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Merge pull request #11509 from spite/feature-imagebitmap

Implementing support for ImageBitmap
Mr.doob 8 years ago
parent
commit
8b920e1e59
2 changed files with 280 additions and 0 deletions
  1. 113 0
      examples/js/loaders/ImageBitmapLoader.js
  2. 167 0
      examples/webgl_loader_imagebitmap.html

+ 113 - 0
examples/js/loaders/ImageBitmapLoader.js

@@ -0,0 +1,113 @@
+/**
+ * @author thespite / http://clicktorelease.com/
+ */
+
+ function detectCreateImageBitmap() {
+
+	var url = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNk+M9QDwADhgGAWjR9awAAAABJRU5ErkJggg==';
+
+	return new Promise(function (resolve, reject) {
+
+		if (!('createImageBitmap' in window)) {
+			reject();
+			return;
+		}
+
+		fetch(url).then(function (res) {
+			return res.blob();
+		}).then(function (blob) {
+			Promise.all([
+				createImageBitmap(blob, { imageOrientation: "none", premultiplyAlpha: "none" }),
+				createImageBitmap(blob, { imageOrientation: "flipY", premultiplyAlpha: "none" }),
+				createImageBitmap(blob, { imageOrientation: "none", premultiplyAlpha: "premultiply" }),
+				createImageBitmap(blob, { imageOrientation: "flipY", premultiplyAlpha: "premultiply" })
+			]).then(function (res) {
+				resolve();
+			}).catch(function (e) {
+				reject();
+			});
+		});
+	});
+
+}
+
+var canUseImageBitmap = detectCreateImageBitmap();
+canUseImageBitmap
+.then( function( res ) {
+	console.log( 'createImageBitmap supported' );
+})
+.catch( function( res ) {
+	console.log( 'createImageBitmap not supported' );
+});
+
+
+THREE.ImageBitmapLoader = function (manager) {
+
+	this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
+	this.options = {};
+
+};
+
+THREE.ImageBitmapLoader.prototype = {
+
+	constructor: THREE.ImageBitmapLoader,
+
+	setOptions: function setOptions(options) {
+
+		this.options = options;
+		return this;
+
+	},
+
+	load: function load(url, onLoad, onProgress, onError) {
+
+		if (url === undefined) url = '';
+
+		if (this.path !== undefined) url = this.path + url;
+
+		var scope = this;
+
+		var cached = THREE.Cache.get(url);
+
+		if (cached !== undefined) {
+
+			scope.manager.itemStart(url);
+
+			setTimeout(function () {
+
+				if (onLoad) onLoad(cached);
+
+				scope.manager.itemEnd(url);
+
+			}, 0);
+
+			return cached;
+		}
+
+		fetch(url).then(function (res) {
+
+			return res.blob();
+
+		}).then(function (res) {
+
+			return createImageBitmap(res, scope.options);
+
+		}).then(function (res) {
+
+			THREE.Cache.add(url, res);
+
+			if (onLoad) onLoad(res);
+
+			scope.manager.itemEnd(url);
+
+		}).catch(function (e) {
+
+			if (onError) onError(e);
+
+			scope.manager.itemEnd(url);
+			scope.manager.itemError(url);
+
+		});
+	}
+
+};

+ 167 - 0
examples/webgl_loader_imagebitmap.html

@@ -0,0 +1,167 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - loader - ImageBitmap</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body
+			{
+				font-family: Monospace;
+				background-color: #000;
+				color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+			#info
+			{
+				position: absolute;
+				top: 10px;
+				width: 100%;
+				text-align: center;
+				z-index: 100;
+				display:block;
+			}
+			#info a, .button
+			{
+				color: #f00;
+				font-weight: bold;
+				text-decoration: underline;
+				cursor: pointer
+			}
+		</style>
+	</head>
+	<body>
+		<script src="../build/three.js"></script>
+		<script src="js/Detector.js"></script>
+		<script src="js/controls/OrbitControls.js"></script>
+		<script src="js/loaders/ImageBitmapLoader.js"></script>
+		<div id="info">
+			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Texture loader using ImageBitmap
+		</div>
+
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			THREE.Cache.enabled = true;
+
+			var container;
+
+			var camera, scene, renderer;
+			var controls;
+
+			init();
+			animate();
+
+			function decimalToHex( d ) {
+
+				var hex = Number( d ).toString( 16 );
+				hex = "000000".substr( 0, 6 - hex.length ) + hex;
+				return hex.toUpperCase();
+
+			}
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				// CAMERA
+
+				camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
+				camera.position.set( 0, 4, 7 );
+
+				// SCENE
+
+				scene = new THREE.Scene();
+
+				// CONTROLS
+
+				controls = new THREE.OrbitControls( camera );
+
+				// LIGHTS
+
+				new THREE.ImageBitmapLoader()
+				.setOptions( { imageOrientation: 'none' } )
+				.load ( 'textures/planets/earth_atmos_2048.jpg', function( imageBitmap ) {
+
+					var tex = new THREE.Texture ( imageBitmap );
+					tex.needsUpdate = true;
+
+					var cube = new THREE.Mesh(
+						new THREE.BoxBufferGeometry( 1,1,1 ),
+						new THREE.MeshBasicMaterial( {
+							map: tex
+						})
+					);
+					cube.position.x = 1;
+					scene.add( cube );
+
+				}, function( p ) {
+					console.log( p );
+				}, function( e ) {
+					console.log( e );
+				} );
+
+				new THREE.ImageBitmapLoader()
+				.setOptions( { imageOrientation: 'flipY' } )
+				.load ( 'textures/planets/earth_specular_2048.jpg', function( imageBitmap ) {
+
+					var tex = new THREE.Texture ( imageBitmap );
+					tex.needsUpdate = true;
+
+					var cube = new THREE.Mesh(
+						new THREE.BoxBufferGeometry( 1,1,1 ),
+						new THREE.MeshBasicMaterial( {
+							map: tex
+						})
+					);
+					cube.position.x = -1;
+					scene.add( cube );
+
+				}, function( p ) {
+					console.log( p );
+				}, function( e ) {
+					console.log( e );
+				} );
+
+				// RENDERER
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				// EVENTS
+
+				window.addEventListener( 'resize', onWindowResize, false );
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				controls.update();
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>