length;t<y;t++){a=this.hierarchy[t];k=a.animationCache;if(q[t][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[t][n];a.skinMatrix.flattenToArrayOffset(this.root.boneMatrices,t*16);
-a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!1}else{a.matrix=q[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<u){if(x<u)if(this.loop){h=this.data.hierarchy[t].keys[0];j=this.getNextKeyWith(b,t,1)}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<x)}k.prevKey[b]=
-h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(x-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d);d=d<0?0:1}if(b==="pos")if(this.interpolationType===THREE.AnimationHandler.LINEAR){b=a.position;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else{var E=[];E[0]=this.getPrevKeyWith(b,t,h.index-1)[b];E[1]=e;E[2]=g;E[3]=this.getNextKeyWith(b,t,j.index+1)[b];d=d*0.33+0.33;d=this.interpolateCatmullRom(E,
-d);a.position.x=d[0];a.position.y=d[1];a.position.z=d[2]}else if(b==="rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)q[t][n]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,e,g,h,j,k,n,q=this.data.JIT.hierarchy,x,u;this.currentTime+=a;u=this.currentTime;x=this.currentTime%=this.data.length;n=parseInt(Math.min(x*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,y=this.hierarchy.length;t<y;t++){a=this.hierarchy[t];k=a.animationCache;if(this.JITCompile&&q[t][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=q[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
+!1}else{a.matrix=q[t][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var A=0;A<3;A++){b=c[A];h=k.prevKey[b];j=k.nextKey[b];if(j.time<=u){if(x<=u)if(this.loop){h=this.data.hierarchy[t].keys[0];for(j=this.getNextKeyWith(b,t,1);j.time<x;){h=j;j=this.getNextKeyWith(b,t,j.index+1)}}else{this.stop();return}else{do{h=j;j=this.getNextKeyWith(b,t,j.index+1)}while(j.time<
+x)}k.prevKey[b]=h;k.nextKey[b]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(x-h.time)/(j.time-h.time);e=h[b];g=j[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+t);d=d<0?0:1}if(b==="pos")if(this.interpolationType===THREE.AnimationHandler.LINEAR){b=a.position;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}else{var E=[];E[0]=this.getPrevKeyWith(b,t,h.index-1)[b];E[1]=e;E[2]=g;E[3]=this.getNextKeyWith(b,t,j.index+1)[b];
+d=d*0.33+0.33;d=this.interpolateCatmullRom(E,d);a.position.x=d[0];a.position.y=d[1];a.position.z=d[2]}else if(b==="rot")THREE.Quaternion.slerp(e,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(g[0]-e[0])*d;b.y=e[1]+(g[1]-e[1])*d;b.z=e[2]+(g[2]-e[2])*d}}}}if(this.JITCompile&&q[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(t=0;t<this.hierarchy.length;t++)q[t][n]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,n;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d};
 THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],e,g,h,j,k,n;e=(a.length-1)*c;g=Math.floor(e);e-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];k=a[b[2]];n=a[b[3]];b=e*e;h=e*b;d[0]=this.interpolate(g[0],j[0],k[0],n[0],e,b,h);d[1]=this.interpolate(g[1],j[1],k[1],n[1],e,b,h);d[2]=this.interpolate(g[2],j[2],k[2],n[2],e,b,h);return d};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b%=d.length;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.interpolate=function(a,c,b,d,e,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b%=d.length;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
 THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};
@@ -122,10 +122,10 @@ THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.L
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
 c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,e,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){e=this.geometry.bones[b];g=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);j!==undefined?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){e=this.geometry.bones[b];d=this.bones[b];
-e.parent===-1?this.addChild(d):this.bones[e.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}}};
-THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,e,g,h,j;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){e=this.geometry.bones[b];g=e.pos;h=e.rotq;j=e.scl;d=this.addBone();d.name=e.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=!0;j!==undefined?d.scale.set(j[0],j[1],j[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){e=this.geometry.bones[b];
+d=this.bones[b];e.parent===-1?this.addChild(d):this.bones[e.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,e=this.children.length;for(d=0;d<e;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
+c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
 THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
 THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var e=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
 d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[e].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
 d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[e].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
 THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
@@ -140,58 +140,58 @@ THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updat
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4};
-THREE.Projector=function(){function a(M,f){return f.z-M.z}function c(M,f){var V=0,T=1,ca=M.z+M.w,ea=f.z+f.w,I=-M.z+M.w,ba=-f.z+f.w;if(ca>=0&&ea>=0&&I>=0&&ba>=0)return!0;else if(ca<0&&ea<0||I<0&&ba<0)return!1;else{if(ca<0)V=Math.max(V,ca/(ca-ea));else ea<0&&(T=Math.min(T,ca/(ca-ea)));if(I<0)V=Math.max(V,I/(I-ba));else ba<0&&(T=Math.min(T,I/(I-ba)));if(T<V)return!1;else{M.lerpSelf(f,V);f.lerpSelf(M,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],n,q,x=[],u,t,y=[],A=new THREE.Vector4,E=new THREE.Vector4,v=new THREE.Matrix4,
-F=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,L=new THREE.Vector4,Z;this.projectObjects=function(M,f,V){f=[];var T,ca,ea;d=0;ca=M.objects;M=0;for(T=ca.length;M<T;M++){ea=ca[M];var I;if(!(I=!ea.visible))if(I=ea instanceof THREE.Mesh){a:{I=void 0;for(var ba=ea.matrixWorld,wa=-ea.geometry.boundingSphere.radius*Math.max(ea.scale.x,Math.max(ea.scale.y,ea.scale.z)),da=0;da<6;da++){I=w[da].x*ba.n14+
-w[da].y*ba.n24+w[da].z*ba.n34+w[da].w;if(I<=wa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(ea.position);v.multiplyVector3(A);b.object=ea;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(M,f,V){var T=[],ca=f.near,ea=f.far,I,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa;j=q=t=0;f.matrixAutoUpdate&&f.update();v.multiply(f.projectionMatrix,f.matrixWorldInverse);w[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);w[1].set(v.n41+v.n11,v.n42+
-v.n12,v.n43+v.n13,v.n44+v.n14);w[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);w[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);w[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);w[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(I=0;I<6;I++){ha=w[I];ha.divideScalar(Math.sqrt(ha.x*ha.x+ha.y*ha.y+ha.z*ha.z))}M.update(undefined,!1,f);ha=this.projectObjects(M,f,!0);M=0;for(I=ha.length;M<I;M++){fa=ha[M].object;if(fa.visible){sa=fa.matrixWorld;aa=fa.matrixRotationWorld;
-xa=fa.materials;ga=fa.overdraw;if(fa instanceof THREE.Mesh){la=fa.geometry;ma=la.vertices;ba=0;for(wa=ma.length;ba<wa;ba++){R=ma[ba];R.positionWorld.copy(R.position);sa.multiplyVector3(R.positionWorld);da=R.positionScreen;da.copy(R.positionWorld);v.multiplyVector4(da);da.x/=da.w;da.y/=da.w;R.__visible=da.z>ca&&da.z<ea}la=la.faces;ba=0;for(wa=la.length;ba<wa;ba++){R=la[ba];if(R instanceof THREE.Face3){da=ma[R.a];ua=ma[R.b];ia=ma[R.c];if(da.__visible&&ua.__visible&&ia.__visible&&(fa.doubleSided||fa.flipSided!=
-(ia.positionScreen.x-da.positionScreen.x)*(ua.positionScreen.y-da.positionScreen.y)-(ia.positionScreen.y-da.positionScreen.y)*(ua.positionScreen.x-da.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ua.positionWorld);g.v3.positionWorld.copy(ia.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ua.positionScreen);g.v3.positionScreen.copy(ia.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);
-g.centroidWorld.copy(R.centroid);sa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);ia=R.vertexNormals;Z=g.vertexNormalsWorld;da=0;for(ua=ia.length;da<ua;da++){pa=Z[da]=Z[da]||new THREE.Vector3;pa.copy(ia[da]);aa.multiplyVector3(pa)}g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=R.materials;g.overdraw=ga;if(fa.geometry.uvs[ba]){g.uvs[0]=fa.geometry.uvs[ba][0];g.uvs[1]=fa.geometry.uvs[ba][1];g.uvs[2]=fa.geometry.uvs[ba][2]}T.push(g);
-j++}}else if(R instanceof THREE.Face4){da=ma[R.a];ua=ma[R.b];ia=ma[R.c];pa=ma[R.d];if(da.__visible&&ua.__visible&&ia.__visible&&pa.__visible&&(fa.doubleSided||fa.flipSided!=((pa.positionScreen.x-da.positionScreen.x)*(ua.positionScreen.y-da.positionScreen.y)-(pa.positionScreen.y-da.positionScreen.y)*(ua.positionScreen.x-da.positionScreen.x)<0||(ua.positionScreen.x-ia.positionScreen.x)*(pa.positionScreen.y-ia.positionScreen.y)-(ua.positionScreen.y-ia.positionScreen.y)*(pa.positionScreen.x-ia.positionScreen.x)<
-0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(da.positionWorld);g.v2.positionWorld.copy(ua.positionWorld);g.v3.positionWorld.copy(pa.positionWorld);g.v1.positionScreen.copy(da.positionScreen);g.v2.positionScreen.copy(ua.positionScreen);g.v3.positionScreen.copy(pa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);sa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);
-g.z=g.centroidScreen.z;g.meshMaterials=xa;g.faceMaterials=R.materials;g.overdraw=ga;if(fa.geometry.uvs[ba]){g.uvs[0]=fa.geometry.uvs[ba][0];g.uvs[1]=fa.geometry.uvs[ba][1];g.uvs[2]=fa.geometry.uvs[ba][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(ua.positionWorld);h.v2.positionWorld.copy(ia.positionWorld);h.v3.positionWorld.copy(pa.positionWorld);h.v1.positionScreen.copy(ua.positionScreen);h.v2.positionScreen.copy(ia.positionScreen);h.v3.positionScreen.copy(pa.positionScreen);
-h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=xa;h.faceMaterials=R.materials;h.overdraw=ga;if(fa.geometry.uvs[ba]){h.uvs[0]=fa.geometry.uvs[ba][1];h.uvs[1]=fa.geometry.uvs[ba][2];h.uvs[2]=fa.geometry.uvs[ba][3]}T.push(h);j++}}}}else if(fa instanceof THREE.Line){F.multiply(v,sa);ma=fa.geometry.vertices;R=ma[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ba=1;for(wa=ma.length;ba<
-wa;ba++){da=ma[ba];da.positionScreen.copy(da.position);F.multiplyVector4(da.positionScreen);ua=ma[ba-1];N.copy(da.positionScreen);L.copy(ua.positionScreen);if(c(N,L)){N.multiplyScalar(1/N.w);L.multiplyScalar(1/L.w);n=x[q]=x[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(N);n.v2.positionScreen.copy(L);n.z=Math.max(N.z,L.z);n.materials=fa.materials;T.push(n);q++}}}else if(fa instanceof THREE.Particle){E.set(fa.position.x,fa.position.y,fa.position.z,1);v.multiplyVector4(E);E.z/=E.w;if(E.z>0&&
-E.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=E.x/E.w;u.y=E.y/E.w;u.z=E.z;u.rotation=fa.rotation.z;u.scale.x=fa.scale.x*Math.abs(u.x-(E.x+f.projectionMatrix.n11)/(E.w+f.projectionMatrix.n14));u.scale.y=fa.scale.y*Math.abs(u.y-(E.y+f.projectionMatrix.n22)/(E.w+f.projectionMatrix.n24));u.materials=fa.materials;T.push(u);t++}}}}V&&T.sort(a);return T};this.unprojectVector=function(M,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(M);
+THREE.Projector=function(){function a(M,f){return f.z-M.z}function c(M,f){var V=0,T=1,da=M.z+M.w,fa=f.z+f.w,I=-M.z+M.w,ca=-f.z+f.w;if(da>=0&&fa>=0&&I>=0&&ca>=0)return!0;else if(da<0&&fa<0||I<0&&ca<0)return!1;else{if(da<0)V=Math.max(V,da/(da-fa));else fa<0&&(T=Math.min(T,da/(da-fa)));if(I<0)V=Math.max(V,I/(I-ca));else ca<0&&(T=Math.min(T,I/(I-ca)));if(T<V)return!1;else{M.lerpSelf(f,V);f.lerpSelf(M,1-T);return!0}}}var b,d,e=[],g,h,j,k=[],n,q,x=[],u,t,y=[],A=new THREE.Vector4,E=new THREE.Vector4,v=new THREE.Matrix4,
+F=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,L=new THREE.Vector4,Z;this.projectObjects=function(M,f,V){f=[];var T,da,fa;d=0;da=M.objects;M=0;for(T=da.length;M<T;M++){fa=da[M];var I;if(!(I=!fa.visible))if(I=fa instanceof THREE.Mesh){a:{I=void 0;for(var ca=fa.matrixWorld,xa=-fa.geometry.boundingSphere.radius*Math.max(fa.scale.x,Math.max(fa.scale.y,fa.scale.z)),ea=0;ea<6;ea++){I=w[ea].x*ca.n14+
+w[ea].y*ca.n24+w[ea].z*ca.n34+w[ea].w;if(I<=xa){I=!1;break a}}I=!0}I=!I}if(!I){b=e[d]=e[d]||new THREE.RenderableObject;A.copy(fa.position);v.multiplyVector3(A);b.object=fa;b.z=A.z;f.push(b);d++}}V&&f.sort(a);return f};this.projectScene=function(M,f,V){var T=[],da=f.near,fa=f.far,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa;j=q=t=0;f.matrixAutoUpdate&&f.update();v.multiply(f.projectionMatrix,f.matrixWorldInverse);w[0].set(v.n41-v.n11,v.n42-v.n12,v.n43-v.n13,v.n44-v.n14);w[1].set(v.n41+v.n11,v.n42+
+v.n12,v.n43+v.n13,v.n44+v.n14);w[2].set(v.n41+v.n21,v.n42+v.n22,v.n43+v.n23,v.n44+v.n24);w[3].set(v.n41-v.n21,v.n42-v.n22,v.n43-v.n23,v.n44-v.n24);w[4].set(v.n41-v.n31,v.n42-v.n32,v.n43-v.n33,v.n44-v.n34);w[5].set(v.n41+v.n31,v.n42+v.n32,v.n43+v.n33,v.n44+v.n34);for(I=0;I<6;I++){ia=w[I];ia.divideScalar(Math.sqrt(ia.x*ia.x+ia.y*ia.y+ia.z*ia.z))}M.update(undefined,!1,f);ia=this.projectObjects(M,f,!0);M=0;for(I=ia.length;M<I;M++){ga=ia[M].object;if(ga.visible){ta=ga.matrixWorld;aa=ga.matrixRotationWorld;
+ya=ga.materials;ha=ga.overdraw;if(ga instanceof THREE.Mesh){ma=ga.geometry;na=ma.vertices;ca=0;for(xa=na.length;ca<xa;ca++){R=na[ca];R.positionWorld.copy(R.position);ta.multiplyVector3(R.positionWorld);ea=R.positionScreen;ea.copy(R.positionWorld);v.multiplyVector4(ea);ea.x/=ea.w;ea.y/=ea.w;R.__visible=ea.z>da&&ea.z<fa}ma=ma.faces;ca=0;for(xa=ma.length;ca<xa;ca++){R=ma[ca];if(R instanceof THREE.Face3){ea=na[R.a];va=na[R.b];ja=na[R.c];if(ea.__visible&&va.__visible&&ja.__visible&&(ga.doubleSided||ga.flipSided!=
+(ja.positionScreen.x-ea.positionScreen.x)*(va.positionScreen.y-ea.positionScreen.y)-(ja.positionScreen.y-ea.positionScreen.y)*(va.positionScreen.x-ea.positionScreen.x)<0)){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(ja.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(ja.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);
+g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);ja=R.vertexNormals;Z=g.vertexNormalsWorld;ea=0;for(va=ja.length;ea<va;ea++){qa=Z[ea]=Z[ea]||new THREE.Vector3;qa.copy(ja[ea]);aa.multiplyVector3(qa)}g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][2]}T.push(g);
+j++}}else if(R instanceof THREE.Face4){ea=na[R.a];va=na[R.b];ja=na[R.c];qa=na[R.d];if(ea.__visible&&va.__visible&&ja.__visible&&qa.__visible&&(ga.doubleSided||ga.flipSided!=((qa.positionScreen.x-ea.positionScreen.x)*(va.positionScreen.y-ea.positionScreen.y)-(qa.positionScreen.y-ea.positionScreen.y)*(va.positionScreen.x-ea.positionScreen.x)<0||(va.positionScreen.x-ja.positionScreen.x)*(qa.positionScreen.y-ja.positionScreen.y)-(va.positionScreen.y-ja.positionScreen.y)*(qa.positionScreen.x-ja.positionScreen.x)<
+0))){g=k[j]=k[j]||new THREE.RenderableFace3;g.v1.positionWorld.copy(ea.positionWorld);g.v2.positionWorld.copy(va.positionWorld);g.v3.positionWorld.copy(qa.positionWorld);g.v1.positionScreen.copy(ea.positionScreen);g.v2.positionScreen.copy(va.positionScreen);g.v3.positionScreen.copy(qa.positionScreen);g.normalWorld.copy(R.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(R.centroid);ta.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);v.multiplyVector3(g.centroidScreen);
+g.z=g.centroidScreen.z;g.meshMaterials=ya;g.faceMaterials=R.materials;g.overdraw=ha;if(ga.geometry.uvs[ca]){g.uvs[0]=ga.geometry.uvs[ca][0];g.uvs[1]=ga.geometry.uvs[ca][1];g.uvs[2]=ga.geometry.uvs[ca][3]}T.push(g);j++;h=k[j]=k[j]||new THREE.RenderableFace3;h.v1.positionWorld.copy(va.positionWorld);h.v2.positionWorld.copy(ja.positionWorld);h.v3.positionWorld.copy(qa.positionWorld);h.v1.positionScreen.copy(va.positionScreen);h.v2.positionScreen.copy(ja.positionScreen);h.v3.positionScreen.copy(qa.positionScreen);
+h.normalWorld.copy(g.normalWorld);h.centroidWorld.copy(g.centroidWorld);h.centroidScreen.copy(g.centroidScreen);h.z=h.centroidScreen.z;h.meshMaterials=ya;h.faceMaterials=R.materials;h.overdraw=ha;if(ga.geometry.uvs[ca]){h.uvs[0]=ga.geometry.uvs[ca][1];h.uvs[1]=ga.geometry.uvs[ca][2];h.uvs[2]=ga.geometry.uvs[ca][3]}T.push(h);j++}}}}else if(ga instanceof THREE.Line){F.multiply(v,ta);na=ga.geometry.vertices;R=na[0];R.positionScreen.copy(R.position);F.multiplyVector4(R.positionScreen);ca=1;for(xa=na.length;ca<
+xa;ca++){ea=na[ca];ea.positionScreen.copy(ea.position);F.multiplyVector4(ea.positionScreen);va=na[ca-1];N.copy(ea.positionScreen);L.copy(va.positionScreen);if(c(N,L)){N.multiplyScalar(1/N.w);L.multiplyScalar(1/L.w);n=x[q]=x[q]||new THREE.RenderableLine;n.v1.positionScreen.copy(N);n.v2.positionScreen.copy(L);n.z=Math.max(N.z,L.z);n.materials=ga.materials;T.push(n);q++}}}else if(ga instanceof THREE.Particle){E.set(ga.position.x,ga.position.y,ga.position.z,1);v.multiplyVector4(E);E.z/=E.w;if(E.z>0&&
+E.z<1){u=y[t]=y[t]||new THREE.RenderableParticle;u.x=E.x/E.w;u.y=E.y/E.w;u.z=E.z;u.rotation=ga.rotation.z;u.scale.x=ga.scale.x*Math.abs(u.x-(E.x+f.projectionMatrix.n11)/(E.w+f.projectionMatrix.n14));u.scale.y=ga.scale.y*Math.abs(u.y-(E.y+f.projectionMatrix.n22)/(E.w+f.projectionMatrix.n24));u.materials=ga.materials;T.push(u);t++}}}}V&&T.sort(a);return T};this.unprojectVector=function(M,f){var V=f.matrixWorld.clone();V.multiplySelf(THREE.Matrix4.makeInvert(f.projectionMatrix));V.multiplyVector3(M);
 return M}};
 return M}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,q,x,u,t,y,A;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){u=a[k];if(u instanceof THREE.RenderableParticle){y=u.x*e+e;A=u.y*g+g;q=0;for(x=u.material.length;q<x;q++){t=u.material[q];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=y+"px";t.style.top=A+"px"}}}}}};
 THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;d=j;e=b/2;g=d/2};this.render=function(h,j){var k,n,q,x,u,t,y,A;a=c.projectScene(h,j);k=0;for(n=a.length;k<n;k++){u=a[k];if(u instanceof THREE.RenderableParticle){y=u.x*e+e;A=u.y*g+g;q=0;for(x=u.material.length;q<x;q++){t=u.material[q];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=y+"px";t.style.top=A+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(ja){if(u!=ja)n.globalAlpha=u=ja}function c(ja){if(t!=ja){switch(ja){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=ja}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),q=new THREE.Color(0),x=0,u=1,t=0,y=null,A=null,E=1,v,F,w,N,L,Z,M,f,V,T=new THREE.Color,
-ca=new THREE.Color,ea=new THREE.Color,I=new THREE.Color,ba=new THREE.Color,wa,da,ua,ha,fa,sa,xa,ga,aa,la=new THREE.Rectangle,ma=new THREE.Rectangle,R=new THREE.Rectangle,ia=!1,pa=new THREE.Color,l=new THREE.Color,z=new THREE.Color,p=new THREE.Color,m=Math.PI*2,o=new THREE.Vector3,B,C,G,Q,H,O,ka=16;B=document.createElement("canvas");B.width=B.height=2;C=B.getContext("2d");C.fillStyle="rgba(0,0,0,1)";C.fillRect(0,0,2,2);G=C.getImageData(0,0,2,2);Q=G.data;H=document.createElement("canvas");H.width=H.height=
-ka;O=H.getContext("2d");O.translate(-ka/2,-ka/2);O.scale(ka,ka);ka--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ja,qa){g=ja;h=qa;j=g/2;k=h/2;e.width=g;e.height=h;la.set(-j,-k,j,k);u=1;t=0;A=y=null;E=1};this.setClearColor=function(ja,qa){q=ja;x=qa};this.setClearColorHex=function(ja,qa){q.setHex(ja);x=qa};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(la);if(q.hex==0&&x==0)n.clearRect(ma.getX(),ma.getY(),
-ma.getWidth(),ma.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+x+")";n.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight())}ma.empty()}};this.render=function(ja,qa){function ra(J){var Y,U,K,S=J.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);p.setRGB(0,0,0);J=0;for(Y=S.length;J<Y;J++){U=S[J];K=U.color;if(U instanceof THREE.AmbientLight){l.r+=K.r;l.g+=K.g;l.b+=K.b}else if(U instanceof THREE.DirectionalLight){z.r+=
-K.r;z.g+=K.g;z.b+=K.b}else if(U instanceof THREE.PointLight){p.r+=K.r;p.g+=K.g;p.b+=K.b}}}function na(J,Y,U,K){var S,ta,va,Ha,ya=J.lights;J=0;for(S=ya.length;J<S;J++){ta=ya[J];va=ta.color;Ha=ta.intensity;if(ta instanceof THREE.DirectionalLight){ta=U.dot(ta.position)*Ha;if(ta>0){K.r+=va.r*ta;K.g+=va.g*ta;K.b+=va.b*ta}}else if(ta instanceof THREE.PointLight){o.sub(ta.position,Y);o.normalize();ta=U.dot(o)*Ha;if(ta>0){K.r+=va.r*ta;K.g+=va.g*ta;K.b+=va.b*ta}}}}function oa(J,Y,U){if(U.opacity!=0){a(U.opacity);
-c(U.blending);var K,S,ta,va,Ha,ya;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){va=U.map.image;Ha=va.width>>1;ya=va.height>>1;S=Y.scale.x*j;ta=Y.scale.y*k;U=S*Ha;K=ta*ya;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(la.instersects(R)){n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(S,-ta);n.translate(-Ha,-ya);n.drawImage(va,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ia){pa.r=l.r+z.r+p.r;pa.g=l.g+z.g+p.g;pa.b=l.b+z.b+p.b;T.r=U.color.r*pa.r;T.g=U.color.g*pa.g;
-T.b=U.color.b*pa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Y.scale.x*j;K=Y.scale.y*k;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(la.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(U,K);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ia(J,Y,U,K){if(K.opacity!=0){a(K.opacity);c(K.blending);n.beginPath();n.moveTo(J.positionScreen.x,J.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y);
-n.closePath();if(K instanceof THREE.LineBasicMaterial){T.__styleString=K.color.__styleString;J=K.linewidth;if(E!=J)n.lineWidth=E=J;J=T.__styleString;if(y!=J)n.strokeStyle=y=J;n.stroke();R.inflate(K.linewidth*2)}}}function P(J,Y,U,K,S,ta){if(S.opacity!=0){a(S.opacity);c(S.blending);N=J.positionScreen.x;L=J.positionScreen.y;Z=Y.positionScreen.x;M=Y.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(N,L);n.lineTo(Z,M);n.lineTo(f,V);n.lineTo(N,L);n.closePath();if(S instanceof
-THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Ea(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=qa.matrixWorldInverse;o.copy(K.vertexNormalsWorld[0]);ha=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;fa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;o.copy(K.vertexNormalsWorld[1]);sa=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;xa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*
-0.5+0.5;o.copy(K.vertexNormalsWorld[2]);ga=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;aa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;Ea(N,L,Z,M,f,V,S.envMap.image,ha,fa,sa,xa,ga,aa)}}else S.wireframe?Fa(S.color.__styleString,S.wireframeLinewidth):Da(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Ea(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);c(THREE.SubtractiveBlending)}if(ia)if(!S.wireframe&&
-S.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){ca.r=ea.r=I.r=l.r;ca.g=ea.g=I.g=l.g;ca.b=ea.b=I.b=l.b;na(ta,K.v1.positionWorld,K.vertexNormalsWorld[0],ca);na(ta,K.v2.positionWorld,K.vertexNormalsWorld[1],ea);na(ta,K.v3.positionWorld,K.vertexNormalsWorld[2],I);ba.r=(ea.r+I.r)*0.5;ba.g=(ea.g+I.g)*0.5;ba.b=(ea.b+I.b)*0.5;ua=W(ca,ea,I,ba);Ea(N,L,Z,M,f,V,ua,0,0,1,0,0,1)}else{pa.r=l.r;pa.g=l.g;pa.b=l.b;na(ta,K.centroidWorld,K.normalWorld,pa);T.r=S.color.r*pa.r;T.g=S.color.g*pa.g;T.b=S.color.b*
-pa.b;T.updateStyleString();S.wireframe?Fa(T.__styleString,S.wireframeLinewidth):Da(T.__styleString)}else S.wireframe?Fa(S.color.__styleString,S.wireframeLinewidth):Da(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){wa=qa.near;da=qa.far;ca.r=ca.g=ca.b=1-X(J.positionScreen.z,wa,da);ea.r=ea.g=ea.b=1-X(Y.positionScreen.z,wa,da);I.r=I.g=I.b=1-X(U.positionScreen.z,wa,da);ba.r=(ea.r+I.r)*0.5;ba.g=(ea.g+I.g)*0.5;ba.b=(ea.b+I.b)*0.5;ua=W(ca,ea,I,ba);Ea(N,L,Z,M,f,V,ua,0,0,1,0,0,1)}else if(S instanceof
-THREE.MeshNormalMaterial){T.r=$(K.normalWorld.x);T.g=$(K.normalWorld.y);T.b=$(K.normalWorld.z);T.updateStyleString();S.wireframe?Fa(T.__styleString,S.wireframeLinewidth):Da(T.__styleString)}}}function Fa(J,Y){if(y!=J)n.strokeStyle=y=J;if(E!=Y)n.lineWidth=E=Y;n.stroke();R.inflate(Y*2)}function Da(J){if(A!=J)n.fillStyle=A=J;n.fill()}function Ea(J,Y,U,K,S,ta,va,Ha,ya,Oa,Ja,Ka,Sa){var Ma,Pa;Ma=va.width-1;Pa=va.height-1;Ha*=Ma;ya*=Pa;Oa*=Ma;Ja*=Pa;Ka*=Ma;Sa*=Pa;U-=J;K-=Y;S-=J;ta-=Y;Oa-=Ha;Ja-=ya;Ka-=Ha;
-Sa-=ya;Ma=Oa*Sa-Ka*Ja;if(Ma!=0){Pa=1/Ma;Ma=(Sa*U-Ja*S)*Pa;Ja=(Sa*K-Ja*ta)*Pa;U=(Oa*S-Ka*U)*Pa;K=(Oa*ta-Ka*K)*Pa;J=J-Ma*Ha-U*ya;Y=Y-Ja*Ha-K*ya;n.save();n.transform(Ma,Ja,U,K,J,Y);n.clip();n.drawImage(va,0,0);n.restore()}}function W(J,Y,U,K){var S=~~(J.r*255),ta=~~(J.g*255);J=~~(J.b*255);var va=~~(Y.r*255),Ha=~~(Y.g*255);Y=~~(Y.b*255);var ya=~~(U.r*255),Oa=~~(U.g*255);U=~~(U.b*255);var Ja=~~(K.r*255),Ka=~~(K.g*255);K=~~(K.b*255);Q[0]=S<0?0:S>255?255:S;Q[1]=ta<0?0:ta>255?255:ta;Q[2]=J<0?0:J>255?255:
-J;Q[4]=va<0?0:va>255?255:va;Q[5]=Ha<0?0:Ha>255?255:Ha;Q[6]=Y<0?0:Y>255?255:Y;Q[8]=ya<0?0:ya>255?255:ya;Q[9]=Oa<0?0:Oa>255?255:Oa;Q[10]=U<0?0:U>255?255:U;Q[12]=Ja<0?0:Ja>255?255:Ja;Q[13]=Ka<0?0:Ka>255?255:Ka;Q[14]=K<0?0:K>255?255:K;C.putImageData(G,0,0);O.drawImage(B,0,0);return H}function X(J,Y,U){J=(J-Y)/(U-Y);return J*J*(3-2*J)}function $(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function za(J,Y){var U=Y.x-J.x,K=Y.y-J.y,S=1/Math.sqrt(U*U+K*K);U*=S;K*=S;Y.x+=U;Y.y+=K;J.x-=U;J.y-=K}var Ga,Ca,D,Ba,Qa,Ta,
-La,Aa;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);b=d.projectScene(ja,qa,this.sortElements);(ia=ja.lights.length>0)&&ra(ja);Ga=0;for(Ca=b.length;Ga<Ca;Ga++){D=b[Ga];R.empty();if(D instanceof THREE.RenderableParticle){v=D;v.x*=j;v.y*=k;Ba=0;for(Qa=D.materials.length;Ba<Qa;Ba++)oa(v,D,D.materials[Ba],ja)}else if(D instanceof THREE.RenderableLine){v=D.v1;F=D.v2;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;R.addPoint(v.positionScreen.x,v.positionScreen.y);
-R.addPoint(F.positionScreen.x,F.positionScreen.y);if(la.instersects(R)){Ba=0;for(Qa=D.materials.length;Ba<Qa;)Ia(v,F,D,D.materials[Ba++],ja)}}else if(D instanceof THREE.RenderableFace3){v=D.v1;F=D.v2;w=D.v3;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;w.positionScreen.x*=j;w.positionScreen.y*=k;if(D.overdraw){za(v.positionScreen,F.positionScreen);za(F.positionScreen,w.positionScreen);za(w.positionScreen,v.positionScreen)}R.add3Points(v.positionScreen.x,v.positionScreen.y,
-F.positionScreen.x,F.positionScreen.y,w.positionScreen.x,w.positionScreen.y);if(la.instersects(R)){Ba=0;for(Qa=D.meshMaterials.length;Ba<Qa;){Aa=D.meshMaterials[Ba++];if(Aa instanceof THREE.MeshFaceMaterial){Ta=0;for(La=D.faceMaterials.length;Ta<La;)(Aa=D.faceMaterials[Ta++])&&P(v,F,w,D,Aa,ja)}else P(v,F,w,D,Aa,ja)}}}ma.addRectangle(R)}n.setTransform(1,0,0,1,0,0)}};
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-THREE.MeshDepthMaterial){f=1-ga.__2near/(ga.__farPlusNear-xa.z*ga.__farMinusNear);w.setRGB(f,f,f)}else ga instanceof THREE.MeshNormalMaterial&&w.setRGB(e(xa.normalWorld.x),e(xa.normalWorld.y),e(xa.normalWorld.z));ga.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+
-ga.opacity);j.appendChild(I)}function b(ha,fa,sa,xa,ga,aa,la){I=d(ba++);I.setAttribute("d","M "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+" L "+xa.positionScreen.x+","+xa.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(la,ga,N);w.r=aa.color.r*N.r;w.g=aa.color.g*N.g;
-w.b=aa.color.b*N.b;w.updateStyleString()}else w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ga.z*aa.__farMinusNear);w.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&w.setRGB(e(ga.normalWorld.x),e(ga.normalWorld.y),e(ga.normalWorld.z));aa.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
-"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ha){if(T[ha]==null){T[ha]=document.createElementNS("http://www.w3.org/2000/svg","path");ua==0&&T[ha].setAttribute("shape-rendering","crispEdges")}return T[ha]}function e(ha){return ha<0?Math.min((1+ha)*0.5,0.5):0.5+Math.min(ha*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,x,u,t,y,A,E=
-new THREE.Rectangle,v=new THREE.Rectangle,F=!1,w=new THREE.Color(16777215),N=new THREE.Color(16777215),L=new THREE.Color(0),Z=new THREE.Color(0),M=new THREE.Color(0),f,V=new THREE.Vector3,T=[],ca=[],ea=[],I,ba,wa,da,ua=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ha){switch(ha){case "high":ua=1;break;case "low":ua=0}};this.setSize=function(ha,fa){k=ha;n=fa;q=k/2;x=n/2;j.setAttribute("viewBox",-q+" "+-x+" "+k+" "+n);j.setAttribute("width",
-k);j.setAttribute("height",n);E.set(-q,-x,q,x)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ha,fa){var sa,xa,ga,aa,la,ma,R,ia;this.autoClear&&this.clear();g=h.projectScene(ha,fa,this.sortElements);da=wa=ba=0;if(F=ha.lights.length>0){R=ha.lights;L.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);sa=0;for(xa=R.length;sa<xa;sa++){ga=R[sa];aa=ga.color;if(ga instanceof THREE.AmbientLight){L.r+=aa.r;L.g+=aa.g;L.b+=aa.b}else if(ga instanceof THREE.DirectionalLight){Z.r+=
-aa.r;Z.g+=aa.g;Z.b+=aa.b}else if(ga instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}sa=0;for(xa=g.length;sa<xa;sa++){R=g[sa];v.empty();if(R instanceof THREE.RenderableParticle){u=R;u.x*=q;u.y*=-x;ga=0;for(aa=R.materials.length;ga<aa;ga++)if(ia=R.materials[ga]){la=u;ma=R;var pa=wa++;if(ca[pa]==null){ca[pa]=document.createElementNS("http://www.w3.org/2000/svg","circle");ua==0&&ca[pa].setAttribute("shape-rendering","crispEdges")}I=ca[pa];I.setAttribute("cx",la.x);I.setAttribute("cy",la.y);
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-t.positionScreen.y);if(E.instersects(v)){ga=0;for(aa=R.materials.length;ga<aa;)if(ia=R.materials[ga++]){la=u;ma=t;pa=da++;if(ea[pa]==null){ea[pa]=document.createElementNS("http://www.w3.org/2000/svg","line");ua==0&&ea[pa].setAttribute("shape-rendering","crispEdges")}I=ea[pa];I.setAttribute("x1",la.positionScreen.x);I.setAttribute("y1",la.positionScreen.y);I.setAttribute("x2",ma.positionScreen.x);I.setAttribute("y2",ma.positionScreen.y);if(ia instanceof THREE.LineBasicMaterial){w.__styleString=ia.color.__styleString;
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-v.addPoint(y.positionScreen.x,y.positionScreen.y);if(E.instersects(v)){ga=0;for(aa=R.meshMaterials.length;ga<aa;){ia=R.meshMaterials[ga++];if(ia instanceof THREE.MeshFaceMaterial){la=0;for(ma=R.faceMaterials.length;la<ma;)(ia=R.faceMaterials[la++])&&c(u,t,y,R,ia,ha)}else ia&&c(u,t,y,R,ia,ha)}}}else if(R instanceof THREE.RenderableFace4){u=R.v1;t=R.v2;y=R.v3;A=R.v4;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;
-A.positionScreen.x*=q;A.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(y.positionScreen.x,y.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(v)){ga=0;for(aa=R.meshMaterials.length;ga<aa;){ia=R.meshMaterials[ga++];if(ia instanceof THREE.MeshFaceMaterial){la=0;for(ma=R.faceMaterials.length;la<ma;)(ia=R.faceMaterials[la++])&&b(u,t,y,A,R,ia,ha)}else ia&&b(u,t,y,A,R,ia,ha)}}}}}};
-THREE.WebGLRenderer=function(a){function c(l,z,p){var m,o,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,ka=l.__colorArray,ja=l.__sortArray,qa=l.__dirtyVertices,ra=l.__dirtyColors;if(p.sortParticles){xa.multiplySelf(p.matrixWorld);for(m=0;m<G;m++){o=C[m].position;la.copy(o);xa.multiplyVector3(la);ja[m]=[la.z,m]}ja.sort(function(na,oa){return oa[0]-na[0]});for(m=0;m<G;m++){o=C[ja[m][1]].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}for(m=0;m<H;m++){B=m*3;color=Q[ja[m][1]];ka[B]=
-color.r;ka[B+1]=color.g;ka[B+2]=color.b}}else{if(qa)for(m=0;m<G;m++){o=C[m].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}if(ra)for(m=0;m<H;m++){color=Q[m];B=m*3;ka[B]=color.r;ka[B+1]=color.g;ka[B+2]=color.b}}if(qa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(ra||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,ka,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
-l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,p,m,o){m.program||ca.initMaterial(m,z,p,o);var B=m.program,C=B.uniforms,G=m.uniforms;if(B!=V){f.useProgram(B);V=B;f.uniformMatrix4fv(C.projectionMatrix,!1,ga)}if(p&&(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial||m instanceof THREE.LineBasicMaterial||m instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){G.fogNear.value=p.near;
-G.fogFar.value=p.far}else if(p instanceof THREE.FogExp2)G.fogDensity.value=p.density}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){var Q,H,O=0,ka=0,ja=0,qa,ra,na,oa=ma,Ia=oa.directional.colors,P=oa.directional.positions,Fa=oa.point.colors,Da=oa.point.positions,Ea=0,W=0;p=H=H=0;for(Q=z.length;p<Q;p++){H=z[p];qa=H.color;ra=H.position;na=H.intensity;if(H instanceof THREE.AmbientLight){O+=qa.r;ka+=qa.g;ja+=qa.b}else if(H instanceof THREE.DirectionalLight){H=Ea*3;Ia[H]=
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+THREE.CanvasRenderer=function(){function a(ka){if(u!=ka)n.globalAlpha=u=ka}function c(ka){if(t!=ka){switch(ka){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}t=ka}}var b=null,d=new THREE.Projector,e=document.createElement("canvas"),g,h,j,k,n=e.getContext("2d"),q=new THREE.Color(0),x=0,u=1,t=0,y=null,A=null,E=1,v,F,w,N,L,Z,M,f,V,T=new THREE.Color,
+da=new THREE.Color,fa=new THREE.Color,I=new THREE.Color,ca=new THREE.Color,xa,ea,va,ia,ga,ta,ya,ha,aa,ma=new THREE.Rectangle,na=new THREE.Rectangle,R=new THREE.Rectangle,ja=!1,qa=new THREE.Color,l=new THREE.Color,z=new THREE.Color,p=new THREE.Color,m=Math.PI*2,o=new THREE.Vector3,B,C,G,Q,H,O,la=16;B=document.createElement("canvas");B.width=B.height=2;C=B.getContext("2d");C.fillStyle="rgba(0,0,0,1)";C.fillRect(0,0,2,2);G=C.getImageData(0,0,2,2);Q=G.data;H=document.createElement("canvas");H.width=H.height=
+la;O=H.getContext("2d");O.translate(-la/2,-la/2);O.scale(la,la);la--;this.domElement=e;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setSize=function(ka,ra){g=ka;h=ra;j=g/2;k=h/2;e.width=g;e.height=h;ma.set(-j,-k,j,k);u=1;t=0;A=y=null;E=1};this.setClearColor=function(ka,ra){q=ka;x=ra};this.setClearColorHex=function(ka,ra){q.setHex(ka);x=ra};this.clear=function(){n.setTransform(1,0,0,-1,j,k);if(!na.isEmpty()){na.inflate(1);na.minSelf(ma);if(q.hex==0&&x==0)n.clearRect(na.getX(),na.getY(),
+na.getWidth(),na.getHeight());else{c(THREE.NormalBlending);a(1);n.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+x+")";n.fillRect(na.getX(),na.getY(),na.getWidth(),na.getHeight())}na.empty()}};this.render=function(ka,ra){function sa(J){var Y,U,K,S=J.lights;l.setRGB(0,0,0);z.setRGB(0,0,0);p.setRGB(0,0,0);J=0;for(Y=S.length;J<Y;J++){U=S[J];K=U.color;if(U instanceof THREE.AmbientLight){l.r+=K.r;l.g+=K.g;l.b+=K.b}else if(U instanceof THREE.DirectionalLight){z.r+=
+K.r;z.g+=K.g;z.b+=K.b}else if(U instanceof THREE.PointLight){p.r+=K.r;p.g+=K.g;p.b+=K.b}}}function oa(J,Y,U,K){var S,ua,wa,Ia,za=J.lights;J=0;for(S=za.length;J<S;J++){ua=za[J];wa=ua.color;Ia=ua.intensity;if(ua instanceof THREE.DirectionalLight){ua=U.dot(ua.position)*Ia;if(ua>0){K.r+=wa.r*ua;K.g+=wa.g*ua;K.b+=wa.b*ua}}else if(ua instanceof THREE.PointLight){o.sub(ua.position,Y);o.normalize();ua=U.dot(o)*Ia;if(ua>0){K.r+=wa.r*ua;K.g+=wa.g*ua;K.b+=wa.b*ua}}}}function pa(J,Y,U){if(U.opacity!=0){a(U.opacity);
+c(U.blending);var K,S,ua,wa,Ia,za;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){wa=U.map.image;Ia=wa.width>>1;za=wa.height>>1;S=Y.scale.x*j;ua=Y.scale.y*k;U=S*Ia;K=ua*za;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(ma.instersects(R)){n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(S,-ua);n.translate(-Ia,-za);n.drawImage(wa,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(ja){qa.r=l.r+z.r+p.r;qa.g=l.g+z.g+p.g;qa.b=l.b+z.b+p.b;T.r=U.color.r*qa.r;T.g=U.color.g*qa.g;
+T.b=U.color.b*qa.b;T.updateStyleString()}else T.__styleString=U.color.__styleString;U=Y.scale.x*j;K=Y.scale.y*k;R.set(J.x-U,J.y-K,J.x+U,J.y+K);if(ma.instersects(R)){S=T.__styleString;if(A!=S)n.fillStyle=A=S;n.save();n.translate(J.x,J.y);n.rotate(-Y.rotation);n.scale(U,K);n.beginPath();n.arc(0,0,1,0,m,!0);n.closePath();n.fill();n.restore()}}}}function Ja(J,Y,U,K){if(K.opacity!=0){a(K.opacity);c(K.blending);n.beginPath();n.moveTo(J.positionScreen.x,J.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y);
+n.closePath();if(K instanceof THREE.LineBasicMaterial){T.__styleString=K.color.__styleString;J=K.linewidth;if(E!=J)n.lineWidth=E=J;J=T.__styleString;if(y!=J)n.strokeStyle=y=J;n.stroke();R.inflate(K.linewidth*2)}}}function P(J,Y,U,K,S,ua){if(S.opacity!=0){a(S.opacity);c(S.blending);N=J.positionScreen.x;L=J.positionScreen.y;Z=Y.positionScreen.x;M=Y.positionScreen.y;f=U.positionScreen.x;V=U.positionScreen.y;n.beginPath();n.moveTo(N,L);n.lineTo(Z,M);n.lineTo(f,V);n.lineTo(N,L);n.closePath();if(S instanceof
+THREE.MeshBasicMaterial)if(S.map)S.map.mapping instanceof THREE.UVMapping&&Fa(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(S.envMap){if(S.envMap.mapping instanceof THREE.SphericalReflectionMapping){J=ra.matrixWorldInverse;o.copy(K.vertexNormalsWorld[0]);ia=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;ga=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;o.copy(K.vertexNormalsWorld[1]);ta=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;ya=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*
+0.5+0.5;o.copy(K.vertexNormalsWorld[2]);ha=(o.x*J.n11+o.y*J.n12+o.z*J.n13)*0.5+0.5;aa=-(o.x*J.n21+o.y*J.n22+o.z*J.n23)*0.5+0.5;Fa(N,L,Z,M,f,V,S.envMap.image,ia,ga,ta,ya,ha,aa)}}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&Fa(N,L,Z,M,f,V,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);c(THREE.SubtractiveBlending)}if(ja)if(!S.wireframe&&
+S.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){da.r=fa.r=I.r=l.r;da.g=fa.g=I.g=l.g;da.b=fa.b=I.b=l.b;oa(ua,K.v1.positionWorld,K.vertexNormalsWorld[0],da);oa(ua,K.v2.positionWorld,K.vertexNormalsWorld[1],fa);oa(ua,K.v3.positionWorld,K.vertexNormalsWorld[2],I);ca.r=(fa.r+I.r)*0.5;ca.g=(fa.g+I.g)*0.5;ca.b=(fa.b+I.b)*0.5;va=W(da,fa,I,ca);Fa(N,L,Z,M,f,V,va,0,0,1,0,0,1)}else{qa.r=l.r;qa.g=l.g;qa.b=l.b;oa(ua,K.centroidWorld,K.normalWorld,qa);T.r=S.color.r*qa.r;T.g=S.color.g*qa.g;T.b=S.color.b*
+qa.b;T.updateStyleString();S.wireframe?Ga(T.__styleString,S.wireframeLinewidth):Ea(T.__styleString)}else S.wireframe?Ga(S.color.__styleString,S.wireframeLinewidth):Ea(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){xa=ra.near;ea=ra.far;da.r=da.g=da.b=1-X(J.positionScreen.z,xa,ea);fa.r=fa.g=fa.b=1-X(Y.positionScreen.z,xa,ea);I.r=I.g=I.b=1-X(U.positionScreen.z,xa,ea);ca.r=(fa.r+I.r)*0.5;ca.g=(fa.g+I.g)*0.5;ca.b=(fa.b+I.b)*0.5;va=W(da,fa,I,ca);Fa(N,L,Z,M,f,V,va,0,0,1,0,0,1)}else if(S instanceof
+THREE.MeshNormalMaterial){T.r=$(K.normalWorld.x);T.g=$(K.normalWorld.y);T.b=$(K.normalWorld.z);T.updateStyleString();S.wireframe?Ga(T.__styleString,S.wireframeLinewidth):Ea(T.__styleString)}}}function Ga(J,Y){if(y!=J)n.strokeStyle=y=J;if(E!=Y)n.lineWidth=E=Y;n.stroke();R.inflate(Y*2)}function Ea(J){if(A!=J)n.fillStyle=A=J;n.fill()}function Fa(J,Y,U,K,S,ua,wa,Ia,za,Pa,Ka,La,Ta){var Na,Qa;Na=wa.width-1;Qa=wa.height-1;Ia*=Na;za*=Qa;Pa*=Na;Ka*=Qa;La*=Na;Ta*=Qa;U-=J;K-=Y;S-=J;ua-=Y;Pa-=Ia;Ka-=za;La-=Ia;
+Ta-=za;Na=Pa*Ta-La*Ka;if(Na!=0){Qa=1/Na;Na=(Ta*U-Ka*S)*Qa;Ka=(Ta*K-Ka*ua)*Qa;U=(Pa*S-La*U)*Qa;K=(Pa*ua-La*K)*Qa;J=J-Na*Ia-U*za;Y=Y-Ka*Ia-K*za;n.save();n.transform(Na,Ka,U,K,J,Y);n.clip();n.drawImage(wa,0,0);n.restore()}}function W(J,Y,U,K){var S=~~(J.r*255),ua=~~(J.g*255);J=~~(J.b*255);var wa=~~(Y.r*255),Ia=~~(Y.g*255);Y=~~(Y.b*255);var za=~~(U.r*255),Pa=~~(U.g*255);U=~~(U.b*255);var Ka=~~(K.r*255),La=~~(K.g*255);K=~~(K.b*255);Q[0]=S<0?0:S>255?255:S;Q[1]=ua<0?0:ua>255?255:ua;Q[2]=J<0?0:J>255?255:
+J;Q[4]=wa<0?0:wa>255?255:wa;Q[5]=Ia<0?0:Ia>255?255:Ia;Q[6]=Y<0?0:Y>255?255:Y;Q[8]=za<0?0:za>255?255:za;Q[9]=Pa<0?0:Pa>255?255:Pa;Q[10]=U<0?0:U>255?255:U;Q[12]=Ka<0?0:Ka>255?255:Ka;Q[13]=La<0?0:La>255?255:La;Q[14]=K<0?0:K>255?255:K;C.putImageData(G,0,0);O.drawImage(B,0,0);return H}function X(J,Y,U){J=(J-Y)/(U-Y);return J*J*(3-2*J)}function $(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function Aa(J,Y){var U=Y.x-J.x,K=Y.y-J.y,S=1/Math.sqrt(U*U+K*K);U*=S;K*=S;Y.x+=U;Y.y+=K;J.x-=U;J.y-=K}var Ha,Da,D,Ca,Ra,Ua,
+Ma,Ba;this.autoClear?this.clear():n.setTransform(1,0,0,-1,j,k);b=d.projectScene(ka,ra,this.sortElements);(ja=ka.lights.length>0)&&sa(ka);Ha=0;for(Da=b.length;Ha<Da;Ha++){D=b[Ha];R.empty();if(D instanceof THREE.RenderableParticle){v=D;v.x*=j;v.y*=k;Ca=0;for(Ra=D.materials.length;Ca<Ra;Ca++)pa(v,D,D.materials[Ca],ka)}else if(D instanceof THREE.RenderableLine){v=D.v1;F=D.v2;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;R.addPoint(v.positionScreen.x,v.positionScreen.y);
+R.addPoint(F.positionScreen.x,F.positionScreen.y);if(ma.instersects(R)){Ca=0;for(Ra=D.materials.length;Ca<Ra;)Ja(v,F,D,D.materials[Ca++],ka)}}else if(D instanceof THREE.RenderableFace3){v=D.v1;F=D.v2;w=D.v3;v.positionScreen.x*=j;v.positionScreen.y*=k;F.positionScreen.x*=j;F.positionScreen.y*=k;w.positionScreen.x*=j;w.positionScreen.y*=k;if(D.overdraw){Aa(v.positionScreen,F.positionScreen);Aa(F.positionScreen,w.positionScreen);Aa(w.positionScreen,v.positionScreen)}R.add3Points(v.positionScreen.x,v.positionScreen.y,
+F.positionScreen.x,F.positionScreen.y,w.positionScreen.x,w.positionScreen.y);if(ma.instersects(R)){Ca=0;for(Ra=D.meshMaterials.length;Ca<Ra;){Ba=D.meshMaterials[Ca++];if(Ba instanceof THREE.MeshFaceMaterial){Ua=0;for(Ma=D.faceMaterials.length;Ua<Ma;)(Ba=D.faceMaterials[Ua++])&&P(v,F,w,D,Ba,ka)}else P(v,F,w,D,Ba,ka)}}}na.addRectangle(R)}n.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(ia,ga,ta){var ya,ha,aa,ma;ya=0;for(ha=ia.lights.length;ya<ha;ya++){aa=ia.lights[ya];if(aa instanceof THREE.DirectionalLight){ma=ga.normalWorld.dot(aa.position)*aa.intensity;if(ma>0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}else if(aa instanceof THREE.PointLight){V.sub(aa.position,ga.centroidWorld);V.normalize();ma=ga.normalWorld.dot(V)*aa.intensity;if(ma>0){ta.r+=aa.color.r*ma;ta.g+=aa.color.g*ma;ta.b+=aa.color.b*ma}}}}function c(ia,ga,ta,
+ya,ha,aa){I=d(ca++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+"z");if(ha instanceof THREE.MeshBasicMaterial)w.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(aa,ya,N);w.r=ha.color.r*N.r;w.g=ha.color.g*N.g;w.b=ha.color.b*N.b;w.updateStyleString()}else w.__styleString=ha.color.__styleString;else if(ha instanceof
+THREE.MeshDepthMaterial){f=1-ha.__2near/(ha.__farPlusNear-ya.z*ha.__farMinusNear);w.setRGB(f,f,f)}else ha instanceof THREE.MeshNormalMaterial&&w.setRGB(e(ya.normalWorld.x),e(ya.normalWorld.y),e(ya.normalWorld.z));ha.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ha.wireframeLinewidth+"; stroke-opacity: "+ha.opacity+"; stroke-linecap: "+ha.wireframeLinecap+"; stroke-linejoin: "+ha.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+
+ha.opacity);j.appendChild(I)}function b(ia,ga,ta,ya,ha,aa,ma){I=d(ca++);I.setAttribute("d","M "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ta.positionScreen.x+","+ta.positionScreen.y+" L "+ya.positionScreen.x+","+ya.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(F){N.r=L.r;N.g=L.g;N.b=L.b;a(ma,ha,N);w.r=aa.color.r*N.r;w.g=aa.color.g*N.g;
+w.b=aa.color.b*N.b;w.updateStyleString()}else w.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ha.z*aa.__farMinusNear);w.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&w.setRGB(e(ha.normalWorld.x),e(ha.normalWorld.y),e(ha.normalWorld.z));aa.wireframe?I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+
+"; stroke-linejoin: "+aa.wireframeLinejoin):I.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+aa.opacity);j.appendChild(I)}function d(ia){if(T[ia]==null){T[ia]=document.createElementNS("http://www.w3.org/2000/svg","path");va==0&&T[ia].setAttribute("shape-rendering","crispEdges")}return T[ia]}function e(ia){return ia<0?Math.min((1+ia)*0.5,0.5):0.5+Math.min(ia*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,q,x,u,t,y,A,E=
+new THREE.Rectangle,v=new THREE.Rectangle,F=!1,w=new THREE.Color(16777215),N=new THREE.Color(16777215),L=new THREE.Color(0),Z=new THREE.Color(0),M=new THREE.Color(0),f,V=new THREE.Vector3,T=[],da=[],fa=[],I,ca,xa,ea,va=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ia){switch(ia){case "high":va=1;break;case "low":va=0}};this.setSize=function(ia,ga){k=ia;n=ga;q=k/2;x=n/2;j.setAttribute("viewBox",-q+" "+-x+" "+k+" "+n);j.setAttribute("width",
+k);j.setAttribute("height",n);E.set(-q,-x,q,x)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])};this.render=function(ia,ga){var ta,ya,ha,aa,ma,na,R,ja;this.autoClear&&this.clear();g=h.projectScene(ia,ga,this.sortElements);ea=xa=ca=0;if(F=ia.lights.length>0){R=ia.lights;L.setRGB(0,0,0);Z.setRGB(0,0,0);M.setRGB(0,0,0);ta=0;for(ya=R.length;ta<ya;ta++){ha=R[ta];aa=ha.color;if(ha instanceof THREE.AmbientLight){L.r+=aa.r;L.g+=aa.g;L.b+=aa.b}else if(ha instanceof THREE.DirectionalLight){Z.r+=
+aa.r;Z.g+=aa.g;Z.b+=aa.b}else if(ha instanceof THREE.PointLight){M.r+=aa.r;M.g+=aa.g;M.b+=aa.b}}}ta=0;for(ya=g.length;ta<ya;ta++){R=g[ta];v.empty();if(R instanceof THREE.RenderableParticle){u=R;u.x*=q;u.y*=-x;ha=0;for(aa=R.materials.length;ha<aa;ha++)if(ja=R.materials[ha]){ma=u;na=R;var qa=xa++;if(da[qa]==null){da[qa]=document.createElementNS("http://www.w3.org/2000/svg","circle");va==0&&da[qa].setAttribute("shape-rendering","crispEdges")}I=da[qa];I.setAttribute("cx",ma.x);I.setAttribute("cy",ma.y);
+I.setAttribute("r",na.scale.x*q);if(ja instanceof THREE.ParticleCircleMaterial){if(F){N.r=L.r+Z.r+M.r;N.g=L.g+Z.g+M.g;N.b=L.b+Z.b+M.b;w.r=ja.color.r*N.r;w.g=ja.color.g*N.g;w.b=ja.color.b*N.b;w.updateStyleString()}else w=ja.color;I.setAttribute("style","fill: "+w.__styleString)}j.appendChild(I)}}else if(R instanceof THREE.RenderableLine){u=R.v1;t=R.v2;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,
+t.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.materials.length;ha<aa;)if(ja=R.materials[ha++]){ma=u;na=t;qa=ea++;if(fa[qa]==null){fa[qa]=document.createElementNS("http://www.w3.org/2000/svg","line");va==0&&fa[qa].setAttribute("shape-rendering","crispEdges")}I=fa[qa];I.setAttribute("x1",ma.positionScreen.x);I.setAttribute("y1",ma.positionScreen.y);I.setAttribute("x2",na.positionScreen.x);I.setAttribute("y2",na.positionScreen.y);if(ja instanceof THREE.LineBasicMaterial){w.__styleString=ja.color.__styleString;
+I.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+ja.linewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.linecap+"; stroke-linejoin: "+ja.linejoin);j.appendChild(I)}}}}else if(R instanceof THREE.RenderableFace3){u=R.v1;t=R.v2;y=R.v3;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);
+v.addPoint(y.positionScreen.x,y.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.meshMaterials.length;ha<aa;){ja=R.meshMaterials[ha++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(na=R.faceMaterials.length;ma<na;)(ja=R.faceMaterials[ma++])&&c(u,t,y,R,ja,ia)}else ja&&c(u,t,y,R,ja,ia)}}}else if(R instanceof THREE.RenderableFace4){u=R.v1;t=R.v2;y=R.v3;A=R.v4;u.positionScreen.x*=q;u.positionScreen.y*=-x;t.positionScreen.x*=q;t.positionScreen.y*=-x;y.positionScreen.x*=q;y.positionScreen.y*=-x;
+A.positionScreen.x*=q;A.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(y.positionScreen.x,y.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.meshMaterials.length;ha<aa;){ja=R.meshMaterials[ha++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(na=R.faceMaterials.length;ma<na;)(ja=R.faceMaterials[ma++])&&b(u,t,y,A,R,ja,ia)}else ja&&b(u,t,y,A,R,ja,ia)}}}}}};
+THREE.WebGLRenderer=function(a){function c(l,z,p){var m,o,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,la=l.__colorArray,ka=l.__sortArray,ra=l.__dirtyVertices,sa=l.__dirtyColors;if(p.sortParticles){ya.multiplySelf(p.matrixWorld);for(m=0;m<G;m++){o=C[m].position;ma.copy(o);ya.multiplyVector3(ma);ka[m]=[ma.z,m]}ka.sort(function(oa,pa){return pa[0]-oa[0]});for(m=0;m<G;m++){o=C[ka[m][1]].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}for(m=0;m<H;m++){B=m*3;color=Q[ka[m][1]];la[B]=
+color.r;la[B+1]=color.g;la[B+2]=color.b}}else{if(ra)for(m=0;m<G;m++){o=C[m].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}if(sa)for(m=0;m<H;m++){color=Q[m];B=m*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}}if(ra||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(sa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
+l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,p,m,o){m.program||da.initMaterial(m,z,p,o);var B=m.program,C=B.uniforms,G=m.uniforms;if(B!=V){f.useProgram(B);V=B;f.uniformMatrix4fv(C.projectionMatrix,!1,ha)}if(p&&(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial||m instanceof THREE.LineBasicMaterial||m instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){G.fogNear.value=p.near;
+G.fogFar.value=p.far}else if(p instanceof THREE.FogExp2)G.fogDensity.value=p.density}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){var Q,H,O=0,la=0,ka=0,ra,sa,oa,pa=na,Ja=pa.directional.colors,P=pa.directional.positions,Ga=pa.point.colors,Ea=pa.point.positions,Fa=0,W=0;p=H=H=0;for(Q=z.length;p<Q;p++){H=z[p];ra=H.color;sa=H.position;oa=H.intensity;if(H instanceof THREE.AmbientLight){O+=ra.r;la+=ra.g;ka+=ra.b}else if(H instanceof THREE.DirectionalLight){H=Fa*3;Ja[H]=
+ra.r*oa;Ja[H+1]=ra.g*oa;Ja[H+2]=ra.b*oa;P[H]=sa.x;P[H+1]=sa.y;P[H+2]=sa.z;Fa+=1}else if(H instanceof THREE.PointLight){H=W*3;Ga[H]=ra.r*oa;Ga[H+1]=ra.g*oa;Ga[H+2]=ra.b*oa;Ea[H]=sa.x;Ea[H+1]=sa.y;Ea[H+2]=sa.z;W+=1}}for(p=Fa*3;p<Ja.length;p++)Ja[p]=0;for(p=W*3;p<Ga.length;p++)Ga[p]=0;pa.point.length=W;pa.directional.length=Fa;pa.ambient[0]=O;pa.ambient[1]=la;pa.ambient[2]=ka;z=na;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=
 z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.map.texture=m.map;G.lightMap.texture=m.lightMap;G.envMap.texture=m.envMap;G.reflectivity.value=m.reflectivity;
 z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.map.texture=m.map;G.lightMap.texture=m.lightMap;G.envMap.texture=m.envMap;G.reflectivity.value=m.reflectivity;
 G.refractionRatio.value=m.refractionRatio;G.combine.value=m.combine;G.useRefract.value=m.envMap&&m.envMap.mapping instanceof THREE.CubeRefractionMapping}if(m instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity}else if(m instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.size.value=m.size;G.map.texture=m.map}else if(m instanceof
 G.refractionRatio.value=m.refractionRatio;G.combine.value=m.combine;G.useRefract.value=m.envMap&&m.envMap.mapping instanceof THREE.CubeRefractionMapping}if(m instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity}else if(m instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.size.value=m.size;G.map.texture=m.map}else if(m instanceof
 THREE.MeshPhongMaterial){G.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);G.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);G.shininess.value=m.shininess}else if(m instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=m.opacity}else if(m instanceof THREE.MeshNormalMaterial)G.opacity.value=m.opacity;for(var X in G)if(O=B.uniforms[X]){p=G[X];Q=p.type;z=p.value;if(Q=="i")f.uniform1i(O,z);else if(Q=="f")f.uniform1f(O,z);else if(Q=="fv1")f.uniform1fv(O,
 THREE.MeshPhongMaterial){G.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);G.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);G.shininess.value=m.shininess}else if(m instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=m.opacity}else if(m instanceof THREE.MeshNormalMaterial)G.opacity.value=m.opacity;for(var X in G)if(O=B.uniforms[X]){p=G[X];Q=p.type;z=p.value;if(Q=="i")f.uniform1i(O,z);else if(Q=="f")f.uniform1f(O,z);else if(Q=="fv1")f.uniform1fv(O,
@@ -204,55 +204,55 @@ m instanceof THREE.MeshPhongMaterial||m.envMap)&&f.uniform3f(C.cameraPosition,l.
 o.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof THREE.Mesh)if(m.wireframe){f.lineWidth(m.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
 o.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof THREE.Mesh)if(m.wireframe){f.lineWidth(m.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
 o.__webGLLineBuffer);f.drawElements(f.LINES,o.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,o.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(m.linewidth);f.drawArrays(B,0,o.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,o.__webGLParticleCount);else B instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,
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+M.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(m){console.error(m)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,p);_cullEnabled=!0})(R,ja,qa);this.context=f;this.setSize=function(l,z){M.width=l;M.height=z;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(l,
+z,p,m){ea=l;va=z;ia=p;ga=m;f.viewport(ea,va,ia,ga)};this.setScissor=function(l,z,p,m){f.scissor(l,z,p,m)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var p=new THREE.Color(l);f.clearColor(p.r,p.g,p.b,z)};this.setClearColor=function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,
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 z,p,m){var o;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);
 var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B<C;B++){G=z[B];G instanceof THREE.DirectionalLight&&Q++;G instanceof THREE.PointLight&&H++}if(H+Q<=4)z=Q;else{z=Math.ceil(4*Q/(H+Q));H=4-z}z={directional:z,point:H};B=50;if(m!==undefined&&m instanceof THREE.SkinnedMesh)B=m.bones.length;m=l.fragmentShader;H=l.vertexShader;B={fog:p,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:z.directional,maxPointLights:z.point,maxBones:B};p=f.createProgram();z=["#ifdef GL_ES\nprecision highp float;\n#endif",
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 "#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+
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 B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
 B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
 f.attachShader(p,N("fragment",z+m));f.attachShader(p,N("vertex",B+H));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(o in l.uniforms)p.push(o);o=l.program;m=0;for(H=p.length;m<
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 H;m++){z=p[m];o.uniforms[z]=f.getUniformLocation(o,z)}o=l.program;p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];m=0;for(H=p.length;m<H;m++){z=p[m];o.attributes[z]=f.getAttribLocation(o,z)}o=l.program.attributes;f.enableVertexAttribArray(o.position);o.color>=0&&f.enableVertexAttribArray(o.color);o.normal>=0&&f.enableVertexAttribArray(o.normal);o.tangent>=0&&f.enableVertexAttribArray(o.tangent);if(l.skinning&&o.skinVertexA>=0&&o.skinVertexB>=
-0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}};this.render=function(l,z,p,m){var o,B,C,G,Q,H,O,ka,ja=l.lights,qa=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ga);xa.multiply(z.projectionMatrix,z.matrixWorldInverse);k(xa);l.update(undefined,!1,z);this.initWebGLObjects(l);w(p);(this.autoClear||
-m)&&this.clear();Q=l.__webglObjects.length;for(m=0;m<Q;m++){o=l.__webglObjects[m];O=o.object;if(O.visible)if(!(O instanceof THREE.Mesh)||n(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);y(O,z);u(o);o.render=!0;if(this.sortObjects){la.copy(O.position);xa.multiplyVector3(la);o.z=la.z}}else o.render=!1;else o.render=!1}this.sortObjects&&l.__webglObjects.sort(t);H=l.__webglObjectsImmediate.length;for(m=0;m<H;m++){o=l.__webglObjectsImmediate[m];O=o.object;if(O.visible){O.matrixAutoUpdate&&O.matrixWorld.flattenToArray(O._objectMatrixArray);
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+0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}};this.render=function(l,z,p,m){var o,B,C,G,Q,H,O,la,ka=l.lights,ra=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);l.update(undefined,!1,z);this.initWebGLObjects(l);w(p);(this.autoClear||
+m)&&this.clear();Q=l.__webglObjects.length;for(m=0;m<Q;m++){o=l.__webglObjects[m];O=o.object;if(O.visible)if(!(O instanceof THREE.Mesh)||n(O)){O.matrixWorld.flattenToArray(O._objectMatrixArray);y(O,z);u(o);o.render=!0;if(this.sortObjects){ma.copy(O.position);ya.multiplyVector3(ma);o.z=ma.z}}else o.render=!1;else o.render=!1}this.sortObjects&&l.__webglObjects.sort(t);H=l.__webglObjectsImmediate.length;for(m=0;m<H;m++){o=l.__webglObjectsImmediate[m];O=o.object;if(O.visible){O.matrixAutoUpdate&&O.matrixWorld.flattenToArray(O._objectMatrixArray);
+y(O,z);x(o)}}v(THREE.NormalBlending);for(m=0;m<Q;m++){o=l.__webglObjects[m];if(o.render){O=o.object;la=o.buffer;C=o.opaque;h(O);for(o=0;o<C.count;o++){G=C.list[o];j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(m=0;m<H;m++){o=l.__webglObjectsImmediate[m];O=o.object;if(O.visible){C=o.opaque;h(O);for(o=0;o<C.count;o++){G=C.list[o];j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}for(m=0;m<Q;m++){o=l.__webglObjects[m];if(o.render){O=o.object;la=o.buffer;C=o.transparent;h(O);for(o=0;o<C.count;o++){G=
+C.list[o];v(G.blending);j(G.depthTest);e(z,ka,ra,G,la,O)}}}for(m=0;m<H;m++){o=l.__webglObjectsImmediate[m];O=o.object;if(O.visible){C=o.transparent;h(O);for(o=0;o<C.count;o++){G=C.list[o];v(G.blending);j(G.depthTest);B=d(z,ka,ra,G,O);O.render(function(sa){g(sa,B)})}}}if(p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.generateMipmap(f.TEXTURE_2D);f.bindTexture(f.TEXTURE_2D,null)}};this.initWebGLObjects=function(l){if(!l.__webglObjects){l.__webglObjects=
 [];l.__webglObjectsImmediate=[]}for(;l.__objectsAdded.length;){var z=l.__objectsAdded[0],p=l,m=void 0,o=void 0,B=void 0;if(z._modelViewMatrix==undefined){z._modelViewMatrix=new THREE.Matrix4;z._normalMatrixArray=new Float32Array(9);z._modelViewMatrixArray=new Float32Array(16);z._objectMatrixArray=new Float32Array(16);z.matrixWorld.flattenToArray(z._objectMatrixArray)}if(z instanceof THREE.Mesh){o=z.geometry;o.geometryGroups==undefined&&A(o);for(m in o.geometryGroups){B=o.geometryGroups[m];if(!B.__webGLVertexBuffer){var C=
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 B;C.__webGLVertexBuffer=f.createBuffer();C.__webGLNormalBuffer=f.createBuffer();C.__webGLTangentBuffer=f.createBuffer();C.__webGLColorBuffer=f.createBuffer();C.__webGLUVBuffer=f.createBuffer();C.__webGLUV2Buffer=f.createBuffer();C.__webGLSkinVertexABuffer=f.createBuffer();C.__webGLSkinVertexBBuffer=f.createBuffer();C.__webGLSkinIndicesBuffer=f.createBuffer();C.__webGLSkinWeightsBuffer=f.createBuffer();C.__webGLFaceBuffer=f.createBuffer();C.__webGLLineBuffer=f.createBuffer();C=B;var G=z,Q=void 0,H=
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-4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(ka*3);C.__lineArray=new Uint16Array(ja*2);H=Q=C;O=void 0;qa=void 0;var na=void 0,oa=void 0;na=void 0;ra=!1;O=0;for(qa=G.materials.length;O<qa;O++){na=G.materials[O];if(na instanceof THREE.MeshFaceMaterial){na=0;for(oa=H.materials.length;na<oa;na++)if(H.materials[na]&&H.materials[na].shading!=undefined&&H.materials[na].shading==THREE.SmoothShading){ra=!0;break}}else if(na&&na.shading!=
-undefined&&na.shading==THREE.SmoothShading){ra=!0;break}if(ra)break}Q.__needsSmoothNormals=ra;C.__webGLFaceCount=ka*3;C.__webGLLineCount=ja*2;o.__dirtyVertices=!0;o.__dirtyElements=!0;o.__dirtyUvs=!0;o.__dirtyNormals=!0;o.__dirtyTangents=!0;o.__dirtyColors=!0}E(p.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){o=z.geometry;if(!o.__webGLVertexBuffer){m=o;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=o;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);
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+4);C.__skinIndexArray=new Float32Array(O*4);C.__skinWeightArray=new Float32Array(O*4);C.__faceArray=new Uint16Array(la*3);C.__lineArray=new Uint16Array(ka*2);H=Q=C;O=void 0;ra=void 0;var oa=void 0,pa=void 0;oa=void 0;sa=!1;O=0;for(ra=G.materials.length;O<ra;O++){oa=G.materials[O];if(oa instanceof THREE.MeshFaceMaterial){oa=0;for(pa=H.materials.length;oa<pa;oa++)if(H.materials[oa]&&H.materials[oa].shading!=undefined&&H.materials[oa].shading==THREE.SmoothShading){sa=!0;break}}else if(oa&&oa.shading!=
+undefined&&oa.shading==THREE.SmoothShading){sa=!0;break}if(sa)break}Q.__needsSmoothNormals=sa;C.__webGLFaceCount=la*3;C.__webGLLineCount=ka*2;o.__dirtyVertices=!0;o.__dirtyElements=!0;o.__dirtyUvs=!0;o.__dirtyNormals=!0;o.__dirtyTangents=!0;o.__dirtyColors=!0}E(p.__webglObjects,B,z)}}else if(z instanceof THREE.Ribbon){o=z.geometry;if(!o.__webGLVertexBuffer){m=o;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=o;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);
 m.__colorArray=new Float32Array(B*3);m.__webGLVertexCount=B;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.Line){o=z.geometry;if(!o.__webGLVertexBuffer){m=o;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=o;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);m.__colorArray=new Float32Array(B*3);m.__webGLLineCount=B;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.ParticleSystem){o=
 m.__colorArray=new Float32Array(B*3);m.__webGLVertexCount=B;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.Line){o=z.geometry;if(!o.__webGLVertexBuffer){m=o;m.__webGLVertexBuffer=f.createBuffer();m.__webGLColorBuffer=f.createBuffer();m=o;B=m.vertices.length;m.__vertexArray=new Float32Array(B*3);m.__colorArray=new Float32Array(B*3);m.__webGLLineCount=B;o.__dirtyVertices=!0;o.__dirtyColors=!0}E(p.__webglObjects,o,z)}else if(z instanceof THREE.ParticleSystem){o=
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+1)}for(;l.__objectsRemoved.length;){z=l.__objectsRemoved[0];p=l;o=void 0;m=void 0;for(o=p.__webglObjects.length-1;o>=0;o--){m=p.__webglObjects[o].object;z==m&&p.__webglObjects.splice(o,1)}l.__objectsRemoved.splice(0,1)}z=0;for(p=l.__webglObjects.length;z<p;z++){m=l.__webglObjects[z].object;B=void 0;o=void 0;C=void 0;if(m instanceof THREE.Mesh){o=m.geometry;for(B in o.geometryGroups){C=o.geometryGroups[B];if(o.__dirtyVertices||o.__dirtyElements||o.__dirtyUvs||o.__dirtyNormals||o.__dirtyColors||o.__dirtyTangents){la=
+f.DYNAMIC_DRAW;ka=void 0;Q=void 0;var Ja=void 0,P=void 0,Ga=void 0,Ea=void 0,Fa=void 0;Ja=void 0;var W=void 0,X=void 0,$=void 0,Aa=void 0;W=void 0;X=void 0;$=void 0;P=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;W=void 0;X=void 0;$=void 0;Aa=void 0;P=void 0;Ea=void 0;Ga=void 0;Fa=void 0;var Ha=pa=oa=sa=ra=O=G=H=0,Da=0,D=0,Ca=C.__vertexArray,Ra=C.__uvArray,Ua=C.__uv2Array,Ma=C.__normalArray,
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+0;P<3;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<3;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;sa+=3;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+2;wa[Ha+4]=H+1;wa[Ha+5]=H+2;Ha+=6;H+=3}}else if(P instanceof THREE.Face4){if(Pa){W=Oa[P.a].position;X=Oa[P.b].position;$=Oa[P.c].position;Aa=Oa[P.d].position;Ca[G]=W.x;Ca[G+1]=W.y;Ca[G+2]=W.z;Ca[G+3]=X.x;Ca[G+4]=X.y;Ca[G+5]=X.z;Ca[G+6]=$.x;Ca[G+7]=$.y;Ca[G+8]=$.z;Ca[G+9]=Aa.x;Ca[G+10]=Aa.y;Ca[G+
+11]=Aa.z;G+=12}if(Va.length){W=Va[P.a];X=Va[P.b];$=Va[P.c];Aa=Va[P.d];S[D]=W.x;S[D+1]=W.y;S[D+2]=W.z;S[D+3]=W.w;S[D+4]=X.x;S[D+5]=X.y;S[D+6]=X.z;S[D+7]=X.w;S[D+8]=$.x;S[D+9]=$.y;S[D+10]=$.z;S[D+11]=$.w;S[D+12]=Aa.x;S[D+13]=Aa.y;S[D+14]=Aa.z;S[D+15]=Aa.w;W=Ya[P.a];X=Ya[P.b];$=Ya[P.c];Aa=Ya[P.d];K[D]=W.x;K[D+1]=W.y;K[D+2]=W.z;K[D+3]=W.w;K[D+4]=X.x;K[D+5]=X.y;K[D+6]=X.z;K[D+7]=X.w;K[D+8]=$.x;K[D+9]=$.y;K[D+10]=$.z;K[D+11]=$.w;K[D+12]=Aa.x;K[D+13]=Aa.y;K[D+14]=Aa.z;K[D+15]=Aa.w;W=Wa[P.a];X=Wa[P.b];$=
+Wa[P.c];Aa=Wa[P.d];Y[D]=W.x;Y[D+1]=W.y;Y[D+2]=W.z;Y[D+3]=1;Y[D+4]=X.x;Y[D+5]=X.y;Y[D+6]=X.z;Y[D+7]=1;Y[D+8]=$.x;Y[D+9]=$.y;Y[D+10]=$.z;Y[D+11]=1;Y[D+12]=Aa.x;Y[D+13]=Aa.y;Y[D+14]=Aa.z;Y[D+15]=1;W=Xa[P.a];X=Xa[P.b];$=Xa[P.c];Aa=Xa[P.d];U[D]=W.x;U[D+1]=W.y;U[D+2]=W.z;U[D+3]=1;U[D+4]=X.x;U[D+5]=X.y;U[D+6]=X.z;U[D+7]=1;U[D+8]=$.x;U[D+9]=$.y;U[D+10]=$.z;U[D+11]=1;U[D+12]=Aa.x;U[D+13]=Aa.y;U[D+14]=Aa.z;U[D+15]=1;D+=16}if(Qa&&Sa.length){W=Sa[P.a];X=Sa[P.b];$=Sa[P.c];Aa=Sa[P.d];J[Da]=W.r;J[Da+1]=W.g;J[Da+
+2]=W.b;J[Da+3]=X.r;J[Da+4]=X.g;J[Da+5]=X.b;J[Da+6]=$.r;J[Da+7]=$.g;J[Da+8]=$.b;J[Da+9]=Aa.r;J[Da+10]=Aa.g;J[Da+11]=Aa.b;Da+=12}if(Na&&za.hasTangents){W=Oa[P.a].tangent;X=Oa[P.b].tangent;$=Oa[P.c].tangent;P=Oa[P.d].tangent;Ba[pa]=W.x;Ba[pa+1]=W.y;Ba[pa+2]=W.z;Ba[pa+3]=W.w;Ba[pa+4]=X.x;Ba[pa+5]=X.y;Ba[pa+6]=X.z;Ba[pa+7]=X.w;Ba[pa+8]=$.x;Ba[pa+9]=$.y;Ba[pa+10]=$.z;Ba[pa+11]=$.w;Ba[pa+12]=P.x;Ba[pa+13]=P.y;Ba[pa+14]=P.z;Ba[pa+15]=P.w;pa+=16}if(Ta)if(Ga.length==4&&Ia)for(P=0;P<4;P++){Ea=Ga[P];Ma[oa]=Ea.x;
+Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}else for(P=0;P<4;P++){Ma[oa]=Ea.x;Ma[oa+1]=Ea.y;Ma[oa+2]=Ea.z;oa+=3}if(La&&Fa)for(P=0;P<4;P++){Ga=Fa[P];Ra[O]=Ga.u;Ra[O+1]=Ga.v;O+=2}if(La&&Ja)for(P=0;P<4;P++){Fa=Ja[P];Ua[ra]=Fa.u;Ua[ra+1]=Fa.v;ra+=2}if(Ka){ua[sa]=H;ua[sa+1]=H+1;ua[sa+2]=H+2;ua[sa+3]=H;ua[sa+4]=H+2;ua[sa+5]=H+3;sa+=6;wa[Ha]=H;wa[Ha+1]=H+1;wa[Ha+2]=H;wa[Ha+3]=H+3;wa[Ha+4]=H+1;wa[Ha+5]=H+2;wa[Ha+6]=H+2;wa[Ha+7]=H+3;Ha+=8;H+=4}}}if(Pa){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,
+Ca,la)}if(Qa&&Sa.length){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,J,la)}if(Ta){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ma,la)}if(Na&&za.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,la)}if(La&&O>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUVBuffer);f.bufferData(f.ARRAY_BUFFER,Ra,la)}if(La&&ra>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,Ua,la)}if(Ka){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
+C.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,ua,la);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,wa,la)}if(D>0){f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Y,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER,U,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,K,la);f.bindBuffer(f.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,
+S,la)}}}o.__dirtyVertices=!1;o.__dirtyElements=!1;o.__dirtyUvs=!1;o.__dirtyNormals=!1;o.__dirtyTangents=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Ribbon){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;la=m.colors;ra=O.length;ka=la.length;sa=m.__vertexArray;Q=m.__colorArray;oa=m.__dirtyColors;if(m.__dirtyVertices){for(H=0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);
+f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.Line){o=m.geometry;if(o.__dirtyVertices||o.__dirtyColors){m=o;B=f.DYNAMIC_DRAW;H=void 0;H=void 0;G=void 0;C=void 0;O=m.vertices;la=m.colors;ra=O.length;ka=la.length;sa=m.__vertexArray;Q=m.__colorArray;oa=m.__dirtyColors;if(m.__dirtyVertices){for(H=
+0;H<ra;H++){G=O[H].position;C=H*3;sa[C]=G.x;sa[C+1]=G.y;sa[C+2]=G.z}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,sa,B)}if(oa){for(H=0;H<ka;H++){color=la[H];C=H*3;Q[C]=color.r;Q[C+1]=color.g;Q[C+2]=color.b}f.bindBuffer(f.ARRAY_BUFFER,m.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,Q,B)}}o.__dirtyVertices=!1;o.__dirtyColors=!1}else if(m instanceof THREE.ParticleSystem){o=m.geometry;(o.__dirtyVertices||o.__dirtyColors||m.sortParticles)&&c(o,f.DYNAMIC_DRAW,m);o.__dirtyVertices=
 !1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 !1;o.__dirtyColors=!1}}};this.setFaceCulling=function(l,z){if(l){!z||z=="ccw"?f.frontFace(f.CCW):f.frontFace(f.CW);if(l=="back")f.cullFace(f.BACK);else l=="front"?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK);f.enable(f.CULL_FACE)}else f.disable(f.CULL_FACE)};this.supportsVertexTextures=function(){return f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
 envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
@@ -281,12 +281,12 @@ THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this
 var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,x=h.length;q<x;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(x=k.length;q<x;q++){h=k[q];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
 var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,g=a.vertices,h=e.vertices,j=a.faces,k=e.faces,n=a.uvs;e=e.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var q=0,x=h.length;q<x;q++){var u=new THREE.Vertex(h[q].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}q=0;for(x=k.length;q<x;q++){h=k[q];var t,y=h.vertexNormals;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+
 d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=y.length;b<g;b++){u=y[b];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();j.push(t)}q=0;for(x=e.length;q<x;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
 d,h.b+d,h.c+d,h.d+d));t.centroid.copy(h.centroid);t.normal.copy(h.normal);b=0;for(g=y.length;b<g;b++){u=y[b];t.vertexNormals.push(u.clone())}t.materials=h.materials.slice();j.push(t)}q=0;for(x=e.length;q<x;q++){d=e[q];j=[];b=0;for(g=d.length;b<g;b++)j.push(new THREE.UV(d[b].u,d[b].v));n.push(j)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,e=new THREE.Texture(d,c);d.onload=function(){e.needsUpdate=!0;b&&b(this)};d.src=a;return e},loadTextureCube:function(a,c,b){var d,e=[],g=new THREE.Texture(e,
 c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in M.objects)if(!I.objects[q]){A=M.objects[q];if(w=I.geometries[A.geometry]){Z=[];for(i=0;i<A.materials.length;i++)Z[i]=I.materials[A.materials[i]];E=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(w,Z);object.position.set(E[0],
 c);c=e.loadCount=0;for(d=a.length;c<d;++c){e[c]=new Image;e[c].onload=function(){e.loadCount+=1;if(e.loadCount==6)g.needsUpdate=!0;b&&b(this)};e[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(e){function g(){for(q in M.objects)if(!I.objects[q]){A=M.objects[q];if(w=I.geometries[A.geometry]){Z=[];for(i=0;i<A.materials.length;i++)Z[i]=I.materials[A.materials[i]];E=A.position;r=A.rotation;s=A.scale;object=new THREE.Mesh(w,Z);object.position.set(E[0],
-E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ba){return function(wa){I.geometries[ba]=wa;g();V-=1;j()}}function j(){d({total_models:ca,total_textures:ea,loaded_models:ca-V,loaded_textures:ea-T},I);V==0&&T==0&&b(I)}var k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z,M,f,V,T,ca,ea,I;M=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
+E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=A.visible;I.scene.addObject(object);I.objects[q]=object}}}function h(ca){return function(xa){I.geometries[ca]=xa;g();V-=1;j()}}function j(){d({total_models:da,total_textures:fa,loaded_models:da-V,loaded_textures:fa-T},I);V==0&&T==0&&b(I)}var k,n,q,x,u,t,y,A,E,v,F,w,N,L,Z,M,f,V,T,da,fa,I;M=e.data;f=new THREE.Loader;T=V=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
 lights:{},fogs:{}};e=function(){T-=1;j()};for(u in M.cameras){v=M.cameras[u];if(v.type=="perspective")N=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}E=v.position;v=v.target;N.position.set(E[0],E[1],E[2]);N.target.position.set(v[0],v[1],v[2]);I.cameras[u]=N}for(x in M.lights){u=M.lights[x];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
 lights:{},fogs:{}};e=function(){T-=1;j()};for(u in M.cameras){v=M.cameras[u];if(v.type=="perspective")N=new THREE.Camera(v.fov,v.aspect,v.near,v.far);else if(v.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(v.left,v.right,v.top,v.bottom,v.near,v.far)}E=v.position;v=v.target;N.position.set(E[0],E[1],E[2]);N.target.position.set(v[0],v[1],v[2]);I.cameras[u]=N}for(x in M.lights){u=M.lights[x];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
 E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);I.scene.addLight(light);I.lights[x]=light}for(t in M.fogs){x=M.fogs[t];if(x.type=="linear")L=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(L=new THREE.FogExp2(0,x.density));v=x.color;L.color.setRGB(v[0],v[1],v[2]);I.fogs[t]=L}if(I.cameras&&M.defaults.camera)I.currentCamera=I.cameras[M.defaults.camera];
 E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}v=u.color;i=u.intensity||1;light.color.setRGB(v[0]*i,v[1]*i,v[2]*i);I.scene.addLight(light);I.lights[x]=light}for(t in M.fogs){x=M.fogs[t];if(x.type=="linear")L=new THREE.Fog(0,x.near,x.far);else x.type=="exp2"&&(L=new THREE.FogExp2(0,x.density));v=x.color;L.color.setRGB(v[0],v[1],v[2]);I.fogs[t]=L}if(I.cameras&&M.defaults.camera)I.currentCamera=I.cameras[M.defaults.camera];
-if(I.fogs&&M.defaults.fog)I.scene.fog=I.fogs[M.defaults.fog];v=M.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=M.defaults.bgalpha;for(k in M.geometries){t=M.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}ca=V;for(k in M.geometries){t=M.geometries[k];if(t.type=="cube"){w=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);I.geometries[k]=w}else if(t.type=="plane"){w=new Plane(t.width,
+if(I.fogs&&M.defaults.fog)I.scene.fog=I.fogs[M.defaults.fog];v=M.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=M.defaults.bgalpha;for(k in M.geometries){t=M.geometries[k];if(t.type=="bin_mesh"||t.type=="ascii_mesh")V+=1}da=V;for(k in M.geometries){t=M.geometries[k];if(t.type=="cube"){w=new Cube(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides);I.geometries[k]=w}else if(t.type=="plane"){w=new Plane(t.width,
 t.height,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="sphere"){w=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="cylinder"){w=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);I.geometries[k]=w}else if(t.type=="torus"){w=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);I.geometries[k]=w}else if(t.type=="icosahedron"){w=new Icosahedron(t.subdivisions);I.geometries[k]=w}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
 t.height,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="sphere"){w=new Sphere(t.radius,t.segmentsWidth,t.segmentsHeight);I.geometries[k]=w}else if(t.type=="cylinder"){w=new Cylinder(t.numSegs,t.topRad,t.botRad,t.height,t.topOffset,t.botOffset);I.geometries[k]=w}else if(t.type=="torus"){w=new Torus(t.radius,t.tube,t.segmentsR,t.segmentsT);I.geometries[k]=w}else if(t.type=="icosahedron"){w=new Icosahedron(t.subdivisions);I.geometries[k]=w}else if(t.type=="bin_mesh")f.loadBinary({model:t.url,
-callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(y in M.textures){k=M.textures[y];T+=k.url instanceof Array?k.url.length:1}ea=T;for(y in M.textures){k=M.textures[y];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
+callback:h(k)});else t.type=="ascii_mesh"&&f.loadAscii({model:t.url,callback:h(k)})}for(y in M.textures){k=M.textures[y];T+=k.url instanceof Array?k.url.length:1}fa=T;for(y in M.textures){k=M.textures[y];if(k.mapping!=undefined&&THREE[k.mapping]!=undefined)k.mapping=new THREE[k.mapping];if(k.url instanceof Array)t=ImageUtils.loadTextureCube(k.url,k.mapping,e);else{t=ImageUtils.loadTexture(k.url,k.mapping,e);if(THREE[k.minFilter]!=undefined)t.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=undefined)t.magFilter=
 THREE[k.magFilter]}I.textures[y]=t}for(n in M.materials){y=M.materials[n];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=I.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
 THREE[k.magFilter]}I.textures[y]=t}for(n in M.materials){y=M.materials[n];for(F in y.parameters)if(F=="envMap"||F=="map"||F=="lightMap")y.parameters[F]=I.textures[y.parameters[F]];else if(F=="shading")y.parameters[F]=y.parameters[F]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(F=="blending")y.parameters[F]=THREE[y.parameters[F]]?THREE[y.parameters[F]]:THREE.NormalBlending;else F=="combine"&&(y.parameters[F]=y.parameters[F]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);y=new THREE[y.type](y.parameters);
 I.materials[n]=y}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 I.materials[n]=y}g();c(I)}},addMesh:function(a,c,b,d,e,g,h,j,k,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=e;c.position.z=g;c.rotation.x=h;c.rotation.y=j;c.rotation.z=k;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
 return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
@@ -300,8 +300,8 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function n(E,v,F,w,N,L,Z,M){var f,V,T=d||1,ca=e||1,ea=N/2,I=L/2,ba=q.vertices.length;if(E=="x"&&v=="y"||E=="y"&&v=="x")f="z";else if(E=="x"&&v=="z"||E=="z"&&v=="x"){f="y";ca=g||1}else if(E=="z"&&
-v=="y"||E=="y"&&v=="z"){f="x";T=g||1}var wa=T+1,da=ca+1;N/=T;var ua=L/ca;for(V=0;V<da;V++)for(L=0;L<wa;L++){var ha=new THREE.Vector3;ha[E]=(L*N-ea)*F;ha[v]=(V*ua-I)*w;ha[f]=Z;q.vertices.push(new THREE.Vertex(ha))}for(V=0;V<ca;V++)for(L=0;L<T;L++){q.faces.push(new THREE.Face4(L+wa*V+ba,L+wa*(V+1)+ba,L+1+wa*(V+1)+ba,L+1+wa*V+ba,null,M));q.uvs.push([new THREE.UV(L/T,V/ca),new THREE.UV(L/T,(V+1)/ca),new THREE.UV((L+1)/T,(V+1)/ca),new THREE.UV((L+1)/T,V/ca)])}}THREE.Geometry.call(this);var q=this,x=a/
+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,e,g=2*Math.ceil(a*3)+1;g>25&&(g=25);e=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-e)*(c-e))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}},Cube=function(a,c,b,d,e,g,h,j,k){function n(E,v,F,w,N,L,Z,M){var f,V,T=d||1,da=e||1,fa=N/2,I=L/2,ca=q.vertices.length;if(E=="x"&&v=="y"||E=="y"&&v=="x")f="z";else if(E=="x"&&v=="z"||E=="z"&&v=="x"){f="y";da=g||1}else if(E=="z"&&
+v=="y"||E=="y"&&v=="z"){f="x";T=g||1}var xa=T+1,ea=da+1;N/=T;var va=L/da;for(V=0;V<ea;V++)for(L=0;L<xa;L++){var ia=new THREE.Vector3;ia[E]=(L*N-fa)*F;ia[v]=(V*va-I)*w;ia[f]=Z;q.vertices.push(new THREE.Vertex(ia))}for(V=0;V<da;V++)for(L=0;L<T;L++){q.faces.push(new THREE.Face4(L+xa*V+ca,L+xa*(V+1)+ca,L+1+xa*(V+1)+ca,L+1+xa*V+ca,null,M));q.uvs.push([new THREE.UV(L/T,V/da),new THREE.UV(L/T,(V+1)/da),new THREE.UV((L+1)/T,(V+1)/da),new THREE.UV((L+1)/T,V/da)])}}THREE.Geometry.call(this);var q=this,x=a/
 2,u=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=k[A]);this.sides.px&&n("z","y",1*j,-1,b,c,-x,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,x,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,
 2,u=c/2,t=b/2;j=j?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var y=0;y<6;y++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(k!=undefined)for(var A in k)this.sides[A]!=undefined&&(this.sides[A]=k[A]);this.sides.px&&n("z","y",1*j,-1,b,c,-x,this.materials[0]);this.sides.nx&&n("z","y",-1*j,-1,b,c,x,this.materials[1]);this.sides.py&&n("x","z",1*j,1,a,b,u,this.materials[2]);this.sides.ny&&n("x","z",1*j,-1,
 a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var E=[],v=[],F=0,w=q.vertices.length;F<w;F++){for(var N=q.vertices[F],L=!1,Z=0,M=E.length;Z<M;Z++){var f=E[Z];if(N.position.x==f.position.x&&N.position.y==f.position.y&&N.position.z==f.position.z){v[F]=Z;L=!0;break}}if(!L){v[F]=E.length;E.push(new THREE.Vertex(N.position.clone()))}}F=0;for(w=q.faces.length;F<w;F++){N=q.faces[F];N.a=v[N.a];N.b=
 a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*j,-1,a,c,t,this.materials[4]);this.sides.nz&&n("x","y",-1*j,-1,a,c,-t,this.materials[5]);(function(){for(var E=[],v=[],F=0,w=q.vertices.length;F<w;F++){for(var N=q.vertices[F],L=!1,Z=0,M=E.length;Z<M;Z++){var f=E[Z];if(N.position.x==f.position.x&&N.position.y==f.position.y&&N.position.z==f.position.z){v[F]=Z;L=!0;break}}if(!L){v[F]=E.length;E.push(new THREE.Vertex(N.position.clone()))}}F=0;for(w=q.faces.length;F<w;F++){N=q.faces[F];N.a=v[N.a];N.b=
 v[N.b];N.c=v[N.c];N.d=v[N.d]}q.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
 v[N.b];N.c=v[N.c];N.d=v[N.d]}q.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
@@ -324,9 +324,9 @@ THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c ins
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,e){return b+(d-b)*e};this.VIntX=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j+h*this.delta;d[g+1]=k;d[g+2]=n;e[g]=this.lerp(q[b],q[b+3],h);e[g+1]=this.lerp(q[b+1],q[b+4],h);e[g+2]=this.lerp(q[b+2],q[b+5],h)};this.VIntY=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k+h*this.delta;d[g+
 2]=n;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
 2]=n;d=b+this.yd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.VIntZ=function(b,d,e,g,h,j,k,n,q,x){h=(h-q)/(x-q);q=this.normal_cache;d[g]=j;d[g+1]=k;d[g+2]=n+h*this.delta;d=b+this.zd*3;e[g]=this.lerp(q[b],q[d],h);e[g+1]=this.lerp(q[b+1],q[d+1],h);e[g+2]=this.lerp(q[b+2],q[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
 this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,q=g+this.zd,x=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,A=0,E=this.field[g],v=this.field[k],F=this.field[n],w=this.field[x],N=this.field[q],L=this.field[u],Z=this.field[t],M=this.field[y];E<h&&(A|=1);v<h&&(A|=2);F<h&&(A|=8);w<h&&(A|=4);N<h&&(A|=16);L<h&&(A|=32);Z<h&&(A|=128);M<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
 this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,e,g,h,j){var k=g+1,n=g+this.yd,q=g+this.zd,x=k+this.yd,u=k+this.zd,t=g+this.yd+this.zd,y=k+this.yd+this.zd,A=0,E=this.field[g],v=this.field[k],F=this.field[n],w=this.field[x],N=this.field[q],L=this.field[u],Z=this.field[t],M=this.field[y];E<h&&(A|=1);v<h&&(A|=2);F<h&&(A|=8);w<h&&(A|=4);N<h&&(A|=16);L<h&&(A|=32);Z<h&&(A|=128);M<h&&(A|=64);var f=THREE.edgeTable[A];if(f==0)return 0;
-var V=this.delta,T=b+V,ca=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,E,v)}if(f&2){this.compNorm(k);this.compNorm(x);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,v,w)}if(f&4){this.compNorm(n);this.compNorm(x);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,ca,e,F,w)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,E,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
-V,N,L)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,L,M)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,ca,V,Z,M)}if(f&128){this.compNorm(q);this.compNorm(t);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,N,Z)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,E,N)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,v,L)}if(f&1024){this.compNorm(x);
-this.compNorm(y);this.VIntZ(x*3,this.vlist,this.nlist,30,h,T,ca,e,w,M)}if(f&2048){this.compNorm(n);this.compNorm(t);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,ca,e,F,Z)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
+var V=this.delta,T=b+V,da=d+V;V=e+V;if(f&1){this.compNorm(g);this.compNorm(k);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,e,E,v)}if(f&2){this.compNorm(k);this.compNorm(x);this.VIntY(k*3,this.vlist,this.nlist,3,h,T,d,e,v,w)}if(f&4){this.compNorm(n);this.compNorm(x);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,da,e,F,w)}if(f&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,e,E,F)}if(f&16){this.compNorm(q);this.compNorm(u);this.VIntX(q*3,this.vlist,this.nlist,12,h,b,d,
+V,N,L)}if(f&32){this.compNorm(u);this.compNorm(y);this.VIntY(u*3,this.vlist,this.nlist,15,h,T,d,V,L,M)}if(f&64){this.compNorm(t);this.compNorm(y);this.VIntX(t*3,this.vlist,this.nlist,18,h,b,da,V,Z,M)}if(f&128){this.compNorm(q);this.compNorm(t);this.VIntY(q*3,this.vlist,this.nlist,21,h,b,d,V,N,Z)}if(f&256){this.compNorm(g);this.compNorm(q);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,e,E,N)}if(f&512){this.compNorm(k);this.compNorm(u);this.VIntZ(k*3,this.vlist,this.nlist,27,h,T,d,e,v,L)}if(f&1024){this.compNorm(x);
+this.compNorm(y);this.VIntZ(x*3,this.vlist,this.nlist,30,h,T,da,e,w,M)}if(f&2048){this.compNorm(n);this.compNorm(t);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,da,e,F,Z)}A<<=4;for(h=g=0;THREE.triTable[A+h]!=-1;){b=A+h;d=b+1;e=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[e],j);h+=3;g++}return g};this.posnormtriv=function(b,d,e,g,h,j){var k=this.count*3;this.positionArray[k]=b[e];this.positionArray[k+1]=b[e+1];this.positionArray[k+2]=b[e+2];this.positionArray[k+
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
 3]=b[g];this.positionArray[k+4]=b[g+1];this.positionArray[k+5]=b[g+2];this.positionArray[k+6]=b[h];this.positionArray[k+7]=b[h+1];this.positionArray[k+8]=b[h+2];this.normalArray[k]=d[e];this.normalArray[k+1]=d[e+1];this.normalArray[k+2]=d[e+2];this.normalArray[k+3]=d[g];this.normalArray[k+4]=d[g+1];this.normalArray[k+5]=d[g+2];this.normalArray[k+6]=d[h];this.normalArray[k+7]=d[h+1];this.normalArray[k+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=
 function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,q=b*this.size,x=Math.floor(k-j);x<1&&(x=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j);
 function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,e,g,h){var j=this.size*Math.sqrt(g/h),k=e*this.size,n=d*this.size,q=b*this.size,x=Math.floor(k-j);x<1&&(x=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var u=Math.floor(n-j);u<1&&(u=1);n=Math.floor(n+j);n>this.size-1&&(n=this.size-1);var t=Math.floor(q-j);t<1&&(t=1);j=Math.floor(q+j);
 j>this.size-1&&(j=this.size-1);for(var y,A,E,v,F,w;x<k;x++){q=this.size2*x;A=x/this.size-e;F=A*A;for(A=u;A<n;A++){E=q+this.size*A;y=A/this.size-d;w=y*y;for(y=t;y<j;y++){v=y/this.size-b;v=g/(1.0E-6+v*v+w+F)-h;v>0&&(this.field[E+y]+=v)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,q=this.yd,x=this.zd,u=this.field,t=n*Math.sqrt(b/d);t>n&&(t=n);for(e=0;e<t;e++){g=e/n;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<n;g++){k=e+g*q;for(h=0;h<n;h++)u[x*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
 j>this.size-1&&(j=this.size-1);for(var y,A,E,v,F,w;x<k;x++){q=this.size2*x;A=x/this.size-e;F=A*A;for(A=u;A<n;A++){E=q+this.size*A;y=A/this.size-d;w=y*y;for(y=t;y<j;y++){v=y/this.size-b;v=g/(1.0E-6+v*v+w+F)-h;v>0&&(this.field[E+y]+=v)}}}};this.addPlaneX=function(b,d){var e,g,h,j,k,n=this.size,q=this.yd,x=this.zd,u=this.field,t=n*Math.sqrt(b/d);t>n&&(t=n);for(e=0;e<t;e++){g=e/n;g*=g;j=b/(1.0E-4+g)-d;if(j>0)for(g=0;g<n;g++){k=e+g*q;for(h=0;h<n;h++)u[x*h+k]+=j}}};this.addPlaneY=function(b,d){var e,g,
@@ -363,19 +363,19 @@ c},loadAsciiOld:function(a,c){var b=document.createElement("script");b.type="tex
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 THREE.Loader.prototype.extractUrlbase(c),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(c);a=(new Date).getTime();c=new Worker(c);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;c.onmessage=function(h){THREE.Loader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,b,e,d,g)};c.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};c.postMessage(a)},loadAjaxBuffers:function(a,c,b,d,e,g){var h=new XMLHttpRequest,j=d+"/"+a,k=0;
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
 h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.Loader.prototype.createBinModel(h.responseText,b,e,c):alert("Couldn't load ["+j+"] ["+h.status+"]");else if(h.readyState==3){if(g){k==0&&(k=h.getResponseHeader("Content-Length"));g({total:k,loaded:h.responseText.length})}}else h.readyState==2&&(k=h.getResponseHeader("Content-Length"))};h.open("GET",j,!0);h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)},
 createBinModel:function(a,c,b,d){var e=function(g){function h(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2),G=q(p,m+3),Q=(G<<1&255|C>>7)-127;o|=(C&127)<<16|B<<8;if(o==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+o*Math.pow(2,-23))*Math.pow(2,Q)}function j(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2);return(q(p,m+3)<<24)+(C<<16)+(B<<8)+o}function k(p,m){var o=q(p,m);return(q(p,m+1)<<8)+o}function n(p,m){var o=q(p,m);return o>127?o-256:o}function q(p,m){return p.charCodeAt(m)&255}function x(p){var m,o,B;m=j(a,p);
 createBinModel:function(a,c,b,d){var e=function(g){function h(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2),G=q(p,m+3),Q=(G<<1&255|C>>7)-127;o|=(C&127)<<16|B<<8;if(o==0&&Q==-127)return 0;return(1-2*(G>>7))*(1+o*Math.pow(2,-23))*Math.pow(2,Q)}function j(p,m){var o=q(p,m),B=q(p,m+1),C=q(p,m+2);return(q(p,m+3)<<24)+(C<<16)+(B<<8)+o}function k(p,m){var o=q(p,m);return(q(p,m+1)<<8)+o}function n(p,m){var o=q(p,m);return o>127?o-256:o}function q(p,m){return p.charCodeAt(m)&255}function x(p){var m,o,B;m=j(a,p);
-o=j(a,p+Z);B=j(a,p+M);p=k(a,p+f);THREE.Loader.prototype.f3(v,m,o,B,p)}function u(p){var m,o,B,C,G,Q;m=j(a,p);o=j(a,p+Z);B=j(a,p+M);C=k(a,p+f);G=j(a,p+V);Q=j(a,p+T);p=j(a,p+ca);THREE.Loader.prototype.f3n(v,N,m,o,B,C,G,Q,p)}function t(p){var m,o,B,C;m=j(a,p);o=j(a,p+ea);B=j(a,p+I);C=j(a,p+ba);p=k(a,p+wa);THREE.Loader.prototype.f4(v,m,o,B,C,p)}function y(p){var m,o,B,C,G,Q,H,O;m=j(a,p);o=j(a,p+ea);B=j(a,p+I);C=j(a,p+ba);G=k(a,p+wa);Q=j(a,p+da);H=j(a,p+ua);O=j(a,p+ha);p=j(a,p+fa);THREE.Loader.prototype.f4n(v,
-N,m,o,B,C,G,Q,H,O,p)}function A(p){var m,o;m=j(a,p);o=j(a,p+sa);p=j(a,p+xa);THREE.Loader.prototype.uv3(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[p*2],L[p*2+1])}function E(p){var m,o,B;m=j(a,p);o=j(a,p+ga);B=j(a,p+aa);p=j(a,p+la);THREE.Loader.prototype.uv4(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[B*2],L[B*2+1],L[p*2],L[p*2+1])}var v=this,F=0,w,N=[],L=[],Z,M,f,V,T,ca,ea,I,ba,wa,da,ua,ha,fa,sa,xa,ga,aa,la,ma,R,ia,pa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(F,
+o=j(a,p+Z);B=j(a,p+M);p=k(a,p+f);THREE.Loader.prototype.f3(v,m,o,B,p)}function u(p){var m,o,B,C,G,Q;m=j(a,p);o=j(a,p+Z);B=j(a,p+M);C=k(a,p+f);G=j(a,p+V);Q=j(a,p+T);p=j(a,p+da);THREE.Loader.prototype.f3n(v,N,m,o,B,C,G,Q,p)}function t(p){var m,o,B,C;m=j(a,p);o=j(a,p+fa);B=j(a,p+I);C=j(a,p+ca);p=k(a,p+xa);THREE.Loader.prototype.f4(v,m,o,B,C,p)}function y(p){var m,o,B,C,G,Q,H,O;m=j(a,p);o=j(a,p+fa);B=j(a,p+I);C=j(a,p+ca);G=k(a,p+xa);Q=j(a,p+ea);H=j(a,p+va);O=j(a,p+ia);p=j(a,p+ga);THREE.Loader.prototype.f4n(v,
+N,m,o,B,C,G,Q,H,O,p)}function A(p){var m,o;m=j(a,p);o=j(a,p+ta);p=j(a,p+ya);THREE.Loader.prototype.uv3(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[p*2],L[p*2+1])}function E(p){var m,o,B;m=j(a,p);o=j(a,p+ha);B=j(a,p+aa);p=j(a,p+ma);THREE.Loader.prototype.uv4(v.uvs,L[m*2],L[m*2+1],L[o*2],L[o*2+1],L[B*2],L[B*2+1],L[p*2],L[p*2+1])}var v=this,F=0,w,N=[],L=[],Z,M,f,V,T,da,fa,I,ca,xa,ea,va,ia,ga,ta,ya,ha,aa,ma,na,R,ja,qa,l,z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(F,
 8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
 8),header_bytes:q(a,F+8),vertex_coordinate_bytes:q(a,F+9),normal_coordinate_bytes:q(a,F+10),uv_coordinate_bytes:q(a,F+11),vertex_index_bytes:q(a,F+12),normal_index_bytes:q(a,F+13),uv_index_bytes:q(a,F+14),material_index_bytes:q(a,F+15),nvertices:j(a,F+16),nnormals:j(a,F+16+4),nuvs:j(a,F+16+8),ntri_flat:j(a,F+16+12),ntri_smooth:j(a,F+16+16),ntri_flat_uv:j(a,F+16+20),ntri_smooth_uv:j(a,F+16+24),nquad_flat:j(a,F+16+28),nquad_smooth:j(a,F+16+32),nquad_flat_uv:j(a,F+16+36),nquad_smooth_uv:j(a,F+16+40)};
-F+=w.header_bytes;Z=w.vertex_index_bytes;M=w.vertex_index_bytes*2;f=w.vertex_index_bytes*3;V=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;ca=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;ea=w.vertex_index_bytes;I=w.vertex_index_bytes*2;ba=w.vertex_index_bytes*3;wa=w.vertex_index_bytes*4;da=w.vertex_index_bytes*4+w.material_index_bytes;ua=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ha=
-w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;fa=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;sa=w.uv_index_bytes;xa=w.uv_index_bytes*2;ga=w.uv_index_bytes;aa=w.uv_index_bytes*2;la=w.uv_index_bytes*3;g=w.vertex_index_bytes*3+w.material_index_bytes;z=w.vertex_index_bytes*4+w.material_index_bytes;ma=w.ntri_flat*g;R=w.ntri_smooth*(g+w.normal_index_bytes*3);ia=w.ntri_flat_uv*(g+w.uv_index_bytes*3);pa=w.ntri_smooth_uv*(g+w.normal_index_bytes*3+w.uv_index_bytes*
+F+=w.header_bytes;Z=w.vertex_index_bytes;M=w.vertex_index_bytes*2;f=w.vertex_index_bytes*3;V=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;da=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;fa=w.vertex_index_bytes;I=w.vertex_index_bytes*2;ca=w.vertex_index_bytes*3;xa=w.vertex_index_bytes*4;ea=w.vertex_index_bytes*4+w.material_index_bytes;va=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ia=
+w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;ga=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;ta=w.uv_index_bytes;ya=w.uv_index_bytes*2;ha=w.uv_index_bytes;aa=w.uv_index_bytes*2;ma=w.uv_index_bytes*3;g=w.vertex_index_bytes*3+w.material_index_bytes;z=w.vertex_index_bytes*4+w.material_index_bytes;na=w.ntri_flat*g;R=w.ntri_smooth*(g+w.normal_index_bytes*3);ja=w.ntri_flat_uv*(g+w.uv_index_bytes*3);qa=w.ntri_smooth_uv*(g+w.normal_index_bytes*3+w.uv_index_bytes*
 3);l=w.nquad_flat*z;g=w.nquad_smooth*(z+w.normal_index_bytes*4);z=w.nquad_flat_uv*(z+w.uv_index_bytes*4);F+=function(p){for(var m,o,B,C=w.vertex_coordinate_bytes*3,G=p+w.nvertices*C;p<G;p+=C){m=h(a,p);o=h(a,p+w.vertex_coordinate_bytes);B=h(a,p+w.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,m,o,B)}return w.nvertices*C}(F);F+=function(p){for(var m,o,B,C=w.normal_coordinate_bytes*3,G=p+w.nnormals*C;p<G;p+=C){m=n(a,p);o=n(a,p+w.normal_coordinate_bytes);B=n(a,p+w.normal_coordinate_bytes*2);N.push(m/
 3);l=w.nquad_flat*z;g=w.nquad_smooth*(z+w.normal_index_bytes*4);z=w.nquad_flat_uv*(z+w.uv_index_bytes*4);F+=function(p){for(var m,o,B,C=w.vertex_coordinate_bytes*3,G=p+w.nvertices*C;p<G;p+=C){m=h(a,p);o=h(a,p+w.vertex_coordinate_bytes);B=h(a,p+w.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(v,m,o,B)}return w.nvertices*C}(F);F+=function(p){for(var m,o,B,C=w.normal_coordinate_bytes*3,G=p+w.nnormals*C;p<G;p+=C){m=n(a,p);o=n(a,p+w.normal_coordinate_bytes);B=n(a,p+w.normal_coordinate_bytes*2);N.push(m/
-127,o/127,B/127)}return w.nnormals*C}(F);F+=function(p){for(var m,o,B=w.uv_coordinate_bytes*2,C=p+w.nuvs*B;p<C;p+=B){m=h(a,p);o=h(a,p+w.uv_coordinate_bytes);L.push(m,o)}return w.nuvs*B}(F);ma=F+ma;R=ma+R;ia=R+ia;pa=ia+pa;l=pa+l;g=l+g;z=g+z;(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=o+w.uv_index_bytes*3,C=p+w.ntri_flat_uv*B;for(m=p;m<C;m+=B){x(m);A(m+o)}return C-p})(R);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=o+w.uv_index_bytes*
-3,C=p+w.ntri_smooth_uv*B;for(m=p;m<C;m+=B){u(m);A(m+o)}return C-p})(ia);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=o+w.uv_index_bytes*4,C=p+w.nquad_flat_uv*B;for(m=p;m<C;m+=B){t(m);E(m+o)}return C-p})(g);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=o+w.uv_index_bytes*4,C=p+w.nquad_smooth_uv*B;for(m=p;m<C;m+=B){y(m);E(m+o)}return C-p})(z);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=p+w.ntri_flat*o;for(m=
-p;m<B;m+=o)x(m);return B-p})(F);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=p+w.ntri_smooth*o;for(m=p;m<B;m+=o)u(m);return B-p})(ma);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=p+w.nquad_flat*o;for(m=p;m<B;m+=o)t(m);return B-p})(pa);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=p+w.nquad_smooth*o;for(m=p;m<B;m+=o)y(m);return B-p})(l);this.computeCentroids();this.computeFaceNormals()};
+127,o/127,B/127)}return w.nnormals*C}(F);F+=function(p){for(var m,o,B=w.uv_coordinate_bytes*2,C=p+w.nuvs*B;p<C;p+=B){m=h(a,p);o=h(a,p+w.uv_coordinate_bytes);L.push(m,o)}return w.nuvs*B}(F);na=F+na;R=na+R;ja=R+ja;qa=ja+qa;l=qa+l;g=l+g;z=g+z;(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=o+w.uv_index_bytes*3,C=p+w.ntri_flat_uv*B;for(m=p;m<C;m+=B){x(m);A(m+o)}return C-p})(R);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=o+w.uv_index_bytes*
+3,C=p+w.ntri_smooth_uv*B;for(m=p;m<C;m+=B){u(m);A(m+o)}return C-p})(ja);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=o+w.uv_index_bytes*4,C=p+w.nquad_flat_uv*B;for(m=p;m<C;m+=B){t(m);E(m+o)}return C-p})(g);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=o+w.uv_index_bytes*4,C=p+w.nquad_smooth_uv*B;for(m=p;m<C;m+=B){y(m);E(m+o)}return C-p})(z);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes,B=p+w.ntri_flat*o;for(m=
+p;m<B;m+=o)x(m);return B-p})(F);(function(p){var m,o=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,B=p+w.ntri_smooth*o;for(m=p;m<B;m+=o)u(m);return B-p})(na);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes,B=p+w.nquad_flat*o;for(m=p;m<B;m+=o)t(m);return B-p})(qa);(function(p){var m,o=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,B=p+w.nquad_smooth*o;for(m=p;m<B;m+=o)y(m);return B-p})(l);this.computeCentroids();this.computeFaceNormals()};
 e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,n,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];n=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,n,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];n=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,n,q)}}})();(function(){function h(y,
 e.prototype=new THREE.Geometry;e.prototype.constructor=e;c(new e(b))},createModel:function(a,c,b){var d=function(e){var g=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(g,a.materials,e);(function(){var h,j,k,n,q;h=0;for(j=a.vertices.length;h<j;h+=3){k=a.vertices[h];n=a.vertices[h+1];q=a.vertices[h+2];THREE.Loader.prototype.v(g,k,n,q)}if(a.colors){h=0;for(j=a.colors.length;h<j;h+=3){k=a.colors[h];n=a.colors[h+1];q=a.colors[h+2];THREE.Loader.prototype.vc(g,k,n,q)}}})();(function(){function h(y,
 A){THREE.Loader.prototype.f3(g,y[A],y[A+1],y[A+2],y[A+3])}function j(y,A){THREE.Loader.prototype.f3n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6])}function k(y,A){THREE.Loader.prototype.f4(g,y[A],y[A+1],y[A+2],y[A+3],y[A+4])}function n(y,A){THREE.Loader.prototype.f4n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6],y[A+7],y[A+8])}function q(y,A){var E,v,F,w,N,L,Z,M,f;E=y[A];v=y[A+1];F=y[A+2];w=a.uvs[E*2];Z=a.uvs[E*2+1];N=a.uvs[v*2];M=a.uvs[v*2+1];L=a.uvs[F*2];f=a.uvs[F*2+1];
 A){THREE.Loader.prototype.f3(g,y[A],y[A+1],y[A+2],y[A+3])}function j(y,A){THREE.Loader.prototype.f3n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6])}function k(y,A){THREE.Loader.prototype.f4(g,y[A],y[A+1],y[A+2],y[A+3],y[A+4])}function n(y,A){THREE.Loader.prototype.f4n(g,a.normals,y[A],y[A+1],y[A+2],y[A+3],y[A+4],y[A+5],y[A+6],y[A+7],y[A+8])}function q(y,A){var E,v,F,w,N,L,Z,M,f;E=y[A];v=y[A+1];F=y[A+2];w=a.uvs[E*2];Z=a.uvs[E*2+1];N=a.uvs[v*2];M=a.uvs[v*2+1];L=a.uvs[F*2];f=a.uvs[F*2+1];
-THREE.Loader.prototype.uv3(g.uvs,w,Z,N,M,L,f);if(a.uvs2&&a.uvs2.length){w=a.uvs2[E*2];Z=a.uvs2[E*2+1];N=a.uvs2[v*2];M=a.uvs2[v*2+1];L=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,w,1-Z,N,1-M,L,1-f)}}function x(y,A){var E,v,F,w,N,L,Z,M,f,V,T,ca;E=y[A];v=y[A+1];F=y[A+2];w=y[A+3];N=a.uvs[E*2];f=a.uvs[E*2+1];L=a.uvs[v*2];V=a.uvs[v*2+1];Z=a.uvs[F*2];T=a.uvs[F*2+1];M=a.uvs[w*2];ca=a.uvs[w*2+1];THREE.Loader.prototype.uv4(g.uvs,N,f,L,V,Z,T,M,ca);if(a.uvs2){N=a.uvs2[E*2];f=a.uvs2[E*2+1];L=
-a.uvs2[v*2];V=a.uvs2[v*2+1];Z=a.uvs2[F*2];T=a.uvs2[F*2+1];M=a.uvs2[w*2];ca=a.uvs2[w*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-f,L,1-V,Z,1-T,M,1-ca)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);x(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){n(a.quadsNormalsUvs,u);x(a.quadsNormalsUvs,
+THREE.Loader.prototype.uv3(g.uvs,w,Z,N,M,L,f);if(a.uvs2&&a.uvs2.length){w=a.uvs2[E*2];Z=a.uvs2[E*2+1];N=a.uvs2[v*2];M=a.uvs2[v*2+1];L=a.uvs2[F*2];f=a.uvs2[F*2+1];THREE.Loader.prototype.uv3(g.uvs2,w,1-Z,N,1-M,L,1-f)}}function x(y,A){var E,v,F,w,N,L,Z,M,f,V,T,da;E=y[A];v=y[A+1];F=y[A+2];w=y[A+3];N=a.uvs[E*2];f=a.uvs[E*2+1];L=a.uvs[v*2];V=a.uvs[v*2+1];Z=a.uvs[F*2];T=a.uvs[F*2+1];M=a.uvs[w*2];da=a.uvs[w*2+1];THREE.Loader.prototype.uv4(g.uvs,N,f,L,V,Z,T,M,da);if(a.uvs2){N=a.uvs2[E*2];f=a.uvs2[E*2+1];L=
+a.uvs2[v*2];V=a.uvs2[v*2+1];Z=a.uvs2[F*2];T=a.uvs2[F*2+1];M=a.uvs2[w*2];da=a.uvs2[w*2+1];THREE.Loader.prototype.uv4(g.uvs2,N,1-f,L,1-V,Z,1-T,M,1-da)}}var u,t;u=0;for(t=a.trianglesUvs.length;u<t;u+=7){h(a.trianglesUvs,u);q(a.trianglesUvs,u+4)}u=0;for(t=a.trianglesNormalsUvs.length;u<t;u+=10){j(a.trianglesNormalsUvs,u);q(a.trianglesNormalsUvs,u+7)}u=0;for(t=a.quadsUvs.length;u<t;u+=9){k(a.quadsUvs,u);x(a.quadsUvs,u+5)}u=0;for(t=a.quadsNormalsUvs.length;u<t;u+=13){n(a.quadsNormalsUvs,u);x(a.quadsNormalsUvs,
 u+9)}u=0;for(t=a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.trianglesNormals.length;u<t;u+=7)j(a.trianglesNormals,u);u=0;for(t=a.quads.length;u<t;u+=5)k(a.quads,u);u=0;for(t=a.quadsNormals.length;u<t;u+=9)n(a.quadsNormals,u)})();(function(){var h,j,k,n;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];n=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,n,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];n=a.skinIndices[h+1];
 u+9)}u=0;for(t=a.triangles.length;u<t;u+=4)h(a.triangles,u);u=0;for(t=a.trianglesNormals.length;u<t;u+=7)j(a.trianglesNormals,u);u=0;for(t=a.quads.length;u<t;u+=5)k(a.quads,u);u=0;for(t=a.quadsNormals.length;u<t;u+=9)n(a.quadsNormals,u)})();(function(){var h,j,k,n;if(a.skinWeights){h=0;for(j=a.skinWeights.length;h<j;h+=2){k=a.skinWeights[h];n=a.skinWeights[h+1];THREE.Loader.prototype.sw(g,k,n,0,0)}}if(a.skinIndices){h=0;for(j=a.skinIndices.length;h<j;h+=2){k=a.skinIndices[h];n=a.skinIndices[h+1];
 THREE.Loader.prototype.si(g,k,n,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
 THREE.Loader.prototype.si(g,k,n,0,0)}}THREE.Loader.prototype.bones(g,a.bones);THREE.Loader.prototype.animation(g,a.animation)})();this.computeCentroids();this.computeFaceNormals()};d.prototype=new THREE.Geometry;d.prototype.constructor=d;c(new d(b))},bones:function(a,c){a.bones=c},animation:function(a,c){a.animation=c},si:function(a,c,b,d,e){a.skinIndices.push(new THREE.Vector4(c,b,d,e))},sw:function(a,c,b,d,e){a.skinWeights.push(new THREE.Vector4(c,b,d,e))},v:function(a,c,b,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(c,
 b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],q=c[j*3+1];j=c[j*3+2];var x=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(x,
 b,d)))},vc:function(a,c,b,d){var e=new THREE.Color(16777215);e.setRGB(c,b,d);a.colors.push(e)},f3:function(a,c,b,d,e){a.faces.push(new THREE.Face3(c,b,d,null,a.materials[e]))},f4:function(a,c,b,d,e,g){a.faces.push(new THREE.Face4(c,b,d,e,null,a.materials[g]))},f3n:function(a,c,b,d,e,g,h,j,k){g=a.materials[g];var n=c[j*3],q=c[j*3+1];j=c[j*3+2];var x=c[k*3],u=c[k*3+1];k=c[k*3+2];a.faces.push(new THREE.Face3(b,d,e,[new THREE.Vector3(c[h*3],c[h*3+1],c[h*3+2]),new THREE.Vector3(n,q,j),new THREE.Vector3(x,

+ 22 - 12
src/animation/Animation.js

@@ -162,12 +162,11 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 	
 	
 		// use JIT?
 		// use JIT?
 	
 	
-		if ( JIThierarchy[ h ][ frame ] !== undefined ) {
+		if ( this.JITCompile && JIThierarchy[ h ][ frame ] !== undefined ) {
 
 
 			if( object instanceof THREE.Bone ) {
 			if( object instanceof THREE.Bone ) {
 				
 				
 				object.skinMatrix = JIThierarchy[ h ][ frame ];
 				object.skinMatrix = JIThierarchy[ h ][ frame ];
-				object.skinMatrix.flattenToArrayOffset( this.root.boneMatrices, h * 16 );
 				
 				
 				object.matrixAutoUpdate = false;
 				object.matrixAutoUpdate = false;
 				object.matrixWorldNeedsUpdate = false;
 				object.matrixWorldNeedsUpdate = false;
@@ -186,14 +185,18 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 
 
 			// make sure so original matrix and not JIT matrix is set
 			// make sure so original matrix and not JIT matrix is set
 
 
-			if( object instanceof THREE.Bone ) {
-				
-				object.skinMatrix = object.animationCache.originalMatrix;
-				
-			} else {
-				
-				object.matrix = object.animationCache.originalMatrix;
+			if ( this.JITCompile ) {
 				
 				
+				if( object instanceof THREE.Bone ) {
+					
+					object.skinMatrix = object.animationCache.originalMatrix;
+					
+				} else {
+					
+					object.matrix = object.animationCache.originalMatrix;
+					
+				}
+
 			}
 			}
 
 
 
 
@@ -209,17 +212,24 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 
 
 				// switch keys?
 				// switch keys?
 
 
-				if ( nextKey.time < unloopedCurrentTime ) {
+				if ( nextKey.time <= unloopedCurrentTime ) {
 
 
 					// did we loop?
 					// did we loop?
 
 
-					if ( currentTime < unloopedCurrentTime ) {
+					if ( currentTime <= unloopedCurrentTime ) {
 
 
 						if ( this.loop ) {
 						if ( this.loop ) {
 
 
 							prevKey = this.data.hierarchy[ h ].keys[ 0 ];
 							prevKey = this.data.hierarchy[ h ].keys[ 0 ];
 							nextKey = this.getNextKeyWith( type, h, 1 );
 							nextKey = this.getNextKeyWith( type, h, 1 );
 
 
+							while( nextKey.time < currentTime ) {
+	
+								prevKey = nextKey;
+								nextKey = this.getNextKeyWith( type, h, nextKey.index + 1 );
+	
+							}
+
 						} else {
 						} else {
 
 
 							this.stop();
 							this.stop();
@@ -256,7 +266,7 @@ THREE.Animation.prototype.update = function( deltaTimeMS ) {
 
 
 				if ( scale < 0 || scale > 1 ) {
 				if ( scale < 0 || scale > 1 ) {
 
 
-					console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale ); 
+					console.log( "THREE.Animation.update: Warning! Scale out of bounds:" + scale + " on bone " + h ); 
 					scale = scale < 0 ? 0 : 1;
 					scale = scale < 0 ? 0 : 1;
 
 
 				}
 				}

+ 28 - 8
src/animation/AnimationHandler.js

@@ -118,8 +118,8 @@ THREE.AnimationHandler = (function() {
 			return;
 			return;
 
 
 		// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
 		// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
-		data.length = parseInt( data.length * 1000, 10 );	
-		data.fps   *= 0.001;
+		//data.length = parseInt( data.length * 1000, 10 );	
+		//data.fps   *= 0.001;
 		
 		
 
 
 		// loop through all keys
 		// loop through all keys
@@ -135,11 +135,7 @@ THREE.AnimationHandler = (function() {
 
 
 
 
 				// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
 				// THIS SHOULD BE REMOVED WHEN LENGTH IS UPDATED TO MS IN EXPORT FORMAT!
-				data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
-
-				// set index
-
-				data.hierarchy[ h ].keys[ k ].index = k;
+				//data.hierarchy[ h ].keys[ k ].time = parseInt( data.hierarchy[ h ].keys[ k ].time * 1000, 10 );
 
 
 
 
 				// create quaternions
 				// create quaternions
@@ -151,13 +147,37 @@ THREE.AnimationHandler = (function() {
 					data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
 					data.hierarchy[ h ].keys[ k ].rot = new THREE.Quaternion( quat[0], quat[1], quat[2], quat[3] );
 
 
 				}
 				}
+			
+			}
+			
+			
+			// remove all keys that are on the same time
+			
+			for( var k = 1; k < data.hierarchy[ h ].keys.length; k++ ) {
+				
+				if( data.hierarchy[ h ].keys[ k ].time === data.hierarchy[ h ].keys[ k - 1 ].time ) {
+					
+					data.hierarchy[ h ].keys.splice( k, 1 );
+					k--;
+				
+				}
+				
+			}
+
+
+			// set index
+			
+			for( var k = 1; k < data.hierarchy[ h ].keys.length; k++ ) {
+				
+				data.hierarchy[ h ].keys[ k ].index = k;
+				
 			}
 			}
 		}
 		}
 
 
 
 
 		// JIT
 		// JIT
 
 
-		var lengthInFrames = parseInt( data.length * data.fps * 0.001, 10 );
+		var lengthInFrames = parseInt( data.length * data.fps, 10 );
 
 
 		data.JIT = {};
 		data.JIT = {};
 		data.JIT.hierarchy = [];
 		data.JIT.hierarchy = [];

+ 19 - 2
src/core/Matrix4.js

@@ -72,9 +72,24 @@ THREE.Matrix4.prototype = {
 		var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
 		var x = THREE.Matrix4.__v1, y = THREE.Matrix4.__v2, z = THREE.Matrix4.__v3;
 
 
 		z.sub( eye, center ).normalize();
 		z.sub( eye, center ).normalize();
+		
+		if ( z.length() === 0 ) {
+			
+			z.z = 1;
+		}
+		
 		x.cross( up, z ).normalize();
 		x.cross( up, z ).normalize();
+
+		if ( x.length() === 0 ) {
+			
+			z.x += 0.0001;
+			x.cross( up, z ).normalize();
+			
+		}
+
 		y.cross( z, x ).normalize();
 		y.cross( z, x ).normalize();
 
 
+
 		this.n11 = x.x; this.n12 = y.x; this.n13 = z.x;
 		this.n11 = x.x; this.n12 = y.x; this.n13 = z.x;
 		this.n21 = x.y; this.n22 = y.y; this.n23 = z.y;
 		this.n21 = x.y; this.n22 = y.y; this.n23 = z.y;
 		this.n31 = x.z; this.n32 = y.z; this.n33 = z.z;
 		this.n31 = x.z; this.n32 = y.z; this.n33 = z.z;
@@ -604,8 +619,10 @@ THREE.Matrix4.makeInvert3x3 = function ( m1 ) {
 	idet;
 	idet;
 
 
 	// no inverse
 	// no inverse
-	if (det == 0) throw "matrix not invertible";
-
+	if (det == 0) {
+		throw "matrix not invertible";
+	}
+	
 	idet = 1.0 / det;
 	idet = 1.0 / det;
 
 
 	m33m[ 0 ] = idet * a11; m33m[ 1 ] = idet * a21; m33m[ 2 ] = idet * a31;
 	m33m[ 0 ] = idet * a11; m33m[ 1 ] = idet * a21; m33m[ 2 ] = idet * a31;

+ 14 - 1
src/objects/SkinnedMesh.js

@@ -17,7 +17,6 @@ THREE.SkinnedMesh = function( geometry, materials ) {
 	// init bones
 	// init bones
 
 
 	this.identityMatrix = new THREE.Matrix4();
 	this.identityMatrix = new THREE.Matrix4();
-
 	this.bones = [];
 	this.bones = [];
 	this.boneMatrices = [];
 	this.boneMatrices = [];
 
 
@@ -38,6 +37,7 @@ THREE.SkinnedMesh = function( geometry, materials ) {
 			bone.name = gbone.name;
 			bone.name = gbone.name;
 			bone.position.set( p[0], p[1], p[2] ); 
 			bone.position.set( p[0], p[1], p[2] ); 
 			bone.quaternion.set( q[0], q[1], q[2], q[3] );
 			bone.quaternion.set( q[0], q[1], q[2], q[3] );
+			bone.useQuaternion = true;
 
 
 			if ( s !== undefined ) {
 			if ( s !== undefined ) {
 
 
@@ -139,6 +139,19 @@ THREE.SkinnedMesh.prototype.update = function ( parentMatrixWorld, forceUpdate,
 
 
 		}
 		}
 
 
+
+		// flatten to array
+
+		var b, bl = this.bones.length;
+			ba = this.bones;
+			bm = this.boneMatrices;
+
+		for ( b = 0; b < bl; b++ ) {
+			
+			ba[ b ].skinMatrix.flattenToArrayOffset( bm, b * 16 );
+			
+		}
+
 	}
 	}
 
 
 };
 };