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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ * @author marklundin / http://mark-lundin.com/
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+ * @author alteredq / http://alteredqualia.com/
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+ */
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+
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+import {
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+ LinearFilter,
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+ Mesh,
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+ NearestFilter,
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+ OrthographicCamera,
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+ PlaneBufferGeometry,
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+ RGBAFormat,
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+ Scene,
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+ ShaderMaterial,
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+ StereoCamera,
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+ WebGLRenderTarget
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+} from "../../../build/three.module.js";
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+
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+var ParallaxBarrierEffect = function ( renderer ) {
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+
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+ var _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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+
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+ var _scene = new Scene();
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+
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+ var _stereo = new StereoCamera();
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+
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+ var _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
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+
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+ var _renderTargetL = new WebGLRenderTarget( 512, 512, _params );
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+ var _renderTargetR = new WebGLRenderTarget( 512, 512, _params );
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+
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+ var _material = new ShaderMaterial( {
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+
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+ uniforms: {
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+
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+ "mapLeft": { value: _renderTargetL.texture },
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+ "mapRight": { value: _renderTargetR.texture }
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+
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+ },
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+
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+ vertexShader: [
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+
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+ "varying vec2 vUv;",
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+
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+ "void main() {",
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+
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+ " vUv = vec2( uv.x, uv.y );",
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+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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+
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+ "}"
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+
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+ ].join( "\n" ),
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+
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+ fragmentShader: [
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+
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+ "uniform sampler2D mapLeft;",
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+ "uniform sampler2D mapRight;",
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+ "varying vec2 vUv;",
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+
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+ "void main() {",
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+
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+ " vec2 uv = vUv;",
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+
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+ " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
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+
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+ " gl_FragColor = texture2D( mapLeft, uv );",
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+
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+ " } else {",
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+
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+ " gl_FragColor = texture2D( mapRight, uv );",
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+
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+ " }",
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+
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+ "}"
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+
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+ ].join( "\n" )
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+
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+ } );
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+
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+ var mesh = new Mesh( new PlaneBufferGeometry( 2, 2 ), _material );
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+ _scene.add( mesh );
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+
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+ this.setSize = function ( width, height ) {
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+
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+ renderer.setSize( width, height );
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+
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+ var pixelRatio = renderer.getPixelRatio();
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+
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+ _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
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+ _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
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+
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+ };
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+
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+ this.render = function ( scene, camera ) {
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+
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+ scene.updateMatrixWorld();
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+
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+ if ( camera.parent === null ) camera.updateMatrixWorld();
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+
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+ _stereo.update( camera );
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+
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+ renderer.setRenderTarget( _renderTargetL );
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+ renderer.clear();
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+ renderer.render( scene, _stereo.cameraL );
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+
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+ renderer.setRenderTarget( _renderTargetR );
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+ renderer.clear();
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+ renderer.render( scene, _stereo.cameraR );
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+
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+ renderer.setRenderTarget( null );
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+ renderer.render( _scene, _camera );
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+
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+ };
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+
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+};
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+
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+export { ParallaxBarrierEffect };
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