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@@ -34,22 +34,22 @@
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<body>
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<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl2 sandbox.</div>
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- <script src="../build/three.js"></script>
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-
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- <script src="js/libs/stats.min.js"></script>
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-
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<script type="module">
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+ import { PerspectiveCamera } from '../src/cameras/PerspectiveCamera.js';
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+ import { SphereBufferGeometry } from '../src/geometries/SphereGeometry.js';
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+ import { MeshNormalMaterial } from '../src/materials/MeshNormalMaterial.js';
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+ import { PointLight } from '../src/lights/PointLight.js';
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+ import { Color } from '../src/math/Color.js';
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+ import { Mesh } from '../src/objects/Mesh.js';
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+ import { Fog } from '../src/scenes/Fog.js';
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+ import { Scene } from '../src/scenes/Scene.js';
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import { WebGL2Renderer } from '../src/renderers/WebGL2Renderer.js';
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- var statsEnabled = true;
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-
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- var container, stats;
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+ //
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var camera, scene, renderer;
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- var mesh, zmesh, lightMesh, geometry;
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-
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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@@ -60,56 +60,30 @@
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function init() {
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
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+ camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
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camera.position.z = 3200;
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0, 0, 0.5 );
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- scene.fog = new THREE.Fog( 0x000000, 1, 20000 );
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+ scene = new Scene();
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+ scene.background = new Color( 0, 0, 0.5 );
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+ scene.fog = new Fog( 0x000000, 1, 20000 );
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- var light = new THREE.PointLight( 0xffffff );
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+ var light = new PointLight( 0xffffff );
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scene.add( light );
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- var texture1 = new THREE.CanvasTexture( generateTexture( 0, 0.5, 1 ), THREE.UVMapping );
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-
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- var materials = [
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-
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- new THREE.MeshNormalMaterial(),
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- new THREE.MeshDepthMaterial(),
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- new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending, transparent: true, depthWrite: false } ),
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- new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
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- new THREE.MeshBasicMaterial( { map: texture1, fog: false } ),
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- new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
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- new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, flatShading: true } ),
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- new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30 } )
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-
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- ];
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-
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- var geometry = new THREE.SphereGeometry( 50, 32, 16 );
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+ var geometry = new SphereBufferGeometry( 50, 32, 16 );
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+ var material = new MeshNormalMaterial();
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for ( var i = 0; i < 5000; i ++ ) {
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- // random order
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- //var index = Math.floor( Math.random() * materials.length );
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-
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- // sort by material / geometry
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- var index = Math.floor( ( i / 5000 ) * materials.length );
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-
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- var material = materials[ index ];
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-
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- var mesh = new THREE.Mesh( geometry, material );
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+ var mesh = new Mesh( geometry, material );
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mesh.position.x = Math.random() * 10000 - 5000;
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mesh.position.y = Math.random() * 10000 - 5000;
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mesh.position.z = Math.random() * 10000 - 5000;
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- //mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
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mesh.rotation.y = Math.random() * 2 * Math.PI;
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- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
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+ mesh.scale.setScalar( Math.random() * 4 + 1 );
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scene.add( mesh );
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@@ -118,14 +92,7 @@
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renderer = new WebGL2Renderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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-
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- if ( statsEnabled ) {
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-
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- stats = new Stats();
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- container.appendChild( stats.dom );
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-
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- }
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+ document.body.appendChild( renderer.domElement );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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@@ -147,36 +114,6 @@
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}
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- function generateTexture( r, g, b ) {
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-
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- var canvas = document.createElement( 'canvas' );
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- canvas.width = 256;
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- canvas.height = 256;
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-
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- var context = canvas.getContext( '2d' );
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- var image = context.getImageData( 0, 0, 256, 256 );
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-
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- var x = 0, y = 0, p;
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-
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- for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
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-
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- x = j % 256;
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- y = x == 0 ? y + 1 : y;
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- p = Math.floor( x ^ y );
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-
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- image.data[ i ] = ~~ p * r;
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- image.data[ i + 1 ] = ~~ p * g;
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- image.data[ i + 2 ] = ~~ p * b;
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- image.data[ i + 3 ] = 255;
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-
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- }
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-
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- context.putImageData( image, 0, 0 );
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-
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- return canvas;
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-
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- }
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-
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX ) * 10;
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@@ -191,7 +128,6 @@
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requestAnimationFrame( animate );
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render();
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- if ( statsEnabled ) stats.update();
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}
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