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rename ModelViewProjectionMatrixNode -> ModelViewProjectionNode

sunag vor 4 Jahren
Ursprung
Commit
8d4da0276c

+ 2 - 2
examples/jsm/renderers/nodes/accessors/ModelViewProjectionMatrixNode.js → examples/jsm/renderers/nodes/accessors/ModelViewProjectionNode.js

@@ -4,7 +4,7 @@ import ModelNode from '../accessors/ModelNode.js';
 import OperatorNode from '../math/OperatorNode.js';
 import PositionNode from '../accessors/PositionNode.js';
 
-class ModelViewProjectionMatrixNode extends Node {
+class ModelViewProjectionNode extends Node {
 
 	constructor( position = new PositionNode() ) {
 
@@ -29,4 +29,4 @@ class ModelViewProjectionMatrixNode extends Node {
 
 }
 
-export default ModelViewProjectionMatrixNode;
+export default ModelViewProjectionNode;

+ 2 - 2
examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js

@@ -8,7 +8,7 @@ import { WebGPUSampledTexture } from '../WebGPUSampledTexture.js';
 
 import NodeSlot from '../../nodes/core/NodeSlot.js';
 import NodeBuilder from '../../nodes/core/NodeBuilder.js';
-import ModelViewProjectionMatrixNode from '../../nodes/accessors/ModelViewProjectionMatrixNode.js';
+import ModelViewProjectionNode from '../../nodes/accessors/ModelViewProjectionNode.js';
 
 import ShaderLib from './ShaderLib.js';
 
@@ -41,7 +41,7 @@ class WebGPUNodeBuilder extends NodeBuilder {
 
 		if ( material.isMeshBasicMaterial || material.isPointsMaterial || material.isLineBasicMaterial ) {
 
-			const mvpNode = new ModelViewProjectionMatrixNode();
+			const mvpNode = new ModelViewProjectionNode();
 
 			if ( material.positionNode !== undefined ) {