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Examples: Fix wrong terminology in webgl_loader_pcd

Mugen87 6 rokov pred
rodič
commit
8aa0059aa0
1 zmenil súbory, kde vykonal 10 pridanie a 10 odobranie
  1. 10 10
      examples/webgl_loader_pcd.html

+ 10 - 10
examples/webgl_loader_pcd.html

@@ -97,10 +97,10 @@
 				document.body.appendChild( renderer.domElement );
 
 				var loader = new THREE.PCDLoader();
-				loader.load( './models/pcd/binary/Zaghetto.pcd', function ( mesh ) {
+				loader.load( './models/pcd/binary/Zaghetto.pcd', function ( points ) {
 
-					scene.add( mesh );
-					var center = mesh.geometry.boundingSphere.center;
+					scene.add( points );
+					var center = points.geometry.boundingSphere.center;
 					controls.target.set( center.x, center.y, center.z );
 					controls.update();
 
@@ -130,23 +130,23 @@
 
 			function keyboard( ev ) {
 
-				var ZaghettoMesh = scene.getObjectByName( 'Zaghetto.pcd' );
+				var points = scene.getObjectByName( 'Zaghetto.pcd' );
 
 				switch ( ev.key || String.fromCharCode( ev.keyCode || ev.charCode ) ) {
 
 					case '+':
-						ZaghettoMesh.material.size *= 1.2;
-						ZaghettoMesh.material.needsUpdate = true;
+						points.material.size *= 1.2;
+						points.material.needsUpdate = true;
 						break;
 
 					case '-':
-						ZaghettoMesh.material.size /= 1.2;
-						ZaghettoMesh.material.needsUpdate = true;
+						points.material.size /= 1.2;
+						points.material.needsUpdate = true;
 						break;
 
 					case 'c':
-						ZaghettoMesh.material.color.setHex( Math.random() * 0xffffff );
-						ZaghettoMesh.material.needsUpdate = true;
+						points.material.color.setHex( Math.random() * 0xffffff );
+						points.material.needsUpdate = true;
 						break;
 
 				}