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@@ -546,7 +546,7 @@ Object.assign( AnimationAction.prototype, {
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var pending = this.repetitions - loopCount;
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- if ( pending < 0 ) {
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+ if ( pending <= 0 ) {
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// have to stop (switch state, clamp time, fire event)
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@@ -564,7 +564,7 @@ Object.assign( AnimationAction.prototype, {
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// keep running
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- if ( pending === 0 ) {
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+ if ( pending === 1 ) {
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// entering the last round
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