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+ prop `is*` (#23565)

ycw 3 年之前
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8d18e68751
共有 100 个文件被更改,包括 500 次插入0 次删除
  1. 5 0
      docs/api/ar/animation/AnimationObjectGroup.html
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      docs/api/ar/cameras/ArrayCamera.html
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      docs/api/ar/cameras/Camera.html
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      docs/api/en/animation/AnimationObjectGroup.html
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      docs/api/en/cameras/Camera.html
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      docs/api/en/cameras/OrthographicCamera.html
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      docs/api/en/lights/Light.html
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      docs/api/en/lights/RectAreaLight.html
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      docs/api/ko/cameras/OrthographicCamera.html
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      docs/api/ko/core/Object3D.html
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      docs/api/zh/cameras/Camera.html
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      docs/api/zh/cameras/OrthographicCamera.html
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      docs/api/zh/cameras/PerspectiveCamera.html
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      docs/api/zh/math/Box3.html

+ 5 - 0
docs/api/ar/animation/AnimationObjectGroup.html

@@ -41,6 +41,11 @@
 
 
 		<h2>الخصائص (Properties)</h2>
 		<h2>الخصائص (Properties)</h2>
 
 
+		<h3>[property:Boolean isAnimationObjectGroup]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Object stats]</h3>
 		<h3>[property:Object stats]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/ar/cameras/ArrayCamera.html

@@ -36,6 +36,11 @@
 			مجموعة من الكاميرات.
 			مجموعة من الكاميرات.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isArrayCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>الوظائف (Methods)</h2>
 		<h2>الوظائف (Methods)</h2>
 		<p>راجع الفئة الأساسية [page:PerspectiveCamera]  للتعرف على الطرق الشائعة.</p>
 		<p>راجع الفئة الأساسية [page:PerspectiveCamera]  للتعرف على الطرق الشائعة.</p>
 
 

+ 5 - 0
docs/api/ar/cameras/Camera.html

@@ -29,6 +29,11 @@
 		<h2>الخصائص (Properties)</h2>
 		<h2>الخصائص (Properties)</h2>
 		<p>راجع الفئة [page:Object3D] الأساسية للممتلكات العامة.</p>
 		<p>راجع الفئة [page:Object3D] الأساسية للممتلكات العامة.</p>
 
 
+		<h3>[property:Boolean isCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		ال [page:Layers layers] التي تعد الكاميرا عضو فيها. هذه ملكية موروثة من [page:Object3D].<br /><br />
 		ال [page:Layers layers] التي تعد الكاميرا عضو فيها. هذه ملكية موروثة من [page:Object3D].<br /><br />

+ 5 - 0
docs/api/en/animation/AnimationObjectGroup.html

@@ -43,6 +43,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isAnimationObjectGroup]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Object stats]</h3>
 		<h3>[property:Object stats]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/en/cameras/ArrayCamera.html

@@ -36,6 +36,11 @@
 			An array of cameras.
 			An array of cameras.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isArrayCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:PerspectiveCamera] class for common methods.</p>
 		<p>See the base [page:PerspectiveCamera] class for common methods.</p>
 
 

+ 5 - 0
docs/api/en/cameras/Camera.html

@@ -29,6 +29,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
+		<h3>[property:Boolean isCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		The [page:Layers layers] that the camera is a member of. This is an inherited
 		The [page:Layers layers] that the camera is a member of. This is an inherited

+ 5 - 0
docs/api/en/cameras/OrthographicCamera.html

@@ -74,6 +74,11 @@
 		Must be greater than the current value of [page:.near near] plane.
 		Must be greater than the current value of [page:.near near] plane.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isOrthographicCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float left]</h3>
 		<h3>[property:Float left]</h3>
 		<p>Camera frustum left plane.</p>
 		<p>Camera frustum left plane.</p>
 
 

+ 5 - 0
docs/api/en/cameras/PerspectiveCamera.html

@@ -80,6 +80,11 @@
 		<h3>[property:Float fov]</h3>
 		<h3>[property:Float fov]</h3>
 		<p>Camera frustum vertical field of view, from bottom to top of view, in degrees. Default is *50*.</p>
 		<p>Camera frustum vertical field of view, from bottom to top of view, in degrees. Default is *50*.</p>
 
 
+		<h3>[property:Boolean isPerspectiveCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Float near]</h3>
 		<h3>[property:Float near]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/en/core/BufferAttribute.html

@@ -57,6 +57,11 @@
 		then this will count the number of such vectors stored.
 		then this will count the number of such vectors stored.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isBufferAttribute]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>The length of vectors that are being stored in the [page:BufferAttribute.array array].</p>
 		<p>The length of vectors that are being stored in the [page:BufferAttribute.array array].</p>
 
 

+ 5 - 0
docs/api/en/core/BufferGeometry.html

@@ -129,6 +129,11 @@
 			Default is *null*.
 			Default is *null*.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isBufferGeometry]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
 			Hashmap of [page:BufferAttribute]s holding details of the geometry's morph targets.
 			Hashmap of [page:BufferAttribute]s holding details of the geometry's morph targets.

+ 5 - 0
docs/api/en/core/InstancedBufferGeometry.html

@@ -28,6 +28,11 @@
 			Default is *Infinity*.
 			Default is *Infinity*.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isInstancedBufferGeometry]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See [page:BufferGeometry] for inherited methods.</p>
 		<p>See [page:BufferGeometry] for inherited methods.</p>
 
 

+ 5 - 0
docs/api/en/core/InterleavedBufferAttribute.html

@@ -39,6 +39,11 @@
 			then this will count the number of such items stored.
 			then this will count the number of such items stored.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isInterleavedBufferAttribute]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>
 		<p>
 			How many values make up each item.
 			How many values make up each item.

+ 5 - 0
docs/api/en/core/Object3D.html

@@ -57,6 +57,11 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>readonly – Unique number for this object instance.</p>
 		<p>readonly – Unique number for this object instance.</p>
 
 
+		<h3>[property:Boolean isObject3D]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		The layer membership of the object. The object is only visible if it has at least one
 		The layer membership of the object. The object is only visible if it has at least one

+ 5 - 0
docs/api/en/helpers/SkeletonHelper.html

@@ -47,6 +47,11 @@
 		The list of bones that the helper renders as [page:Line Lines].
 		The list of bones that the helper renders as [page:Line Lines].
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isSkeletonHelper]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Object3D root]</h3>
 		<h3>[property:Object3D root]</h3>
 		<p>
 		<p>
 		The object passed in the constructor.
 		The object passed in the constructor.

+ 5 - 0
docs/api/en/lights/AmbientLight.html

@@ -44,6 +44,11 @@
 				See the base [page:Light Light] class for common properties.
 				See the base [page:Light Light] class for common properties.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isAmbientLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>

+ 5 - 0
docs/api/en/lights/AmbientLightProbe.html

@@ -31,6 +31,11 @@
 				See the base [page:LightProbe LightProbe] class for common properties.
 				See the base [page:LightProbe LightProbe] class for common properties.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isAmbientLightProbe]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>
 				See the base [page:LightProbe LightProbe] class for common methods.
 				See the base [page:LightProbe LightProbe] class for common methods.

+ 5 - 0
docs/api/en/lights/DirectionalLight.html

@@ -74,6 +74,11 @@
 			The default is *false*.
 			The default is *false*.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isDirectionalLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.

+ 5 - 0
docs/api/en/lights/HemisphereLight.html

@@ -62,6 +62,11 @@
 			Default is a new [page:Color] set to white (0xffffff).
 			Default is a new [page:Color] set to white (0xffffff).
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isHemisphereLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.
 			This is set equal to [page:Object3D.DefaultUp] (0, 1, 0), so that the light shines from the top down.

+ 5 - 0
docs/api/en/lights/HemisphereLightProbe.html

@@ -32,6 +32,11 @@
 				See the base [page:LightProbe LightProbe] class for common properties.
 				See the base [page:LightProbe LightProbe] class for common properties.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isHemisphereLightProbe]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>
 				See the base [page:LightProbe LightProbe] class for common methods.
 				See the base [page:LightProbe LightProbe] class for common methods.

+ 5 - 0
docs/api/en/lights/Light.html

@@ -45,6 +45,11 @@
 			Default - *1.0*.
 			Default - *1.0*.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>

+ 5 - 0
docs/api/en/lights/LightProbe.html

@@ -51,6 +51,11 @@
 				not evaluated and thus has no effect.
 				not evaluated and thus has no effect.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isLightProbe]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:SphericalHarmonics3 sh]</h3>
 		<h3>[property:SphericalHarmonics3 sh]</h3>
 		<p>
 		<p>
 			A light probe uses spherical harmonics to encode lighting information.
 			A light probe uses spherical harmonics to encode lighting information.

+ 5 - 0
docs/api/en/lights/RectAreaLight.html

@@ -77,6 +77,11 @@ rectLight.add( rectLightHelper );
 
 
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isRectAreaLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float power]</h3>
 		<h3>[property:Float power]</h3>
 		<p>
 		<p>
 			The light's power.<br />
 			The light's power.<br />

+ 5 - 0
docs/api/en/lights/SpotLight.html

@@ -113,6 +113,11 @@
 
 
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isSpotLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float penumbra]</h3>
 		<h3>[property:Float penumbra]</h3>
 		<p>
 		<p>
 			Percent of the spotlight cone that is attenuated due to penumbra. Takes values between
 			Percent of the spotlight cone that is attenuated due to penumbra. Takes values between

+ 5 - 0
docs/api/en/loaders/ImageBitmapLoader.html

@@ -72,6 +72,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Loader] class for common properties.</p>
 		<p>See the base [page:Loader] class for common properties.</p>
 
 
+		<h3>[property:Boolean isImageBitmapLoader]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:String options]</h3>
 		<h3>[property:String options]</h3>
 		<p>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.</p>
 		<p>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.</p>
 
 

+ 5 - 0
docs/api/en/materials/LineDashedMaterial.html

@@ -50,6 +50,11 @@
 		<h3>[property:number gapSize]</h3>
 		<h3>[property:number gapSize]</h3>
 		<p>The size of the gap. Default is *1*.</p>
 		<p>The size of the gap. Default is *1*.</p>
 
 
+		<h3>[property:Boolean isLineDashedMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:number scale]</h3>
 		<h3>[property:number scale]</h3>
 		<p>The scale of the dashed part of a line. Default is *1*.</p>
 		<p>The scale of the dashed part of a line. Default is *1*.</p>

+ 5 - 0
docs/api/en/materials/Material.html

@@ -128,6 +128,11 @@
 		When drawing 2D overlays it can be useful to disable the depth writing in order to layer several things together without creating z-index artifacts.
 		When drawing 2D overlays it can be useful to disable the depth writing in order to layer several things together without creating z-index artifacts.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Boolean stencilWrite]</h3>
 		<h3>[property:Boolean stencilWrite]</h3>
 		<p>
 		<p>
 		Whether stencil operations are performed against the stencil buffer. In order to perform writes or comparisons against the stencil buffer this value must be *true*. Default is *false*.
 		Whether stencil operations are performed against the stencil buffer. In order to perform writes or comparisons against the stencil buffer this value must be *true*. Default is *false*.

+ 5 - 0
docs/api/en/materials/MeshStandardMaterial.html

@@ -177,6 +177,11 @@
 		Define whether the material is rendered with flat shading. Default is false.
 		Define whether the material is rendered with flat shading. Default is false.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isMeshStandardMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Texture lightMap]</h3>
 		<h3>[property:Texture lightMap]</h3>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
 		<p>The light map. Default is null. The lightMap requires a second set of UVs.</p>
 
 

+ 5 - 0
docs/api/en/materials/ShaderMaterial.html

@@ -351,6 +351,11 @@ this.extensions = {
 
 
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isShaderMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Boolean lights]</h3>
 		<h3>[property:Boolean lights]</h3>
 		<p>
 		<p>
 		Defines whether this material uses lighting; true to pass uniform data related to lighting to this shader. Default is false.
 		Defines whether this material uses lighting; true to pass uniform data related to lighting to this shader. Default is false.

+ 5 - 0
docs/api/en/materials/SpriteMaterial.html

@@ -62,6 +62,11 @@
 		<h3>[property:Color color]</h3>
 		<h3>[property:Color color]</h3>
 		<p>[page:Color] of the material, by default set to white (0xffffff). The [page:.map] is multiplied by the color.</p>
 		<p>[page:Color] of the material, by default set to white (0xffffff). The [page:.map] is multiplied by the color.</p>
 
 
+		<h3>[property:Boolean isSpriteMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Texture map]</h3>
 		<h3>[property:Texture map]</h3>
 		<p>The texture map. Default is null.</p>
 		<p>The texture map. Default is null.</p>
 
 

+ 5 - 0
docs/api/en/math/Box3.html

@@ -49,6 +49,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isBox3]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Vector3 min]</h3>
 		<h3>[property:Vector3 min]</h3>
 		<p>
 		<p>
 			[page:Vector3] representing the lower (x, y, z) boundary of the box.<br />
 			[page:Vector3] representing the lower (x, y, z) boundary of the box.<br />

+ 5 - 0
docs/api/en/math/Color.html

@@ -74,6 +74,11 @@ const color7 = new THREE.Color( 1, 0, 0 );
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isColor]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float r]</h3>
 		<h3>[property:Float r]</h3>
 		<p>
 		<p>
 		Red channel value between 0 and 1. Default is 1.
 		Red channel value between 0 and 1. Default is 1.

+ 5 - 0
docs/api/en/math/Euler.html

@@ -40,6 +40,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isEuler]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:String order]</h3>
 		<h3>[property:String order]</h3>
 		<p>
 		<p>
 			The order in which to apply rotations. Default is 'XYZ', which means that the object will first be
 			The order in which to apply rotations. Default is 'XYZ', which means that the object will first be

+ 5 - 0
docs/api/en/math/Plane.html

@@ -27,6 +27,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isPlane]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Vector3 normal]</h3>
 		<h3>[property:Vector3 normal]</h3>
 
 
 		<h3>[property:Float constant]</h3>
 		<h3>[property:Float constant]</h3>

+ 5 - 0
docs/api/en/math/Quaternion.html

@@ -39,6 +39,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isQuaternion]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float x]</h3>
 		<h3>[property:Float x]</h3>
 
 
 		<h3>[property:Float y]</h3>
 		<h3>[property:Float y]</h3>

+ 5 - 0
docs/api/en/math/SphericalHarmonics3.html

@@ -22,6 +22,11 @@
 		<h3>[property:Array coefficients]</h3>
 		<h3>[property:Array coefficients]</h3>
 		<p>An array holding the (9) SH coefficients. A single coefficient is represented as an instance of [page:Vector3].</p>
 		<p>An array holding the (9) SH coefficients. A single coefficient is represented as an instance of [page:Vector3].</p>
 
 
+		<h3>[property:Boolean isSphericalHarmonics3]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 		<h3>[method:this add]( [param:SphericalHarmonics3 sh] )</h3>
 		<h3>[method:this add]( [param:SphericalHarmonics3 sh] )</h3>

+ 5 - 0
docs/api/en/math/Vector2.html

@@ -68,6 +68,11 @@
 		<h3>[property:Float height]</h3>
 		<h3>[property:Float height]</h3>
 		<p>Alias for [page:.y y].</p>
 		<p>Alias for [page:.y y].</p>
 
 
+		<h3>[property:Boolean isVector2]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float width]</h3>
 		<h3>[property:Float width]</h3>
 		<p>Alias for [page:.x x].</p>
 		<p>Alias for [page:.x x].</p>
 
 

+ 5 - 0
docs/api/en/math/Vector3.html

@@ -66,6 +66,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isVector3]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float x]</h3>
 		<h3>[property:Float x]</h3>
 
 
 		<h3>[property:Float y]</h3>
 		<h3>[property:Float y]</h3>

+ 5 - 0
docs/api/en/math/Vector4.html

@@ -65,6 +65,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isVector4]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float x]</h3>
 		<h3>[property:Float x]</h3>
 
 
 		<h3>[property:Float y]</h3>
 		<h3>[property:Float y]</h3>

+ 5 - 0
docs/api/en/objects/Bone.html

@@ -36,6 +36,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
+		<h3>[property:Boolean isBone]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:String type]</h3>
 		<h3>[property:String type]</h3>
 		<p>Set to 'Bone', this can be used to find all Bones in a scene.</p>
 		<p>Set to 'Bone', this can be used to find all Bones in a scene.</p>

+ 5 - 0
docs/api/en/objects/Group.html

@@ -45,6 +45,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
+		<h3>[property:Boolean isGroup]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:String type]</h3>
 		<h3>[property:String type]</h3>
 		<p>A string 'Group'. This should not be changed.</p>
 		<p>A string 'Group'. This should not be changed.</p>
 
 

+ 5 - 0
docs/api/en/objects/InstancedMesh.html

@@ -60,6 +60,11 @@
 			You have to set its [page:BufferAttribute.needsUpdate needsUpdate] flag to true if you modify instanced data via [page:.setMatrixAt]().
 			You have to set its [page:BufferAttribute.needsUpdate needsUpdate] flag to true if you modify instanced data via [page:.setMatrixAt]().
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isInstancedMesh]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Mesh] class for common methods.</p>
 		<p>See the base [page:Mesh] class for common methods.</p>
 
 

+ 5 - 0
docs/api/en/objects/LOD.html

@@ -61,6 +61,11 @@
 		Default is true.
 		Default is true.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isLOD]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Array levels]</h3>
 		<h3>[property:Array levels]</h3>
 		<p>
 		<p>
 		An array of [page:Object level] objects<br /><br />
 		An array of [page:Object level] objects<br /><br />

+ 5 - 0
docs/api/en/objects/Line.html

@@ -56,6 +56,11 @@
 		<h3>[property:BufferGeometry geometry]</h3>
 		<h3>[property:BufferGeometry geometry]</h3>
 		<p>Vertices representing the line segment(s).</p>
 		<p>Vertices representing the line segment(s).</p>
 
 
+		<h3>[property:Boolean isLine]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Material material]</h3>
 		<h3>[property:Material material]</h3>
 		<p>Material for the line.</p>
 		<p>Material for the line.</p>
 
 

+ 5 - 0
docs/api/en/objects/LineLoop.html

@@ -33,6 +33,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Line] class for common properties.</p>
 		<p>See the base [page:Line] class for common properties.</p>
 
 
+		<h3>[property:Boolean isLineLoop]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Line] class for common methods.</p>
 		<p>See the base [page:Line] class for common methods.</p>

+ 5 - 0
docs/api/en/objects/LineSegments.html

@@ -32,6 +32,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Line] class for common properties.</p>
 		<p>See the base [page:Line] class for common properties.</p>
 
 
+		<h3>[property:Boolean isLineSegments]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:Line] class for common methods.</p>
 		<p>See the base [page:Line] class for common methods.</p>

+ 5 - 0
docs/api/en/objects/Mesh.html

@@ -42,6 +42,11 @@
 			An instance of [page:BufferGeometry] (or derived classes), defining the object's structure.
 			An instance of [page:BufferGeometry] (or derived classes), defining the object's structure.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isMesh]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Material material]</h3>
 		<h3>[property:Material material]</h3>
 		<p>
 		<p>
 			An instance of material derived from the [page:Material] base class or an array of materials, defining the
 			An instance of material derived from the [page:Material] base class or an array of materials, defining the

+ 5 - 0
docs/api/en/objects/Points.html

@@ -35,6 +35,11 @@
 			An instance of [page:BufferGeometry] (or derived classes), defining the object's structure.
 			An instance of [page:BufferGeometry] (or derived classes), defining the object's structure.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isPoints]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Material material]</h3>
 		<h3>[property:Material material]</h3>
 		<p>
 		<p>
 			An instance of [page:Material], defining the object's appearance.
 			An instance of [page:Material], defining the object's appearance.

+ 5 - 0
docs/api/en/objects/SkinnedMesh.html

@@ -114,6 +114,11 @@
 		The base matrix that is used for resetting the bound bone transforms.
 		The base matrix that is used for resetting the bound bone transforms.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isSkinnedMesh]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Skeleton skeleton]</h3>
 		<h3>[property:Skeleton skeleton]</h3>
 		<p>
 		<p>
 		[page:Skeleton] representing the bone hierarchy of the skinned mesh.
 		[page:Skeleton] representing the bone hierarchy of the skinned mesh.

+ 5 - 0
docs/api/en/objects/Sprite.html

@@ -41,6 +41,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:Object3D] class for common properties.</p>
 		<p>See the base [page:Object3D] class for common properties.</p>
 
 
+		<h3>[property:Boolean isSprite]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:SpriteMaterial material]</h3>
 		<h3>[property:SpriteMaterial material]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/en/renderers/WebGL1Renderer.html

@@ -34,6 +34,11 @@
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 		<p>See the base [page:WebGLRenderer] class for common properties.</p>
 		<p>See the base [page:WebGLRenderer] class for common properties.</p>
 
 
+		<h3>[property:Boolean isWebGL1Renderer]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>See the base [page:WebGLRenderer] class for common methods.</p>
 		<p>See the base [page:WebGLRenderer] class for common methods.</p>

+ 5 - 0
docs/api/en/renderers/WebGLMultipleRenderTargets.html

@@ -43,6 +43,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isWebGLMultipleRenderTargets]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Array texture]</h3>
 		<h3>[property:Array texture]</h3>
 		<p>
 		<p>
 		The texture property is overwritten in [name] and replaced with an array. This array holds the [page:WebGLRenderTarget.texture texture]
 		The texture property is overwritten in [name] and replaced with an array. This array holds the [page:WebGLRenderTarget.texture texture]

+ 5 - 0
docs/api/en/renderers/WebGLRenderTarget.html

@@ -48,6 +48,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isWebGLRenderTarget]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:number width]</h3>
 		<h3>[property:number width]</h3>
 		<p>
 		<p>
 		The width of the render target.
 		The width of the render target.

+ 5 - 0
docs/api/en/scenes/Fog.html

@@ -20,6 +20,11 @@
 
 
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isFog]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:String name]</h3>
 		<h3>[property:String name]</h3>
 		<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
 		<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
 
 

+ 5 - 0
docs/api/en/scenes/FogExp2.html

@@ -20,6 +20,11 @@
 		<p>The color parameter is passed to the [page:Color] constructor to set the color property. Color can be a hexadecimal integer or a CSS-style string.</p>
 		<p>The color parameter is passed to the [page:Color] constructor to set the color property. Color can be a hexadecimal integer or a CSS-style string.</p>
 		<h2>Properties</h2>
 		<h2>Properties</h2>
 
 
+		<h3>[property:Boolean isFogExp2]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:String name]</h3>
 		<h3>[property:String name]</h3>
 		<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
 		<p>Optional name of the object (doesn't need to be unique). Default is an empty string.</p>
 
 

+ 5 - 0
docs/api/en/scenes/Scene.html

@@ -46,6 +46,11 @@
 
 
 		<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
 		<p>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</p>
 
 
+		<h3>[property:Boolean isScene]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Material overrideMaterial]</h3>
 		<h3>[property:Material overrideMaterial]</h3>
 
 
 		<p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>
 		<p>If not null, it will force everything in the scene to be rendered with that material. Default is null.</p>

+ 5 - 0
docs/api/en/textures/CanvasTexture.html

@@ -56,6 +56,11 @@
     See the base [page:Texture Texture] class for common properties.
     See the base [page:Texture Texture] class for common properties.
     </p>
     </p>
 
 
+		<h3>[property:Boolean isCanvasTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Boolean needsUpdate]</h3>
 		<h3>[property:Boolean needsUpdate]</h3>
 
 
 		<p>
 		<p>

+ 5 - 0
docs/api/en/textures/CompressedTexture.html

@@ -75,6 +75,11 @@
 			False by default. Mipmaps can't be generated for compressed textures
 			False by default. Mipmaps can't be generated for compressed textures
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isCompressedTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 

+ 5 - 0
docs/api/en/textures/CubeTexture.html

@@ -51,6 +51,11 @@
 		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
 		If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isCubeTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 		<p>
 		<p>

+ 5 - 0
docs/api/en/textures/DataTexture.html

@@ -85,6 +85,11 @@
 		Overridden with a record type holding data, width and height.
 		Overridden with a record type holding data, width and height.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isDataTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:number unpackAlignment]</h3>
 		<h3>[property:number unpackAlignment]</h3>
 		<p>
 		<p>
 		1 by default. Specifies the alignment requirements for the start of each pixel row in memory.
 		1 by default. Specifies the alignment requirements for the start of each pixel row in memory.

+ 5 - 0
docs/api/en/textures/DepthTexture.html

@@ -100,6 +100,11 @@
 		Depth textures do not use mipmaps.
 		Depth textures do not use mipmaps.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isDepthTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 
 
 		<p>
 		<p>

+ 5 - 0
docs/api/en/textures/FramebufferTexture.html

@@ -31,6 +31,11 @@
 
 
 		<p>See the base [page:Texture Texture] class for common properties.</p>
 		<p>See the base [page:Texture Texture] class for common properties.</p>
 
 
+		<h3>[property:Boolean isFramebufferTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Boolean needsUpdate]</h3>
 		<h3>[property:Boolean needsUpdate]</h3>
 
 
 		<p>
 		<p>

+ 5 - 0
docs/api/en/textures/Texture.html

@@ -38,6 +38,11 @@
 		Readonly - unique number for this texture instance.
 		Readonly - unique number for this texture instance.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:String uuid]</h3>
 		<h3>[property:String uuid]</h3>
 		<p>
 		<p>
 		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
 		[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.

+ 5 - 0
docs/api/en/textures/VideoTexture.html

@@ -72,6 +72,11 @@
 		Whether to generate mipmaps. False by default.
 		Whether to generate mipmaps. False by default.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isVideoTexture]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Boolean needsUpdate]</h3>
 		<h3>[property:Boolean needsUpdate]</h3>
 		<p>
 		<p>
 		You will not need to set this manually here as it is handled by the [page:VideoTexture.update update] method.
 		You will not need to set this manually here as it is handled by the [page:VideoTexture.update update] method.

+ 5 - 0
docs/api/ko/animation/AnimationObjectGroup.html

@@ -44,6 +44,11 @@
 
 
 		<h2>프로퍼티</h2>
 		<h2>프로퍼티</h2>
 
 
+		<h3>[property:Boolean isAnimationObjectGroup]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Object stats]</h3>
 		<h3>[property:Object stats]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/ko/cameras/ArrayCamera.html

@@ -37,6 +37,11 @@
 			카메라 배열.
 			카메라 배열.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isArrayCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 		<p>일반 메서드는 기본 [page:PerspectiveCamera]를 참고하세요.</p>
 		<p>일반 메서드는 기본 [page:PerspectiveCamera]를 참고하세요.</p>
 
 

+ 5 - 0
docs/api/ko/cameras/Camera.html

@@ -29,6 +29,11 @@
 		<h2>프로퍼티</h2>
 		<h2>프로퍼티</h2>
 		<p>일반 프로퍼티는 기본 [page:Object3D] 클래스를 참고하세요.</p>
 		<p>일반 프로퍼티는 기본 [page:Object3D] 클래스를 참고하세요.</p>
 
 
+		<h3>[property:Boolean isCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		카메라가 속해있는 [page:Layers layers]. 이는 [page:Object3D]에서 상속된 것입니다.<br /><br />
 		카메라가 속해있는 [page:Layers layers]. 이는 [page:Object3D]에서 상속된 것입니다.<br /><br />

+ 5 - 0
docs/api/ko/cameras/OrthographicCamera.html

@@ -72,6 +72,11 @@
 		[page:.near near](근평면)의 현재 값보다 항상 더 커야합니다.
 		[page:.near near](근평면)의 현재 값보다 항상 더 커야합니다.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isOrthographicCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float left]</h3>
 		<h3>[property:Float left]</h3>
 		<p>카메라 절두체 좌평면.</p>
 		<p>카메라 절두체 좌평면.</p>
 
 

+ 5 - 0
docs/api/ko/cameras/PerspectiveCamera.html

@@ -80,6 +80,11 @@
 		<h3>[property:Float fov]</h3>
 		<h3>[property:Float fov]</h3>
 		<p>카메라 아래부터 위까지, 도 단위로 표시되는 수직 시야입니다. 기본값은 *50*입니다.</p>
 		<p>카메라 아래부터 위까지, 도 단위로 표시되는 수직 시야입니다. 기본값은 *50*입니다.</p>
 
 
+		<h3>[property:Boolean isPerspectiveCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Float near]</h3>
 		<h3>[property:Float near]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/ko/core/BufferAttribute.html

@@ -53,6 +53,11 @@
 		저장된 벡터들의 수를 계산합니다.
 		저장된 벡터들의 수를 계산합니다.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isBufferAttribute]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>[page:BufferAttribute.array array]에 저장되는 벡터의 길이.</p>
 		<p>[page:BufferAttribute.array array]에 저장되는 벡터의 길이.</p>
 
 

+ 5 - 0
docs/api/ko/core/BufferGeometry.html

@@ -127,6 +127,11 @@
 			기본값은 *null* 입니다.
 			기본값은 *null* 입니다.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isBufferGeometry]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
 			[page:BufferAttribute]의 해쉬맵은 기하학의 모프 타겟에 대한 세부정보를 담고 있습니다.
 			[page:BufferAttribute]의 해쉬맵은 기하학의 모프 타겟에 대한 세부정보를 담고 있습니다.

+ 5 - 0
docs/api/ko/core/InstancedBufferGeometry.html

@@ -28,6 +28,11 @@
 			기본값은 *Infinity*입니다.
 			기본값은 *Infinity*입니다.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isInstancedBufferGeometry]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>메서드</h2>
 		<h2>메서드</h2>
 		<p>상속 메서드는 [page:BufferGeometry] 를 참고하세요.</p>
 		<p>상속 메서드는 [page:BufferGeometry] 를 참고하세요.</p>
 
 

+ 5 - 0
docs/api/ko/core/InterleavedBufferAttribute.html

@@ -39,6 +39,11 @@
 			저장된 항목들의 수를 카운팅합니다.
 			저장된 항목들의 수를 카운팅합니다.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isInterleavedBufferAttribute]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>
 		<p>
 			각 항목을 구성하는 값의 수입니다.
 			각 항목을 구성하는 값의 수입니다.

+ 5 - 0
docs/api/ko/core/Object3D.html

@@ -58,6 +58,11 @@
 		<h3>[property:Integer id]</h3>
 		<h3>[property:Integer id]</h3>
 		<p>읽기전용 – 이 객체 인스턴스의 고유 번호입니다.</p>
 		<p>읽기전용 – 이 객체 인스턴스의 고유 번호입니다.</p>
 
 
+		<h3>[property:Boolean isObject3D]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 		객체의 레이어 멤버 속성입니다. 객체는 사용중인 [page:Camera] 에 공통적으로 최소 한 개의 레이어가 있을 때만 볼 수 있습니다.
 		객체의 레이어 멤버 속성입니다. 객체는 사용중인 [page:Camera] 에 공통적으로 최소 한 개의 레이어가 있을 때만 볼 수 있습니다.

+ 5 - 0
docs/api/zh/animation/AnimationObjectGroup.html

@@ -41,6 +41,11 @@
 
 
 		<h2>属性</h2>
 		<h2>属性</h2>
 
 
+		<h3>[property:Boolean isAnimationObjectGroup]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Object stats]</h3>
 		<h3>[property:Object stats]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/zh/cameras/ArrayCamera.html

@@ -37,6 +37,11 @@
 			摄像机数组。
 			摄像机数组。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isArrayCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>共有方法请参见其基类[page:PerspectiveCamera]。</p>
 		<p>共有方法请参见其基类[page:PerspectiveCamera]。</p>
 
 

+ 5 - 0
docs/api/zh/cameras/Camera.html

@@ -32,6 +32,11 @@
 
 
 		<p>共有属性请参见其基类[page:Object3D]</p>
 		<p>共有属性请参见其基类[page:Object3D]</p>
 
 
+		<h3>[property:Boolean isCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Layers layers]</h3>
 		<h3>[property:Layers layers]</h3>
 		<p>
 		<p>
 
 

+ 5 - 0
docs/api/zh/cameras/OrthographicCamera.html

@@ -77,6 +77,11 @@
 
 
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isOrthographicCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float left]</h3>
 		<h3>[property:Float left]</h3>
 		<p>摄像机视锥体左侧面。</p>
 		<p>摄像机视锥体左侧面。</p>
 
 

+ 5 - 0
docs/api/zh/cameras/PerspectiveCamera.html

@@ -80,6 +80,11 @@
 		<h3>[property:Float fov]</h3>
 		<h3>[property:Float fov]</h3>
 		<p>摄像机视锥体垂直视野角度,从视图的底部到顶部,以角度来表示。默认值是*50*。</p>
 		<p>摄像机视锥体垂直视野角度,从视图的底部到顶部,以角度来表示。默认值是*50*。</p>
 
 
+		<h3>[property:Boolean isPerspectiveCamera]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Float near]</h3>
 		<h3>[property:Float near]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/zh/core/BufferAttribute.html

@@ -51,6 +51,11 @@
 			若缓存存储三元组(例如顶点位置、法向量、颜色值),则该值应等于队列中三元组的个数。
 			若缓存存储三元组(例如顶点位置、法向量、颜色值),则该值应等于队列中三元组的个数。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isBufferAttribute]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>保存在 [page:BufferAttribute.array array] 中矢量的长度。</p>
 		<p>保存在 [page:BufferAttribute.array array] 中矢量的长度。</p>
 
 

+ 5 - 0
docs/api/zh/core/BufferGeometry.html

@@ -123,6 +123,11 @@
 			默认值是 *null*。
 			默认值是 *null*。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isBufferGeometry]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Object morphAttributes]</h3>
 		<h3>[property:Object morphAttributes]</h3>
 		<p>
 		<p>
 			存储 [page:BufferAttribute] 的 Hashmap,存储了几何体 morph targets 的细节信息。
 			存储 [page:BufferAttribute] 的 Hashmap,存储了几何体 morph targets 的细节信息。

+ 5 - 0
docs/api/zh/core/InstancedBufferGeometry.html

@@ -28,6 +28,11 @@
 			默认值是 *Infinity*。
 			默认值是 *Infinity*。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isInstancedBufferGeometry]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>继承方法详见 [page:BufferGeometry]。</p>
 		<p>继承方法详见 [page:BufferGeometry]。</p>
 
 

+ 5 - 0
docs/api/zh/core/InterleavedBufferAttribute.html

@@ -38,6 +38,11 @@
 			所缓存的矢量的个数。如果缓存的矢量是一个三元组(例如,位置、法向量或颜色),则该值计算上述三元组的个数。
 			所缓存的矢量的个数。如果缓存的矢量是一个三元组(例如,位置、法向量或颜色),则该值计算上述三元组的个数。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isInterleavedBufferAttribute]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Integer itemSize]</h3>
 		<h3>[property:Integer itemSize]</h3>
 		<p>
 		<p>
 			队列中每个矢量有多少个元素构成。
 			队列中每个矢量有多少个元素构成。

+ 5 - 0
docs/api/zh/core/Object3D.html

@@ -55,6 +55,11 @@
 	<h3>[property:Integer id]</h3>
 	<h3>[property:Integer id]</h3>
 	<p>只读 —— 表示该对象实例ID的唯一数字。</p>
 	<p>只读 —— 表示该对象实例ID的唯一数字。</p>
 
 
+		<h3>[property:Boolean isObject3D]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 	<h3>[property:Layers layers]</h3>
 	<h3>[property:Layers layers]</h3>
 	<p>
 	<p>
 		物体的层级关系。
 		物体的层级关系。

+ 5 - 0
docs/api/zh/helpers/SkeletonHelper.html

@@ -48,6 +48,11 @@
 		辅助对象使用 [page:Line Lines] 渲染的骨数组.
 		辅助对象使用 [page:Line Lines] 渲染的骨数组.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isSkeletonHelper]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Object3D root]</h3>
 		<h3>[property:Object3D root]</h3>
 		<p>
 		<p>
 		构造函数传入的对象.
 		构造函数传入的对象.

+ 5 - 0
docs/api/zh/lights/AmbientLight.html

@@ -49,6 +49,11 @@
 			这个参数在对象构造的时候就被设置成了 *undefined* 。因为环境光不能投射阴影。
 			这个参数在对象构造的时候就被设置成了 *undefined* 。因为环境光不能投射阴影。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isAmbientLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 
 
 		<h2>方法</h2>
 		<h2>方法</h2>

+ 5 - 0
docs/api/zh/lights/AmbientLightProbe.html

@@ -31,6 +31,11 @@
 				See the base [page:LightProbe LightProbe] class for common properties.
 				See the base [page:LightProbe LightProbe] class for common properties.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isAmbientLightProbe]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>
 		<p>
 				See the base [page:LightProbe LightProbe] class for common methods.
 				See the base [page:LightProbe LightProbe] class for common methods.

+ 5 - 0
docs/api/zh/lights/DirectionalLight.html

@@ -69,6 +69,11 @@
 			查看 [page:DirectionalLightShadow] 了解详细信息。该属性默认为 *false*。
 			查看 [page:DirectionalLightShadow] 了解详细信息。该属性默认为 *false*。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isDirectionalLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>

+ 5 - 0
docs/api/zh/lights/HemisphereLight.html

@@ -68,6 +68,11 @@
 			默认会创建 [page:Color] 并设置为白色(0xffffff)。
 			默认会创建 [page:Color] 并设置为白色(0xffffff)。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isHemisphereLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Vector3 position]</h3>
 		<h3>[property:Vector3 position]</h3>
 		<p>
 		<p>
 			假如这个值设置等于 [page:Object3D.DefaultUp] (0, 1, 0),那么光线将会从上往下照射。
 			假如这个值设置等于 [page:Object3D.DefaultUp] (0, 1, 0),那么光线将会从上往下照射。

+ 5 - 0
docs/api/zh/lights/HemisphereLightProbe.html

@@ -32,6 +32,11 @@
 				See the base [page:LightProbe LightProbe] class for common properties.
 				See the base [page:LightProbe LightProbe] class for common properties.
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isHemisphereLightProbe]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>方法</h2>
 		<h2>方法</h2>
 		<p>
 		<p>
 				See the base [page:LightProbe LightProbe] class for common methods.
 				See the base [page:LightProbe LightProbe] class for common methods.

+ 5 - 0
docs/api/zh/lights/Light.html

@@ -46,6 +46,11 @@
 		<br />
 		<br />
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h2>Methods</h2>
 		<h2>Methods</h2>
 		<p>
 		<p>

+ 5 - 0
docs/api/zh/lights/LightProbe.html

@@ -51,6 +51,11 @@
 				[page:Light.color color] 属性当前未做评估,因此不生效。
 				[page:Light.color color] 属性当前未做评估,因此不生效。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isLightProbe]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:SphericalHarmonics3 sh]</h3>
 		<h3>[property:SphericalHarmonics3 sh]</h3>
 		<p>
 		<p>
 			光照探针使用球面谐波(spherical harmonic)来编码光照信息。
 			光照探针使用球面谐波(spherical harmonic)来编码光照信息。

+ 5 - 0
docs/api/zh/lights/RectAreaLight.html

@@ -61,6 +61,11 @@
 			公共属性请查看基类[page:Light Light]。
 			公共属性请查看基类[page:Light Light]。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isRectAreaLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h2>方法(Methods)</h2>
 		<h2>方法(Methods)</h2>
 		<p>
 		<p>
 			公共方法请查看基类 [page:Light Light]。
 			公共方法请查看基类 [page:Light Light]。

+ 5 - 0
docs/api/zh/lights/SpotLight.html

@@ -88,6 +88,11 @@
 			缺省值为 *0.0*。
 			缺省值为 *0.0*。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isSpotLight]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Float penumbra]</h3>
 		<h3>[property:Float penumbra]</h3>
 		<p>
 		<p>
 				聚光锥的半影衰减百分比。在0和1之间的值。
 				聚光锥的半影衰减百分比。在0和1之间的值。

+ 5 - 0
docs/api/zh/loaders/ImageBitmapLoader.html

@@ -69,6 +69,11 @@
 		<h2>属性</h2>
 		<h2>属性</h2>
 		<p>共有属性请参见其基类[page:Loader]。</p>
 		<p>共有属性请参见其基类[page:Loader]。</p>
 
 
+		<h3>[property:Boolean isImageBitmapLoader]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 
 
 		<h3>[property:String options]</h3>
 		<h3>[property:String options]</h3>
 		<p>一个可选对象,用来设置内部使用的[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]工厂方法,
 		<p>一个可选对象,用来设置内部使用的[link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap]工厂方法,

+ 5 - 0
docs/api/zh/materials/LineDashedMaterial.html

@@ -48,6 +48,11 @@
 		<h3>[property:number gapSize]</h3>
 		<h3>[property:number gapSize]</h3>
 		<p>间隙的大小,默认值为 *1*。</p>
 		<p>间隙的大小,默认值为 *1*。</p>
 
 
+		<h3>[property:Boolean isLineDashedMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:number scale]</h3>
 		<h3>[property:number scale]</h3>
 		<p>线条中虚线部分的占比。默认值为 *1*。</p>
 		<p>线条中虚线部分的占比。默认值为 *1*。</p>
 
 

+ 5 - 0
docs/api/zh/materials/Material.html

@@ -107,6 +107,11 @@ Default is *false*.
 	在绘制2D叠加时,将多个事物分层在一起而不创建z-index时,禁用深度写入会很有用。
 	在绘制2D叠加时,将多个事物分层在一起而不创建z-index时,禁用深度写入会很有用。
 </p>
 </p>
 
 
+		<h3>[property:Boolean isMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 <h3>[property:Boolean stencilWrite]</h3>
 <h3>[property:Boolean stencilWrite]</h3>
 <p>
 <p>
 Whether stencil operations are performed against the stencil buffer. In order to perform writes or comparisons against the stencil buffer this value must be *true*. Default is *false*.
 Whether stencil operations are performed against the stencil buffer. In order to perform writes or comparisons against the stencil buffer this value must be *true*. Default is *false*.

+ 5 - 0
docs/api/zh/materials/MeshStandardMaterial.html

@@ -144,6 +144,11 @@
 		<p> 定义材质是否使用平面着色进行渲染。默认值为false。
 		<p> 定义材质是否使用平面着色进行渲染。默认值为false。
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isMeshStandardMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Texture lightMap]</h3>
 		<h3>[property:Texture lightMap]</h3>
 		<p>光照贴图。默认值为null。lightMap需要第二组UV。</p>
 		<p>光照贴图。默认值为null。lightMap需要第二组UV。</p>
 
 

+ 5 - 0
docs/api/zh/materials/ShaderMaterial.html

@@ -313,6 +313,11 @@ this.extensions = {
 
 
 		</p>
 		</p>
 
 
+		<h3>[property:Boolean isShaderMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Boolean lights]</h3>
 		<h3>[property:Boolean lights]</h3>
 		<p> 材质是否受到光照的影响。默认值为 *false*。如果传递与光照相关的uniform数据到这个材质,则为true。默认是false。
 		<p> 材质是否受到光照的影响。默认值为 *false*。如果传递与光照相关的uniform数据到这个材质,则为true。默认是false。
 		</p>
 		</p>

+ 5 - 0
docs/api/zh/materials/SpriteMaterial.html

@@ -60,6 +60,11 @@
 		<h3>[property:Color color]</h3>
 		<h3>[property:Color color]</h3>
 		<p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。 [page:.map]会和 color 相乘。</p>
 		<p>材质的颜色([page:Color]),默认值为白色 (0xffffff)。 [page:.map]会和 color 相乘。</p>
 
 
+		<h3>[property:Boolean isSpriteMaterial]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Texture map]</h3>
 		<h3>[property:Texture map]</h3>
 		<p>颜色贴图。默认为null。</p>
 		<p>颜色贴图。默认为null。</p>
 
 

+ 5 - 0
docs/api/zh/math/Box3.html

@@ -49,6 +49,11 @@
 
 
 		<h2>属性(Properties)</h2>
 		<h2>属性(Properties)</h2>
 
 
+		<h3>[property:Boolean isBox3]</h3>
+		<p>
+			Read-only flag to check whether a given object is of type [name].
+		</p>
+
 		<h3>[property:Vector3 min]</h3>
 		<h3>[property:Vector3 min]</h3>
 		<p>
 		<p>
 			[page:Vector3] 表示包围盒的下边界。<br />
 			[page:Vector3] 表示包围盒的下边界。<br />

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