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@@ -4,6 +4,7 @@
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import { Vector3 } from '../math/Vector3.js';
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import { Vector3 } from '../math/Vector3.js';
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import { Quaternion } from '../math/Quaternion.js';
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import { Quaternion } from '../math/Quaternion.js';
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+import { Clock } from '../core/Clock.js';
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import { Object3D } from '../core/Object3D.js';
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import { Object3D } from '../core/Object3D.js';
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import { AudioContext } from './AudioContext.js';
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import { AudioContext } from './AudioContext.js';
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@@ -95,6 +96,7 @@ AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
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var scale = new Vector3();
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var scale = new Vector3();
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var orientation = new Vector3();
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var orientation = new Vector3();
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+ var clock = new Clock();
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return function updateMatrixWorld( force ) {
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return function updateMatrixWorld( force ) {
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@@ -109,15 +111,18 @@ AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
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if ( listener.positionX ) {
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if ( listener.positionX ) {
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- listener.positionX.setValueAtTime( position.x, this.context.currentTime );
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- listener.positionY.setValueAtTime( position.y, this.context.currentTime );
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- listener.positionZ.setValueAtTime( position.z, this.context.currentTime );
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- listener.forwardX.setValueAtTime( orientation.x, this.context.currentTime );
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- listener.forwardY.setValueAtTime( orientation.y, this.context.currentTime );
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- listener.forwardZ.setValueAtTime( orientation.z, this.context.currentTime );
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- listener.upX.setValueAtTime( up.x, this.context.currentTime );
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- listener.upY.setValueAtTime( up.y, this.context.currentTime );
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- listener.upZ.setValueAtTime( up.z, this.context.currentTime );
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+ var delta = clock.getDelta();
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+ var endTime = this.context.currentTime + delta;
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+
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+ listener.positionX.linearRampToValueAtTime( position.x, endTime );
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+ listener.positionY.linearRampToValueAtTime( position.y, endTime );
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+ listener.positionZ.linearRampToValueAtTime( position.z, endTime );
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+ listener.forwardX.linearRampToValueAtTime( orientation.x, endTime );
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+ listener.forwardY.linearRampToValueAtTime( orientation.y, endTime );
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+ listener.forwardZ.linearRampToValueAtTime( orientation.z, endTime );
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+ listener.upX.linearRampToValueAtTime( up.x, endTime );
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+ listener.upY.linearRampToValueAtTime( up.y, endTime );
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+ listener.upZ.linearRampToValueAtTime( up.z, endTime );
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} else {
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} else {
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