@@ -227,6 +227,6 @@ vec3 totalSpecularLight = vec3( 0.0 );
#else
- outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + ambientLightColor * diffuse ) + totalSpecularLight + emissive;
+ outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + ambientLightColor ) + totalSpecularLight + emissive;
#endif