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@@ -274,7 +274,7 @@
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<div>
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vector - A world vector to look at.<br /><br />
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- Rotates the geometry to face point in space. This is typically done as a one time operation, and not during a loop
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+ Rotates the geometry to face point in space. This is typically done as a one time operation but not during a loop.<br>
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Use [page:Object3D.lookAt] for typical real-time mesh usage.
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</div>
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@@ -299,31 +299,31 @@
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<h3>[method:Geometry rotateX] ( [page:Float radians] )</h3>
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<div>
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- Rotate the geometry about the X axis. This is typically done as a one time operation, and not during a loop
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- Use [page:Object3D.rotation] for typical real-time mesh rotation.
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+ Rotate the geometry about the X axis. This is typically done as a one time operation but not during a loop.<br>
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+ [page:Object3D.rotation] for typical real-time mesh rotation.
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</div>
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<h3>[method:Geometry rotateY] ( [page:Float radians] )</h3>
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<div>
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- Rotate the geometry about the Y axis. This is typically done as a one time operation, and not during a loop
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- Use [page:Object3D.rotation] for typical real-time mesh rotation.
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+ Rotate the geometry about the Y axis. This is typically done as a one time operation but not during a loop.<br>
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+ [page:Object3D.rotation] for typical real-time mesh rotation.
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</div>
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<h3>[method:Geometry rotateZ] ( [page:Float radians] )</h3>
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<div>
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- Rotate the geometry about the Z axis. This is typically done as a one time operation, and not during a loop
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- Use [page:Object3D.rotation] for typical real-time mesh rotation.
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+ Rotate the geometry about the Z axis. This is typically done as a one time operation but not during a loop.<br>
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+ Use [page:Object3D.rotation] for typical real-time mesh rotation.
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</div>
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<h3>[method:null sortFacesByMaterialIndex] ( )</h3>
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- Sorts the faces array according to material index. For complex geometries with several materials,
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- this can result in reduced draw call and improved performance.
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+ Sorts the faces array according to material index. For complex geometries with several materials,
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+ this can result in reduced draw calls and improved performance.
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</div>
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<h3>[method:Geometry scale] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
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<div>
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- Scale the geometry data. This is typically done as a one time operation, and not during a loop
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+ Scale the geometry data. This is typically done as a one time operation but not during a loop.<br>
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Use [page:Object3D.scale] for typical real-time mesh scaling.
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</div>
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@@ -332,8 +332,8 @@
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<h3>[method:Geometry translate] ( [page:Float x], [page:Float y], [page:Float z] )</h3>
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<div>
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- Translate the geometry. This is typically done as a one time operation, and not during a loop
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- Use [page:Object3D.position] for typical real-time mesh translation.
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+ Translate the geometry. This is typically done as a one time operation but not during a loop.<br>
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+ [page:Object3D.position] for typical real-time mesh translation.
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</div>
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