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@@ -1,7 +1,7 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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- <title>three.js webgl - materials - normal map</title>
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+ <title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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@@ -14,7 +14,9 @@
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overflow:hidden;
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}
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- a { color: #ffffff; }
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+ a {
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+ color: #ffffff;
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+ }
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#info {
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position: absolute;
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@@ -34,26 +36,38 @@
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#vt { display:none }
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#vt, #vt a { color:orange; }
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+ .code { }
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+
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</style>
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</head>
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<body>
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-
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<div id="info">
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- <a href="http://threejs.org" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement + environment + shadow</span>) map demo.
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- ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
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+ <a href="http://threejs.org" target="_blank">three.js</a> - webgl normalmap demo.
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+ <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
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- <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)</div>
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+ <div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
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+ on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
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+ please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
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+ </div>
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</div>
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<script src="../build/three.min.js"></script>
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- <script src="js/loaders/BinaryLoader.js"></script>
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- <script src="js/shaders/NormalDisplacementShader.js"></script>
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-
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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+ <script src="js/shaders/BleachBypassShader.js"></script>
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+ <script src="js/shaders/ColorCorrectionShader.js"></script>
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+ <script src="js/shaders/CopyShader.js"></script>
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+ <script src="js/shaders/FXAAShader.js"></script>
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+
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+ <script src="js/postprocessing/EffectComposer.js"></script>
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+ <script src="js/postprocessing/RenderPass.js"></script>
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+ <script src="js/postprocessing/ShaderPass.js"></script>
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+ <script src="js/postprocessing/MaskPass.js"></script>
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+
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+
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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@@ -64,10 +78,10 @@
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var camera, scene, renderer;
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- var mesh, zmesh, geometry;
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- var mesh1, mesh2;
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+ var mesh, zmesh, lightMesh, geometry;
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+ var mesh1;
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- var spotLight, pointLight, ambientLight;
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+ var directionalLight, pointLight, ambientLight;
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var mouseX = 0;
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var mouseY = 0;
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@@ -75,9 +89,7 @@
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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- var r = 0.0;
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-
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- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ var composer, effectFXAA;
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init();
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animate();
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@@ -87,128 +99,45 @@
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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- camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
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- camera.position.z = 1500;
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+ camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 1200;
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scene = new THREE.Scene();
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// LIGHTS
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- ambientLight = new THREE.AmbientLight( 0x111111 );
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+ ambientLight = new THREE.AmbientLight( 0x444444 );
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scene.add( ambientLight );
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- pointLight = new THREE.PointLight( 0xff0000 );
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- pointLight.position.z = 10000;
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- pointLight.distance = 4000;
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- scene.add( pointLight );
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-
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- pointLight2 = new THREE.PointLight( 0xff5500 );
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- pointLight2.position.z = 1000;
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- pointLight2.distance = 2000;
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- scene.add( pointLight2 );
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-
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- pointLight3 = new THREE.PointLight( 0x0000ff );
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- pointLight3.position.x = -1000;
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- pointLight3.position.z = 1000;
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- pointLight3.distance = 2000;
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- scene.add( pointLight3 );
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-
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- spotLight = new THREE.SpotLight( 0xaaaaaa );
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- spotLight.position.set( 1000, 500, 1000 );
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- spotLight.castShadow = true;
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- spotLight.shadowCameraNear = 500;
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- spotLight.shadowCameraFov = 70;
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- spotLight.shadowBias = 0.001;
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- spotLight.shadowMapWidth = 1024;
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- spotLight.shadowMapHeight = 1024;
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- scene.add( spotLight );
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-
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- directionalLight2 = new THREE.DirectionalLight( 0xaaff33, 0 );
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- directionalLight2.position.set( -1, 1, 0.5 ).normalize();
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- //scene.add( directionalLight2 );
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-
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- directionalLight3 = new THREE.DirectionalLight( 0xaaff33 );
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- directionalLight3.position.set( -1, 1, 0.5 ).normalize();
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- //scene.add( directionalLight3 );
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-
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-
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- // light representation
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-
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- var sphere = new THREE.SphereGeometry( 100, 16, 8 );
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-
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- var path = "textures/cube/SwedishRoyalCastle/";
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- var format = '.jpg';
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- var urls = [
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- path + 'px' + format, path + 'nx' + format,
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- path + 'py' + format, path + 'ny' + format,
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- path + 'pz' + format, path + 'nz' + format
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- ];
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+ pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
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+ pointLight.position.set( 0, 0, 600 );
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- var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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-
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- // common material parameters
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-
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- var ambient = 0x050505, diffuse = 0x331100, specular = 0xffffff, shininess = 10, scale = 23;
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-
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- // normal map shader
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-
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- var shader = THREE.NormalDisplacementShader;
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- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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-
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- uniforms[ "enableAO" ].value = true;
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- uniforms[ "enableDiffuse" ].value = false;
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- uniforms[ "enableSpecular" ].value = false;
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- uniforms[ "enableReflection" ].value = true;
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- uniforms[ "enableDisplacement" ].value = true;
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-
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- uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" );
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- uniforms[ "tAO" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" );
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-
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- uniforms[ "tDisplacement" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" );
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- uniforms[ "uDisplacementBias" ].value = - 0.428408;
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- uniforms[ "uDisplacementScale" ].value = 2.436143;
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-
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- uniforms[ "uNormalScale" ].value.y = -1;
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-
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- uniforms[ "diffuse" ].value.setHex( diffuse );
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- uniforms[ "specular" ].value.setHex( specular );
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- uniforms[ "ambient" ].value.setHex( ambient );
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-
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- uniforms[ "shininess" ].value = shininess;
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-
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- uniforms[ "tCube" ].value = reflectionCube;
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- uniforms[ "reflectivity" ].value = 0.1;
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-
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- uniforms[ "diffuse" ].value.convertGammaToLinear();
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- uniforms[ "specular" ].value.convertGammaToLinear();
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- uniforms[ "ambient" ].value.convertGammaToLinear();
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-
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-
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- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: false };
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- var material1 = new THREE.ShaderMaterial( parameters );
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+ scene.add( pointLight );
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- var material2 = new THREE.MeshPhongMaterial( {
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- color: diffuse,
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- specular: specular,
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- ambient: ambient,
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- shininess: shininess,
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- normalMap: uniforms[ "tNormal" ].value,
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- normalScale: uniforms[ "uNormalScale" ].value,
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- envMap: reflectionCube,
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- combine: THREE.MixOperation,
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- reflectivity: 0.1
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+ directionalLight = new THREE.DirectionalLight( 0xffffff );
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+ directionalLight.position.set( 1, -0.5, -1 );
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+ scene.add( directionalLight );
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+
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+ var material = new THREE.MeshPhongMaterial( {
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+ color: 0xdddddd,
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+ ambient: 0x111111,
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+ specular: 0x222222,
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+ shininess: 35,
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+ map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
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+ specularMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" ),
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+ normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
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+ normalScale: new THREE.Vector2( 0.8, 0.8 ),
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+ wrapRGB: new THREE.Vector3( 0.575, 0.5, 0.5 ),
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+ wrapAround: true
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} );
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- //
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-
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- loader = new THREE.BinaryLoader( true );
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+ loader = new THREE.JSONLoader( true );
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document.body.appendChild( loader.statusDomElement );
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- loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) { createScene( geometry, scale, material1, material2 ) } );
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-
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- //
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+ loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
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- renderer = new THREE.WebGLRenderer();
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+ renderer = new THREE.WebGLRenderer( { antialias: false } );
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+ renderer.setClearColor( 0x111111, 1 );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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@@ -220,16 +149,6 @@
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//
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- renderer.shadowMapEnabled = true;
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- renderer.shadowMapType = THREE.PCFShadowMap;
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-
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-
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- //
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-
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- var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement + environment + shadow" : " + <strike>displacement</strike>" );
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- document.getElementById( "description" ).innerHTML = description;
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- document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
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-
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if ( statsEnabled ) {
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stats = new Stats();
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@@ -240,50 +159,73 @@
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}
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- //
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+ // COMPOSER
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- window.addEventListener( 'resize', onWindowResize, false );
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+ renderer.autoClear = false;
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- }
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+ var renderModel = new THREE.RenderPass( scene, camera );
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- function onWindowResize() {
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+ var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
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+ var effectColor = new THREE.ShaderPass( THREE.ColorCorrectionShader );
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+ effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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+ effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
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- camera.left = window.innerWidth / - 2;
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- camera.right = window.innerWidth / 2;
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- camera.top = window.innerHeight / 2;
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- camera.bottom = window.innerHeight / - 2;
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+ effectBleach.uniforms[ 'opacity' ].value = 0.4;
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- camera.updateProjectionMatrix();
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+ effectColor.uniforms[ 'powRGB' ].value.set( 1.4, 1.45, 1.45 );
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+ effectColor.uniforms[ 'mulRGB' ].value.set( 1.1, 1.1, 1.1 );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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+ effectFXAA.renderToScreen = true;
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+
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+ composer = new THREE.EffectComposer( renderer );
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+
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+ composer.addPass( renderModel );
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+
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+ composer.addPass( effectBleach );
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+ composer.addPass( effectColor );
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+ composer.addPass( effectFXAA );
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+
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+ // EVENTS
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+ window.addEventListener( 'resize', onWindowResize, false );
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}
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- function createScene( geometry, scale, material1, material2 ) {
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+ function createScene( geometry, scale, material ) {
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geometry.computeTangents();
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- mesh1 = new THREE.Mesh( geometry, material1 );
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- mesh1.position.x = - scale * 12;
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- mesh1.scale.set( scale, scale, scale );
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- mesh1.castShadow = true;
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- mesh1.receiveShadow = true;
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- scene.add( mesh1 );
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+ mesh1 = new THREE.Mesh( geometry, material );
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- mesh2 = new THREE.Mesh( geometry, material2 );
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- mesh2.position.x = scale * 12;
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- mesh2.scale.set( scale, scale, scale );
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- mesh2.castShadow = true;
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- mesh2.receiveShadow = true;
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- scene.add( mesh2 );
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+ mesh1.position.y = - 50;
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+ mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale;
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+
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+ scene.add( mesh1 );
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loader.statusDomElement.style.display = "none";
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}
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+ //
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+
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+ function onWindowResize( event ) {
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+
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+ SCREEN_WIDTH = window.innerWidth;
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+ SCREEN_HEIGHT = window.innerHeight;
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+
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+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+
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+ camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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+ camera.updateProjectionMatrix();
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+
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+ composer.reset();
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+
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+ effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
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+
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+ }
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+
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX ) * 10;
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@@ -313,23 +255,11 @@
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}
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- if( mesh2 ) {
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-
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- mesh2.rotation.y = ry;
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- mesh2.rotation.x = rx;
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-
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- }
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-
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- pointLight.position.x = 2500 * Math.cos( r );
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- pointLight.position.z = 2500 * Math.sin( r );
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-
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- r += 0.01;
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-
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- renderer.render( scene, camera );
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+ //renderer.render( scene, camera );
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+ composer.render();
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}
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-
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</script>
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</body>
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