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@@ -322,11 +322,11 @@ THREE.CanvasRenderer = function ( parameters ) {
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_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
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_v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
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_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
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_v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
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- if ( material.overdraw === true ) {
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+ if ( material.overdraw > 0 ) {
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- expand( _v1.positionScreen, _v2.positionScreen );
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- expand( _v2.positionScreen, _v3.positionScreen );
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- expand( _v3.positionScreen, _v1.positionScreen );
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+ expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
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+ expand( _v2.positionScreen, _v3.positionScreen, material.overdraw );
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+ expand( _v3.positionScreen, _v1.positionScreen, material.overdraw );
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}
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}
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@@ -359,14 +359,14 @@ THREE.CanvasRenderer = function ( parameters ) {
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_v5.positionScreen.copy( _v2.positionScreen );
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_v5.positionScreen.copy( _v2.positionScreen );
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_v6.positionScreen.copy( _v4.positionScreen );
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_v6.positionScreen.copy( _v4.positionScreen );
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- if ( material.overdraw === true ) {
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+ if ( material.overdraw > 0 ) {
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- expand( _v1.positionScreen, _v2.positionScreen );
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- expand( _v2.positionScreen, _v4.positionScreen );
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- expand( _v4.positionScreen, _v1.positionScreen );
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+ expand( _v1.positionScreen, _v2.positionScreen, material.overdraw );
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+ expand( _v2.positionScreen, _v4.positionScreen, material.overdraw );
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+ expand( _v4.positionScreen, _v1.positionScreen, material.overdraw );
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- expand( _v3.positionScreen, _v5.positionScreen );
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- expand( _v3.positionScreen, _v6.positionScreen );
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+ expand( _v3.positionScreen, _v5.positionScreen, material.overdraw );
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+ expand( _v3.positionScreen, _v6.positionScreen, material.overdraw );
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}
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}
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@@ -1196,14 +1196,14 @@ THREE.CanvasRenderer = function ( parameters ) {
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// Hide anti-alias gaps
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// Hide anti-alias gaps
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- function expand( v1, v2 ) {
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+ function expand( v1, v2, pixels ) {
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var x = v2.x - v1.x, y = v2.y - v1.y,
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var x = v2.x - v1.x, y = v2.y - v1.y,
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det = x * x + y * y, idet;
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det = x * x + y * y, idet;
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if ( det === 0 ) return;
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if ( det === 0 ) return;
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- idet = 1 / Math.sqrt( det );
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+ idet = pixels / Math.sqrt( det );
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x *= idet; y *= idet;
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x *= idet; y *= idet;
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