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@@ -97,10 +97,8 @@
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for ( i = 0; i < points.length * subdivisions; i ++ ) {
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- var index = i / ( points.length * subdivisions );
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- spline.getPoint( index, point );
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-
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- geometry.vertices[ i ] = new THREE.Vector3( point.x, point.y, point.z );
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+ var t = i / ( points.length * subdivisions );
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+ geometry.vertices[ i ] = spline.getPoint( t );
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colors[ i ] = new THREE.Color( 0xffffff );
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colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, - point.x / 200 ) + 0.5 );
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