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@@ -32,6 +32,8 @@ THREE.CSS2DObject.prototype.constructor = THREE.CSS2DObject;
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THREE.CSS2DRenderer = function () {
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+ var _this = this;
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+
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var _width, _height;
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var _widthHalf, _heightHalf;
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@@ -70,10 +72,12 @@ THREE.CSS2DRenderer = function () {
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};
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- var renderObject = function ( object, camera ) {
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+ var renderObject = function ( object, scene, camera ) {
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if ( object instanceof THREE.CSS2DObject ) {
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+ object.onBeforeRender( _this, scene, camera );
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+
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vector.setFromMatrixPosition( object.matrixWorld );
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vector.applyMatrix4( viewProjectionMatrix );
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@@ -99,6 +103,8 @@ THREE.CSS2DRenderer = function () {
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}
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+ object.onAfterRender( _this, scene, camera );
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+
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}
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for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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@@ -168,7 +174,7 @@ THREE.CSS2DRenderer = function () {
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viewMatrix.copy( camera.matrixWorldInverse );
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viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
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- renderObject( scene, camera );
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+ renderObject( scene, scene, camera );
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zOrder( scene );
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};
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