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Merge pull request #5892 from daoshengmu/softwareDrawLine

SoftwareRenderer draw lines
Mr.doob 10 жил өмнө
parent
commit
8c8ce25f5d

+ 191 - 6
examples/js/renderers/SoftwareRenderer.js

@@ -40,7 +40,10 @@ THREE.SoftwareRenderer = function ( parameters ) {
 	var blockShift = 3;
 	var blockSize = 1 << blockShift;
 	var maxZVal = ( 1 << 24 ); // Note: You want to size this so you don't get overflows.
-
+	var lineMode = false;
+	var lookVector = new THREE.Vector3( 0, 0, 1 );
+	var crossVector = new THREE.Vector3();        
+    
 	var rectx1 = Infinity, recty1 = Infinity;
 	var rectx2 = 0, recty2 = 0;
 
@@ -141,6 +144,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
 
 	};
 
+    // TODO: Check why autoClear can't be false.
 	this.render = function ( scene, camera ) {
 
 		if ( this.autoClear === true ) this.clear();
@@ -252,6 +256,18 @@ THREE.SoftwareRenderer = function ( parameters ) {
 
 				}
 
+			} else if ( element instanceof THREE.RenderableLine ) {
+				
+				var shader = getMaterialShader( material );
+
+				drawLine(
+					element.v1.positionScreen,
+					element.v2.positionScreen,
+					element.vertexColors[0],
+					element.vertexColors[1],
+					shader,
+					material
+				);
 			}
 
 		}
@@ -288,6 +304,53 @@ THREE.SoftwareRenderer = function ( parameters ) {
 
 	};
 
+	function setSize( width, height ) {
+        
+		canvasWBlocks = Math.floor( width / blockSize );
+		canvasHBlocks = Math.floor( height / blockSize );
+		canvasWidth   = canvasWBlocks * blockSize;
+		canvasHeight  = canvasHBlocks * blockSize;
+
+		var fixScale = 1 << subpixelBits;
+
+		viewportXScale =  fixScale * canvasWidth  / 2;
+		viewportYScale = -fixScale * canvasHeight / 2;
+		viewportZScale =             maxZVal      / 2;
+              
+		viewportXOffs  =  fixScale * canvasWidth  / 2 + 0.5;
+		viewportYOffs  =  fixScale * canvasHeight / 2 + 0.5;
+		viewportZOffs  =             maxZVal      / 2 + 0.5;
+        
+		canvas.width = canvasWidth;
+		canvas.height = canvasHeight;
+
+		context.fillStyle = clearColor.getStyle();
+		context.fillRect( 0, 0, canvasWidth, canvasHeight );
+
+		imagedata = context.getImageData( 0, 0, canvasWidth, canvasHeight );
+		data = imagedata.data;
+
+		zbuffer = new Int32Array( data.length / 4 );
+
+		numBlocks = canvasWBlocks * canvasHBlocks;
+		blockMaxZ = new Int32Array( numBlocks );
+		blockFlags = new Uint8Array( numBlocks );
+
+		for ( var i = 0, l = zbuffer.length; i < l; i ++ ) {
+
+			zbuffer[ i ] = maxZVal;
+
+		}
+
+		for ( var i = 0; i < numBlocks; i ++ ) {
+
+			blockFlags[ i ] = BLOCK_ISCLEAR;
+
+		}
+
+		cleanColorBuffer();
+	}
+    
 	function cleanColorBuffer() {
 
 		var size = canvasWidth * canvasHeight * 4;
@@ -462,9 +525,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
 			material.addEventListener( 'update', onMaterialUpdate );
 
 			if ( material instanceof THREE.MeshBasicMaterial ||
-				 material instanceof THREE.MeshLambertMaterial ||
-				 material instanceof THREE.MeshPhongMaterial ||
-				 material instanceof THREE.SpriteMaterial ) {
+				material instanceof THREE.MeshLambertMaterial ||
+				material instanceof THREE.MeshPhongMaterial ||
+				material instanceof THREE.SpriteMaterial ) {
 
 				if ( material instanceof THREE.MeshLambertMaterial ) {
 
@@ -537,6 +600,19 @@ THREE.SoftwareRenderer = function ( parameters ) {
 
 				}
 
+			} else if ( material instanceof THREE.LineBasicMaterial ) {
+                
+				var string = [
+					'var colorOffset = offset * 4;',
+					'buffer[ colorOffset ] = material.color.r * (color1.r+color2.r) * 0.5 * 255;',
+					'buffer[ colorOffset + 1 ] = material.color.g * (color1.g+color2.g) * 0.5 * 255;',
+					'buffer[ colorOffset + 2 ] = material.color.b * (color1.b+color2.b) * 0.5 * 255;',
+					'buffer[ colorOffset + 3 ] = 255;',
+					'depthBuf[ offset ] = depth;'
+				].join('\n');
+
+				shader = new Function( 'buffer, depthBuf, offset, depth, color1, color2, material', string );
+
 			} else {
 
 				var string = [
@@ -548,7 +624,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
 					'depthBuf[ offset ] = depth;'
 				].join( '\n' );
 
-				shader = new Function( 'buffer, depthBuf, offset, depth, u, v', string );
+				shader = new Function( 'buffer, depthBuf, offset, depth, u, v, n, face, material', string );
 
 			}
 
@@ -765,7 +841,6 @@ THREE.SoftwareRenderer = function ( parameters ) {
 
 		// Loop through blocks
 		var linestep = canvasWidth - q;
-		var scale = 1.0 / ( c1 + c2 + c3 );
 
 		var cb1 = c1;
 		var cb2 = c2;
@@ -1118,7 +1193,117 @@ THREE.SoftwareRenderer = function ( parameters ) {
 		}
 
 	}
+    
+	// When drawing line, the blockShiftShift has to be zero. In order to clean pixel
+	// Using color1 and color2 to interpolation pixel color
+	// LineWidth is according to material.linewidth
+	function drawLine( v1, v2, color1, color2, shader, material ) {
+        
+		// While the line mode is enable, blockSize has to be changed to 0.
+		if ( !lineMode ) {
+			lineMode = true;            
+			blockShift = 0;
+			blockSize = 1 << blockShift;
+
+			setSize( canvas.width, canvas.height );
+		}
+
+		// TODO: Implement per-pixel z-clipping
+		if ( v1.z < -1 || v1.z > 1 || v2.z < -1 || v2.z > 1 ) return;
+
+		var halfLineWidth = Math.floor( (material.linewidth-1) * 0.5 );
+      
+		// https://gist.github.com/2486101
+		// explanation: http://pouet.net/topic.php?which=8760&page=1
+
+		// 28.4 fixed-point coordinates
+		var x1 = (v1.x * viewportXScale + viewportXOffs) | 0;
+		var x2 = (v2.x * viewportXScale + viewportXOffs) | 0;
+
+		var y1 = (v1.y * viewportYScale + viewportYOffs) | 0;
+		var y2 = (v2.y * viewportYScale + viewportYOffs) | 0;
+
+		var z1 = (v1.z * viewportZScale + viewportZOffs) | 0;
+		var z2 = (v2.z * viewportZScale + viewportZOffs) | 0;
+
+		// Deltas
+		var dx12 = x1 - x2, dy12 = y1 - y2, dz12 = z1 - z2;
 
+		// Bounding rectangle
+		var minx = Math.max( ( Math.min( x1, x2 ) + subpixelBias ) >> subpixelBits, 0 );
+		var maxx = Math.min( ( Math.max( x1, x2 ) + subpixelBias ) >> subpixelBits, canvasWidth );
+		var miny = Math.max( ( Math.min( y1, y2 ) + subpixelBias ) >> subpixelBits, 0 );
+		var maxy = Math.min( ( Math.max( y1, y2 ) + subpixelBias ) >> subpixelBits, canvasHeight );
+		var minz = Math.max( ( Math.min( z1, z2 ) + subpixelBias ) >> subpixelBits, 0 );
+		var maxz = Math.min( ( Math.max( z1, z2 ) + subpixelBias ) >> subpixelBits, 0 );
+
+		rectx1 = Math.min( minx, rectx1 );
+		rectx2 = Math.max( maxx, rectx2 );
+		recty1 = Math.min( miny, recty1 );
+		recty2 = Math.max( maxy, recty2 );
+
+		// Get the line's unit vector and cross vector
+		var length = Math.sqrt((dy12 * dy12) + (dx12 * dx12));
+		var unitX = (dx12 / length);
+		var unitY = (dy12 / length);
+		var unitZ = (dz12 / length);        
+		var pixelX, pixelY, pixelZ;
+		var pX, pY, pZ;
+		crossVector.set( unitX, unitY, unitZ );
+		crossVector.cross( lookVector );
+		crossVector.normalize();
+            
+		while (length > 0) {
+
+			// Get this pixel.
+			pixelX = (x2 + length * unitX);
+			pixelY = (y2 + length * unitY);
+			pixelZ = (z2 + length * unitZ);               
+
+			pixelX = (pixelX + subpixelBias) >> subpixelBits;
+			pixelY = (pixelY + subpixelBias) >> subpixelBits;
+			pZ = (pixelZ + subpixelBias) >> subpixelBits;
+
+			// Draw line with line width
+			for ( var i = -halfLineWidth; i <= halfLineWidth; ++i ) {
+
+				// Compute the line pixels.
+				// Get the pixels on the vector that crosses to the line vector
+				pX = Math.floor((pixelX + crossVector.x * i));
+				pY = Math.floor((pixelY + crossVector.y * i));                    
+
+				// if pixel is over the rect. Continue
+				if ( rectx1 >= pX || rectx2 <= pX || recty1 >= pY 
+					|| recty2 <= pY )
+				continue;
+
+				// Find this pixel at which block
+				var blockX = pX >> blockShift;
+				var blockY = pY >> blockShift;
+				var blockId = blockX + blockY * canvasWBlocks;
+
+				// Compare the pixel depth width z block.
+				if ( blockMaxZ[ blockId ] < minz ) continue;
+
+				blockMaxZ[ blockId ] = Math.min( blockMaxZ[ blockId ], maxz );                    
+
+				var bflags = blockFlags[ blockId ];
+				if ( bflags & BLOCK_NEEDCLEAR ) clearBlock( blockX, blockY );
+				blockFlags[ blockId ] = bflags & ~( BLOCK_ISCLEAR | BLOCK_NEEDCLEAR );                   
+		        
+				// draw pixel
+				var offset = pX + pY * canvasWidth;
+
+				if ( pZ < zbuffer[ offset ] ) {		 
+					shader( data, zbuffer, offset, pZ, color1, color2, material );								
+				}
+			}
+
+			--length;
+		}           
+
+	}
+    
 	function clearBlock( blockX, blockY ) {
 
 		var zoffset = blockX * blockSize + blockY * blockSize * canvasWidth;

+ 13 - 10
examples/misc_ubiquity_test.html

@@ -145,19 +145,22 @@
 
 				// SPRITES
 
-				var texture = THREE.ImageUtils.loadTexture( 'textures/sprite.png' );
-				var material = new THREE.SpriteMaterial( { map: texture, transparent: true } );
+				THREE.ImageUtils.loadTexture( 'textures/sprite.png', null, function ( texture ) {
 
-				for ( var i = 0; i < 50; i ++ ) {
+					var material = new THREE.SpriteMaterial( { map: texture, transparent: true } );
 
-					var sprite = new THREE.Sprite( material );
-					sprite.position.x = Math.random() * 1000 - 500;
-					sprite.position.y = Math.random() * 1000 - 500;
-					sprite.position.z = Math.random() * 1000 - 500;
-					sprite.scale.set( 64, 64, 1 );
-					scene.add( sprite );
+					for ( var i = 0; i < 50; i ++ ) {
 
-				}
+						var sprite = new THREE.Sprite( material );
+						sprite.position.x = Math.random() * 1000 - 500;
+						sprite.position.y = Math.random() * 1000 - 500;
+						sprite.position.z = Math.random() * 1000 - 500;
+						sprite.scale.set( 64, 64, 1 );
+						scene.add( sprite );
+
+					}
+					
+				} );
 
 				for ( var i = 0; i < 50; i ++ ) {
 

+ 221 - 0
examples/software_lines_colors.html

@@ -0,0 +1,221 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js software - lines - cubes - colors</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			a {
+				color:#0078ff;
+			}
+
+			#info {
+				position: absolute;
+				top: 10px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index:100;
+			}
+
+			a {
+				color: orange;
+				text-decoration: none;
+			}
+
+			a:hover {
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> - color lines Software demo
+			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
+		</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/geometries/hilbert3D.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/renderers/Projector.js"></script>
+		<script src="js/renderers/SoftwareRenderer.js"></script>
+
+		<script>
+
+			var mouseX = 0, mouseY = 0,
+
+			windowHalfX = window.innerWidth / 2,
+			windowHalfY = window.innerHeight / 2,
+
+			camera, scene, renderer, material;
+
+			init();
+			animate();
+
+			function init() {
+
+				var i, container;
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 700;
+
+				scene = new THREE.Scene();
+
+				renderer = new THREE.SoftwareRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				
+				container.appendChild( renderer.domElement );
+
+				var geometry = new THREE.Geometry(),
+				geometry2 = new THREE.Geometry(),
+				geometry3 = new THREE.Geometry(),
+				points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
+				colors = [], colors2 = [], colors3 = [];
+
+				for ( i = 0; i < points.length; i ++ ) {
+
+					geometry.vertices.push( points[ i ] );
+
+					colors[ i ] = new THREE.Color( 0xffffff );
+					colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, ( 200 - points[ i ].x ) / 400 ) * 0.5 + 0.5 );
+
+					colors2[ i ] = new THREE.Color( 0xffffff );
+					colors2[ i ].setHSL( 0.3, 1.0, Math.max( 0, ( 200 + points[ i ].x ) / 400 ) * 0.5 );
+
+					colors3[ i ] = new THREE.Color( 0xffffff );
+					colors3[ i ].setHSL( i / points.length, 1.0, 0.5 );
+
+				}
+
+				geometry2.vertices = geometry3.vertices = geometry.vertices;
+
+				geometry.colors = colors;
+				geometry2.colors = colors2;
+				geometry3.colors = colors3;
+
+				// lines
+
+				material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
+
+				var line, p, scale = 0.3, d = 225;
+				var parameters =  [
+					[ material, scale*1.5, [-d,0,0],  geometry ],
+					[ material, scale*1.5, [0,0,0],  geometry2 ],
+					[ material, scale*1.5, [d,0,0],  geometry3 ]
+				];
+
+				for ( i = 0; i < parameters.length; ++i ) {
+
+					p = parameters[ i ];
+					line = new THREE.Line( p[ 3 ],  p[ 0 ] );
+					line.scale.x = line.scale.y = line.scale.z =  p[ 1 ];
+					line.position.x = p[ 2 ][ 0 ];
+					line.position.y = p[ 2 ][ 1 ];
+					line.position.z = p[ 2 ][ 2 ];
+					scene.add( line );
+
+				}
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+				mouseY = event.clientY - windowHalfY;
+
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length > 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
+				}
+
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+				}
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				render();
+
+				stats.update();
+
+			}
+
+			function render() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
+
+				camera.lookAt( scene.position );
+
+				var time = Date.now() * 0.0005;
+
+				for ( var i = 0; i < scene.children.length; i ++ ) {
+
+					var object = scene.children[ i ];
+					if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>

+ 209 - 0
examples/software_lines_cubes.html

@@ -0,0 +1,209 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js software - lines - cubes</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			a {
+				color:#0078ff;
+			}
+
+			#info {
+				position: absolute;
+				top: 10px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index:100;
+			}
+
+			a {
+				color: orange;
+				text-decoration: none;
+			}
+
+			a:hover {
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> - lines WebGL demo
+			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
+		</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/geometries/hilbert3D.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/renderers/Projector.js"></script>
+		<script src="js/renderers/SoftwareRenderer.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var mouseX = 0, mouseY = 0,
+
+			windowHalfX = window.innerWidth / 2,
+			windowHalfY = window.innerHeight / 2,
+
+			camera, scene, renderer;
+
+			init();
+			animate();
+
+			function init() {
+
+				var i, material, container;
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 700;
+
+				scene = new THREE.Scene();
+
+				renderer = new THREE.SoftwareRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( renderer.domElement );
+
+				var geometry = new THREE.Geometry(),
+				points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 4, 0, 1, 2, 3, 4, 5, 6, 7 );
+
+				for ( i = 0; i < points.length; i ++ ) {
+
+					geometry.vertices.push( points[i] );
+
+				}
+
+				// lines
+
+				var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x992800, 
+				g1 = geometry,
+				m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
+				m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
+				m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ),
+				parameters = [ [ m3, scale*0.5, [0,0,0],  g1 ], [ m2, scale*0.5, [d, 0, 0],  g1 ], 
+						[ m2, scale*0.5, [-d, 0, 0],  g1 ], [ m2, scale*0.5, [0,d,0],  g1 ],
+						[ m2, scale*0.5, [d, d, 0],  g1 ], [ m2, scale*0.5, [-d, d, 0],  g1 ],
+						[ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], 
+						[ m2, scale*0.5, [-d, -d, 0], g1 ], [ m1, scale*0.5, [2*d, 0, 0],  g1 ],
+						[ m1, scale*0.5, [-2*d, 0, 0],  g1 ], [ m1, scale*0.5, [2*d, d, 0],  g1 ],
+						[ m1, scale*0.5, [-2*d, d, 0],  g1 ], [ m1, scale*0.5, [2*d, -d, 0], g1 ], 
+						[ m1, scale*0.5, [-2*d, -d, 0], g1 ]];
+
+				for ( i = 0; i < parameters.length; i ++ ) {
+
+					p = parameters[ i ];
+
+					line = new THREE.Line( p[ 3 ],  p[ 0 ] );
+
+					line.scale.x = line.scale.y = line.scale.z =  p[ 1 ];
+
+					line.position.x = p[ 2 ][ 0 ];
+					line.position.y = p[ 2 ][ 1 ];
+					line.position.z = p[ 2 ][ 2 ];
+
+					scene.add( line );
+
+				}
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = event.clientX - windowHalfX;
+				mouseY = event.clientY - windowHalfY;
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length > 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
+				}
+
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
+				}
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+
+			}
+
+			function render() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
+
+				camera.lookAt( scene.position );
+
+				var time = Date.now() * 0.0015;
+
+				for ( var i = 0; i < scene.children.length; i ++ ) {
+
+					var object = scene.children[ i ];
+					if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>

+ 226 - 0
examples/software_lines_sphere.html

@@ -0,0 +1,226 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js software - lines - spheres</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			a {
+				color:#0078ff;
+			}
+
+			#info {
+				position: absolute;
+				top: 10px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index:100;
+			}
+
+			a {
+				color: #ff0080;
+				text-decoration: none;
+			}
+
+			a:hover {
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> - lines Software demo
+		</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/renderers/Projector.js"></script>
+		<script src="js/renderers/SoftwareRenderer.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var SCREEN_WIDTH = window.innerWidth,
+				SCREEN_HEIGHT = window.innerHeight,
+
+			r = 450,
+
+			mouseX = 0, mouseY = 0,
+
+			windowHalfX = window.innerWidth / 2,
+			windowHalfY = window.innerHeight / 2,
+
+			camera, scene, renderer;
+
+			init();
+			animate();
+
+			function init() {
+
+				var container;
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
+				camera.position.z = 1000;
+
+				scene = new THREE.Scene();
+
+				var i, line, vertex1, vertex2, material, p,
+				parameters = [ [ 0.25, 0xff7700, 1, 2 ], [ 0.5, 0xff9900, 1, 1 ], 
+						[ 0.75, 0xffaa00, 0.75, 1 ], [ 1, 0xffaa00, 0.5, 1 ],
+						[ 1.25, 0x000833, 0.8, 1 ], [ 3.0, 0xaaaaaa, 0.75, 2 ],
+						[ 3.5, 0xffffff, 0.5, 1 ], [ 4.5, 0xffffff, 0.25, 1 ], 
+						[ 5.5, 0xffffff, 0.125, 1 ] ];
+
+				var geometry = createGeometry();
+
+				for( i = 0; i < parameters.length; ++ i ) {
+
+					p = parameters[ i ];
+
+					material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ], linewidth: p[ 3 ] } );
+
+					line = new THREE.LineSegments( geometry, material );
+					line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
+					line.originalScale = p[ 0 ];
+					line.rotation.y = Math.random() * Math.PI;
+					line.updateMatrix();
+					scene.add( line );
+
+				}
+
+				renderer = new THREE.SoftwareRenderer();
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				container.appendChild( renderer.domElement );
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function createGeometry() {
+
+				var geometry = new THREE.Geometry();
+
+				for ( i = 0; i < 1500; i ++ ) {
+
+					var vertex1 = new THREE.Vector3();
+					vertex1.x = Math.random() * 2 - 1;
+					vertex1.y = Math.random() * 2 - 1;
+					vertex1.z = Math.random() * 2 - 1;
+					vertex1.normalize();
+					vertex1.multiplyScalar( r );
+
+					vertex2 = vertex1.clone();
+					vertex2.multiplyScalar( Math.random() * 0.09 + 1 );
+
+					geometry.vertices.push( vertex1 );
+					geometry.vertices.push( vertex2 );
+
+				}
+
+				return geometry;
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+				mouseY = event.clientY - windowHalfY;
+
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length > 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
+				}
+
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+
+				}
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+
+			}
+
+			function render() {
+
+				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
+				camera.lookAt( scene.position );
+
+				renderer.render( scene, camera );
+
+				var time = Date.now() * 0.0001;
+
+				for ( var i = 0; i < scene.children.length; i ++ ) {
+
+					var object = scene.children[ i ];
+
+					if ( object instanceof THREE.Line ) {
+
+						object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
+
+						if ( i < 5 ) object.scale.x = object.scale.y = object.scale.z = object.originalScale * (i/5+1) * (1 + 0.5 * Math.sin( 7*time ) );
+
+					}
+
+				}
+
+			}
+
+
+		</script>
+	</body>
+</html>

+ 234 - 0
examples/software_lines_splines.html

@@ -0,0 +1,234 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js software - lines - splines</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			a {
+				color:#0078ff;
+			}
+
+			#info {
+				position: absolute;
+				top: 10px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index:100;
+			}
+
+			a {
+				color: orange;
+				text-decoration: none;
+			}
+
+			a:hover {
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="http://threejs.org" target="_blank">three.js</a> - splines Software demo
+			[<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
+		</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/geometries/hilbert3D.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+		<script src="js/renderers/Projector.js"></script>
+		<script src="js/renderers/SoftwareRenderer.js"></script>
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var mouseX = 0, mouseY = 0,
+
+			windowHalfX = window.innerWidth / 2,
+			windowHalfY = window.innerHeight / 2,
+
+			camera, scene, renderer, material;
+
+			init();
+			animate();
+
+			function init() {
+
+				var i, n_sub, container;
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 700;
+
+				scene = new THREE.Scene();
+
+				renderer = new THREE.SoftwareRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				var geometry = new THREE.Geometry(),
+				geometry2 = new THREE.Geometry(),
+				geometry3 = new THREE.Geometry(),
+				points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
+				colors = [], colors2 = [], colors3 = [];
+
+				n_sub = 6;
+
+				var position, index;
+
+				var spline = new THREE.Spline( points );
+
+				for ( i = 0; i < points.length * n_sub; i ++ ) {
+
+					index = i / ( points.length * n_sub );
+					position = spline.getPoint( index );
+
+					geometry.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
+
+					colors[ i ] = new THREE.Color( 0xffffff );
+					colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, - position.x / 200 ) + 0.5 );
+
+					colors2[ i ] = new THREE.Color( 0xffffff );
+					colors2[ i ].setHSL( 0.9, 1.0, Math.max( 0, - position.y / 200 ) + 0.5 );
+
+					colors3[ i ] = new THREE.Color( 0xffffff );
+					colors3[ i ].setHSL( i / ( points.length * n_sub ), 1.0, 0.5 );
+
+				}
+
+				geometry2.vertices = geometry3.vertices = geometry.vertices;
+
+				geometry.colors = colors;
+				geometry2.colors = colors2;
+				geometry3.colors = colors3;
+
+				// lines
+
+				material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
+
+				var line, p, scale = 0.3, d = 225;
+				var parameters =  [
+					[ material, scale*1.5, [-d,0,0],  geometry ],
+					[ material, scale*1.5, [0,0,0],  geometry2 ],
+					[ material, scale*1.5, [d,0,0],  geometry3 ]
+				];
+
+				for ( i = 0; i < parameters.length; ++ i ) {
+
+					p = parameters[ i ];
+					line = new THREE.Line( p[ 3 ],  p[ 0 ] );
+					line.scale.x = line.scale.y = line.scale.z =  p[ 1 ];
+					line.position.x = p[ 2 ][ 0 ];
+					line.position.y = p[ 2 ][ 1 ];
+					line.position.z = p[ 2 ][ 2 ];
+					scene.add( line );
+
+				}
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize() {
+
+				windowHalfX = window.innerWidth / 2;
+				windowHalfY = window.innerHeight / 2;
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+				mouseY = event.clientY - windowHalfY;
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length > 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+				}
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					mouseY = event.touches[ 0 ].pageY - windowHalfY;
+				}
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+				render();
+
+			}
+
+			function render() {
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
+
+				camera.lookAt( scene.position );
+
+				var time = Date.now() * 0.0005;
+
+				for ( var i = 0; i < scene.children.length; i ++ ) {
+
+					var object = scene.children[ i ];
+
+					if ( object instanceof THREE.Line ) {
+
+						object.rotation.y = time * ( i % 2 ? 1 : -1 );
+
+					}
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+
+		</script>
+	</body>
+</html>