|
@@ -262,8 +262,8 @@
|
|
|
<p>
|
|
|
You're recommended to update custom [page:Uniform] values depending on [page:Object3D object] and [page:Camera camera]
|
|
|
in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh meshes], [page:Matrix4 matrixWorld]
|
|
|
- of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects(ex:VREffect) render a [page:Scene scene]
|
|
|
- with private their own [page:Camera cameras].
|
|
|
+ of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects render a [page:Scene scene]
|
|
|
+ with their own private [page:Camera cameras].
|
|
|
</p>
|
|
|
|
|
|
</div>
|