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@@ -3,8 +3,8 @@
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uniform sampler2D normalMap;
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uniform sampler2D normalMap;
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uniform vec2 normalScale;
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uniform vec2 normalScale;
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- // Per-Pixel Tangent Space Normal Mapping
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- // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
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+ // Per-Pixel Tangent Space Normal Mapping
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+ // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
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vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {
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vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {
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