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Fix typos in fog article

Waj 6 years ago
parent
commit
8be8bef50b
1 changed files with 10 additions and 10 deletions
  1. 10 10
      threejs/lessons/threejs-fog.md

+ 10 - 10
threejs/lessons/threejs-fog.md

@@ -60,10 +60,10 @@ past that distance.
 </div>
 </div>
 
 
 It's important to note that the fog is applied to *things that are rendered*.
 It's important to note that the fog is applied to *things that are rendered*.
-It is part of the calculation of each pixel of the color of the object. 
-What that means is if you want your scene to fade to a certain color you 
-need to set the fog **and** the background color to the same color. 
-The background color is set using the 
+It is part of the calculation of each pixel of the color of the object.
+What that means is if you want your scene to fade to a certain color you
+need to set the fog **and** the background color to the same color.
+The background color is set using the
 [`scene.background`](Scene.background)
 [`scene.background`](Scene.background)
 property. To pick a background color you attach a `THREE.Color` to it. For example
 property. To pick a background color you attach a `THREE.Color` to it. For example
 
 
@@ -105,7 +105,7 @@ will fade out right around their center.
 
 
 {{{example url="../threejs-fog.html" }}}
 {{{example url="../threejs-fog.html" }}}
 
 
-Let's add an interface so we can adjust the fog. Again we'll use 
+Let's add an interface so we can adjust the fog. Again we'll use
 [dat.GUI](https://github.com/dataarts/dat.gui). dat.GUI takes
 [dat.GUI](https://github.com/dataarts/dat.gui). dat.GUI takes
 an object and a property and automagically makes an interface
 an object and a property and automagically makes an interface
 for that type of property. We could just simply let it manipulate
 for that type of property. We could just simply let it manipulate
@@ -155,7 +155,7 @@ We can then add it like this
 }
 }
 ```
 ```
 
 
-The `near` and `far` parameter set the minimum and maximum values
+The `near` and `far` parameters set the minimum and maximum values
 for adjusting the fog. They are set when we setup the camera.
 for adjusting the fog. They are set when we setup the camera.
 
 
 The `.listen()` at the end of the last 2 lines tells dat.GUI to *listen*
 The `.listen()` at the end of the last 2 lines tells dat.GUI to *listen*
@@ -168,7 +168,7 @@ mentioned above we need to keep both the fog color and the background
 color in sync. So, let's add another *virtual* property to our helper
 color in sync. So, let's add another *virtual* property to our helper
 that will set both colors when dat.GUI manipulates it.
 that will set both colors when dat.GUI manipulates it.
 
 
-dat.GUI can manipulate colors in 4 ways, as a CSS 6 digit hex string (eg: `#112233`). As an hue, saturation, value, object (eg: `{h: 60, s: 1, v: }`). 
+dat.GUI can manipulate colors in 4 ways, as a CSS 6 digit hex string (eg: `#112233`). As an hue, saturation, value, object (eg: `{h: 60, s: 1, v: }`).
 As an RGB array (eg: `[255, 128, 64]`). Or, as an RGBA array (eg: `[127, 200, 75, 0.3]`).
 As an RGB array (eg: `[255, 128, 64]`). Or, as an RGBA array (eg: `[127, 200, 75, 0.3]`).
 
 
 It's easiest for our purpose to use the hex string version since that way
 It's easiest for our purpose to use the hex string version since that way
@@ -242,7 +242,7 @@ for most materials. As an example of why you might want
 to turn the fog off, imagine you're making a 3D vehicle
 to turn the fog off, imagine you're making a 3D vehicle
 simulator with a view from the driver's seat or cockpit.
 simulator with a view from the driver's seat or cockpit.
 You probably want the fog off for everything inside the vehicle when
 You probably want the fog off for everything inside the vehicle when
-viewing from inside the vehicle. 
+viewing from inside the vehicle.
 
 
 A better example might be a house
 A better example might be a house
 and thick fog outside house. Let's say the fog is set to start
 and thick fog outside house. Let's say the fog is set to start
@@ -250,7 +250,7 @@ and thick fog outside house. Let's say the fog is set to start
 Rooms are longer than 2 meters and the house is probably longer
 Rooms are longer than 2 meters and the house is probably longer
 than 4 meters so you need to set the materials for the inside
 than 4 meters so you need to set the materials for the inside
 of the house to not apply fog otherwise when standing inside the
 of the house to not apply fog otherwise when standing inside the
-house looking outside the wall at the far end of the room will look 
+house looking outside the wall at the far end of the room will look
 like it's in the fog.
 like it's in the fog.
 
 
 <div class="spread">
 <div class="spread">
@@ -261,7 +261,7 @@ like it's in the fog.
 </div>
 </div>
 
 
 Notice the walls and ceiling at the far end of the room are getting fog applied.
 Notice the walls and ceiling at the far end of the room are getting fog applied.
-By turing fog of on the materials for the house we can fix that issue.
+By turning fog off on the materials for the house we can fix that issue.
 
 
 <div class="spread">
 <div class="spread">
   <div>
   <div>