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@@ -218,7 +218,7 @@ ShaderLib[ 'line' ] = {
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#endif
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- float alpha = opacity;
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+ float alpha = 1.0;
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#ifdef ALPHA_TO_COVERAGE
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@@ -248,12 +248,12 @@ ShaderLib[ 'line' ] = {
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#endif
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- vec4 diffuseColor = vec4( diffuse, alpha );
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+ vec4 diffuseColor = vec4( diffuse, opacity * alpha );
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#include <logdepthbuf_fragment>
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#include <color_fragment>
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- gl_FragColor = vec4( diffuseColor.rgb, alpha );
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+ gl_FragColor = diffuseColor;
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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