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Эх сурвалжийг харах

Docs: Removed internal is* properties.

Mr.doob 5 жил өмнө
parent
commit
8badf776ea
100 өөрчлөгдсөн 0 нэмэгдсэн , 690 устгасан
  1. 0 7
      docs/api/en/cameras/Camera.html
  2. 0 7
      docs/api/en/cameras/OrthographicCamera.html
  3. 0 7
      docs/api/en/cameras/PerspectiveCamera.html
  4. 0 7
      docs/api/en/core/BufferAttribute.html
  5. 0 7
      docs/api/en/core/BufferGeometry.html
  6. 0 7
      docs/api/en/core/Geometry.html
  7. 0 5
      docs/api/en/core/InstancedBufferAttribute.html
  8. 0 5
      docs/api/en/core/InstancedBufferGeometry.html
  9. 0 5
      docs/api/en/core/InstancedInterleavedBuffer.html
  10. 0 5
      docs/api/en/core/InterleavedBuffer.html
  11. 0 5
      docs/api/en/core/InterleavedBufferAttribute.html
  12. 0 7
      docs/api/en/core/Object3D.html
  13. 0 7
      docs/api/en/extras/core/Font.html
  14. 0 7
      docs/api/en/extras/curves/ArcCurve.html
  15. 0 7
      docs/api/en/extras/curves/CatmullRomCurve3.html
  16. 0 7
      docs/api/en/extras/curves/CubicBezierCurve.html
  17. 0 7
      docs/api/en/extras/curves/CubicBezierCurve3.html
  18. 0 7
      docs/api/en/extras/curves/EllipseCurve.html
  19. 0 7
      docs/api/en/extras/curves/LineCurve.html
  20. 0 7
      docs/api/en/extras/curves/LineCurve3.html
  21. 0 8
      docs/api/en/extras/curves/QuadraticBezierCurve.html
  22. 0 7
      docs/api/en/extras/curves/QuadraticBezierCurve3.html
  23. 0 7
      docs/api/en/extras/curves/SplineCurve.html
  24. 0 9
      docs/api/en/lights/AmbientLight.html
  25. 0 8
      docs/api/en/lights/DirectionalLight.html
  26. 0 7
      docs/api/en/lights/HemisphereLight.html
  27. 0 7
      docs/api/en/lights/Light.html
  28. 0 7
      docs/api/en/lights/PointLight.html
  29. 0 7
      docs/api/en/lights/RectAreaLight.html
  30. 0 7
      docs/api/en/lights/SpotLight.html
  31. 0 7
      docs/api/en/lights/shadows/SpotLightShadow.html
  32. 0 7
      docs/api/en/materials/LineBasicMaterial.html
  33. 0 7
      docs/api/en/materials/LineDashedMaterial.html
  34. 0 7
      docs/api/en/materials/Material.html
  35. 0 7
      docs/api/en/materials/MeshBasicMaterial.html
  36. 0 7
      docs/api/en/materials/MeshDepthMaterial.html
  37. 0 7
      docs/api/en/materials/MeshDistanceMaterial.html
  38. 0 7
      docs/api/en/materials/MeshLambertMaterial.html
  39. 0 7
      docs/api/en/materials/MeshMatcapMaterial.html
  40. 0 7
      docs/api/en/materials/MeshNormalMaterial.html
  41. 0 7
      docs/api/en/materials/MeshPhongMaterial.html
  42. 0 7
      docs/api/en/materials/MeshPhysicalMaterial.html
  43. 0 7
      docs/api/en/materials/MeshStandardMaterial.html
  44. 0 7
      docs/api/en/materials/MeshToonMaterial.html
  45. 0 7
      docs/api/en/materials/PointsMaterial.html
  46. 0 7
      docs/api/en/materials/RawShaderMaterial.html
  47. 0 7
      docs/api/en/materials/ShaderMaterial.html
  48. 0 7
      docs/api/en/materials/ShadowMaterial.html
  49. 0 7
      docs/api/en/math/Box3.html
  50. 0 7
      docs/api/en/math/Color.html
  51. 0 7
      docs/api/en/math/Euler.html
  52. 0 7
      docs/api/en/math/Matrix3.html
  53. 0 7
      docs/api/en/math/Matrix4.html
  54. 0 7
      docs/api/en/math/Quaternion.html
  55. 0 7
      docs/api/en/math/Vector2.html
  56. 0 7
      docs/api/en/math/Vector3.html
  57. 0 7
      docs/api/en/math/Vector4.html
  58. 0 7
      docs/api/en/objects/Bone.html
  59. 0 7
      docs/api/en/objects/Line.html
  60. 0 7
      docs/api/en/objects/LineLoop.html
  61. 0 7
      docs/api/en/objects/LineSegments.html
  62. 0 7
      docs/api/en/objects/Mesh.html
  63. 0 7
      docs/api/en/objects/Points.html
  64. 0 7
      docs/api/en/objects/SkinnedMesh.html
  65. 0 7
      docs/api/en/objects/Sprite.html
  66. 0 7
      docs/api/en/textures/Texture.html
  67. 0 9
      docs/api/zh/cameras/Camera.html
  68. 0 6
      docs/api/zh/cameras/OrthographicCamera.html
  69. 0 9
      docs/api/zh/cameras/PerspectiveCamera.html
  70. 0 7
      docs/api/zh/core/BufferAttribute.html
  71. 0 7
      docs/api/zh/core/BufferGeometry.html
  72. 0 7
      docs/api/zh/core/Geometry.html
  73. 0 5
      docs/api/zh/core/InstancedBufferAttribute.html
  74. 0 5
      docs/api/zh/core/InstancedBufferGeometry.html
  75. 0 5
      docs/api/zh/core/InstancedInterleavedBuffer.html
  76. 0 5
      docs/api/zh/core/InterleavedBufferAttribute.html
  77. 0 7
      docs/api/zh/core/Object3D.html
  78. 0 8
      docs/api/zh/extras/core/Font.html
  79. 0 7
      docs/api/zh/extras/curves/ArcCurve.html
  80. 0 7
      docs/api/zh/extras/curves/CatmullRomCurve3.html
  81. 0 8
      docs/api/zh/extras/curves/CubicBezierCurve.html
  82. 0 7
      docs/api/zh/extras/curves/CubicBezierCurve3.html
  83. 0 7
      docs/api/zh/extras/curves/EllipseCurve.html
  84. 0 8
      docs/api/zh/extras/curves/LineCurve.html
  85. 0 8
      docs/api/zh/extras/curves/LineCurve3.html
  86. 0 8
      docs/api/zh/extras/curves/QuadraticBezierCurve.html
  87. 0 7
      docs/api/zh/extras/curves/QuadraticBezierCurve3.html
  88. 0 7
      docs/api/zh/extras/curves/SplineCurve.html
  89. 0 8
      docs/api/zh/lights/AmbientLight.html
  90. 0 7
      docs/api/zh/lights/DirectionalLight.html
  91. 0 7
      docs/api/zh/lights/HemisphereLight.html
  92. 0 7
      docs/api/zh/lights/Light.html
  93. 0 7
      docs/api/zh/lights/PointLight.html
  94. 0 7
      docs/api/zh/lights/RectAreaLight.html
  95. 0 7
      docs/api/zh/lights/SpotLight.html
  96. 0 7
      docs/api/zh/lights/shadows/SpotLightShadow.html
  97. 0 5
      docs/api/zh/materials/LineBasicMaterial.html
  98. 0 6
      docs/api/zh/materials/LineDashedMaterial.html
  99. 0 6
      docs/api/zh/materials/Material.html
  100. 0 6
      docs/api/zh/materials/MeshBasicMaterial.html

+ 0 - 7
docs/api/en/cameras/Camera.html

@@ -30,13 +30,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCamera]</h3>
-		<p>
-			Used to check whether this or derived classes are cameras. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally by the renderer for optimisation.
-		</p>
-
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		The [page:Layers layers] that the camera is a member of. This is an inherited
 		The [page:Layers layers] that the camera is a member of. This is an inherited

+ 0 - 7
docs/api/en/cameras/OrthographicCamera.html

@@ -71,13 +71,6 @@ scene.add( camera );</code>
 		The valid range is between the current value of the [page:.near near] plane and infinity.
 		The valid range is between the current value of the [page:.near near] plane and infinity.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isOrthographicCamera]</h3>
-		<p>
-			Used to test whether this or derived classes are OrthographicCameras. Default is *true*.<br /><br />
-
-			This should not be changed as it is used internally by the renderer for optimisation.
-		</p>
-
 		<h3>[property:Float left]</h3>
 		<h3>[property:Float left]</h3>
 		<p>Camera frustum left plane.</p>
 		<p>Camera frustum left plane.</p>
 
 

+ 0 - 7
docs/api/en/cameras/PerspectiveCamera.html

@@ -77,13 +77,6 @@ scene.add( camera );</code>
 		<h3>[property:Float fov]</h3>
 		<h3>[property:Float fov]</h3>
 		<p>Camera frustum vertical field of view, from bottom to top of view, in degrees. Default is *50*.</p>
 		<p>Camera frustum vertical field of view, from bottom to top of view, in degrees. Default is *50*.</p>
 
 
-		<h3>[property:Boolean isPerspectiveCamera]</h3>
-		<p>
-			Used to test whether this or derived classes are PerspectiveCameras. Default is *true*.<br /><br />
-
-			This should not be changed as it is used internally by the renderer for optimisation.
-		</p>
-
 
 
 		<h3>[property:Float near]</h3>
 		<h3>[property:Float near]</h3>
 		<p>
 		<p>

+ 0 - 7
docs/api/en/core/BufferAttribute.html

@@ -58,13 +58,6 @@
 		then this will count the number of such vectors stored.
 		then this will count the number of such vectors stored.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isBufferAttribute]</h3>
-		<p>
-			Used to check whether this or derived classes are BufferAttributes. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>The length of vectors that are being stored in the [page:BufferAttribute.array array].</p>
 		<p>The length of vectors that are being stored in the [page:BufferAttribute.array array].</p>
 
 

+ 0 - 7
docs/api/en/core/BufferGeometry.html

@@ -132,13 +132,6 @@
 			Default is *null*.
 			Default is *null*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isBufferGeometry]</h3>
-		<p>
-			Used to check whether this or derived classes are BufferGeometries. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
 			Hashmap of [page:BufferAttribute]s holding details of the geometry's [page:Geometry.morphTargets morphTargets].
 			Hashmap of [page:BufferAttribute]s holding details of the geometry's [page:Geometry.morphTargets morphTargets].

+ 0 - 7
docs/api/en/core/Geometry.html

@@ -98,13 +98,6 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>Unique number for this geometry instance.</p>
 		<p>Unique number for this geometry instance.</p>
 
 
-		<h3>[property:Boolean isGeometry]</h3>
-		<p>
-			Used to check whether this or derived classes are Geometries. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:array lineDistances]</h3>
 		<h3>[property:array lineDistances]</h3>
 		<p>
 		<p>
 		An array containing distances between vertices for Line geometries.
 		An array containing distances between vertices for Line geometries.

+ 0 - 5
docs/api/en/core/InstancedBufferAttribute.html

@@ -29,11 +29,6 @@
 			Default is *1*.
 			Default is *1*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedBufferAttribute]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See [page:BufferAttribute] for inherited methods.</p>
 		<p>See [page:BufferAttribute] for inherited methods.</p>
 
 

+ 0 - 5
docs/api/en/core/InstancedBufferGeometry.html

@@ -29,11 +29,6 @@
 			Default is *undefined*.
 			Default is *undefined*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedBufferGeometry]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See [page:BufferAttribute] for inherited methods.</p>
 		<p>See [page:BufferAttribute] for inherited methods.</p>
 
 

+ 0 - 5
docs/api/en/core/InstancedInterleavedBuffer.html

@@ -31,11 +31,6 @@
 			Default is *1*.
 			Default is *1*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedInterleavedBuffer]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>
 			See [page:InterleavedBuffer] for inherited methods.
 			See [page:InterleavedBuffer] for inherited methods.

+ 0 - 5
docs/api/en/core/InterleavedBuffer.html

@@ -64,11 +64,6 @@
 		A version number, incremented every time the needsUpdate property is set to true.
 		A version number, incremented every time the needsUpdate property is set to true.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInterleavedBuffer]</h3>
-		<p>
-		Default is *true*.
-		</p>
-
 		<h3>[property:Boolean needsUpdate]</h3>
 		<h3>[property:Boolean needsUpdate]</h3>
 		<p>
 		<p>
 		Default is *false*. Setting this to true increments [page:InterleavedBuffer.version version].
 		Default is *false*. Setting this to true increments [page:InterleavedBuffer.version version].

+ 0 - 5
docs/api/en/core/InterleavedBufferAttribute.html

@@ -55,11 +55,6 @@
 			Default is *false*.
 			Default is *false*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInterleavedBufferAttribute]</h3>
-		<p>
-			Default is *true*.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 		<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
 		<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>

+ 0 - 7
docs/api/en/core/Object3D.html

@@ -58,13 +58,6 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>readonly – Unique number for this object instance.</p>
 		<p>readonly – Unique number for this object instance.</p>
 
 
-		<h3>[property:Boolean isObject3D]</h3>
-		<p>
-			Used to check whether this or derived classes are Object3Ds. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		The layer membership of the object. The object is only visible if it has at least one
 		The layer membership of the object. The object is only visible if it has at least one

+ 0 - 7
docs/api/en/extras/core/Font.html

@@ -37,13 +37,6 @@
 		<h3>[property:array data]</h3>
 		<h3>[property:array data]</h3>
 		<p>The JSON data passed in the constructor.</p>
 		<p>The JSON data passed in the constructor.</p>
 
 
-		<h3>[property:Boolean isFont]</h3>
-		<p>
-			Used to check whether this or derived classes are fonts. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally by the renderer for optimisation.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size] )</h3>
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size] )</h3>

+ 0 - 7
docs/api/en/extras/curves/ArcCurve.html

@@ -17,13 +17,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the [page:EllipseCurve] class for common properties.</p>
 		<p>See the [page:EllipseCurve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isArcCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are ArcCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h2>Source</h2>
 		<h2>Source</h2>
 
 

+ 0 - 7
docs/api/en/extras/curves/CatmullRomCurve3.html

@@ -53,13 +53,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCatmullRomCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are CatmullRomCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Array points]</h3>
 		<h3>[property:Array points]</h3>
 		<p>The array of [page:Vector3] points that define the curve. It needs at least two entries.</p>
 		<p>The array of [page:Vector3] points that define the curve. It needs at least two entries.</p>
 
 

+ 0 - 7
docs/api/en/extras/curves/CubicBezierCurve.html

@@ -51,13 +51,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCubicBezierCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are CubicBezierCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>The starting point.</p>
 		<p>The starting point.</p>
 
 

+ 0 - 7
docs/api/en/extras/curves/CubicBezierCurve3.html

@@ -52,13 +52,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isCubicBezierCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are CubicBezierCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>The starting point.</p>
 		<p>The starting point.</p>
 
 

+ 0 - 7
docs/api/en/extras/curves/EllipseCurve.html

@@ -55,13 +55,6 @@ var ellipse = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isEllipseCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are EllipseCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Float aX]</h3>
 		<h3>[property:Float aX]</h3>
 		<p>The X center of the ellipse.</p>
 		<p>The X center of the ellipse.</p>
 
 

+ 0 - 7
docs/api/en/extras/curves/LineCurve.html

@@ -27,13 +27,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isLineCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are LineCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector2 v1]</h3>
 		<h3>[property:Vector2 v1]</h3>
 		<p>The start point.</p>
 		<p>The start point.</p>
 
 

+ 0 - 7
docs/api/en/extras/curves/LineCurve3.html

@@ -27,13 +27,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isLineCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are LineCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector3 v1]</h3>
 		<h3>[property:Vector3 v1]</h3>
 		<p>The start point.</p>
 		<p>The start point.</p>
 
 

+ 0 - 8
docs/api/en/extras/curves/QuadraticBezierCurve.html

@@ -50,14 +50,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isQuadraticBezierCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are QuadraticBezierCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>The startpoint.</p>
 		<p>The startpoint.</p>
 
 

+ 0 - 7
docs/api/en/extras/curves/QuadraticBezierCurve3.html

@@ -51,13 +51,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isQuadraticBezierCurve3]</h3>
-		<p>
-			Used to check whether this or derived classes are QuadraticBezierCurve3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector3 v0]</h3>
 		<h3>[property:Vector3 v0]</h3>
 		<p>The startpoint.</p>
 		<p>The startpoint.</p>
 
 

+ 0 - 7
docs/api/en/extras/curves/SplineCurve.html

@@ -48,13 +48,6 @@ var splineObject = new THREE.Line( geometry, material );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Curve] class for common properties.</p>
 		<p>See the base [page:Curve] class for common properties.</p>
 
 
-		<h3>[property:Boolean isSplineCurve]</h3>
-		<p>
-			Used to check whether this or derived classes are SplineCurves. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Array points]</h3>
 		<h3>[property:Array points]</h3>
 		<p>The array of [page:Vector2] points that define the curve.</p>
 		<p>The array of [page:Vector2] points that define the curve.</p>
 
 

+ 0 - 9
docs/api/en/lights/AmbientLight.html

@@ -49,15 +49,6 @@ scene.add( light );</code>
 		</p>
 		</p>
 
 
 
 
-		<h3>[property:Boolean isAmbientLight]</h3>
-		<p>
-			Used to check whether this or derived classes are ambient lights. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
-
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>
 				See the base [page:Light Light] class for common methods.
 				See the base [page:Light Light] class for common methods.

+ 0 - 8
docs/api/en/lights/DirectionalLight.html

@@ -76,14 +76,6 @@
 			The default is *false*.
 			The default is *false*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isDirectionalLight]</h3>
-		<p>
-			Used to check whether this or derived classes are directional lights. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
-
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.

+ 0 - 7
docs/api/en/lights/HemisphereLight.html

@@ -68,13 +68,6 @@ scene.add( light );
 			Default is a new [page:Color] set to white (0xffffff).
 			Default is a new [page:Color] set to white (0xffffff).
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isHemisphereLight]</h3>
-		<p>
-			Used to check whether this or derived classes are hemisphere lights. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.

+ 0 - 7
docs/api/en/lights/Light.html

@@ -47,13 +47,6 @@
 			Default - *1.0*.
 			Default - *1.0*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isLight]</h3>
-		<p>
-			Used to check whether this or derived classes are lights. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>

+ 0 - 7
docs/api/en/lights/PointLight.html

@@ -80,13 +80,6 @@ scene.add( light );
 			Default is *0.0*.
 			Default is *0.0*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isPointLight]</h3>
-		<p>
-			Used to check whether this or derived classes are point lights. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Float power]</h3>
 		<h3>[property:Float power]</h3>
 		<p>
 		<p>
 			The light's power.<br />
 			The light's power.<br />

+ 0 - 7
docs/api/en/lights/RectAreaLight.html

@@ -65,13 +65,6 @@ rectLight.add( rectLightHelper );
 			See the base [page:Light Light] class for common properties.
 			See the base [page:Light Light] class for common properties.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isRectAreaLight]</h3>
-		<p>
-			Used to check whether this or derived classes are RectAreaLights. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>
 			See the base [page:Light Light] class for common methods.
 			See the base [page:Light Light] class for common methods.

+ 0 - 7
docs/api/en/lights/SpotLight.html

@@ -123,13 +123,6 @@
 			Default is *0.0*.
 			Default is *0.0*.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isSpotLight]</h3>
-		<p>
-			Used to check whether this or derived classes are spot lights. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Float penumbra]</h3>
 		<h3>[property:Float penumbra]</h3>
 		<p>
 		<p>
 			Percent of the spotlight cone that is attenuated due to penumbra. Takes values between
 			Percent of the spotlight cone that is attenuated due to penumbra. Takes values between

+ 0 - 7
docs/api/en/lights/shadows/SpotLightShadow.html

@@ -79,13 +79,6 @@ scene.add( helper );
 
 
 	 </p>
 	 </p>
 
 
-	 <h3>[property:Boolean isSpotLightShadow]</h3>
-	 <p>
-		 Used to check whether this or derived classes are spot light shadows. Default is *true*.<br /><br />
-
-		 You should not change this, as it used internally for optimisation.
-	 </p>
-
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		See the base [page:LightShadow LightShadow] class for common methods.
 		See the base [page:LightShadow LightShadow] class for common methods.
 
 

+ 0 - 7
docs/api/en/materials/LineBasicMaterial.html

@@ -60,13 +60,6 @@ var material = new THREE.LineBasicMaterial( {
 		<h3>[property:Color color]</h3>
 		<h3>[property:Color color]</h3>
 		<p>[page:Color] of the material, by default set to white (0xffffff).</p>
 		<p>[page:Color] of the material, by default set to white (0xffffff).</p>
 
 
-		<h3>[property:Boolean isLineBasicMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are line basic materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Float linewidth]</h3>
 		<h3>[property:Float linewidth]</h3>
 		<p>
 		<p>
 			Controls line thickness. Default is *1*.<br /><br />
 			Controls line thickness. Default is *1*.<br /><br />

+ 0 - 7
docs/api/en/materials/LineDashedMaterial.html

@@ -55,13 +55,6 @@ var material = new THREE.LineDashedMaterial( {
 		<h3>[property:number gapSize]</h3>
 		<h3>[property:number gapSize]</h3>
 		<p>The size of the gap. Default is *1*.</p>
 		<p>The size of the gap. Default is *1*.</p>
 
 
-		<h3>[property:Boolean isLineDashedMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are line dashed materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Float linewidth]</h3>
 		<h3>[property:Float linewidth]</h3>
 		<p>
 		<p>
 			Controls line thickness. Default is *1*.<br /><br />
 			Controls line thickness. Default is *1*.<br /><br />

+ 0 - 7
docs/api/en/materials/Material.html

@@ -174,13 +174,6 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>Unique number for this material instance.</p>
 		<p>Unique number for this material instance.</p>
 
 
-		<h3>[property:Boolean isMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:String name]</h3>
 		<h3>[property:String name]</h3>
 		<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
 		<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
 
 

+ 0 - 7
docs/api/en/materials/MeshBasicMaterial.html

@@ -81,13 +81,6 @@
 			blend between the two colors.
 			blend between the two colors.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isMeshBasicMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh basic materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:TextureCube envMap]</h3>
 		<h3>[property:TextureCube envMap]</h3>
 		<p>The environment map. Default is null.</p>
 		<p>The environment map. Default is null.</p>
 
 

+ 0 - 7
docs/api/en/materials/MeshDepthMaterial.html

@@ -82,13 +82,6 @@
 		<h3>[property:Boolean fog]</h3>
 		<h3>[property:Boolean fog]</h3>
 		<p>Whether the material is affected by fog. Default is *false*.</p>
 		<p>Whether the material is affected by fog. Default is *false*.</p>
 
 
-		<h3>[property:Boolean isMeshDepthMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh depth materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Texture map]</h3>
 		<h3>[property:Texture map]</h3>
 		<p>The color map. Default is  null.</p>
 		<p>The color map. Default is  null.</p>
 
 

+ 0 - 7
docs/api/en/materials/MeshDistanceMaterial.html

@@ -91,13 +91,6 @@
 		<h3>[property:Boolean fog]</h3>
 		<h3>[property:Boolean fog]</h3>
 		<p>Whether the material is affected by fog. Default is *false*.</p>
 		<p>Whether the material is affected by fog. Default is *false*.</p>
 
 
-		<h3>[property:Boolean isMeshDistanceMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh depth materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Texture map]</h3>
 		<h3>[property:Texture map]</h3>
 		<p>The color map. Default is  null.</p>
 		<p>The color map. Default is  null.</p>
 
 

+ 0 - 7
docs/api/en/materials/MeshLambertMaterial.html

@@ -111,13 +111,6 @@
 		<h3>[property:TextureCube envMap]</h3>
 		<h3>[property:TextureCube envMap]</h3>
 		<p>The environment map. Default is null.</p>
 		<p>The environment map. Default is null.</p>
 
 
-		<h3>[property:Boolean isMeshLambertMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh Lambert materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Texture lightMap]</h3>
 		<h3>[property:Texture lightMap]</h3>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
 
 

+ 0 - 7
docs/api/en/materials/MeshMatcapMaterial.html

@@ -96,13 +96,6 @@
 			Without a displacement map set, this value is not applied. Default is 0.
 			Without a displacement map set, this value is not applied. Default is 0.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isMeshMatcapMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh Matcap materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Texture map]</h3>
 		<h3>[property:Texture map]</h3>
 		<p>The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].</p>
 		<p>The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].</p>
 
 

+ 0 - 7
docs/api/en/materials/MeshNormalMaterial.html

@@ -79,13 +79,6 @@
 		<h3>[property:Boolean fog]</h3>
 		<h3>[property:Boolean fog]</h3>
 		<p>Whether the material is affected by fog. Default is *false*.</p>
 		<p>Whether the material is affected by fog. Default is *false*.</p>
 
 
-		<h3>[property:Boolean isMeshNormalMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh normal materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:boolean morphNormals]</h3>
 		<h3>[property:boolean morphNormals]</h3>
 		<p>
 		<p>
 			Defines whether the material uses morphNormals. Set as true to pass morphNormal
 			Defines whether the material uses morphNormals. Set as true to pass morphNormal

+ 0 - 7
docs/api/en/materials/MeshPhongMaterial.html

@@ -143,13 +143,6 @@
 		<h3>[property:TextureCube envMap]</h3>
 		<h3>[property:TextureCube envMap]</h3>
 		<p>The environment map. Default is null.</p>
 		<p>The environment map. Default is null.</p>
 
 
-		<h3>[property:Boolean isMeshPhongMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh Phong materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h3>[property:Texture lightMap]</h3>
 		<h3>[property:Texture lightMap]</h3>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>

+ 0 - 7
docs/api/en/materials/MeshPhysicalMaterial.html

@@ -63,13 +63,6 @@
 		<h3>[property:Float clearcoatRoughness]</h3>
 		<h3>[property:Float clearcoatRoughness]</h3>
 		<p>How rough the clearcoat appears, from *0.0* to *1.0*. Default is *0.0*.</p>
 		<p>How rough the clearcoat appears, from *0.0* to *1.0*. Default is *0.0*.</p>
 
 
-		<h3>[property:Boolean isMeshPhysicalMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh physical materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Object defines]</h3>
 		<h3>[property:Object defines]</h3>
 		<p>An object of the form:
 		<p>An object of the form:
 			<code>
 			<code>

+ 0 - 7
docs/api/en/materials/MeshStandardMaterial.html

@@ -181,13 +181,6 @@
 		<h3>[property:Float envMapIntensity]</h3>
 		<h3>[property:Float envMapIntensity]</h3>
 		<p>Scales the effect of the environment map by multiplying its color.</p>
 		<p>Scales the effect of the environment map by multiplying its color.</p>
 
 
-		<h3>[property:Boolean isMeshStandardMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are mesh standard materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h3>[property:Texture lightMap]</h3>
 		<h3>[property:Texture lightMap]</h3>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>

+ 0 - 7
docs/api/en/materials/MeshToonMaterial.html

@@ -121,13 +121,6 @@
 		<h3>[property:Float emissiveIntensity]</h3>
 		<h3>[property:Float emissiveIntensity]</h3>
 		<p>Intensity of the emissive light. Modulates the emissive color. Default is 1.</p>
 		<p>Intensity of the emissive light. Modulates the emissive color. Default is 1.</p>
 
 
-		<h3>[property:Boolean isMeshToonMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are [name]. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Texture gradientMap]</h3>
 		<h3>[property:Texture gradientMap]</h3>
 		<p>Gradient map for toon shading. It's required to set [page:Texture.minFilter] and [page:Texture.magFilter] to
 		<p>Gradient map for toon shading. It's required to set [page:Texture.minFilter] and [page:Texture.magFilter] to
 			[page:Textures THREE.NearestFilter] when using this type of texture. Default is *null*.</p>
 			[page:Textures THREE.NearestFilter] when using this type of texture. Default is *null*.</p>

+ 0 - 7
docs/api/en/materials/PointsMaterial.html

@@ -79,13 +79,6 @@ scene.add( starField );
 		<h3>[property:Color color]</h3>
 		<h3>[property:Color color]</h3>
 		<p>[page:Color] of the material, by default set to white (0xffffff).</p>
 		<p>[page:Color] of the material, by default set to white (0xffffff).</p>
 
 
-		<h3>[property:Boolean isPointsMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are points materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Texture map]</h3>
 		<h3>[property:Texture map]</h3>
 
 
 		<p>Sets the color of the points using data from a [page:Texture].</p>
 		<p>Sets the color of the points using data from a [page:Texture].</p>

+ 0 - 7
docs/api/en/materials/RawShaderMaterial.html

@@ -52,13 +52,6 @@ var material = new THREE.RawShaderMaterial( {
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common properties.</p>
 		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common properties.</p>
 
 
-		<h3>[property:Boolean isRawShaderMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are raw shader materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</p>
 		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common methods.</p>

+ 0 - 7
docs/api/en/materials/ShaderMaterial.html

@@ -352,13 +352,6 @@ this.extensions = {
 
 
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isShaderMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are shader materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Boolean lights]</h3>
 		<h3>[property:Boolean lights]</h3>
 		<p>
 		<p>
 		Defines whether this material uses lighting; true to pass uniform data related to lighting to this shader. Default is false.
 		Defines whether this material uses lighting; true to pass uniform data related to lighting to this shader. Default is false.

+ 0 - 7
docs/api/en/materials/ShadowMaterial.html

@@ -44,13 +44,6 @@ scene.add( plane );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common properties.</p>
 		<p>See the base [page:Material] and [page:ShaderMaterial] classes for common properties.</p>
 
 
-		<h3>[property:Boolean isShadowMaterial]</h3>
-		<p>
-			Used to check whether this or derived classes are shadow materials. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Boolean transparent]</h3>
 		<h3>[property:Boolean transparent]</h3>
 		<p>Defines whether this material is transparent. Default is *true*.</p>
 		<p>Defines whether this material is transparent. Default is *true*.</p>
 
 

+ 0 - 7
docs/api/en/math/Box3.html

@@ -53,13 +53,6 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>[property:Boolean isBox3]</h3>
-		<p>
-			Used to check whether this or derived classes are Box3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Vector3 min]</h3>
 		<h3>[property:Vector3 min]</h3>
 		<p>
 		<p>
 			[page:Vector3] representing the lower (x, y, z) boundary of the box.<br />
 			[page:Vector3] representing the lower (x, y, z) boundary of the box.<br />

+ 0 - 7
docs/api/en/math/Color.html

@@ -75,13 +75,6 @@ var color = new THREE.Color( 1, 0, 0 );
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>[property:Boolean isColor]</h3>
-		<p>
-			Used to check whether this or derived classes are Colors. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Float r]</h3>
 		<h3>[property:Float r]</h3>
 		<p>
 		<p>
 		Red channel value between 0 and 1. Default is 1.
 		Red channel value between 0 and 1. Default is 1.

+ 0 - 7
docs/api/en/math/Euler.html

@@ -41,13 +41,6 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>[property:Boolean isEuler]</h3>
-		<p>
-			Used to check whether this or derived classes are Eulers. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:String order]</h3>
 		<h3>[property:String order]</h3>
 		<p>
 		<p>
 			The order in which to apply rotations. Default is 'XYZ', which means that the object will first be
 			The order in which to apply rotations. Default is 'XYZ', which means that the object will first be

+ 0 - 7
docs/api/en/math/Matrix3.html

@@ -61,13 +61,6 @@ m.elements = [ 11, 21, 31,
 		 list of matrix values.
 		 list of matrix values.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isMatrix3]</h3>
-		<p>
-			Used to check whether this or derived classes are Matrix3s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>

+ 0 - 7
docs/api/en/math/Matrix4.html

@@ -96,13 +96,6 @@ m.elements = [ 11, 21, 31, 41,
 		 list of matrix values.
 		 list of matrix values.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isMatrix4]</h3>
-		<p>
-			Used to check whether this or derived classes are Matrix4s. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 
 
 
 

+ 0 - 7
docs/api/en/math/Quaternion.html

@@ -44,13 +44,6 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>[property:Boolean isQuaternion]</h3>
-		<p>
-			Used to check whether this or derived classes are Quaternions. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:Float x]</h3>
 		<h3>[property:Float x]</h3>
 
 
 		<h3>[property:Float y]</h3>
 		<h3>[property:Float y]</h3>

+ 0 - 7
docs/api/en/math/Vector2.html

@@ -62,13 +62,6 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>[property:Boolean isVector2]</h3>
-		<p>
-			Used to check whether this or derived classes are Vector2s. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:Float height]</h3>
 		<h3>[property:Float height]</h3>
 		<p>Alias for [page:.y y].</p>
 		<p>Alias for [page:.y y].</p>
 
 

+ 0 - 7
docs/api/en/math/Vector3.html

@@ -63,13 +63,6 @@ var d = a.distanceTo( b );
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>[property:Boolean isVector3]</h3>
-		<p>
-			Used to check whether this or derived classes are Vector3s. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:Float x]</h3>
 		<h3>[property:Float x]</h3>
 
 
 		<h3>[property:Float y]</h3>
 		<h3>[property:Float y]</h3>

+ 0 - 7
docs/api/en/math/Vector4.html

@@ -63,13 +63,6 @@ var d = a.dot( b );
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
-		<h3>[property:Boolean isVector4]</h3>
-		<p>
-			Used to check whether this or derived classes are Vector4s. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:Float x]</h3>
 		<h3>[property:Float x]</h3>
 
 
 		<h3>[property:Float y]</h3>
 		<h3>[property:Float y]</h3>

+ 0 - 7
docs/api/en/objects/Bone.html

@@ -37,13 +37,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[property:Boolean isBone]</h3>
-		<p>
-			Used to check whether this or derived classes are bones. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h3>[property:String type]</h3>
 		<h3>[property:String type]</h3>
 		<p>Set to 'Bone', this can be used to find all Bones in a scene.</p>
 		<p>Set to 'Bone', this can be used to find all Bones in a scene.</p>

+ 0 - 7
docs/api/en/objects/Line.html

@@ -56,13 +56,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[property:Boolean isLine]</h3>
-		<p>
-			Used to check whether this or derived classes are lines. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h3>[property:Geometry geometry]</h3>
 		<h3>[property:Geometry geometry]</h3>
 		<p>Vertices representing the line segment(s).</p>
 		<p>Vertices representing the line segment(s).</p>

+ 0 - 7
docs/api/en/objects/LineLoop.html

@@ -37,13 +37,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Line] class for common properties.</p>
 		<p>See the base [page:Line] class for common properties.</p>
 
 
-		<h3>[property:Boolean isLineLoop]</h3>
-		<p>
-			Used to check whether this or derived classes are line loops. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Line] class for common methods.</p>
 		<p>See the base [page:Line] class for common methods.</p>

+ 0 - 7
docs/api/en/objects/LineSegments.html

@@ -36,13 +36,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Line] class for common properties.</p>
 		<p>See the base [page:Line] class for common properties.</p>
 
 
-		<h3>[property:Boolean isLineSegments]</h3>
-		<p>
-			Used to check whether this or derived classes are line segments. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Line] class for common methods.</p>
 		<p>See the base [page:Line] class for common methods.</p>

+ 0 - 7
docs/api/en/objects/Mesh.html

@@ -41,13 +41,6 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[property:Boolean isMesh]</h3>
-		<p>
-			Used to check whether this or derived classes are meshes. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:Geometry geometry]</h3>
 		<h3>[property:Geometry geometry]</h3>
 		<p>
 		<p>
 			An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
 			An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),

+ 0 - 7
docs/api/en/objects/Points.html

@@ -41,13 +41,6 @@
 			Its recommended to always use a [page:BufferGeometry] if possible for best performance.
 			Its recommended to always use a [page:BufferGeometry] if possible for best performance.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isPoints]</h3>
-		<p>
-			Used to check whether this or derived classes are points. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Material material]</h3>
 		<h3>[property:Material material]</h3>
 		<p>
 		<p>
 			An instance of [page:Material], defining the object's appearance.
 			An instance of [page:Material], defining the object's appearance.

+ 0 - 7
docs/api/en/objects/SkinnedMesh.html

@@ -119,13 +119,6 @@
 		The base matrix that is used for resetting the bound bone transforms.
 		The base matrix that is used for resetting the bound bone transforms.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isSkinnedMesh]</h3>
-		<p>
-			Used to check whether this or derived classes are skinned meshes. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 		<h3>[property:Skeleton skeleton]</h3>
 		<h3>[property:Skeleton skeleton]</h3>
 		<p>
 		<p>
 		[page:Skeleton] representing the bone hierarchy of the skinned mesh.
 		[page:Skeleton] representing the bone hierarchy of the skinned mesh.

+ 0 - 7
docs/api/en/objects/Sprite.html

@@ -42,13 +42,6 @@ scene.add( sprite );
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
-		<h3>[property:Boolean isSprite]</h3>
-		<p>
-			Used to check whether this or derived classes are sprites. Default is *true*.<br /><br />
-
-			You should not change this, as it used internally for optimisation.
-		</p>
-
 
 
 		<h3>[property:SpriteMaterial material]</h3>
 		<h3>[property:SpriteMaterial material]</h3>
 		<p>
 		<p>

+ 0 - 7
docs/api/en/textures/Texture.html

@@ -55,13 +55,6 @@
 		as long as video is playing - the [page:VideoTexture VideoTexture] class handles this automatically.
 		as long as video is playing - the [page:VideoTexture VideoTexture] class handles this automatically.
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isTexture]</h3>
-		<p>
-			Used to check whether this or derived classes are Textures. Default is *true*.<br /><br />
-
-			You should not change this, as it is used internally for optimisation.
-		</p>
-
 		<h3>[property:array mipmaps]</h3>
 		<h3>[property:array mipmaps]</h3>
 		<p>
 		<p>
 		Array of user-specified mipmaps (optional).
 		Array of user-specified mipmaps (optional).

+ 0 - 9
docs/api/zh/cameras/Camera.html

@@ -33,15 +33,6 @@
 
 
 		<p>共有属性请参见其基类[page:Object3D]</p>
 		<p>共有属性请参见其基类[page:Object3D]</p>
 
 
-		<h3>[property:Boolean isCamera]</h3>
-		<p>
-			用于来检查这个类或者派生的类是否为摄像机,默认为*true*。
-			<br /><br />
-
-			你不应当对这个属性进行改变,因为它在内部由渲染器使用,以用于优化。
-
-		</p>
-
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 
 

+ 0 - 6
docs/api/zh/cameras/OrthographicCamera.html

@@ -77,12 +77,6 @@ scene.add( camera );</code>
 
 
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isOrthographicCamera]</h3>
-		<p>
-			用于测试这个类或者派生类是否为OrthographicCameras,默认为*true*。<br /><br />
-			你不应当对这个属性进行改变,因为它在内部由渲染器使用,以用于优化。
-		</p>
-
 		<h3>[property:Float left]</h3>
 		<h3>[property:Float left]</h3>
 		<p>摄像机视锥体左侧面。</p>
 		<p>摄像机视锥体左侧面。</p>
 
 

+ 0 - 9
docs/api/zh/cameras/PerspectiveCamera.html

@@ -77,15 +77,6 @@ scene.add( camera );</code>
 		<h3>[property:Float fov]</h3>
 		<h3>[property:Float fov]</h3>
 		<p>摄像机视锥体垂直视野角度,从视图的底部到顶部,以角度来表示。默认值是*50*。</p>
 		<p>摄像机视锥体垂直视野角度,从视图的底部到顶部,以角度来表示。默认值是*50*。</p>
 
 
-		<h3>[property:Boolean isPerspectiveCamera]</h3>
-		<p>
-
-			用于测试这个类或者派生类是否为PerspectiveCameras,默认为true。
-			<br /><br />
-
-			你不应当对这个属性进行改变,因为它在内部由渲染器使用,以用于优化。
-		</p>
-
 
 
 		<h3>[property:Float near]</h3>
 		<h3>[property:Float near]</h3>
 		<p>
 		<p>

+ 0 - 7
docs/api/zh/core/BufferAttribute.html

@@ -52,13 +52,6 @@
 			若缓存存储三元组(例如顶点位置、法向量、颜色值),则该值应等于队列中三元组的个数。
 			若缓存存储三元组(例如顶点位置、法向量、颜色值),则该值应等于队列中三元组的个数。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isBufferAttribute]</h3>
-		<p>
-			指示当前类或派生类是 BufferAttributes. 默认值为 *true*.<br /><br />
-
-			开发者不应当改变该值,该值用于内部实现优化。
-		</p>
-
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>保存在 [page:BufferAttribute.array array] 中矢量的长度。</p>
 		<p>保存在 [page:BufferAttribute.array array] 中矢量的长度。</p>
 
 

+ 0 - 7
docs/api/zh/core/BufferGeometry.html

@@ -125,13 +125,6 @@
 			默认值是 *null*。
 			默认值是 *null*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isBufferGeometry]</h3>
-		<p>
-			用于检查当前类或派生类的类型是 BufferGeometries。默认值是 *true*。<br /><br />
-
-			该值用于内部优化,你不应该手动修改该值。
-		</p>
-
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
 			存储 [page:BufferAttribute] 的 Hashmap,存储了几何体 [page:Geometry.morphTargets morphTargets] 的细节信息。
 			存储 [page:BufferAttribute] 的 Hashmap,存储了几何体 [page:Geometry.morphTargets morphTargets] 的细节信息。

+ 0 - 7
docs/api/zh/core/Geometry.html

@@ -96,13 +96,6 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>当前 geometry 实例的唯一标识符的数。</p>
 		<p>当前 geometry 实例的唯一标识符的数。</p>
 
 
-		<h3>[property:Boolean isGeometry]</h3>
-		<p>
-			用于判断当前类或派生类属于 Geometries。默认值是 *true*。<br /><br />
-
-			你不应该改变该值,该值用于内部优化。
-		</p>
-
 		<h3>[property:array lineDistances]</h3>
 		<h3>[property:array lineDistances]</h3>
 		<p>
 		<p>
 			用于保存线型几何体中每个顶点间距离的。在正确渲染 [page:LineDashedMaterial] 时,需要用到该数据。
 			用于保存线型几何体中每个顶点间距离的。在正确渲染 [page:LineDashedMaterial] 时,需要用到该数据。

+ 0 - 5
docs/api/zh/core/InstancedBufferAttribute.html

@@ -29,11 +29,6 @@
 			默认值为 *1*。
 			默认值为 *1*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedBufferAttribute]</h3>
-		<p>
-			默认值为 *true*.
-		</p>
-
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>继承方法详见 [page:BufferAttribute]。</p>
 		<p>继承方法详见 [page:BufferAttribute]。</p>
 
 

+ 0 - 5
docs/api/zh/core/InstancedBufferGeometry.html

@@ -29,11 +29,6 @@
 			默认值是 *undefined*。
 			默认值是 *undefined*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedBufferGeometry]</h3>
-		<p>
-			默认值是 *true*。
-		</p>
-
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>继承方法详见 [page:BufferAttribute]。</p>
 		<p>继承方法详见 [page:BufferAttribute]。</p>
 
 

+ 0 - 5
docs/api/zh/core/InstancedInterleavedBuffer.html

@@ -31,11 +31,6 @@
 			默认值是 *1*。
 			默认值是 *1*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInstancedInterleavedBuffer]</h3>
-		<p>
-			默认值是 *true*。
-		</p>
-
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>
 		<p>
 			继承方法详见 [page:InterleavedBuffer]。
 			继承方法详见 [page:InterleavedBuffer]。

+ 0 - 5
docs/api/zh/core/InterleavedBufferAttribute.html

@@ -54,11 +54,6 @@
 			默认值为 *false*。
 			默认值为 *false*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isInterleavedBufferAttribute]</h3>
-		<p>
-			默认值为 *true*。
-		</p>
-
 		<h2>方法</h2>
 		<h2>方法</h2>
 
 
 		<h3>[method:Number getX]( [param:Integer index] ) </h3>
 		<h3>[method:Number getX]( [param:Integer index] ) </h3>

+ 0 - 7
docs/api/zh/core/Object3D.html

@@ -56,13 +56,6 @@
 	<h3>[property:Integer id]</h3>
 	<h3>[property:Integer id]</h3>
 	<p>只读 —— 表示该对象实例ID的唯一数字。</p>
 	<p>只读 —— 表示该对象实例ID的唯一数字。</p>
 
 
-	<h3>[property:Boolean isObject3D]</h3>
-	<p>
-
-		用于测试这个类或者派生类是否为Object3D,默认为*true*。<br /><br />
-		你不应当对这个属性进行改变,因为它在内部使用,以用于优化。
-	</p>
-
 	<h3>[property:Layers layers]</h3>
 	<h3>[property:Layers layers]</h3>
 	<p>
 	<p>
 		物体的层级关系。
 		物体的层级关系。

+ 0 - 8
docs/api/zh/extras/core/Font.html

@@ -38,14 +38,6 @@
 		<h3>[property:array data]</h3>
 		<h3>[property:array data]</h3>
 		<p>传入到构造函数的JSON数据。</p>
 		<p>传入到构造函数的JSON数据。</p>
 
 
-		<h3>[property:Boolean isFont]</h3>
-		<p>
-			用于检查该类或者其派生类是否为字体。默认值为*true*。
-			<br /><br />
-
-			你不应当对这一属性进行改变,它在内部由渲染器所使用,以用于优化。
-		</p>
-
 		<h2>方法</h2>
 		<h2>方法</h2>
 
 
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size] )</h3>
 		<h3>[method:null generateShapes]( [param:String text], [param:Float size] )</h3>

+ 0 - 7
docs/api/zh/extras/curves/ArcCurve.html

@@ -17,13 +17,6 @@
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:EllipseCurve]。</p>
 		<p>共有属性请参见其基类[page:EllipseCurve]。</p>
 
 
-		<h3>[property:Boolean isArcCurve]</h3>
-		<p>
-			用于检查该类或者其派生类是否为ArcCurves(弧线)。默认值为*true*。<br /><br />
-
-			你不应当对这一属性进行改变,它在内部使用,以用于优化。
-		</p>
-
 
 
 		<h2>源代码</h2>
 		<h2>源代码</h2>
 
 

+ 0 - 7
docs/api/zh/extras/curves/CatmullRomCurve3.html

@@ -54,13 +54,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isCatmullRomCurve3]</h3>
-		<p>
-			用于检查该类或者其派生类是否为CatmullRomCurve3。默认值为*true*。<br /><br />
-
-			你不应当对这一属性进行改变,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Array points]</h3>
 		<h3>[property:Array points]</h3>
 		<p>定义了这一曲线的[page:Vector3]点数组,数组中至少需要两个点。</p>
 		<p>定义了这一曲线的[page:Vector3]点数组,数组中至少需要两个点。</p>
 
 

+ 0 - 8
docs/api/zh/extras/curves/CubicBezierCurve.html

@@ -51,14 +51,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isCubicBezierCurve]</h3>
-		<p>
-			
-			用于检查该类或者其派生类是否为CubicBezierCurves。默认值为*true*。<br /><br />
-
-			你不应当对这一属性进行改变,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>起点</p>
 		<p>起点</p>
 
 

+ 0 - 7
docs/api/zh/extras/curves/CubicBezierCurve3.html

@@ -52,13 +52,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isCubicBezierCurve3]</h3>
-		<p>
-			用于检查该类或者其派生类是否为CubicBezierCurves3。默认值为*true*。<br /><br />
-
-			你不应当对这一属性进行改变,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Vector3 v0]</h3>
 		<h3>[property:Vector3 v0]</h3>
 		<p>起点</p>
 		<p>起点</p>
 
 

+ 0 - 7
docs/api/zh/extras/curves/EllipseCurve.html

@@ -55,13 +55,6 @@ var ellipse = new THREE.Line( geometry, material );
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isEllipseCurve]</h3>
-		<p>
-			用于检查该类或者其派生类是否为EllipseCurves。默认值为*true*。
-			<br /><br />
-			你不应当更改这个属性,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Float aX]</h3>
 		<h3>[property:Float aX]</h3>
 		<p>椭圆的中心的X坐标。</p>
 		<p>椭圆的中心的X坐标。</p>
 
 

+ 0 - 8
docs/api/zh/extras/curves/LineCurve.html

@@ -27,14 +27,6 @@
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isLineCurve]</h3>
-		<p>
-			用于检查该类或者其派生类是否为LineCurves。默认值为*true*。
-			<br /><br />
-
-			你不应当更改这个属性,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Vector2 v1]</h3>
 		<h3>[property:Vector2 v1]</h3>
 		<p>起点</p>
 		<p>起点</p>
 
 

+ 0 - 8
docs/api/zh/extras/curves/LineCurve3.html

@@ -27,14 +27,6 @@
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isLineCurve3]</h3>
-		<p>
-			用于检查该类或者其派生类是否为LineCurves。默认值为*true*。
-			<br /><br />
-	
-			你不应当更改这个属性,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Vector3 v1]</h3>
 		<h3>[property:Vector3 v1]</h3>
 		<p>起点</p>
 		<p>起点</p>
 
 

+ 0 - 8
docs/api/zh/extras/curves/QuadraticBezierCurve.html

@@ -50,14 +50,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isQuadraticBezierCurve]</h3>
-		<p>
-			用于检查该类或者其派生类是否为QuadraticBezierCurve。默认值为*true*。<br /><br />
-
-			你不应当对这一属性进行改变,它在内部使用,以用于优化。
-		</p>
-
-
 		<h3>[property:Vector2 v0]</h3>
 		<h3>[property:Vector2 v0]</h3>
 		<p>起点</p>
 		<p>起点</p>
 
 

+ 0 - 7
docs/api/zh/extras/curves/QuadraticBezierCurve3.html

@@ -51,13 +51,6 @@ var curveObject = new THREE.Line( geometry, material );
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isQuadraticBezierCurve3]</h3>
-		<p>
-			用于检查该类或者其派生类是否为QuadraticBezierCurve3。默认值为*true*。<br /><br />
-
-			你不应当对这一属性进行改变,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Vector3 v0]</h3>
 		<h3>[property:Vector3 v0]</h3>
 		<p>起点</p>
 		<p>起点</p>
 
 

+ 0 - 7
docs/api/zh/extras/curves/SplineCurve.html

@@ -47,13 +47,6 @@ var splineObject = new THREE.Line( geometry, material );
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 		<p>共有属性请参见其基类[page:Curve]。</p>
 
 
-		<h3>[property:Boolean isSplineCurve]</h3>
-		<p>
-			用于检查该类或者其派生类是否为样条曲线。默认值为*true*。<br /><br />
-
-			你不应当对这一属性进行改变,它在内部使用,以用于优化。
-		</p>
-
 		<h3>[property:Array points]</h3>
 		<h3>[property:Array points]</h3>
 		<p>定义这一曲线的[page:Vector2]点的数组。</p>
 		<p>定义这一曲线的[page:Vector2]点的数组。</p>
 
 

+ 0 - 8
docs/api/zh/lights/AmbientLight.html

@@ -49,14 +49,6 @@ scene.add( light );</code>
 		</p>
 		</p>
 
 
 
 
-		<h3>[property:Boolean isAmbientLight]</h3>
-		<p>
-			用来校验这个类或者派生类是不是环境光.默认是 *true*。<br /><br />
-
-			不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。
-		</p>
-
-
 
 
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>
 		<p>

+ 0 - 7
docs/api/zh/lights/DirectionalLight.html

@@ -71,13 +71,6 @@
 			查看 [page:DirectionalLightShadow] 了解详细信息。该属性默认为 *false*。
 			查看 [page:DirectionalLightShadow] 了解详细信息。该属性默认为 *false*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isDirectionalLight]</h3>
-		<p>
-			用来校验这个类或者派生类是不是平行光.默认是 *true*。<br /><br />
-
-			不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。
-		</p>
-
 
 
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>

+ 0 - 7
docs/api/zh/lights/HemisphereLight.html

@@ -68,13 +68,6 @@ scene.add( light );
 			默认会创建 [page:Color] 并设置为白色(0xffffff)。
 			默认会创建 [page:Color] 并设置为白色(0xffffff)。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isHemisphereLight]</h3>
-		<p>
-				用来校验这个类或者派生类是不是半球光。缺省值为 *true*。<br /><br />
-
-				不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。
-		</p>
-
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>
 			假如这个值设置等于 [page:Object3D.DefaultUp] (0, 1, 0),那么光线将会从上往下照射。
 			假如这个值设置等于 [page:Object3D.DefaultUp] (0, 1, 0),那么光线将会从上往下照射。

+ 0 - 7
docs/api/zh/lights/Light.html

@@ -47,13 +47,6 @@
 		<br />
 		<br />
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isLight]</h3>
-		<p>
-			用来校验这个类或者派生类是不是平行光。默认是 *true*。<br /><br />
-
-			不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。
-		</p>
-
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>

+ 0 - 7
docs/api/zh/lights/PointLight.html

@@ -70,13 +70,6 @@ scene.add( light );
 			缺省值为 *0.0*。
 			缺省值为 *0.0*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isPointLight]</h3>
-		<p>
-				用来校验这个类或者派生类是不是点光源。默认是 *true*。<br /><br />
-
-				不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。
-		</p>
-
 		<h3>[property:Float power]</h3>
 		<h3>[property:Float power]</h3>
 		<p>
 		<p>
 			光功率<br />
 			光功率<br />

+ 0 - 7
docs/api/zh/lights/RectAreaLight.html

@@ -64,13 +64,6 @@ scene.add( rectLightHelper );
 			公共属性请查看基类[page:Light Light]。
 			公共属性请查看基类[page:Light Light]。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isRectAreaLight]</h3>
-		<p>
-			用来校验这个类或者它的派生类是不是平面光光源。缺省值是 *true*。<br /><br />
-
-			不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。
-		</p>
-
 		<h2>方法(Methods)</h2>
 		<h2>方法(Methods)</h2>
 		<p>
 		<p>
 			公共方法请查看基类 [page:Light Light]。
 			公共方法请查看基类 [page:Light Light]。

+ 0 - 7
docs/api/zh/lights/SpotLight.html

@@ -108,13 +108,6 @@
 			缺省值为 *0.0*。
 			缺省值为 *0.0*。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isSpotLight]</h3>
-		<p>
-				用来校验这个类或者它的派生类是不是聚光灯光源。缺省值是 *true*。<br /><br />
-
-				不应该去改变这个变量,因为内部使用这个变量做了些优化的工作。
-		</p>
-
 		<h3>[property:Float penumbra]</h3>
 		<h3>[property:Float penumbra]</h3>
 		<p>
 		<p>
 				聚光锥的半影衰减百分比。在0和1之间的值。
 				聚光锥的半影衰减百分比。在0和1之间的值。

+ 0 - 7
docs/api/zh/lights/shadows/SpotLightShadow.html

@@ -69,13 +69,6 @@ scene.add( helper );
 
 
 	 </p>
 	 </p>
 
 
-	 <h3>[property:Boolean isSpotLightShadow]</h3>
-	 <p>
-
-		 用于检查此类或派生类是否为聚光灯阴影。默认为true。<br /><br />
-		 您不应该更改它,因为它在内部用于优化。
-	 </p>
-
 		<h2>方法</h2>
 		<h2>方法</h2>
 		有关常用方法,请参阅基础LightShadow类。
 		有关常用方法,请参阅基础LightShadow类。
 		<h3>[method:SpotLightShadow update]( [param:SpotLight light] )</h3>
 		<h3>[method:SpotLightShadow update]( [param:SpotLight light] )</h3>

+ 0 - 5
docs/api/zh/materials/LineBasicMaterial.html

@@ -58,11 +58,6 @@ var material = new THREE.LineBasicMaterial( {
 		<h3>[property:Color color]</h3>
 		<h3>[property:Color color]</h3>
 		<p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。</p>
 		<p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。</p>
 
 
-		<h3>[property:Boolean isLineBasicMaterial]</h3>
-		<p>用于检查此类或派生类是否为基础线条材质。默认值为 *true*。<br /><br />
-			因为其通常用在内部优化,所以不应该更改该属性值。
-		</p>
-
 		<h3>[property:Float linewidth]</h3>
 		<h3>[property:Float linewidth]</h3>
 		<p> 控制线宽。默认值为 *1*。<br /><br />
 		<p> 控制线宽。默认值为 *1*。<br /><br />
 			由于[link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]与
 			由于[link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]与

+ 0 - 6
docs/api/zh/materials/LineDashedMaterial.html

@@ -52,12 +52,6 @@ var material = new THREE.LineDashedMaterial( {
 		<h3>[property:number gapSize]</h3>
 		<h3>[property:number gapSize]</h3>
 		<p>间隙的大小,默认值为 *1*。</p>
 		<p>间隙的大小,默认值为 *1*。</p>
 
 
-		<h3>[property:Boolean isLineDashedMaterial]</h3>
-		<p>用于检查此类或派生类是否为虚线材质。默认值为 *true*。<br /><br />
-
-			因为其通常用在内部优化,所以不应该更改该属性值。
-		</p>
-
 		<h3>[property:Float linewidth]</h3>
 		<h3>[property:Float linewidth]</h3>
 		<p>
 		<p>
 			控制线宽。默认值为 *1*。<br /><br />
 			控制线宽。默认值为 *1*。<br /><br />

+ 0 - 6
docs/api/zh/materials/Material.html

@@ -153,12 +153,6 @@ Which stencil operation to perform when the comparison function returns true and
 <h3>[property:Integer id]</h3>
 <h3>[property:Integer id]</h3>
 <p>此材质实例的唯一编号。</p>
 <p>此材质实例的唯一编号。</p>
 
 
-<h3>[property:Boolean isMaterial]</h3>
-<p>用于检查此类或派生类是否为材质。默认值为 *true*。<br/><br/>
-
-	因为其通常用在内部优化,所以不应该更改该属性值。
-</p>
-
 <h3>[property:String name]</h3>
 <h3>[property:String name]</h3>
 <p>对象的可选名称(不必是唯一的)。默认值为空字符串。</p>
 <p>对象的可选名称(不必是唯一的)。默认值为空字符串。</p>
 
 

+ 0 - 6
docs/api/zh/materials/MeshBasicMaterial.html

@@ -71,12 +71,6 @@
 			[page:Materials THREE.AddOperation]。如果选择多个,则使用[page:.reflectivity]在两种颜色之间进行混合。
 			[page:Materials THREE.AddOperation]。如果选择多个,则使用[page:.reflectivity]在两种颜色之间进行混合。
 		</p>
 		</p>
 
 
-		<h3>[property:Boolean isMeshBasicMaterial]</h3>
-		<p>用于检查此类或派生类是否为网格基础材质。默认值为 *true*。<br /><br />
-
-			因为其通常用在内部优化,所以不应该更改该属性值。
-		</p>
-
 		<h3>[property:TextureCube envMap]</h3>
 		<h3>[property:TextureCube envMap]</h3>
 		<p>环境贴图。默认值为null。</p>
 		<p>环境贴图。默认值为null。</p>
 
 

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