Mugen87 5 éve
szülő
commit
8ae056f14e
1 módosított fájl, 2 hozzáadás és 2 törlés
  1. 2 2
      docs/api/en/materials/ShaderMaterial.html

+ 2 - 2
docs/api/en/materials/ShaderMaterial.html

@@ -262,8 +262,8 @@
 			<p>
 			You're recommended to update custom [page:Uniform] values depending on [page:Object3D object] and [page:Camera camera]
 			in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh meshes], [page:Matrix4 matrixWorld]
-			of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects(ex:VREffect) render a [page:Scene scene]
-			with private their own [page:Camera cameras].
+			of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects render a [page:Scene scene]
+			with their own private [page:Camera cameras].
 			</p>
 
 		</div>